Autism-friendly museums and co-design

Museums Victoria worked with autistic user/experts to co-design museum spaces and resources. Taking a flexible approach is essential to meaningful participation of autistic people. The experience showed the concept of co-design can be interpreted in different ways. Of course, design outcomes of autism-friendly museums are good for everyone – universal design.

Participants reported improved design outcomes, increased knowledge, and positive emotional experiences as outcomes gained from co-design. An autism-friendly approach to design enhances the universal design of public buildings.

A family of two parents, three children and a baby in a stroller walk through a museum corridor. The image is part of the museum's autism-friendly museum promotion.

Autism is considered a normal variation of human neurodiversity rather than a diagnostic disorder. More than 80% of Australians who identify as autistic also identified as experiencing disability. This is due to their inability to go places and participate comfortably.

Museums play an important role in society and should therefore be accessible and usable by everyone. They offer valuable opportunities for learning, social interaction and cultural engagement. Autistic visitors have diverse experiences and the built environment plays a big part. Lighting, noise, unclear signage, inaccessible bathrooms are all barriers.

It’s not just bricks and mortar, it’s how people physically interact in that space that can create barriers. Crowded spaces and staff attitudes also matter. Participants emphasised that consideration of accessibility across all museum spaces and facilities is crucial.

An exhibit of native animals and birds in Melbourne Museum.

Key findings from co-design

  • Involving autistic people in the design process can result in better design outcomes for autistic people, their families, and other museum users.
  • Future projects should include autistic people and people with disability in all design stages and decision making.
  • When planning co-design it is important to be flexible and accommodating of people’s different needs.
  • Working with autistic people and people with disability in co-design projects can improve designer’s knowledge and confidence about neurodivergence, disability, and inclusive design.

The title of the research paper is, Co-designing autism-friendly museums: insights from autistic individuals and museum professionals.

From the abstract

Researchers investigated how co-design processes with autistic people were implemented by a museum to enhance its usability. The museum partnered with an autism advocacy organisation. The researchers interviewed four employees of the museum and two employees of the advocacy organisation.

Four major themes emerged. 1. Museums Victoria prioritises usability for all people. 2. Co-design is more than consultation. 3. Collaborative, iterative, and flexible co-design should occur throughout design stages. 4. There are challenges, but co-design leads to positive outcomes.

Findings strongly support the participation of autistic people in the co-design of museum facilities and the factors that facilitate this process. Participants reported improved design outcomes, increased knowledge, and positive emotional experiences as outcomes gained from co-design. Findings also suggest that an autism-friendly approach to design can enhance universal design of public buildings.

Co-creating course material

Co-creating course material and teaching practices with students is essential in courses such as social work. How can a student social worker understand equity and inclusion if they experience discriminatory approaches to the subject and teaching practices?

“As courses transitioned to online learning, it became clear that course syllabi are not neutral documents; rigid policies, deficit-based language, and unconscious biases disproportionately impacted students from historically marginalized backgrounds.”

A view from the back of a classroom with adult learners and a presenter at the front of the room teaching the course.

An interesting look at introducing co-creation, or co-design as a means of both learning and shaping course material. The title of the paper is, Collaboration and co-creation: fostering student learning through syllabus redesign.

From the introduction

Four approaches for re-designing course material are explored as a means of achieving student engagement: universal design, human-centered design, the liquid syllabus, and anti-racist pedagogy materials. We also offer examples from our own anti-oppressive teaching practices. We conclude with our shared experiences and a reflection from a former student.

From the abstract

The social work profession continues to prioritize diversity, equity, inclusion, and accessibility within curricula and the classroom. Consequently, instructors must consider the syllabus as a foundational element. Often overlooked in discussions of power and oppression, the syllabus not only sets the tone for the course but also establishes the policies and practices that influence student engagement with both instructors and course content.

This article explores the approaches to teaching and co-creating course material and design. It focuses on the importance of language and tone, and the process of cocreating course content, assignments, and grading schemas with students. We conclude by sharing lessons learned and implications for both instructors and students. We hope to encourage ongoing dialogue on fostering classroom inclusion through syllabus redesign and a reflexive examination of the power dynamics that exist within the classroom.

Co-designing inclusive communities

Action-based research and participatory methods are long-standing academic research practices. These methods are now more widespread and more usually known as co-design and co-creation. The same principles apply to both: ask the people, listen, and work together. Nevertheless, university researchers bring their particular skill-set to co-designing inclusive communities.

