It’s not about economics. It’s about power

For anyone who doubts the influence the housing industry has on government, an article in The Fifth Estate spells it out clearly. The article is in the context of the dumping a new planning policy that would have delivered many benefits to the people of New South Wales. It also indicates why NSW has refused to adopt the access features in the National Construction Code. It’s not about economic arguments, it’s about who has the last word.

A calculator and a bank statement are sitting on a desk. Economics

An independent economic cost benefit analysis concluded benefits to society would be $1.40 for every dollar spent.

The NSW Greens eventually forced the NSW Government to release documents related to their dumping of their long awaited planning policy. It was during a lunch meeting with developers that the Minister for Planning agreed not to progress the new planning policy. And unlike other ministerial speeches, this speech was kept secret. The eventual release of this speech brought forth many other documents.

…it was apparent that the Benefit Cost analysis concluded benefits derived by the society and community to be $1.40 for every dollar spent by the developer! But the dollar is being spent by the developer!! What benefit do they get for expenditure of this money?”

Urban Taskforce CEO Tom Forrest in The Fifth Estate
Three piles of gold coins at different heights with the tallest having a little gold house on top.

The documents

The Fifth Estate has published the letters and emails between the Minister and developers. It makes for interesting reading. The developers’ argument is that they get nothing for these changes while the community gains. This, of course, is debatable. Regardless, any additional developer costs are passed on to consumers so it is difficult to understand this argument.

The documents reveal the close relationship between industry and NSW Government and help explain other decisions. The NSW Government has flatly refused to adopt recent changes to the National Construction Code for housing. These changes are based on the Silver level of the Livable Housing Design Guidelines. They are basic access features that would benefit everyone especially people with reduced mobility. However, other states and territories are ready to adopt these changes. Where will that leave developers in NSW? More importantly, where will it leave householders?

If you are interested in the whole story The Fifth Estate has laid it out in a simple story. The title is, “When people notice what we have done” – documents expose how developers killed the NSW Design and Place SEPP.



A liveability framework for housing

A group of researchers in Queensland have developed a liveability framework for social and affordable housing. They interviewed key stakeholders from industry and government who make decisions about housing and housing policy. But will it work? With significant industry resistance to regulation changes, it will take more than an academic exercise to improve matters.

Building scaffolding representing a framework for a building.

Researchers tested the elements of the draft framework by interviewing stakeholders. They claim the framework has the potential to drive the adoption of better outcomes for whole of life solutions.

The five elements of the draft framework are:

  • Liveability – place based and community focused
  • Accessibility – person centres and community focused
  • Social, environmental and economic value – building the value equation
  • Regulatory and policy environment
  • Improving adoption

The case study used for testing the framework was based on an existing medium density development with access to transport and services. Twelve representatives from community housing, state government, advocates and industry associations were participants in the study.

The title of the paper is, Creating Liveable and Accessible Social and Affordable Higher Density Housing: the case of Green Square, Brisbane.

The social and affordable housing sector is a very small percentage of housing in Australia. The key issue is to gain adoption in stand-alone homes in master-planned sites which is 70% of all housing.

Upcoming changes to the NCC

The accessibility aspect of housing should be solved with the 2022 edition of the National Construction Code. This edition includes the key elements of the Silver level of the Livable Housing Design Guidelines. The housing industry continues to resist the adoption of these changes.

Editor’s comment: The framework is specific to social and affordable higher density housing, but offers nothing new to the this field of work. Similar frameworks attempt the same thing – trying to find a way to encourage implementation. Frameworks are clearly not the answer. This is a policy issue and not a design issue. Good designers are able to design out the problems, including cost, or at least design around them.

From the abstract

Ensuring liveability and accessibility in medium to high density urban housing and precincts is critical to maximise investment and minimise future risks to our community. This research investigates and develops our understanding of liveable and accessible social and affordable housing, with a focus on medium- and high-density urban precincts. The paper presents the findings of a case study undertaken in the Green Square Close precinct in Fortitude Valley, Brisbane.

Findings are derived from a literature review and in-depth interviews with key stakeholders from the housing industry and government. The results inform a liveability framework for social and affordable medium to high density housing utilising five key elements.

