The principles of universal design were used in Chicago’s Brookfield Zoo during upgrade and extension works. This case studycovers changes to the entrance, maps and information, transportation within the park, toilets, benches, tables, and exhibit design and enhancement. In addition, trained staff are on hand to provide additional help to visitors where needed. Each improvement is matched to one or more of the seven principles of universal design. The conference paper ends with, “By incorporating the Principles of Universal Design all visitors are offered equal experiences as they interact with the animal, exhibits and each other. Without even realizing barriers have been removed, everyone, regardless of their abilities, has a more enjoyable and inclusive experience.”
Play is an essential part of a child’s development. The Touched by Olivia foundation conducted an online survey between August 2018 and January 2019. With 482 responses, the State of Play report provides a useful snapshot of play in Australia. It also lists the reasons people go to play spaces.
Touched by Olivia Foundation has a new playmate: Variety – The Children’s Charity. Together they will continue to promote and support inclusive playspaces across Australia. The aim of both charities was helped along last year by the NSW Government and their Everyone Can Play project. Universally designed play spaces welcome everyone no matter age or level of capability. They are places everyone can enjoy.
Editor’s Note: The report is published online with Issuu. Unfortunately, in full view, pop up advertisements make reading the report something of an obstacle course. There is no option for PDF download.
Inclusive play spaces are receiving more attention, but what equipment and design features are most suitable? Research in the US throws some light on this topic. Children, parents, teachers, landscape designers and equipment manufacturers all have a stake in the outcome. This means there are often gaps between what is required, what is available and what gets implemented. Building Playgrounds for Children of All Abilitieslooks at legal requirements and provides some useful recommendations. You will need institutional access for a free read. There is a useful reference list as well.
Abstract: Schools and communities typically design and build playgrounds with little knowledge that the selected playground equipment meets the needs of children, caregivers, and teachers. In this article, the various categories of playgrounds are discussed and analyzed. The focus of this discussion includes an overview of the legal requirements and guidelines for school and community playgrounds, a description of prior research highlighting the inadequacies in currently available playgrounds, and an explanation of the trends in playground design over the years. We relate these topics to the need for universally designed playgrounds and a deeper commitment to designing playgrounds and play equipment that is empirically tested and meets the needs of all children, their teachers, and their families. By discussing practical examples and research findings to illustrate the gap between playground manufacturers and their play equipment and playground consumers, this paper serves as a meaningful resource for teachers and other stakeholders so they have the knowledge to advocate for their students with disabilities in playground endeavors. Taking recent research findings into account, we provide a vision for playground policy change.
The arrival of Liberty Swing showed that children with disability should be considered in play spaces. But play space design has come a long way since their introduction. To help people with the design of inclusive play spaces, NSW Government has devised Everyone Can Play guideline. This document takes inclusive thinking a step further and considers parents and grandparents. Convenience for carers are key for getting children to the play spaces and the amount of time they spend playing. There are three key elements that must be considered in an inclusive play space: Can I get there? Can I play? Can I stay? These three elements basically sum up a universal design approach to almost anything. The short video sums up the concepts.
See also the post on Camp Manyung for the ultimate in inclusion. Children like to play together and it was the Touched by Olivia Foundation that started a grass roots movement to move from isolated and exclusive equipment to designs where all children could interact. ABC News has more on this story.
It’s amazing what can be done when GPS data is linked to population data. The Danish study used satellite data to show a link between growing up near green space and issues with mental health in adulthood. They found that children under 10 years who had greater access to green space may grow up to be happier adults. The FastCo article goes on to say that data was correlated between the child’s proximity to green space during childhood and that same person’s mental health later in life. The more green space they had access to, the less likely they were to have mental health issues later.
Public parks can work their magic only if they give what people they need. People use green spaces in cities in different ways depending on their community’s historical experience and cultural standards. Access to parks is strongly linked with better health outcomes so it is important to design them in context. But the mere existence of a park does not ensure a community benefits from it. In an article for The Conversation, Thaisa Way covers the history of parks, importance of easy access and cultural relevance. Lots of links to research papers within the article titled: “Parks work for cities, but only if people use them”. And that is a question of design.
