Inclusive energy efficient home renovations

A case study from the Netherlands describes an inclusive process for designing energy-efficient home renovations. A neighbourhood of 280 apartments is the subject of the study. With a mix of homeowners, renters and social housing tenants, it was essential to involve residents in the renovation process.

Several tall apartment buildings situated next to a canal.  Energy efficient home renovations.

Involving residents in major renovations is essential for bringing together the technical and social aspects of design.

The principles of civic and energy justice underpinned the approach to the project. Given that the resulting designs will largely be the same for every home, they need to be inclusive and considerate of ongoing energy costs for everyone. That means an inclusive design process is required.

Participatory action research

Expert stakeholders and six residents were interviewed and 50 residents were observed and interviewed during a tour of the demonstration apartment. Mutual learning was a key part of the iterative process involving prototypes.

Attention was paid to diversity, accessibility of research materials and interview materials were both verbal and visual. Technical design features were part of the results, but values emerged from the process. These values were health, sustainability, property value, cost of living and comfort.

The paper goes into more detail on the findings and the process. As part of the process, researchers developed a renovation guide to help residents understand what the proposed changes mean for them. They acknowledged time constraints which meant residents did not have time to experience the apartment. Rather, they only had time to view it.

Recommendations

Recommendations for improving the process include:

  • Location. Any sessions should be in the neighbourhood and in an accessible venue.
  • Time. Different meeting and interview times will suit different people.
  • Invitations. The guide acts as an invitation but might not work for everyone.
  • Language. Dutch is a second language for some people so a session in English might be necessary.
  • Other options. Apart from meetings, phone and email should be available. Not everyone feels comfortable in a group.

The lessons from the paper could be applied in housing situations such as social housing and co-housing. It also adds to the literature on inclusive design and co-design, and participatory action research.

The title of the article is, Values arising from participatory inclusive design in a complex process. There are diagrams to illustrate the complexity of designing an entire home and it’s technical systems, indoor climate, the lives and values of residents, and connection to systems and services.

From the abstract

This paper addresses inclusive design in a situation of complexity and how to improve it. The focus is on the inclusive design of a complex process and its tools, which is increasingly an issue in systemic design challenges. The current situation of climate change means we need to work on sustainability and inclusion at the same time.

The paper presents a case study of an energetic renovation process and the stakeholders’ activities and views in it. In a research-through-design process, the paper traces the possibilities to intervene in the process with communication tools to increase inclusivity of both process and outcomes.

Energy efficiency and universal design

Are energy efficiency and universal design incompatible? Potentially. Energy efficiency has an engineering approach and universal design has a sociological approach. This is what makes them incompatible according to researchers in Belgium. Energy efficiency is a measurable product whereas universal design is a process. So how can they both be addressed in home renovations?  This was the topic of a conference paper in 2016.

Thinking has moved on and we now talk about sustainability from both perspectives and the importance of having both. However, this paper brings the concepts into the same conversation and highlights areas of potential conflict. The paper has some interesting and explanatory graphs and comparisons that are worth a look especially for academics and theorists. 

Roof of a house covered in solar panels

The title of the paper is, Energy Efficiency and Universal Design in Home Renovations – A Comparative Review

Inclusive visual art

How can we include people without vision in the visual arts? A collaboration between the Queensland University of Technology’s Design Lab and Art Museum decided to find out. The result was a co-designed inclusive visual art project titled Vis-ability.

Co-researcher Megan Strickfadden audio-describing a painting.

The Vis-ability project pushed the boundaries of universal design to discover multi-sensory experiences.

Equal access to art and cultural heritage remains limited. As a consequence, it privileges people with sight. Cultural institutions are a draw for tourists, but few are considering equitable access to exhibits.

A team of 35 researchers and people with lived experience of blindness or low vision, co-designed 12 outputs. The process proposed alternative ways of engaging with the art collection and expanding understanding of visual art.

Front view of the tube shaped tactile model with two hand shapes indicating it can be touched.
Front view of a tactile model
A tube shaped tactile model with raised portions inside the tube. Someone has their hand at the opening touching the mode.
Side view of a tactile model

The project emerged from Janice Rieger’s conversations with people who are blind. They found it was pointless going to an art gallery or museum because they were told that “art is only for the sighted”.

The Vis-ability exhibition opened in April 2019 at the QUT Art Museum. Visitors had the opportunity to experience tactile models and audio descriptions of selected works on display. Visitors were encouraged to think about senses other than sight when engaging with the artwork. More in-depth understanding of the works added a new dimension to the experience of art. Audio pods concealed the paintings so that all visitors would have to ‘hear the painting‘ before seeing it.

When you went into the exhibition you could see the paintings, you could touch the paintings, and you could hear the paintings. Even people who consider themselves able bodied appreciated that.

