Access to information during the COVID-19 pandemic became even more problematic for some users as everything went online. So what can UD, UDL and Accessibility do to help to combat ableism?
An articleby John L. O’Neill discusses Universal Design, Universal Design for Learning and Inclusive Design. In this context, the concept of Inclusive Design has a focus on the digital world. He covers the history of each, much of which will be known to UD followers. O’Neill argues that all three can be combined in innovative ways to ensure access to information. This is logical because each has the same goal – inclusion. He uses a case study where he merges the UD principle of perceptible information, the tenet of multiple means of representation from UDL, and adaptive systems from Inclusive Design. This perspective is given the title of “Abilities Design”.
O’Neill claims ableism underpins barriers and that undoing ableism is not a form of charity. Legislation that requires access and accessibility does little to change ableist attitudes.
The title of the articleis, Accessibility for All Abilities: How Universal Design, Universal Design for Learning, and Inclusive Design Combat Inaccessibility and Ableism.
Editor’s Note: I am not sure that inventing another design category based on inclusion takes us any further forward. However, it is an example of how designers new to inclusive concepts can use existing frameworks to help their design process.
From the Abstract
Discussions about accessibility surged at the start of the COVID-19 pandemic as people became more dependent on accessing information from the web. This article will explore different disability models to understand the oppression of people with disabilities. It will examine how the different principles and methods of Universal Design, Universal Design for Learning, and Inclusive Design can be combined in innovative ways to ensure that all citizens have access to information without barriers.
It’s easier to go with what you know. Learning how to use new gadgets, appliances and devices takes extra time especially if unfamiliar with new tech. In some cases the designers of these products assume users have prior knowledge. An articleon the Choice magazine website covers the issues from the perspective of older users. Current younger generations will no doubt have similar experiences as they grow older. So it is worth considering everyone in designs and make them accessible.
Familiarity is the key to understanding any device. But there are many skill sets and assumed knowledge built into these designs. Claims that products are fun and easy to use is not the case for everyone. For example, assumed knowledge includes: a smartphone needs wi-fi in the home, which then means Internet experience. The ability to download and set up apps and email is also assumed. Then there’s software updates and virus protection. Even the manual needs to be downloaded and we haven’t even got to the phone interface yet.
People from middle age onwards are finding it difficult to keep up with changes. In spite of the research confirming this, it seems designers are not taking note. They still rely on advertising telling us that things are fun and easy to use. Real accessibility is rare. As we move further into a digital world it is easy to leave lots of people behind without realising it.
2020 has been a year of digital connectedness. Many of us relied on the internet to keep working and stay connected to family and friends. Access to virtual health services turned out to be important too. But access to the internet and digital connection wasn’t available to everyone. It’s assumed that older people are unable or unwilling to use digital communications. The assumptions by others about the capabilities of older people doesn’t help. It reinforces a negative mindset in both older people and their younger family members.
Understanding older people’s relationship with the internet was the subject of a survey in rural Queensland. 1500 households were surveyed and asked about the general adoption of internet use. Within this survey, respondents were asked to indicate their understanding of older people’s relationship with the internet. Researchers found three general assumptions: older people aren’t interested in the internet, and they generally can’t use it. However, family members did believe the internet would be useful for older people.
If family members act on these assumptions they are unlikely to assist older members of the family to use the internet to communicate with others. If society continues to assume older people incapable or disinterested in internet communications it will lead to reinforcing the digital divide.
The researchers conclude that distinctions should be drawn between older people in rural areas and the tendency to apply urban norms to this population.
Participation is thought to build and sustain individual and community resilience. What constitutes participation today significantly involves networked digital communications. With Australia’s ageing population set to increase exponentially, and with a growing concentration of older people living outside of larger cities and towns, a need exists to address how participation in later life is understood and facilitated. Coupled with the need for regional communities to find relevant change processes that build resilience, this multidisciplinary paper highlights variations in perception about older people’s digital abilities in regional Queensland. Following the general increase in appeal of digital devices to older people, defined here as those aged over 65, the paper suggests that how older people’s digital connectedness progresses is foundationally influenced by the speculative, antithetical and potentially ambivalent perceptions of others. In doing so, we seek to understand rural connectedness in later life through a suite of literacies informing digital participation.
With the increasing frequency of extreme weather events, the need to have inclusive emergency systems is paramount. While there is some awareness of people with disability within emergency management, there are few tools that embrace universal design principles. Research in this area has focused on the general public, but not on stakeholders such as first responders, control room personnel and decision makers. The Australian experience last summer meant that many of us turned to our mobile phones and downloaded apps to keep us up to date on our situation. But how inclusive are they?
A research paper from Norway takes the topic of emergency management beyond the physical environment, such as escape routes, to communications technology. Appropriate technology can improve disaster management for everyone.