“By exploring perspectives on inclusive and accessible public
and private spaces, this work builds on a multi-year effort to foster community led change.” Image of the front cover of the report.

Front cover of Where we belong report. It shows a map of the inner city area laid out in small different coloured rectangles representing blocks of land.

The University of Technology Sydney (UTS) focused on inner suburbs of Sydney for their research project. It was carried out in partnership with local community members who shared their time and stories. The resulting report highlights the best experiences of inclusive and accessible spaces. These stories provide a strong basis for building on what already exists to create even more of these places.

Co-designing places and spaces expands the skills of individuals and builds on the strengths within the community. It is so much more than creating a “nice” building or park.

Key points for policy and practice

The project found that loneliness and isolation was a community priority and that programs and initiatives should have this as a focus. A sense of belonging for all citizens is therefore the main aim. Briefly the key take-aways from the project are:

  • increased investment in free and low-cost community spaces and events
  • prioritising social infrastructure in urban planning; improving public transport and walkability
  • embedding co-design and participatory decision making in policy development
  • strengthening social inclusion policies for diverse and marginalised group
  • prioritising funding for safe and livable housing
  • funding for place-based organisations

Co-designing inclusion

The project was grounded in an asset-based framework which explores the strengths held in the community. These are the skills, knowledge, and community networks and organisations.

By embedding community leadership throughout the process participants gain a significant sense of ownership and long-term commitment that is often missing from both academic and professional initiatives. Image from the report.

Image from the UTS Belonging report showing a group of people standing around a table and a display of post it notes.

By focusing on community strengths, an asset-based approach captures people’s visions of ‘the best of what is’. It also mobilises existing networks and resources to create opportunities for social change.

The report explains the underpinning concepts for the co-design method which covered nine-month’s of work. The iterative cycle included finding out what is good now and upskilling community members to make change. Co-designing real-world community driven projects was another essential element of the process.

The title of the report is, Where We Belong: Creating inclusive and accessible communities across Glebe, Haymarket, Pyrmont and Ultimo.

The UTS media team provide an overview of the project and some of the outcomes. Local developers, building managers and community organisations are using the findings to advocate for the community.

The UTS Centre for Social Justice and Inclusion is focused on suburbs surrounding UTS.

The power of co-design

The example of Frank Lloyd Wright designing a home with and for a wheelchair user is sometimes used as an example of accessible design. But Nicole Karidis writes about the Laurent House built in 1952 as an example of the power of co-design. She describes how Wright worked with Kenneth Laurent on every feature of the home. But can this process be applied to buildings that have many users?

“Every morning for 60 years, I would come out of my bedroom and pause in the doorway, … I’d take in the beauty that Wright designed, seeing both the indoors and outdoors … That scene allowed me to forget about my disabilities and focus on my capabilities.” Kenneth Laurent

A view showing the large windows overlooking the garden

The more important question is “what will happen if we don’t use co-design processes?” Karidis uses an example where building users were left out of the design process. The Hunters Point Library, Queens, New York is an infamous case that continues to cost millions of dollars to rectify.

As Karidis says, co-design ensures diverse perspectives are considered, particularly those with lived experiences. This leads to more inclusive, user-centred designs that better meet the actual needs and preferences of all users. It also reduces the risk of costly redesigns.

The real power of co-design is in continuity

However, co-design processes are sometimes recognised during the design phase, only to be erased or diminished in later stages. Or users are consulted when the final product or structure is released. Feedback is not consistently incorporated into the final design decisions, leading to a building or product that does not work for everyone.

The title of the article is, Building Together: The Hidden Power of Co-Design. Frank Lloyd Wright’s work was also discussed in a conference paper in terms of measuring quality rather than quantity.

Architecture, aesthetics and universal design

A view of the open plan kitchen. The home has a lot of timber in the construction and the furniture. It is architecture, aesthetics and universal design.
Frank Lloyd Wright considered aesthetics in architecture

The principles and goals of universal design have no criteria for aesthetics. It’s focus is on functional requirements rather than sensory experiences. It doesn’t help when architects and planners continue to associate universal design with regulations and standards and leave aesthetics out. But the key to designing environments for everyone is to draw together architecture, aesthetics and universal design.

Carolyn Ahmer’s paper discusses universal design in the context of renowned architects. She explains how their designs include inclusive elements together with aesthetics. For example, Frank Lloyd Wright’s work which includes the famous Guggenheim Museum. The article covers visual and non-visual information and movement through space.

