Who can and cannot play?

A set of brightly coloured play equipment. There are no people in the picturePlayground equipment design needs to keep pace with current expectations to be more inclusive. So a method for predicting the degree of exclusion in play activities is welcome. Researchers in Italy have taken this task on board and in their article they explain what they have done so far to measure inclusion and exclusion in play equipment and actitivies. This is a SpringerLink article and will need institutional access for a free read. The paper was published in Advances in Design for Inclusion. The title of the article is, “Playgrounds for All: Practical Strategies and Guidelines for Designing Inclusive Play Areas for Children”. It’s worth remembering the inclusion of parents, carers and grandparents in the design too.

Abstract: To date, outdoor game equipment and playground facilities worldwide are increasingly oriented towards a wide range of solutions in support to gaming activities for children of any age, independently from their motor, cognitive and social impairments. However, due to the complexity of variables interplaying between product demands and user capabilities, many efforts are still needed for making games and playgrounds as much as possible inclusive. The present work proposes a novel methodology useful to designers and other stakeholders for predicting the degree of user exclusion when performing play activities. User trials, focus groups, interviews together with the analysis of accessibility standards, disability descriptors by ICF, and Task Analysis were used for cross-correlating the required tasks with user capabilities. This led to creating an evaluation tool useful to get an immediate feedback and reliable information on the level of inclusiveness of any type of game equipment and user disability. It revealed to be also effective for assessing personal and environmental factors of interest and identifying design requirements.