Inclusive Design: from the pixel to the cityfeatures conversations with leading designers creating the next generation of products, graphics and vehicles designed to work better for everyone. The article features a video of designers’ comments, using animated drawings with voice overs. This adds an interesting perspective to the topic of why we need to make everything inclusive – whether its about pixels or cities. It also shows that creativity need not be curtailed in designing information formats. The article also shows how the graphics for the video were created. The video has closed captions.
Editor’s note: It is good to see information and the reasoning behind inclusive, universal design being presented in more creative ways, and in ways that are not preaching.
The IDeA website adds that “they encompass functional, social, and emotional dimensions. Moreover, each goal is supported by an interdisciplinary knowledge base (e.g., anthropometrics, biomechanics, perception, cognition, safety, health promotion, social interaction). Thus, the Goals can be used effectively as a framework for both knowledge discovery and knowledge translation for practice. Moreover, the Goals can help to tie policy embodied in disability rights laws to UD and provide a basis for improving regulatory activities by adoption of an outcomes-based approach.”
Ed Steinfeld writes more on universal design generally and the eight goals, in an article published in Modern Health Talk in 2014 as a lead up to the publication of his book written with Jordana Maisel, Universal Design: Creating Inclusive Environments.
The seven principles of universal design were devised in the mid nineties, but still hold today. They remain a good reference point or framework for designing any building, open space, product, phone app, or document. They were developed by a working group of architects, product designers, engineers and environmental design researchers led by the late Ron Mace (pictured).