The aim of the paper is to highlight the qualities of design essential to creating buildings that stimulate our senses. One source of inspiration is in our architectural history. 

She concludes that inclusive architecture should be based on qualitative and quantitative measures. Quantitative assessments are based on controllable data and standardised specifications. Qualitative assessments focus on sensory experiences of an architectural project. These are features that cannot be measured but should not be discounted. 

The title of the article is, The Qualities of Architecture in Relation to Universal Design.  The paper was presented at the UD2021 conference in Finland. It’s published in Universal Design 2021: From Special to Mainstream Solutions

Late-life loneliness: Co-designing a solution

Staying connected is an important part of designing for access and inclusion, but how do you engage with socially isolated people to find out the cause of their loneliness? They are disconnected to community and not willing to share their state of loneliness. But there is a way to co-design a solution for late-life loneliness without close contact.

Newspaper articles deemed as human interest stories elicit most letters from readers. So, is there a way to turn this into a method for finding out about loneliness in the community? The COVID pandemic created a wave of isolation resulting loneliness for a lot of people. But how can you engage isolated people in research? – they are after all, isolated and disconnected. The newspaper turned out to be a really good way to engage hard-to-reach people.

Abstract

This paper presents a comprehensive reference for an innovative low-contact co-design approach, aimed at mitigating sample bias commonly found in traditional co-design workshops for eHealth technologies. By partnering with a regional newspaper (134 000 readers), we engaged the broader public in the co-design process, to tackle the issue of late-life loneliness. We employed co-design fiction, dilemma-driven, and empathic design methods, integrating these within journalistic content to prompt the reader responses. This initiative attracted 77 responses, including 34 from older adults (65+ years), 27 of whom shared personal experiences with loneliness. Our findings highlight the potential of low-contact, co-design via newspapers to foster inclusive participation, overcoming the limitations of conventional workshops, and enabling engagement with a more representative population sample.

Building capacity for engaged research

Talking about co-design and stakeholder engagement is one thing. Knowing how to do it is another. While organisations and universities like to make engagement central to their work, institutional practices are not keeping pace. Institutional policies, publishing pressures, and additional time needed stand in the way. Building capacity for engaged research is more than knowing how to run a focus group.

Engaged research embeds stakeholder views throughout the life of the research project. It encourages creation, and active collaboration with policy makers, practitioners and communities.

Graphic of seven human figures wearing casual clothing standing up from their chairs and looking upwards to the camera. Building research capacity.

A workshop was held mid 2024 to bring together research leaders with hands-on experiences. These are people who are keen to see their research improve things for society and individuals. They see this as a timely opportunity for key people to coordinate their efforts. The result is a large volume published by the National Academies Press containing the workshop discussions and ideas.

Partnering with communities, policy makers and others is challenging. Measuring the impact of such research requires a suitable evaluation system.

graphic of a bar graph with columns of different colours at different heights.

The book of proceedings has 8 chapters:

  • Introduction
  • Importance of engaged researach
  • Challenges and solutions: synthesising two landscape reviews
  • Promising approaches for addressing key tensions in community engaged research
  • Aligning mission and incentives: valuing and prioritizing engaged research
  • Valuing diverse forms of expertise
  • Aligning core values and measurements
  • Next steps for action

The title of the publication is, Building Institutional Capacity for Engaged Research. You can read free online. Note this is an academic text with long sentences.

From the introduction

The complex challenges facing society today call for new ways of doing research that bring researchers, policy makers, community leaders and members, industry stakeholders, and others together. The aim is to identify evidence needs, contribute different kinds of knowledge and expertise, and use evidence to accomplish shared goals.

Although momentum is building toward a research enterprise that more routinely enables and rewards this type of collaboration, the development of institutional capacities to support diverse forms of engaged research have not kept pace with the need for them.

Remote focus groups for inclusive design

Asking mobility device users to come to a focus group or co-design event about transport tells the story of inaccessibility immediately. They need transport to get there. Even when it is possible, it is more inconvenient, difficult, and time consuming than for other transport users. So remote focus groups offer a solution.

The objective of the study was to pilot test an inclusive design approach to obtain information from users often excluded in the design process due to transportation challenges.

Two screens on a desk. One is showing pictures of several people on a video conference. The other is displaying a regular web page.