Access to play spaces can improve mental well-being as children grow up according to an article by Alice Covatta. She argues that there is a connection between lack of play and the rise of mental health conditions. The way we design our urban areas has an impact on play in outdoor locations and this in turn either encourages or discourages play. The article expands on these concepts and uses case studies to highlight the issues and the solutions and introduce play as sustainable design. The article comes from the latest edition of Urban Design and Mental Health, which has several interesting articles.
NSW Government has published a guide to taking a universal design approach to play spaces, Everyone Can Play.
The design of parks and playgrounds are often considered from the perspective of children and younger adults. But what about older adults? An Australian study by Stephen Gibson looked at this issue and found that the motivations to visit parks differed between older and younger adults. Natural environment, and park amenity was the strongest predictor of encouraging older adults to visit parks. The recommendation is that park design must be specific to older adults to entice and encourage them to visit. The title of the article in Landscape and Urban Planning is,” “Let’s go to the park.” An investigation of older adults in Australia and their motivations for park visitation”. You will need institutional access for a free read.
Of course, taking the perspective of older adults does not exclude other age groups.Toilets, seating, shade, level footways, and wayfinding are good for everyone.
Abstract: What motivates older adults to visit and use parks? Do older adults access parks for different reasons than younger adults? Prior studies determine age influences park visitation, but we know little about why. Older adults are particularly disadvantaged if their specific needs, preferences, or constraints in frequenting parks are not considered as lack of visitation and potential health decline result.
Referencing self-determination theory from the social psychology literature, this study focuses on fulfillment of autonomy, competence, and relatedness needs in older adults as a precursor to motivation for park visitation. To build deeper understanding of older adult motivation to visit and use parks, the study develops and tests a theoretical model of motivation for park visitation using quantitative methods to investigate psychological needs in the motivation to visit parks and elements of parks required to satisfy these needs.
Providing support for hypothesized relationships in the model, findings indicate that older adults differ from younger adults in the level and type of motivation to visit parks. Specifically, older adults are motivated to revisit parks that fulfill their autonomy needs. Natural environment, a common park amenity, was the strongest predictor of autonomy need fulfillment in older adults, followed by location elements of convenience and community. Finally, results indicated that when older adult autonomy needs are fulfilled, park revisitation is likely. Results confirm that park design must be specific to older adults to entice visitation.
Walkability is discussed as the solution to keeping people active and engaged in their community. I have heard it said by health enthusiasts that we “have to have steps and stairs because that is good exercise”. Well it might be for some, but not for others. A research study on stairs and older people concludes that the presence of stairs “may deter older persons (and others) from walking outdoors.” The study was a systematic review of the literature. The full article is available online from BMC Public Health. Or you can download the PDF. The title is “Examining the relationships between walkability and physical activity among older persons: what about stairs?” by Nancy Edwards and Joshun Dulai.
Playground equipment design needs to keep pace with current expectations to be more inclusive. So a method for predicting the degree of exclusion in play activities is welcome. Researchers in Italy have taken this task on board and in their article they explainwhat they have done so far to measure inclusion and exclusion in play equipment and actitivies. This is a SpringerLink article and will need institutional access for a free read. The paper was published in Advances in Design for Inclusion. The title of the article is, “Playgrounds for All: Practical Strategies and Guidelines for Designing Inclusive Play Areas for Children”. It’s worth remembering the inclusion of parents, carers and grandparents in the design too.
Abstract: To date, outdoor game equipment and playground facilities worldwide are increasingly oriented towards a wide range of solutions in support to gaming activities for children of any age, independently from their motor, cognitive and social impairments. However, due to the complexity of variables interplaying between product demands and user capabilities, many efforts are still needed for making games and playgrounds as much as possible inclusive. The present work proposes a novel methodology useful to designers and other stakeholders for predicting the degree of user exclusion when performing play activities. User trials, focus groups, interviews together with the analysis of accessibility standards, disability descriptors by ICF, and Task Analysis were used for cross-correlating the required tasks with user capabilities. This led to creating an evaluation tool useful to get an immediate feedback and reliable information on the level of inclusiveness of any type of game equipment and user disability. It revealed to be also effective for assessing personal and environmental factors of interest and identifying design requirements.