The paper is a literature review of universal design methods in emergency management. Among the findings was awareness of people with disability was increasing and systems were being adapted accordingly. However, gaps remain. Some of these are:
Most of the work on ICT tools and platforms for Emergency Management does not take into account Universal Design nor accessibility.
There is a lack of communication support between emergency medical responders and people that are deaf.
In use of social networks in emergency situations, the age gap was identified as significantly more severe than the disability gap.
Good efforts towards accessible tools and platforms exist, but most of them are on the conceptual or at best on the prototype level.
Research on the use of assistive technology by older adults during disasters is a neglected issue.
Accessibility is often limited to access to Internet, rather than concerning the diversity of stakeholders and their access to digital solutions in Emergency Management.
They also found that participatory design methods gave best results but were rarely used. Maps for visualising disasters were unlikely to be accessible, but had high value for users. The article is comprehensive and covers every aspect of emergency and disaster management, particularly from the perspective of emergency personnel.
Abstract: While Universal Design principles have been adopted in many areas to ensure that products and services are usable for the broadest possible diversity of users, there is still an open area when it comes to the emergency management domain. This article aims at providing a systematic overview of the current state of the emerging research field of Universal Design of Information and Communication Technology (ICT) for Emergency Management, and to highlight high-impact research opportunities to ensure that the increasing introduction of ICT in Emergency Management can contribute to removing barriers instead of adding more barriers, in particular for the elderly and people with disabilities. A systematic review on relevant literature on Universal Design, ICT and Emergency Management between 2008 and 2020 was employed using predefined frameworks, to answer the following questions: (1) Who are the target audiences (stakeholders) in research on Universal Design of ICT in Emergency Management in the different categories of Emergency Management ICT tools, and to what degree is Human-Centred Design and Universal Design taken into account? (2) What are the most important challenges and gaps in research on Universal Design of ICT in Emergency Management? We identify a set of gaps in the literature, indicating that there are some challenges where Universal Design is still limitedly addressed in technology development. We also derive promising future research topics based on areas that are missing in the literature.
It’s all very well saying that information is available to everyone, or that government processes are designed to be transparent. But how many people can access the scientific and long-winded sentences in these documents? Even the abstract below on this very topic needs interpretation into everyday words. It’s easy to talk about universal design. However, academics often make research on accessibility and inclusion inaccessible and exclusive. How about more walking the walk, and talking the talk?
This is an important aspect of inclusion. It helps people with disability and others to see how data are used, and to give them a voice. Information is power. The article includes recommendations for discussion on how to improve the situation.
Abstract: Open Data are increasingly being used for innovation, developing government strategies, and enhancing the transparency of the public sector. This data is aimed to be available to all people regardless of their abilities, professions and knowledge. Research is showing, however, that open data, besides being physically inaccessible to people with special needs, those are also semantically inaccessible to people who lack data science expertise. In order to identify specific accessibility challenges associated with open government data portals and datasets, we conducted an analysis using seven principles of Universal Design. In total, nine challenges are identified based on issues discovered. Three challenges are identified on the web portal interface level, namely: dataset filtering and categorization, access using a keyboard, and breadcrumb and back navigation. The other six challenges are identified on dataset level: dataset previewing, dataset size, dataset formats, dataset purpose, dataset labelling, and dataset literacy. For each challenge, we propose recommendations as a means to incite a discussion about the features that open data should possess in order to be widely accessible, including people with disabilities and those lacking data science expertise and knowledge.
Why do some people appear unable to take in what is happening around them in an emergency? Being able to act quickly requires a good sense of the situation – situation awareness. However, not everyone has situation awareness in an emergency. Consequently they find decision-making difficult and fail to act appropriately. A Norwegian study has investigateda universal design approach to mitigate “situational disability”.
In an emergency, sight, hearing, use of hands and ability to concentrate can all be impaired. Smoke, dust, cold, noise and paralysis from fear can affect anyone’s ability to think clearly. Smart phone apps are a good way of reaching people quickly with important information, but do they account for likely cognitive and physical changes?
The issues and solutions for situational disability are outlined in a technical paper from Norway. It raises our awareness that individuals are likely to behave in unexpected ways during a disaster. With an increased rate of climate-based disasters, and the move to digital information systems, this is a timely study. The underlying concern of how people respond is an important one. The paper shows that universal design principles can guide the way in accommodating situational disabilities.
The full title of the article is, Towards Situational Disability-aware Universally Designed Information Support Systems for Enhanced Situational Awareness.
With the right supports and understanding adolescents with autism can make a significant contribution to software design. Applications for people with differing needs is a challenge for designers. So going directly to the users and working with them is the best solution. An Australian study did just that and found that once participants felt safe they readily engaged in the workshop activities. Participants also learned from their input and engaged with the iterative design process. The agreed overall goal of all stakeholders was to devise a platform where adolescents with autism could interact and socialise. Designers usually start out with goals in mind, but they used an open-ended approach so that participants could explore their needs to determine their goals for the software. The outcome was a co-designed app for smartphones and smartwatches.