The remote focus group participants were users of wheeled mobility devices. The researchers devised a method that worked for users and for the research study. Nine users were each asked to participate in one of two different focus group sessions. One discussed 1 to 7 passenger vehicle transportation systems. The other discussed 8 to 12 passenger vehicle transportation systems. Each participant attended two sessions making four sessions in total.

Each participant was visible on Zoom in the same way as they would in a face to face discussion. However, being remote, they could remain anonymous by using a nickname or a fictitious name. This personalised the sessions and encouraged users to contribute. Video demonstrations of small (1-7 passengers) and midsized (8-12 passengers) vehicles were shown to users.

The researchers asked user’s preferences about various elements of the journey. They included planning, vehicle identification, boarding and alighting, and riding location.

Stable online connections are a must

All participants had access to the technology, but sometimes lack of robust connections happened through the sessions for some participants. This is a potential barrier for individuals who lack sufficient access to the necessary technology.

A young female at a desk with laptop, coffee cup and notebook. She is concentrating on the screen.

The researchers conclude that well-designed remote focus groups provide a powerful tool for inclusive and qualitative research. However, there is room to refine the methodology so that participation and data quality are improved.

The title of the article is Use of Remote Focus Groups to Improve Inclusive Design Practice.

From the abstract

This study examines the use of remote focus groups to obtain user’s ideas on wheeled mobility devices and Shared Autonomous Vehicles (SAVs). Inclusive design is essential for accessible transportation. Over four virtual sessions we collected statements from nine wheeled mobility device users. They told us about their design preferences, needs, and challenges with SAVs.

The findings highlighted the diverse needs and preferences of participants. This emphasises the importance of collecting information from users early in the design process. Well-planned remote focus groups can be an effective tool to gather design information from user populations that face transportation barriers.

Shared driverless vehicle design

A related research paper from the Intelligent Mobility Design Centre in the UK looks at engaging users in the design process. The key issue of the study is the preparedness to share vehicles on a broad scale.

The title is, Design for shared driverless vehicles of the future.

Abstract

On-demand shared transportation is a major new mobility innovation and potentially the main mode of transport in coming decades. Studies show that driverless vehicles have potential to accelerate uptake of shared vehicles at scale. People perceive sharing positively but do not necessarily translate perception into action, with desire for personal space a major reason for unwillingness to share vehicles.

Design research is a powerful tool when creating methods and processes to anticipate future possibilities by visualising detailed features of proposed products. We present a set of design research methods engaging end users in a variety of empathy activities and a design process to translate their needs into visual concepts for future shared driverless vehicles that are attractive and more likely to be adopted.

Co-designing with young people

Student voices are important in the design of health and wellbeing infrastructure. Being young does not automatically mean being fit and healthy especially in low socio-economic areas. The ability to share public space and support services is essential to wellbeing at any age. Co-designing with young people provides opportunities to include their perspectives.

Infrastructure development is increasingly being used as a way to support the wide-ranging health and wellbeing needs of target communities. But few projects directly involve children and young people with other stakeholders as key contributors to decision-making.

Four children are in an open space with buildings in the background. They are jumping in the air and holding hands.

Children and young people have increasingly complex health and wellbeing needs and there are insufficient spaces and services to meet demand. Researchers at Queensland University of Technology tackle this issue by involving children and young people in the design of a wellbeing infrastructure project.

Place-based approaches refer to connecting infrastructure decision-making with the needs of a local community. It takes a cross-sectoral view of the interrelated infrastructure and amenity needs of a place, and identifies how these should be delivered.

A group of young men and women are standing together outside a coffee shop. They are wearing warm clothes and holding mobile phones.

Community hubs

Community hubs are typically multipurpose places that often include health and other community services. In most cases this is both appropriate and cost-efficient. However, few projects directly involve children and young people in the design process.

The research project involved high school students, teachers and other stakeholders in designing a new community hub. This hub is to be co-located at a high school in a community with high health and wellbeing needs.

Co-design and participation

Inclusive co-design with and for children and young people requires support to participate and keep them interested. There are four key factors: Space, Voice, Audience, and Influence:

  • Provide safe and inclusive spaces for views to be expressed
  • Give support and information for expressing views
  • Those in authority must listen to the views shared
  • Views must be taken seriously and acted upon by those with the power to influence or make decisions.
A work table is filled with paper and folders and a woman is cutting a piece of paper with scissors. It looks like a group of people are working on a design.

