Multi-sensory storytelling

The great thing about universal design is discovering another level of design solutions. That’s why universal design is not locked in time like a standard. Sometimes a design solution includes some assistive technology. Simulating the experiences of people with different disabilities so that people without disability can understand is not new. But the Wondrous Goggles multi-sensory storytelling design strategy is new.

A headshot of a person wearing the Wondrous Goggles.

Creating a culture of inclusion is less about designing for empathy, charity, or diversity and more about designing places that all people can use.

Various methods and technologies for simulating disability have been developed over the years. These include sight-restricting glasses, restrictive gloves and virtual reality technology. But having low vision is more than not being able to see things – it affects the way space and how things in that space are experienced as well.

In a conference paper by Janice Rieger and Marianella Chamorro-Koc, explain the multisensorial experience of the Wondrous Goggles. The goggles were an outcome of an indoor navigation project with the aim of helping museum and venue managers understand the perspective of people with limited vision.

The research project was carried out at Queensland University of Technology. The researchers realised they needed something that went beyond just replicating a type of vision loss. What was needed was a lived experience explanation to go with it. And so the Wondrous Goggles were the born.

More than virtual reality goggles

The difference between these goggles and virtual reality goggles is the audio content. The goggles immerse the wearer in a process of sensing environments differently and at the same time they listen to people with low vision explain their experience of the museum.

The title of the paper is A Multisensorial Storytelling Design Strategy to Build Empathy and a Culture of Inclusion. It’s open access on the IOS Press website. It was one of the papers presented at the UD2022 Conference in Italy. There is a short outline on Linked In as well.

This type of technology assists non disabled people to devise a more inclusive, and universally designed experience.

Tips for an inclusive museum experience

Salvador Dali is well known for his unique way of looking at the world and expressing it in his art. There are six Dali museums in the world. But how many of them are physically accessible with equal opportunity to participate? The Salvador Dali Museum in St Petersburg Florida is the subject of Jamie Mays’ case study.

Mays begins the thesis with an general introduction and a literature review of disability history and accommodations. Universal design is discussed in the context of disability and the current need to ask for accommodations. Mays draws links between Dali’s creative mind and universal design.

View of the outside of the museum showing two large blue egg shapes attached to a concrete rectangle. Together they form the shape of the building.

The museum experience is unique because it needs to consider the physical design of the gallery and how visitors will access and engage with the content.

Mays proposes a walk-through audit process which is designed as a model of continuous self-assessment within the museum. The results of the physical accessibility audit is reported in a table with comments on accessibility. It covers, entry, signage, and wheelchair access to all parts of the venue.

A second chart covers communication and information results. This is where improvements are needed. There is partial accessibility for people who are deaf or hard of hearing and for people with low vision.

Mays provides several recommendations for improvement including setting up a disability access committee.

The title of the thesis is, Salvador Dali Museum and Accessibility: Accommodation, Universal Design, and a More Inclusive Museum Experience.

The Salvador Dali Museum has a website with an accessibility tab. It lists the services available including quiet hours for people who are neurodiverse.

The Dali Museum is operating within compliance standards of accessibility. However, accessibility cannot stop at physical access. All visitors should have equal opportunity to participate in the content curated and educational experiences that museums provide.

Abstract

There are centuries worth of disability history and a dozen types of institutions, activities, and policies available that could be used to conduct an analysis of accommodation, modern-day use of Universal Design (UD), and an accessible world.

This study will focus on the status of participation, accessibility, and inclusion of art and museums. Specifically, looking at The Dalí Museum which is host to a collection of permanent work by Salvador Dalí and features a special, rotating, exhibit throughout the year.

Salvador Dalí, as an artist, pushed the boundaries of art, was a leader, and major contributor to the Surrealist movement as it is known today. He was described as “genius” but, despite his contribution and talent, was ostracized by other artists in his time (Isbouts & Brown, 2021).