While this article is about software design, the processes and learnings are relevant to other design disciplines. The article uses the term “Autism Spectrum Disorder”. However, the notion of autism being a disorder is challenged by many people with autism. The article is titled Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation. It is open access and the researchers are based at James Cook University.
Abstract: Most co-design-based Autism Spectrum Disorder (ASD) research is conducted with children and does not involve the participants directly. Studies have shown that people with ASD can take on the co-designer role in early phases of the software design process. We present a longitudinal study that investigates how adolescents with ASD participate as co-designers in an iterative software design process. In this work, we conducted seven co-design workshops with six adolescents with ASD over eight months. The team exchanged ideas and communicated through group discussion and drawings. Our findings suggest that: (1) parents, community group and fellow participants play a pivotal role in supporting a longitudinal ASD co-design study and (2) adolescents with ASD are also able to make better design decision over an iterative software design process. These findings should be considered when engaging adolescents with ASD as co-designers in a software design process.
Higher education institutions teaching interaction design are not producing graduates skilled at producing accessible interaction experiences. An article from Norwayreports on the investigation of study programs to see what level of interaction design is included. Few programs include universal design expertise. And graduates are not necessarily conversant with legal and ethical accessibility responsibilities. This is a concern given that we live in a digital world and we all need accessible user experiences. An important finding and it would be good to find out if this is the case in higher education institutions in other countries.
In a nutshell, interaction design is about shaping software so that the end user understands where to find information.
Abstract The interaction designer plays an important role in facilitating high-quality interactions and accessible user experiences. Currently, interaction designers have diverse and often interdisciplinary backgrounds, in which may create recruitment challenges for the industry. It is also a likely contributory factor to reported challenges on student recruitment to interaction design (IxD) programs – and consequently the reported industry shortage for IxD skillsets. Thus, we need to better understand the interaction designer’s expertise and skills. Facing this fact, the present study provides analysis of Norwegian higher educational (HE) programs within IxD. We investigate in-depth what characterizes the programs, and describe their current content, focus and organization. Overall, the programs educating interaction designers are quite heterogeneous. One of the main finding is that few programs include adequate universal design expertise, and graduates are as such not necessarily conversant with their legal and ethical responsibilities as IxD professionals. We also find a discrepancy between online program presentation and actual content. The paper concludes that added work is needed to alleviate an inadequate articulation of IxD expertise, graduates skillsets, and better support academic and industry recruitment.
It’s often assumed older people are unable to cope with technology and the world wide web. This stereotype is incorrect. Keep in mind that people who pioneered computers and the internet are in their sixties. So the generation that started it all is actually quite active.
Perhaps if everyone over 60 were not collectively termed “the elderly” we might start to see stereotyping improve. Nevertheless, Axesslab’s blog page, Real Facts about the Elderly and the World Wide Web puts things in perspective, at least in the United States. Here are some key points:
People in the baby boomer generation spend around 27 hours weekly online.
Of the group aged over 65, seven out of ten go online daily.
82% of those in both groups run searches online related to what they’re interested in.
Two-thirds of seniors use the web to access weather and the news
57% shop online.
44% want information about food and cooking.
43% use it to play games.
Almost half go online to check for coupons, daily deals, and discounts.
There’s a handy infographic with statistics on the Medalerthelp webpage, but watch out for the pop up ad in the body of the text. It shows the results from a comprehensive survey in lots of detail. The picture above is just one section of the infographic.
Editor’s note: Regardless of the people who do use the Internet, those who don’t are seriously disadvantaged as more businesses and government services move to digital mode.
Neurodiverse people already know they need to be involved the design of emerging technologies from the very beginning and throughout the process. But this isn’t always recognised by designers. A new paper supports their claims and concludes that neurodiverse users should be engaged as active participants “front and center in the research and design process”. The ten researchers involved in the project say that Human Centred Design works better than the principles of user centered design. You will need institutional access for a free read from SpringerLink. However, it is also available on ResearchGate.
The title of the paper is, Designing Technologies for Neurodiverse Users: Considerations from Research Practice.
Abstract: This paper presents and discusses the perspectives of ten investigators experienced with design of technologies for and with neurodiverse users. Although the advances on emerging technologies improved their potential to assist users with neurodiverse needs, existing methods for participatory design, usability tests and evaluation have been created for, and validated with, able-bodied users. User-centered design methods are not always well-suited to meet the unique needs of neurodiverse individuals. Therefore, to involve neurodiverse users iteratively in the design process, investigators need to adapt traditional methods from HCI to successfully conduct user studies. Through an online questionnaire, we identified the experimental designs commonly adopted and the major problems investigators face during recruitment, data collection, analysis and design. Based on the analysis of the investigators’ experiences, we provide nine recommendations to conduct studies with neurodiverse users, aiming at engaging them as active participants front and center in the research and design process.