Virtual Reality with everyone in mind

a young woman sits on a couch holding a controller in her hand. she is wearing the virtual reality headgrear.Runaway Play has embraced the concept of inclusion for their virtual reality games. And they go beyond physical accessibility. Some people get motion sickness, so they came up with a solution. Some people get anxious, particularly from sensory overload – another solution found. The company’s approach to design stemmed from working with a return to work rehabilitation organisation. The title of the article is Learning to design virtual reality for accessibility, by Emma Johansson, and is featured on the Venture Beat website. Good to see IT, AI, and VR going in the right direction.