The study of accessibility, and inclusion, for the participation of art museums will attempt to follow the example set by Salvador Dalí: analyze what is in practice, what can be reimagined, and design an experience that provides access to the cultural information of The Dalí Museum.

The denied ramps at a museum

Although Australian buildings are relatively new compared with those in Europe, heritage values are sometimes used to prevent workable access solutions to older buildings. This paper discusses the issue of pitting two different values against each other – heritage and accessibility. The complex museum structure at the Church of San Salvatore in Brescia is used as a case study.

Similarly to contemporary projects, when ancient buildings are opened up to the public for the first time, accessibility should be considered first, not when the complaints come in. The authors conclude, “… accessibility to culture and cultural heritage is to be understood as synonymous with democracy and sustainability”. 

A view of the interior of the museum showing painted walls and a long arched corridor.
Santa Giulia Museum, Brescia
External view of the Church of San Salvatore- a light coloured three story building with a square tower.
Church of San Salvatore, Brescia

The title of the paper is, “Does Pure Contemplation Belong to Architecture? The Denied Ramps at the Church of San Salvatore in the Santa Giulia Museum in Brescia”. The paper was presented at the 6th International Universal Design Conference held in Brescia 7-9 September 2022. Authors are Alberto Arenghi and Carlotta Cocoli. The full paper is open access and can be downloaded from IOS Press Ebooks.

You can also access all other published conference papers for this conference.

Abstract

This paper addresses the issue of balancing the two values underlying the accessibility and conservation of cultural heritage: its use and its protection. These values are often, wrongly, regarded as opposites, or as incompatible. The reason for this contrast originates in the way of understanding ancient architecture and in the value of the relationship between architecture and people.

This issue is considered by presenting a recent case concerning the Museum of Santa Giulia in Brescia, a multi-layered complex that preserves evidence ranging from the prehistoric to the contemporary age, housed in a monastic complex of Longobard origin.

The recent failure to build some ramps proposed for increasing accessibility to the church of San Salvatore, an integral part of the museum’s itinerary, offers an opportunity to reflect on the need for better integration between different, and only apparently opposed, instances.

The topic is dealt with by referring to the most recent disciplinary reflections in the field of conservation carried out in Italy with respect to the issue of accessibility to the cultural heritage, without neglecting juridical-normative aspects and international documents, such as the Faro Convention.

This multidisciplinary reading aims to highlight the main significance of accessing cultural heritage, with reference also to the objectives of sustainable development and the human development of the individual and the reference community.

 

Museum design with equity and dignity

The spiral design concept of Guggenheim Art Museum remains one of the most inclusive design concepts. That’s because everyone experiences the museum in the same way. It delivers equity and dignity, and of course accessibility for everyone. It’s universal design.

View of exterior of the museum showing a giant box shape cantilevered over the building's ground level glass facade.

Designers of the new Olympic and Paralympic Museum in Colorado Springs re-imagined the spiral theme. And they involved Paralympic athletes in the design process. 

Similarly to the Guggenheim, all visitors enter the museum on the ground floor. They take an elevator to the top of the building, and gradually wind their way down the spiral. The architects say that connectivity was the biggest architectural idea of the project.

Their initial idea was to have the spiral at the centre. The early design concept evolved after consultation with Paralympians and the spiral moved towards the outer edge of the building. This was so the ramps are more gradual and more circulation space was included. And it’s not just about wheelchair users.

The Museum website has a Plan Your Visit page that gives information about accessible media, audio descriptions, wheelchair access, tactile information, open captioning and American Sign Language. There are more personalised services available. The website has a great video giving an overview of the building design and the museum experience. 

The title of the article in FastCompany is, The U.S. Olympic and Paralympic Museum, celebrates all athletes – and was deigned for all visitors.  Perhaps we need more public buildings designed on the spiral theme. And more public buildings involving users at the design concept stage.