These elements include; 1) Liveability – place-based and community focused, 2) Accessibility – person centred and community focused, 3) Value equation – cost benefit, 4) Regulatory and policy environment and 5) Adoption and overcoming barriers.

The liveability framework also establishes sub-elements across these five elements to improve understanding of whole of life needs. The development of a liveability framework for social and affordable medium and high-density housing presents opportunities for decision making in the co-creation of, and investment in this critically needed housing.

Design for inclusive attitudes

The biggest stumbling block to inclusion is the prevalent attitudes in society. Many of these rest in stereotypes about people who look or sound different to ourselves. Attitudes are also founded on myths and misinformation. So can we design for inclusive attitudes? According to a conference paper the answer is, yes, we can.

Many coloured heart shapes with black eyes and smiles indicate diversity. Telling stories for inclusion.

There is a gap between the concept of universal design and creating inclusive attitudes in society. Creating inclusive things does not necessarily create inclusive attitudes.

The paper looks as if it was translated from another language making this difficult to understand. However, the underlying premise brings the concept of universal design into the 21st Century. That is, moving from designing inclusive things, to addressing societal attitudes to inclusion.

The paper discusses a theoretical framework in the traditional academic manner. Part of the discussion is about how Inclusive Design, Design-for-All and Universal Design are not specific in how they promote inclusive attitudes. The emphasis is on products and not on intangible contents such as attitudes and behaviours. The authors argue that designers can use existing paradigms, and at the same time challenge them to focus on equity and quality of life.

A framework

A synergy between design culture and the Inclusive Attitude concept is needed. The framework suggests transitions from Design for Inclusion, to Design for Inclusive Attitude. Thereby moving from inclusive approaches to design, to designing for Inclusive Attitude. And further, moving from inclusive things to conceiving things that foster inclusive societal attitudes. The diagram below, which is taken from the article, shows the transitions.

Chart showing the theoretical framework of the transition from universal design to inclusive attitudes.
Design for Inclusive Attitude framework cited in the conference paper.

The authors pose the argument that there is a new generation of citizens and activities that don’t define themselves as designers. Rather, they apply their skills and efforts in the direction of social inclusion. This takes the discussion into the field of co-design although this term is not used.

Graphic with four circles: one each for exclusion, separation, integration and inclusion.

The authors conclude the aim is to create designers with inclusive attitudes, who create inclusive things, and at the same time, create inclusive societal attitudes.

The title of the paper is, Design for Inclusive Attitude: towards a theoretical framework. It is open access. The paper is in the proceedings of the AHFE International Conference, 2022 where you will find like-minded papers.

Editor’s comment: The paper takes a philosophical approach in trying to link inclusive design concepts to inclusive society attitudes. With so many new papers still reaching back to the 1997 principles of universal design, this is a refreshing change.

From the abstract

The Inclusive Attitude is a concept mainly debated in psychology, sociology, anthropology and it has received less attention from a design research perspective.

This paper proposes a theoretical framework for using Design for Inclusion to support Inclusive Attitude among the society. Starting from literature review, the paper compares the Inclusive Attitude concept with orders of design, design contents, design domains, continuum of design approaches, and domains of disciplines of Human Factors and Ergonomics (HFE). As a result, a conceptual framework is identified for studying the Design for Inclusive Attitude.

Co-designing for the digital world

If you want to create something really useful for intended users, asking them to participate in the design process is a good way to go. And that means the design of anything – guides and toolkits included. From Ireland comes a toolkit for co-designing for the digital world where participants are people with intellectual disability.

A series of iterative workshops involving people with intellectual disability formed the foundation of an accessible design toolkit.

A collage of faces from around the world and pictures of smartphones. co-design for the digital world.

Co-design is important in the area of digital design and computer interaction. However, projects that claim to be user-centred often become technology led rather than user driven. A university in Ireland teamed up with a community service that supports people with intellectual disability. With the guidance of researchers, computer science students and community service users engaged in a co-creation process from which a toolkit was developed.

The collaboration highlighted the need for accessible design resources and training materials for both students and users. While there are many resources on co-design processes, and design thinking, few address people with intellectual disability. Those that do exist are not accessible or suitable for people with intellectual disability.