The article outlines the methods and provides illustrative examples of the students’ views and ideas. Feeling connected to the space was the overarching concept agreed by all stakeholder groups. The diagram taken from the research paper shows the four functions of the hub: community, health, social, and preventative health.

A diagram from the paper. It has four overlapping ovals with a fifth in the centre labelled as The Hub. The others are community function, Health Service Function, Social Function, and Preventative Health Function.

The co-design process revealed the essential nature of the social function – something not previously considered by the organisations involved. The process also provided an opportunity to “flesh out” what the social function might entail.

The title is, Co-designing place-based co-located health and wellbeing infrastructure and services with high school students, educators, and health service providers.

From the abstract

This research involved working with high school students, teachers, Guidance officers/School Counsellors, and other stakeholders. The project involved co-designing a new Community Hub co-located at a high school in a high-priority community .

We describe the co-design processes for engaging children and young people and adult stakeholders in the ideation and design phase of infrastructure and service development. The object is to support the health and wellbeing of a high priority community with high health needs.

The key insights pointed a way forward for the next stages of infrastructure and service delivery development. it also led to the development of several visual depictions of the complexities of stakeholder interests. Meaningful engagement of potential future users of place-based integrated health and wellbeing services enables responsive infrastructure designs that meet future needs of both target communities and service providers.

Young people and co-design

Two male adolescents sit on the kerb looking at the phones. Young people.

The views and experiences of young people are often left on the sidelines. Yet they have most to lose or gain in the way society evolves.  So perhaps they should be the ones to craft strategies and approaches for creating the futures they want. Co-design methods are clearly the way to get young people participating in social change processes in their local area. 

A study focusing on young people creating social change using co-creation techniques provides some useful insights. The aim of the researcher’s exploratory framework was to capture the explicit and implicit aspirations of young individuals. This approach also serves to increase our understanding of how to engage with young people. 

The paper explains the methodology of ‘now-wow-how’ phases. This method was selected for accessibility and relevance in facilitating conversations with people unfamiliar with design skills. The co-design process used different tools at different stages. 

A section of the paper is devoted to a critical reflection on what could have worked better. For example the author feels the school-based venue potentially limited explorative inquiries. 

The study showed that exploratory co-creative sessions with young people can yield innovative insights to inform more direct change.  Such sessions require tools that resonate with young peoples’ experiences while also stimulating both critical and creative thinking.

This paper provides details of the project’s structure, methodologies, and outcomes. In so doing, it provides insights into the processes of co-creation within community development and the empowerment of youth.

The title of the article is Young 2.0: advancing an inclusive framework for co-creating futures with youth.

From the abstract

This study presents an inclusive research approach aimed at cultivating inclusivity and co-creating future living environments that resonate with young peoples’ needs and aspirations.

Through co-creative activities, the project captured insights into the lived experiences and future ambitions of young participants. The findings identify some of the entrenched norms and activities that spurred empathy and inclusive thinking through making and enactment.

The project contributes to the initiatives, strategies and methods for young people to shape the future of their hometown. The ‘Young 2.0’ project serves as a microcosm of the potential inherent in co-design to serve as a conduit for youth to express and enact their visions for a more inclusive society.

Participation and co-creation in healthcare

A special issue on co-creation in healthcare research has several related open access articles. The first is Practices of Participation and Co-Creation in Healthcare: A Workshop Report.

Abstract

Participatory research in the health sector is fraught with obstacles. In particular, choosing appropriate methods to involve the heterogeneous stakeholders in the health system can be difficult. Not only are time constraints and hierarchies between professional (and non-professional) healthcare actors a challenge, but also dealing with patients who may have different physical and psychological limitations.

Accordingly, not all qualitative methods are applicable to all stakeholder groups. Limitations such as speech or visual impairments can make it difficult to participate in focus groups or design workshops. With a workshop at the European Conference on Computer-Supported Cooperative Work in 2024, we discussed experiences and lessons learned with participatory methods in the health sector. The workshop showed how different challenges were dealt with and thus opened up a space for reflection on participatory projects.

Other articles in this issue look at using visual metaphors, ideation, and challenges in participation of vulnerable groups in design processes.

Co-design and citizen science

Co-design is a term that emerged in the field of accessible and inclusive design. But co-design methods have been around for a long time in one form or another. Academics will recognise this as Participatory Action Research. Citizen science is a version of co-design that has its roots in environmental monitoring. This method is now used in urban planning and design.