Universal Design for Museums

Many museums and historic buildings were built before anyone thought about accessibility and universal design. So, what’s the best way to keep the heritage values? A group of researchers decided a universal design approach would work. 

In their paper, the researchers discuss universal design in the context of historic buildings and evaluation checklists. Each of the 7 Principles of Universal Design are discussed in the museum context and applied as if they are a checklist. 

A view of the historic museum showing single story buildings.

The origins of museums are linked to one of the basic human activities – collecting.

The Graz Museum Schlossberg is used as a case study and exemplar of universal design. The researchers claim that universal design principles are incorporated well. This is largely due to recent renovations where architects would have current knowledge of access and inclusion. The short video below gives an overview of the building.

The article, Universal Design Principles Applied in Museums’ Historic Buildings has several photographs to illustrate points. There is a chart with the 7 Principles showing what aligns with each of the Principles and what doesn’t. 

“This article demonstrates theoretically, and practically, through the case study, that it is possible to apply UD principles even in a difficult terrain and historic environment, and combine it with the effort to preserve the historical value of the place in a very aesthetic way.

Editor’s note: The concepts of the 7 Principles of Universal Design were devised in the 1990s and the concepts have evolved. The Principles are a good beginning, but applying them as a checklist defeats the objects of learning through iteration and co-designing with users.

User perspectives of a theatre

Older adults are often excluded from participating in social and cultural activities and that includes going to the theatre. Some theatres recognise this and include productions with closed captioning, audio descriptions and sign language. But what are user perspectives?

Universal design principles go beyond physical access to the theatre. People with hearing loss use extra cognitive effort to understand speech and this detracts from the enjoyment of the performance. Many give up going because of this.

Two women are on stage. One is lying down and looks dead. The other leans over her with grief.

According to the United Nations everyone must have access to the performing arts as a basic human right (2006).

An article on the user perspective of a performing arts theatre cites three principles of universal design for hearing.

  • The first is to optimise the hearing environment by paying attention to reverberation time and background noise.
  • The second is to optimise the distance between speaker and listener such as optimal seating and use of hearing assistive technology. Making sure the technology is maintained and fully functioning is also important.
  • The third is to optimise opportunities for people to choose the type of interaction they need.

A universal design approach is about including as many people as possible. People who cannot be included will need assistive services or devices. This is the case for live performances. Physical access is just the beginning, being included takes additional thought and technology.

Principles of universal design

The researchers used the classic 7 Principles of Universal Design to analyse the results of a questionnaire about their theatre experience. All participants attended the same theatre performance. Although the theatre staff were aware of the study, they were unaware of the chosen performance.

According to user feedback theatre employees contributed significantly to the access and use of the theatre. Availability of an elevator, accessible bathrooms and easy-to-open doors were all positives. The barriers related to external walkways, noisy lobby, crowded hallways, and steep staircases with no handrails.

The hearing assistive technology was not functioning and it was also difficult to hear ushers and oral announcements. Other issues were the size of the font on the playbill, and poor signage from the carpark. Lack of sufficient bathrooms during intermissions is probably common in all theatres.

A graphic of the theatre masks of comedy and tragedy.

For everyone to enjoy a theatre experience, mobility, vision and hearing must be considered especially for older theatre patrons.

In this study the feedback was given to the theatre manager. Several issues were addressed in recent renovations and ongoing staff training. Asking users for their experiences and feedback is a great way to maintain customers and improve cultural experiences.

The title of the article is, User Perspectives of Accessibility and Usability of a Performing Arts Theatre.

A related article from the Design Council reports similar results.

Inclusive Theatres as Boosters of Well-Being: Concepts and Practices, discusses social wellbeing by being able to enjoy performances and focusing on people rather than barriers.

Also see another article on captioning for live theatre.

Abstract

Older adults often have limitations due to normal ageing, which interfere with their ability to attend theatre performances. Mobility, visual, and hearing impairments can limit the experience older adults have as they engage in these cultural offerings.