The toolkit is about co-designing with people with intellectual disability. Two overarching principles emerged. Use simple English with short sentences and simpler grammatical structures. Provide visual aids – icons and images – to overcome literacy limitations.

The paper explains the co-creation process in detail. The authors call the users co-designers, which is confusing because co-design usually means all participants including designers.

Understanding the complex process of consent to participate had to be resolved for the users. Another difficulty was encouraging participants speak up about design flaws or issues.

The title of the paper is, An Inclusive Co-Design Toolkit for the Creation of Accessible
Digital Tools
.

From the abstract

Existing toolkits and resources to support co-design are not always accessible to designers and co-designers with disabilities. We present a study of a co-design process, where computer science students worked with service users with intellectual disabilities. The aim was to create digital applications together.

A series of co-design focus group sessions were conducted with service users previously involved in a co-design collaboration. The information from these sessions was used to devise an accessible design toolkit. This toolkit is intended to generate a sustainable resource to be reused in the student programme at TU Dublin but also in the wider community of inclusive design.

Editor’s comment: Most guides and toolkits are based on well-researched evidence, but the value of the evidence is sometimes lost in technicalities or too many words. A co-design process will seek out the key information that guideline users want and need.

Designing technology for all

one hand is holding a smart phone and the other is pointing at the screen.

It’s not just a matter of fairness. Technology is generally better for everyone if it’s designed for people with disability. People who are blind use the same smartphones as sighted people. They also use computers by using screen readers. But screen readers can’t improve the way websites are designed. A website that causes problems for a screen reader is likely to be more difficult for anyone. So designing for disability is designing technology for all. That’s universal design.

An article in The Conversation explains the issues in more detail. One of the issues for web designers is that prototyping software is not compatible with screen readers. Consequently they can’t get blind users to test their designs. It also means a blind designer wouldn’t be able to make mock-ups of their own.

The researchers said that accessibility is the hallmark of good technology. Many technologies that we take for granted were developed around disability. The article concludes that no matter how much empathy a designer has, it doesn’t replace the benefits of technology built by people who actually use it. 

The title of the article is, “Why getting more people with disabilities developing technology is good for everyone”.

See a screen reader in action in a previous post. 

Designing for Diversity and Inclusion

A mosaic of many different faces and nationalities. Designing for diversity.Inclusive design is often misunderstood as designing specifically for people with disability. Similarly, the term “diversity and inclusion” is associated with people from diverse backgrounds. Designing for diversity means both – designing for as many people as possible across age, ability and background

Dan Jenkins makes an important point in his article – the number of excluded people is often underestimated and capability is frequently thought of in terms of “can do” and “can’t do”. However, this black and white approach doesn’t cater for those who “can do a bit” or “could do more” if the design was tweaked. But then there is the role of designers themselves.

The Role of Designers

A page from a report showing that more than 50% of designers are male, and 80% are white.How do we design for the full-spectrum of user experience, if the designers themselves do not present a variety of experience and perspectives? Inherent in their role, user experience designers, or UX designers, are required to design the overall experience of a person using the product.

Fabricio Teixeira and Caio Braga believe that diversity generates diversity. Touching on topics such as diversity in the design industry, inclusion, equality and equity and gender, this series of five articles explores design from within the industry to explore the impact that designers have on people’s lives.

There are five articles in the series, Design is diversity: it’s time to talk about our role as designers:

The benefits of a diverse team

Is diversity a problem in the design industry?

Celebrating our differences and showing you (truly) care about inclusion

The difference between Equality and Equity in design

Ladies That UX on women in design and diversity.

How “the user” frames what designers see

Front cover of book Anthropology in BusinessUniversality in design gets a mention in the Handbook of Anthropology in Business. Megan Neese’s chapter raises a good point about terminology in the business world. She says, “Marketing teams talk about consumers. Research teams talk about respondents. Engineering teams talk about targets. Designers talk about users. These terms tend to be used simultaneously and somewhat interchangeably in corporations…”. So finding common ground is not always easy when developing a product.