Co-design and citizen science have similar principles. The common theme is being inclusive – that the people affected by design decisions help to shape them.

Older people sit at round tables discussing questions. There are four round tables shown in this picture. Citizen science.

Is citizen science the same as co-design?

Citizen science, participatory action research, and co-design methods are all basically the same, but have roots in different disciplines.

Co-design strategies vary according to the context and complexity of the project as do citizen science projects. The Fifth Estate has an article that discusses citizen science as a method of community engagement in planning. It explains citizen science as a type of research that actively involves members of the public in the research process. Regardless, it makes sense to involve users in the process of the design. This is something the universal design movement has been advocating for some time. 

“Citizen science has a long history in conservation and environmental monitoring, but has grown in momentum in recent years across a range of disciplines, including planning and urban design.”

A cityscape with a foreground of parkland and woodland.

Walkability in Tasmania

A citizen science approach was used in Tasmania. Residents audited the the local environment for barriers to walking. They identified priorities by using a walkability assessment tool taking photos, and participating in workshops. The information gathered was not only useful at a local level, but at state and national levels as well. 

“Our use of citizen science is enabling researchers, policy makers and community members to work together to generate data and establish priorities to support walkability that reflects community needs.”

A person with a back pack stands at the end of a boardwalk and is overlooking a lake nestled between mountains in Tasmania.

The article concludes that community engagement in planning is hard to do well. However, citizen science and customised technology are useful tools to shape urban design based on resident experiences. The title of the article is, Using citizen science to bring people back into planning walkable and healthy places. There is a link to more resources from Communities 4 Walkability. 

Doing citizen design science

Citizen design science is a synthesis of citizen science and design science that uses a bottom-up approach. The transformation of a car park into a multifunctional public space is the subject of a citizen science paper from Turkey. The authors explain the project and how they went about engaging with citizens. The co-design process relies on communication between designers, residents, visitors and the local authority.

An additional outcome of the project was to establish a Citizen Participation Unit within the municipal authority to facilitate citizen coordination.

Graphic depiction of the Citizen Design Science framework.

A key element of successful co-design is finding ways to design with non-designers through every stage of the project. Establishing a common language is essential for understanding the needs and thoughts of all participants. The authors break down the process into three parts:

  • Citizen science – type of data collected from participation
  • Citizen design – citizens actively design
  • Design science – translation of citizens’ ideas into designs by expert designers

The study showed that people without prior design knowledge are able to work constructively with professional designers.

Four photos here. Top two show three dimensional modeling of concepts. Two bottom photos show people sitting at tables outdoors discussing designs.

The title of the paper is, Co-Design of a Public Space and the Implementation: Atakent (Car) Park. The paper has several illustrations of the project.

From the abstract

Citizen Design Science is a co-design strategy for urban and architectural systems that uses design tools for citizens’ observation, experience, and local knowledge. The strategy improves the planning, design, and management of cities, urban habitats, and architectural structures.

This study is about the transformation of Atakent Car Park Area into a public space using a co-design process. Using design science data, two conceptual urban design projects were prepared. This included 178 local citizens’ wishes, needs, and suggestions about the area. Participating citizens were asked to vote for their preferred project and the selected conceptual design was implemented. Laypersons without prior design knowledge were able to establish a common language with a professional designer.

Age-friendly green space by citizen science

In many cities at least a quarter of the population will be over the age of 65 years by 2030. Adelaide in South Australia has one of the oldest populations at 37% over the age of 50. So this is a good place to run a citizen science pilot with older residents.

The method involved the use of smart phones to collect data, and the development of audit tools. The participants were encouraged to go about their daily lives so that the data reflected their natural life.

A line of street trees line the roadway.

While the data were not the main focus of the project, several important design elements emerged. In order of importance they were: seating, street trees, natural bushland, park trees and lakes/river/ocean. The researchers noted that public green spaces in local neighbourhoods may be seen as “green corridors” – a conduit to everyday life rather than destinations in themselves. They conclude that citizen science methods are a good way to implement age-friendly urban design at a detailed level. 

The title of the paper is Using Citizen Science to Explore Neighbourhood Influences on Ageing Well: Pilot Project.

From the abstract

The quality of public green spaces is mostly measured through expert assessments by planners, designers and developers. A disadvantage of this expert-determined approach is that it often does not consider the appraisals or perceptions of residents. Daily experience, often over long periods of time, means older residents have acquired insider knowledge of their neighbourhood, and thus, may be more qualified to assess these spaces, including measuring what makes a valued or quality public green space.