In this study, 20 older adults (age range 65-78 years; 15 females, 5 males) perspective of the usability and accessibility of the physical environment before and during a musical performance was studied for one urban performing arts theatre.

Participants completed a self-assessment questionnaire, identified accessible features, barriers to access, and made suggestions for improvements.

Results showed that the participants had mixed experiences, some participants mentioned accessibility limitations in the built environment, and others regarding communication access.

Most participants would recommend the theatre to others. Following up on the recommendations will improve theatre access for any individual with mobility, visual, and/or hearing limitations.

Inclusive visual art

How can we include people without vision in the visual arts? A collaboration between the Queensland University of Technology’s Design Lab and Art Museum decided to find out. The result was a co-designed inclusive visual art project titled Vis-ability.

Co-researcher Megan Strickfadden audio-describing a painting.

The Vis-ability project pushed the boundaries of universal design to discover multi-sensory experiences.

Equal access to art and cultural heritage remains limited. As a consequence, it privileges people with sight. Cultural institutions are a draw for tourists, but few are considering equitable access to exhibits.

A team of 35 researchers and people with lived experience of blindness or low vision, co-designed 12 outputs. The process proposed alternative ways of engaging with the art collection and expanding understanding of visual art.

Front view of the tube shaped tactile model with two hand shapes indicating it can be touched.
Front view of a tactile model
A tube shaped tactile model with raised portions inside the tube. Someone has their hand at the opening touching the mode.
Side view of a tactile model

The project emerged from Janice Rieger’s conversations with people who are blind. They found it was pointless going to an art gallery or museum because they were told that “art is only for the sighted”.

The Vis-ability exhibition opened in April 2019 at the QUT Art Museum. Visitors had the opportunity to experience tactile models and audio descriptions of selected works on display. Visitors were encouraged to think about senses other than sight when engaging with the artwork. More in-depth understanding of the works added a new dimension to the experience of art. Audio pods concealed the paintings so that all visitors would have to ‘hear the painting‘ before seeing it.

When you went into the exhibition you could see the paintings, you could touch the paintings, and you could hear the paintings. Even people who consider themselves able bodied appreciated that.

Prof Janice Rieger

The Vis-ability exhibition was co-designed with people with disability and reached an audience of 4 million globally. Funding for the project came from the EU Commission and in-kind support from institutions in Canada and Australia.

The title of the short paper by Janice Rieger is, Vis-ability: Design Cultures of Inclusion in Australia and Globally.

Editor’s comment

I was lucky to be involved in the early stages of this project. I joined a workshop where different groups attempted to interpret a painting by creating a tactile model using paper, glue and an any other materials available. The process of creating the model was a learning exercise for everyone involved.

Touching artworks in regular art galleries is forbidden, but in this instance, tactile experiences were encouraged. This added another dimension for people who are sighted. As with many things designed for a particular disability, it turned out good for everyone – yes, universal design!

The top picture was taken during a workshop session. It shows Prof Megan Strickfadden, a co-researcher, audio describing a painting.

Books for everyone with universal design

Girl sits with a book flicking pages and looking a little unhappy. Reading is a skill that some people find difficult or onerous, so they miss out on reading for pleasure. But making books more accessible is more than just applying Easy Language. It also requires thoughtful layout, font and use of images. The Books for Everyone Framework describes the book making process from writing to publication. 

Matching readers to the “right book” is more than the issue of genre or reading interests. Readers have varying language skills, functional differences and are neurodiverse. So the question for the publication industry is, “How can they work for inclusion of all types of potential readers?”

An article from Norway describes a case study of how the Books for Everyone (BfE) framework was used for five fictional books. These books were written by different authors, illustrators and publishers. The article provides suggestions for the publishing industry to accommodate reader diversity in the future. 