Neese’s chapter discusses the many layers needed in any design, such as, culture, function, regulations, industry initiatives, and social trends. It is thoughtfully written and easy to read.

How “the User” Frames What Designers See: What Cultural Analysis Does to Change the Frame” is in the Handbook of Anthropology in Business, 2016.

10 Things to know about Universal Design

Page with 10 things to know about universal design.The Centre for Excellence in Universal Design in Ireland has a comprehensive list that covers all the myths and misinformation about the purpose of universal design. Briefly, the 10 things to know about universal design are:
      1. Universal design strives to improve the original design concept by making it more inclusive
      2. Universally designed products can have a high aesthetic value
      3. Universal design is much more than just a new design trend
      4. Universal design does not aim to replace the design of products targeted at specific markets
      5. Universal design is not another name for compliance with accessible design standards
      6. Universal design benefits more people than older people and people with disabilities
      7. Universal design can be undertaken by any designer, not just specialists
      8. Universal design should be integrated throughout the design process
      9. Universal design is not just about ‘one size fits all’
      10. A universally designed product is the goal: universal design is the process
Editor’s comment: the CEUD website is looking a little dated, but the content remains valid and is good for newcomers to the topic. There are several guidelines for practitioners too.  See more detail about these 10 things and other resources on the Centre for Excellence in Universal Design website.  There are more explanations in the What is Universal Design section of this website. 

3rd Generation universal design

One of the conundrums of the quest for inclusion, is that individuals have to identify as excluded so that they can get included. That’s because the people already included are doing the including by deciding whether to invite you in. What if inclusion was thought about as “nonclusion”? This is the proposition in a paper on 3rd generation universal design.
 
“Nonclusive design means design that resists categorisations of bodies/roles and that does not come with predefined or presupposed limits in terms of who it is meant for.
Inclusion is one group looking at another group and thinking about "Them".
 
The authors say that “nonclusive design” is an essential element in the shift towards 3rd generation universal design. They define nonclusive design as a design that resists categorisations of bodies and roles. It does not come with with predetermined limits of who it is meant for. Therefore designs incorporate human diversity without reference to existing or traditional ways of doing things.
 
Nonclusive design is about intersectional thinking focused on unity rather than separation. The title of the paper is, Towards 3rd Generation Universal Design: Exploring Nonclusive Design. Universal design is more than 50 years old. The first generation began with wheelchair users and the public built environment. The second generation brought additional excluded groups into focus. But the real aim of universal design is to have no excluded groups at all – the 3rd generation concept.

Not yet for everyone

The authors argue that while universal design is for everyone, thinking largely remains in the first generation of universal design. By creating a new word, nonclusion, they hope it takes thinking to a place with difference is a fundamental element of being human. Creating a new word might help, but regardless, we are still thinking about a future that is yet to exist.
 
If we have nonclusive design, will a change of name from universal design change existing mindsets? The issue is also discussed in a 2009 paper, Turning Back Time for Inclusion for Today as Well as Tomorrow. Inclusion is problematic because it requires those who are already included to invite excluded people into the group. Semantics can be important. What we need is inclusiveness – that’s where inclusion has already happened and there are no exclusions. Inclusion is a futuristic concept because it is something we are striving for. If we were inclusive, no discussion would be needed.

From the abstract

In this paper, we identify and describe early signs of a shift towards 3rd generation UD, of which “nonclusive design” is an essential part. Nonclusive design means design that resists categorisations of bodies/roles and that does not come with predefined or presupposed limits in terms of who it is meant for. We outline seven themes characterising the shift towards nonclusive design:
 
  • from included to undefined users
  • from person to function
  • from adaptism to variation
  • from sparation to convergence
  • from reactive to proactive
  • from unaware to aware
  • from explicit to tacit
Graphic of stick people in various poses with the caption, "Inclusiveness,, looking at everyone
Nonclusive design directs attention to context instead of the individual, focusing on possibilities, functions and facilities. It highlights variation and unity rather than separation.
 