Age-friendly university with citizen science

And a university campus provides a neat environment for a case study. Researchers at the University of Manitoba went about examining the age-friendliness of their campus using specific citizen science techniques. This is all documented in their article, Exploring University Age-Friendliness Using Collaborative Citizen Science.

The main aim was to test the method, but the data collected were useful as well. The data revealed physical accessibility, signage, and transportation as being the most important for improving overall age-friendliness. 

The University of Manitoba is a grand university building.

The age-friendly university initiative began in Ireland at the Dublin City University and has turned into a global network. Academic institutions looking to complete assessments of their age-friendliness, particularly those exploring physical barriers and supports, could benefit from incorporating older citizen scientists into the process of collecting, analyzing, and mobilizing findings. You can read more about this global movement in a Forbes article.   

Young people and digital exclusion

Much is discussed about older people and digital exclusion, but this ageist thinking leaves young people out of the discussion. Hence the stereotype of young people being more digitally literate than older cohorts. Not all young people or older people are all the same. Often they have more in common than not. Access to digital devices and digital news and information is a problem for both groups. It just depends on the individual, their background, culture, education and experiences, not their age.

The challenge is to consider young people’s diverse backgrounds in digital design. Digital exclusion restricts social and democratic participation.

Two male adolescents sit on the kerb looking at the phones. Young people and digital exclusion.

A literature review by three researchers in Portugal offer some insights and challenges to the digital media world. Digital media play an important role in young people’s development and learning processes. However, not all young people are the same and some media can also become sources of exclusion.

Gender, race, and socioeconomics intersect

Gender, race, and socioeconomic, cultural, and educational backgrounds intersect and interact leading to compound disadvantages. Too often younger people are seen as well-equipped to consume digital media without considering diversity. Not all young people have attributes that make them more tech-capable. But what is more important is how young people engage with media and how they connect with the world.

Links between young people, news and citizenship

The researchers focused on studies that link young people, news, and their digital citizenship. We need to know more about how young people think, behave and feel, and what they expect from news. Access to news is essential for understanding and participating in democracies. It is part of the quest for enhancing inclusive citizenship.

Researchers suggest there is an “academic urgency to study, both quantitatively and qualitatively, young people and their diversity profiles in media consumption and production in their daily contexts…”

A young woman sits at a desk with her laptop open. She has her face covered by her hands and is indicating distress

Social and digital exclusion affects each individual’s life and social connection. Stigmatisation, and the gap between those with access to technology and education and those who lack digital citizenship competencies, is evident.

There is an urgent need for research to consider the particularities of the individuals who make up groups rather than focusing on assumed similarities. Diversity is broad and challenging, but focusing on it contributes to understanding the cultural, social, and ideological forces that shape society, its groups, and individuals. We are each all the better for understanding each other.

The title of the article is, Young People’s Diversity and Digital Media: A Systematic
Review (2010–2022)
.

From the abstract

YouNDigital aims to study youth, their engagement with news, and digital citizenship dynamics. One of the core elements of the project is a digital newsroom, a space for meeting and exploring digital citizenship and news, considering the significant disparities that characterise individuals in this group.

To better understand the target groups and to support the decisions regarding the development of the youth‐led digital newsroom, the research team carried out a systematic literature review focused on youth, digital citizenship, diversity, and different methodological approaches.

We explore the outcomes of the systematic literature review, and delve into the data gathered in one of the subclusters (Diversities). Findings underscore the challenges of inclusivity and diversity. There is a need for tailored media and digital literacy interventions that consider cultural differences, socioeconomic factors, and evolving technological landscapes.

There are difficulties, as well as the positive results, in using digital tools and strategies to trigger learning and motivational processes for diverse audiences. Digital tools that rely on media creation, creativity, critical thinking, and collaboration can promote the empowerment and inclusion of youth from distinct backgrounds, bridging the gap between their realities and citizenship experiences.

The findings point out that involvement in collaborative, immersive, and participatory processes anchored on sustained literature review processes can encourage distancing preconceptions while bringing them closer to research participants. The article contributes to discussions regarding the potential and the challenges of considering youth’s diverse backgrounds through pillars such as co‐creation or inclusive design. Mitigating youth social and digital exclusion to enhance democratic participation is an urgent matter.