A universal design perspective

At the beginning of 2000, books in Norway aimed at adults with dyslexia were often simplified versions of more complex books that were already published. Taking a universal design approach led to an awareness that books should still aim for high quality. 

Rather than just simplifying text, more attention was given to how Easy Language can create high level literature. Consequently, BfE started cooperating with highly qualified authors, graphic novel designers, illustrators, and publishing houses in making new books.

The target groups for Easy Language books was broadened from people with cognitive impairments to everyone who will benefit. The primary target group determined the main adaptation approach applied. At the same time, these adaptations would most likely benefit other readers. Consequently, the universal design aspect of Easy Language was incorporated into the BfE framework.

It is interesting to note that in the last 22 years, Norway has embraced universal design across the built and digital environments. Consequently, it is no surprise that they are now applying the concepts more broadly. 

The processes and framework are described in more detail in the article, The Development and Production of Literature Within an Easy Language and a Universal Design Perspective. The article is open access.

Abstract

Finding suitable books for pleasure reading is difficult for many people with reading challenges. Consequently, authors and publishing houses must consider user diversity when developing books.

Easy Language comprises an important component, which is closely related to other elements which together constitute accessible books, such as layout, fonts and use of images. Moreover, extensive user testing and involvement must ensure that the books meet the requirements of the readers.

This paper presents The Books for Everyone (BfE) Framework, which describes the process from initiation to publication and promotion of Easy Language books, using Norway as a case study. The BfE Framework is illustrated through examples from books and related to the reception and understanding of various user groups.

Braille and tactile paintings

Two men are standing next to a painting. One man has his hands on the painting. Braille and tactile paintings.
Tactile painting at Pune Airport

Audio describing a painting to a person who is blind requires a special skill. It takes more than talking about shape, colour and content. It also requires an interpretation of the message the artist wishes to convey. But what if the painting has tactile outlines, borders and Braille scripts? Braille and tactile paintings became the mission of Chintamani Hasabnis. 

Chintamani Hasabnis creates paintings accessible to people who are blind. This was after watching a young woman crossing the street with a white cane. He thought, “I paint so many pictures but I can’t show any of them to her.”

An article on the News Hook website tells how Hasabnis worked towards creating his paintings. He said it took a while before he realised he had to make something people could touch. A visit to a school for blind children gave him the answer – paintings with Braille and tactile elements. Pune International Airport in India was one of the first places to display one of his paintings. 

Hasabnis has completed 30 paintings, mostly portraits, and of course, sighted people can also share the tactile joy of these paintings. 

The video below, with captions, shows some of the paintings and how the Braille is incorporated into the picture. 

This is not the first example of Braille painting. The Guy Cobb painting below is on the Wikimedia site is from 2010.

A man in a dark suit places his hands on a brightly coloured painting representing blue flowers on a yellow and orange background.
Guy Cobb Painting

Audio Describing for TV and Movies

Cinema packs of popcorn. Audio describing is good for everyone.The art of audio describing has improved considerably since it was first trialled some sixteen or so years ago. Australian produced television programs signal when a program is audio described with a distinct sound. And more movies and stage shows are offering this option. Audio describing (AD) is designed for people with vision impairment, but could sighted people benefit too? 

A group of researchers looked at two questions – the quality of the AD, and the additional benefit to people who are sighted. Currently, the AD process sits outside the creative process. It’s added later in a similar way to captions and subtitles. However, lack of integration can cause misunderstandings about the plot and the characters. 

The research group carried out an experiment with people with vision impairment and sighted people. A short film was shown with enhanced sound effects. For example, bed spring sounds for someone sitting on a bed. Their article explains in more detail and applies the seven principles of universal design to their method. 

In conclusion, the study showed that sound design – that is, non-verbal cues – can replace verbal cues in some films. The enhanced audio description was accepted by both vision impaired and sighted audiences. One sighted participant said that because the AD was integrated into the film it didn’t feel like they were listening to AD. 