Nonclusive design presupposes awareness, knowledge and proactive development void of adaptism. It incorporates human variation without reiterating patterns of norm-deviation. We argue that the continued growth of universal design demands, is part of, and contributes to a shift in culture, with nonclusive, intersectional thinking as a key future driver. In such a culture, 3rd generation universal design can contribute as a common guiding mindset, as a source for innovation, as a way to listen for diversity Images created for the conference presentation, Turning Back Time for Today as well as Tomorrow.

Toilet signage and nonclusion

A further paper by the same research group discusses three versions of toilet signage in more detail than the paper above. The purpose is to find a way to be inclusive without depicting exceptions.
  • Addition – adding more pictograms of different persons
  • Combination – using composite pictograms
  • Nonclusion – not depicting persons, bodies or roles at all.
Image shows the version with additions
A toilet door sign with four icons: access, man, woman, baby change with a woman and a baby.
The title of the paper is, Moving beyond human bodies on display – signs of a shift in categorisation. Scroll down the list of papers to reach the paper which is in English. This paper is prelude to further research. The key issue underpinning this work is that the quest for inclusion relies on “the included” to do the including.  

Micro-transit and AVs

Will we have truly inclusive automated vehicles (AVs) or will we need specialised vehicles for some people with specific disabilities? According to a research paper, several companies are creating prototypes of AVs for people with disability. These include both micro-transit and paratransit services.

Under the right circumstances, automated vehicles can offer a decrease in social isolation, access to vital services, and personal independence. But it will take more than access standards – it requires a universal design approach.

A yellow autonomous vehicle on the road. It is box shaped with large windows and small wheels. Micro-transit and AVs.

Minimum accessibility standards should be treated as a subset of inclusive design principles. This is what the AV revolution should aim for. In the long run, ensuring access at the beginning is more cost-effective than later retrofits.

Basically there are seven trip-making stages in three categories when thinking about Accessible Automated Vehicles (AAVs).

  • Pre-trip concierge (Information system Design)
    • Trip planning and booking
  • Wayfinding and naviagions (Accessible Infrastructure Design)
    • Navigating to the AAV pick-up point
    • Waiting at the AAV pick-up point
    • Navigating from the AAV drop-off point to the destination
  • Robotics and Utomating (Vehicle Design)
    • Boarding AAV
    • Riding AAV
    • Alighting AAV

In terms of accessibility, there are three distinct but interconnected areas of concern. The pre-trip concierge relates to the design of information systems that will inform the travellers; wayfinding and navigation relate to accessible infrastructure design; and the boarding, riding, and alighting from AAV without any human attendant relates to the design of the vehicles themselves.

The paper discusses all aspects of the design and operation of autonomous vehicles and access for people with a range of disabilities. It references a wide range of existing research on the topic and mobility, sensory and cognitive disabilities.

The case studies

Nine short case studies include five customised models and four paratransit prototypes. Briefly they are:

  1. Wheelchair accessible AV – for a shuttle service
  2. Customised minivans – oversize vehicles are more flexible
  3. Luxury concept car with tall roof and wide doors
  4. Urban robo-taxi – hail using an app
  5. Single occupancy design – best suited for city travel
  6. Detroit medical campus shuttle – fits 15 people
  7. US Army Catapult – for wounded veterans
  8. Jacksonville Transportation Authority – specified full ADA compliance
  9. ELATE project – purpose-built AAV in two sites

The authors conclude that AAVs offer promise of mobility for people with disability through on-demand options. In Stockholm an automated shuttle bus has been sharing the roads alongside cyclists, pedestrians and vehicles. Apps should be compliant with web content accessibility as a minimum. The design simplicity of vehicles must also account for cognitive disabilities. Simple and intuitive layouts and system controls are good for everyone.

The title of the paper is, On-demand Microtransit and Paratransit Service Using Autonomous Vehicles: Gaps and Opportunities in Accessibility Policy.

From the abstract

Autonomous vehicle (AV) technology can help disabled Americans achieve their desired level of mobility. However, vehicle manufacturers, policymakers, and state and municipal agencies have to collaborate to achieve support disabled individuals. It requires collaboration for different stages of trip making through information system design, vehicle design, and infrastructure design.

Integrating accessibility at this stage of the AV revolution would finally allow us to develop a transportation system that treats accessibility as a guiding principle, not as an afterthought.

The review of regulations is followed by a review of nine case studies, five corresponding to the on-demand microtransit service model and four corresponding to the paratransit service model. These case studies are essentially different prototypes currently being deployed on a pilot basis.

Recommendations are based on the review of relevant research, ADA regulations, and case studies. Researchers, private firms, policymakers, and agencies involved in AV development and deployment are covered in the recommendations.

The recommendations include better collaboration and adoption of best practices to address the needs of individuals with different disability types. ADA regulations are one of the tools in addition to universal design principles and assistive technologies.

Diversity, Design and Usability

An infographic wheel with Designing for Diversity at the hub, and the different factors mentioned in the text around the hub.The term ‘Diversity’ is often thought of as a cultural thing just as ‘Accessibility’ is thought of as disability thing. The concept of universal design doesn’t separate these and doesn’t separate them from what’s considered mainstream. That’s the meaning of inclusion and inclusiveness. But let’s not get hung up on the words. 

Diversity covers gender, ethnicity, age, size and shape, income, education, language, culture and customs. There is no Mr or Ms Average – it’s a mythical concept. Dan Jenkins writes about diversity as inclusion for the Design Council and makes this observation;

“Often, it’s a perceived efficiency-thoroughness trade off – a variant of the 80:20 rule, that crudely suggests that you can get it right for 80% of the people for 20% of the effort, while it takes a further 80% of the effort to get it right for the remaining 20%. However, much of the time it is simply that the designers haven’t thought enough about the diversity of the people who wish to interact with the product that they are designing, often because it’s not in the culture of the company.”

Similarly to Kat Holmes, Jenkins says to think of capability on three levels:

1.    Permanent (e.g. having one arm)
2.    Temporary (e.g. an arm injury)
3.    Situational (e.g. holding a small child)

“The market for people with one arm is relatively small, however, a product that can be used by people carrying a small child (or using one of their arms Infographic wheel with Usability in the centre. The next ring has three factors: Sensory, Physical and Cognitive. The outer rim expands on these three aspect.for another task) is much larger. As such, designing for the smaller market of permanent exclusions is often a very effective way of developing products that make the lives of a much wider group of customers more flexible, efficient and enjoyable.”

Jenkins reminds us that all our capabilities will be challenged eventually, either permanently or temporarily. That’s why designers need to think of the one arm analogy in their design thinking. Excellent easy read article from the Design Council. Infographics are taken from the article.

Much of Jenkins’ content is similar to Kat Holmes material and the Microsoft Inclusive Design Toolkit. There are three articles on this website that feature Kat Holmes:

Typewriters: A device for vision loss.

What does inclusion actually mean?  

What is the meaning of inclusion in inclusive technology?  

Also Kat Holmes book, Mismatch: How Inclusion Shapes Design,

Are shopping malls ageist?

Older supermarket shoppers need a positive attitude from employees, functional shopping trolleys, and appropriate placement of products on shelves. Retail stores are public space and they should look good and be functional. Therefore a universal design approach can prevent shopping malls from being ageist.

Key design elements are: seamless outdoor to indoor access, easy to use shopping trolleys, seeing, finding and reaching products, reading product contents and price tags, and a smooth payment process.

View inside a shopping mall showing shops on each side of a walkway. Are shopping malls ageist?

Apart from helpful staff and functional equipment, there are other elements to consider.

  • Circulation systems and spaces: ramps, elevators, escalators, hallways and corridors
  • Entering and exiting: identifying and approaching entrances and exits and moving through them easily
  • Wayfinding: Graphical text, pictograms, maps, photos, diagrams, obvious paths of travel, nodes, edges, zones and districts
  • Obtaining products and services: service desks waiting areas and shops
  • Public amenities: toilets and seating
  • Ambient conditions: noise control, non-glare lighting, adequate temperature and humidity

A paper titled, Design Failure in Indoor Shopping Structures: Unconscious
Ageism and Inclusive Interior Design in Istanbul
explains more. The authors use the 7 principles of universal design as a guide and add another 4. The additional four principles are related to aesthetics, social participation, sustainability and equity. They also found that toilets and seating within supermarkets could do much to improve the shopping experience for older people.