It’s universal design!

The article shows the potential for everyone to have an enhanced experience at the cinema and in their lounge rooms. It indicates a strong case for considering AD in the creative process and not leaving it as an afterthought. Integration of AD into the design process is another example of universal design. 

The tile of the article is, Enhancing Audio Description: Inclusive Cinematic Experiences Through Sound Design. The introductory page has both and abstract and a lay summary. Be prepared for a long but easy read. 

Lay summary

Audio Description (AD) is a third person commentary added to film and television productions to make them accessible for visually impaired audiences. Traditionally, AD is added to productions after they have been completed, meaning that the creative and accessibility teams do not work together to produce the accessible version of the production.

This paper explores an alternative to traditional AD, called Enhanced Audio Description (EAD), whose methods are integrated to filmmaking workflows. EAD moves away from a focus on verbal descriptions and instead focuses on sound design strategies. In EAD the traditional third person commentary is replaced by the combination of three techniques.

The first is the addition of sound effects to provide information on actions, convey abstract scenes as well as indicate time, place, and the presence of characters. The second is the use of binaural audio (3D audio over headphones) to convey the position of characters and objects portrayed on the screen. Finally, first-person narration is used to portray feelings, gestures, colours as well as certain actions.

The application of EAD methods results in a form of accessibility that can cater for both visually impaired and sighted audiences, championing inclusive cinematic experiences. Focus groups with audiences of visually impaired and sighted people demonstrated the potential of the format to be widely enjoyed, and to be offered alongside traditional Audio Description (AD) in order to provide accessible experiences which cater for different aesthetic preferences.

 

Museums, exhibitions and universal design

One of the galleries at the Victoria and Albert Museum in London. Museums and exhibitions.Museums and exhibitions help us understand the world we live in and give context to our lives. Making the content of museums available to everyone is an important part of the work of exhibition designers.

The Helen Hamlyn Centre conducted research to assist with this. Their findings and conclusions are reported in their articleUsing Design Thinking to Develop New Methods of Inclusive Exhibition Making

The project identified clear guidelines as a necessary factor in a universal approach to exhibition design. The key factor is encouraging designers to be creative and experimental with their designs. Making designers feel like they obliged to follow what they consider stifling requirements is counterproductive. It’s also about co-design and a dialogue between users, the institution and the design team. 

The article is from the proceedings of the UDHEIT 2018 conference held in Dublin, Ireland, an open access publication.

Arts Access Australia also commissioned a report in 2011, Access and Audience Development in Australia: Museums and Galleries research project.

Inclusive Historic Houses

A white painted two storey home with white pillars all round supporting the verandah.Some good advice from a Masters dissertation on how to create inclusive Historic House stories and exhibits. The emphasis is on overcoming the practice of relating the dominant white male narrative. The dissertation discusses issues of diversity of ethnicity, socio-economic status and belief systems.

Seeking stories of forgotten or overlooked people who occupied the house is one way to address the prevailing white male narrative. Gaston advises:

    • Include diverse perspectives and narratives
    • Connect the past to the present
    • Build with shared authority
    • Make the human connection 

The title of the dissertation is, If These Walls Could Talk: Best Practices for Storytelling in Historic House Museums, by Hannah M Gaston. 

Museum has integrated universal design

A distant aerial view of the huge arch and the park and landscapingIntegrating universal design was a priority in the redesigning of the Gateway Arch Museum in St Louis. A gently sloping plaza, architecturally integrated ramps, and engaging exhibitions. An article in the St Louis online news gives a good run-down of the features.

The universal design concepts allow people to interact with exhibits rather than just look at them. The touchable exhibits are a great success, and there are other enhancements for people with disability. The arch and the park are now easier to access by foot or bike as well. The Archinet website features a brief overview by the architects, and pictures of the museum. The timelapse video of the construction is interesting because of the landscaping of the parkland around it. 

 

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