As older adults’ need for toilets increases, the time spent in the supermarket declines. So they choose medium or small-sized supermarkets within walking distance of home.

overhead picture of the fresh food section of a supermarket.

From the abstract

People consciously or unconsciously make older adults feel less important than younger citizens. Older people may experience social and economic stress as well as anxiety, hopelessness, isolation, and depression. Almost all industries are disproportionately focused on developing technological innovations for younger people, but not for older adults.

Although there is research on aging populations, research on the indoor design problems that older people encounter every day is scarce. Shopping is a good opportunity for older people to get involved in the community and we should aim to prevent architectural barriers.

A questionnaire was administered to 198 participants about their experiences in supermarkets. The results showed that as the need for rest areas and toilets increases, the time spent by older adults in supermarkets declines.

Additionally, checkout counters and product display shelves show design problems that constitute indoor accessibility issues. This study concludes by looking at issues in the design of indoor shopping area that contribute to ageist attitudes. We call for inclusive shopping environments to address spatial justice and to eliminate ageism.

Shopping for All: Inclusive Retail

Photo of wide shopping corridor at Barangaroo. Inclusive retail experiences.

Designing with people with disability in mind results in greater convenience for everyone. That’s why we need businesses to think about inclusive retail experiences and strategies.

The Australian Network on Disability, and Design for Dignity produced an excellent resource for retail outlet designers. The key is for designers and retail outlets to understand the level of their missed business by ignoring population diversity. Graphs and statistics are used to highlight the lost opportunities.

Guides for retailers

graph of people using mobility and hearing devices

The guide is aimed at retail business owners, service providers, shopping centre owners and managers, designers, builders and certifiers. There is also a Design for Dignity microsite with the information in a web-based format with more detail.

Readers are reminded that disability is more than wheelchair users. The use of other mobility devices and communication aids is shown in the graph above. 

The business of age-friendly

A clothes store with jackets hanging and a table with other clothes.

Many businesses would like to expand their customer base to include older people and people with disability, but not sure how to do it. Utilising a checklist is one way to start thinking about it. Several organisations have produced checklists and other information to help businesses understand what they can do. Much of it costs little or nothing. Here are just three.

COTA TAS has a checklist that has a rating scale from excellent to needs work. It covers external environments, shop entrances, safety, comfort, and staff training, and much more. It’s nine pages and easy to read.

AgeUK has a more comprehensive document that provides the reasoning behind some of the “Top Tips’. These include telephone interactions, websites, and resolving complaints. The report is based on consumer workshop consultations.  

Guides to historic buildings and places

Front cover of the guide to historic buildings. Buildings from previous centuries didn’t consider access and inclusion, so the two don’t go together well. Historic England has taken on the challenge with their updated guide, Easy Access to Historic Buildings. The guide also includes information for businesses and attractions within an historic site, such as shops and cafes. These places aren’t necessarily historic, but add to the overall visitor experience. The guide can be downloaded in sections.

Front cover of the guide with four pictures of people in different historic locationsHistoric landscapes, gardens and open spaces are there for everyone to enjoy. Historic England has produced a guide for anyone working to open up historic sites to a wider audience. This edition promotes an inclusive approach to ensure that every visitor to an historic park, garden or landscape has a meaningful experience – not just physical access.

Property owners and managers designers, and planners should find the guide helpful in tackling all aspects of the visitor experience. The key elements of the Easy Access to Historic Landscapes guide are:

      1. Why access matters
      2. Planning better access
      3. Making access a reality
      4. Published sources of information
      5. Where to get advice  

Access to hotels for people with hearing loss

One of the first things hotels can do is ensure room TVs have subtitles/captioning and a remote that activates it. Many streaming services that hotels offer have captioning and a TV without access to this function is very frustrating. 

The Inclusive Hotels Network in the UK has a guide for hotels for people with hearing loss. It covers the built environment, technology and management of services. The customer profile section is also useful with some facts and figures about travellers and visitors. Degree of hearing loss varies greatly from difficulty with speech discrimination through to total deafness. So there is no one-size-fits-all solution. 

There are more resources in the Travel and Tourism section of this website. 

Accessibility Toolbar