Prof Janice Rieger

The Vis-ability exhibition was co-designed with people with disability and reached an audience of 4 million globally. Funding for the project came from the EU Commission and in-kind support from institutions in Canada and Australia.

The title of the short paper by Janice Rieger is, Vis-ability: Design Cultures of Inclusion in Australia and Globally.

Editor’s comment

I was lucky to be involved in the early stages of this project. I joined a workshop where different groups attempted to interpret a painting by creating a tactile model using paper, glue and an any other materials available. The process of creating the model was a learning exercise for everyone involved.

Touching artworks in regular art galleries is forbidden, but in this instance, tactile experiences were encouraged. This added another dimension for people who are sighted. As with many things designed for a particular disability, it turned out good for everyone – yes, universal design!

The top picture was taken during a workshop session. It shows Prof Megan Strickfadden, a co-researcher, audio describing a painting.

Literature review of playspace guides

There’s lots of different terminology covering the topic of inclusion and diversity, but they all generally mean the same thing. On one hand, the very nature of inclusion and diversity should allow for different ways of understanding the concepts. On the other hand, researchers who are seeking clarity on the topic find mixed terminology difficult to work with. A literature review of playspace guides is a case in point.

Two small boys are crouched by the side of a pond and are reaching into the water.

Inclusive playspace guides have different ways of explaining how to be inclusive.

The United Nations and other international organisations use the term “universal design” but it’s not universally used. Many other organisations use inclusive design and accessible design. A research team in Ireland decided to look at playspace guidelines to find out more.

Playspace guides often use the term “universal design” but they don’t always mean the same thing. A scoping review found 27 guideline documents where 13 of them referred to universal design approach for inclusive playspaces. While they referred to a universal design, they used this term interchangeably with accessible design and inclusive design.

Playspace aims are the same

The 13 guidelines referring to universal design described the general aims as:

  • Moving beyond minimum accessibility to maximise varied play opportunities and social integration
  • Creating a space where everyone feels welcome
  • Providing the same or equivalent experiences and activities
  • Designing a space with accessible, inclusive routes and infrastructure, and relevant ground and elevated level activities.

Of the remaining fourteen guideline documents not referring explicitly to universal design, 10 utilised inclusive design in combination with accessible design. However, the explanations of inclusive design were the same as those for universal design. Two documents used accessible design exclusively, with a greater focus on children with disability.

A play area showing brightly coloured poles and a boardwalk leading to equipment.

The core concept of inclusion underpinned all the guideline documents.

The researchers found that less than half the guideline documents referred to the classic seven principles of universal design. Instead, they articulated their own principles. They lament that this is problematic claiming it adds further confusion about what an inclusive playground is or should be.

The researchers conclude that creating inclusive playgrounds likely needs a tailored version of universal design. Their conclusion suggests they believe there is one ‘correct’ way of applying universal design – that is, using the 7 principles. It also assumes that the principles of universal design have not evolved since their inception more than 25 years ago.

The title of the review is, Designing public playgrounds for inclusion: a scoping review of grey literature guidelines for Universal Design. The extensive reference list is good for finding playspace guides from the English-speaking world. It includes well-known Australian guides, but not the landmark Everyone Can Play guide.

Danish Design Ladder and universal design

Discussing universal design and inclusive practice helps individuals to understand the concept of inclusion. But it’s organisational culture where the change is needed. Everyone has to have the same universal design mindset. The Danish Design Ladder is one way to apply universal design to organisations.

The 6 steps of the Danish Design Ladder
Extended Danish Design Ladder

Design isn’t just for products and websites. Design thinking is also good for designing business strategies and operations. It shapes the brand and business concept. In short, it is good for business, as Matt Davies says. 

The Danish Design Ladder is useful for understanding the power of design within organisations. Universal design thinking comes onto the ladder at Rung 3 – Design as a Process. 

Rungs of the Danish Design Ladder

1 Non-Design:  Design is invisible, product development is done by untrained designers. The user or customer has no part in decisions.

2 Design as Styling:  After the product is developed it is given to a designer to make it look nice. 

3 Design as Process:  This is where design is not the result but a way of thinking. Customers are now the focus of the design process. 

4 Design as Strategy:  Design is embedded in the leadership team to shape the overall business.

5 Design as Systemic Change:  Design is a way of changing systems to solve complex social problems.

6 Design as Culture:  Design is a common mindset, as a way to innovate, a way to listen and and a way to lead. 

An article by Bryan Hoedemaeckers, Are you getting the most out of Design explains more on this. The Ladder is a good way of conceptualising how to weave universal design thinking into the fabric of organisations. 

The Brisbane Olympic Games are less than 10 years away. There is talk of wanting them to be the most accessible games ever. The top three rungs of the Ladder, universal design as strategy, change and culture, will be essential for this outcome. The Legacy Strategy moves to the 4th step of the ladder, but the strategy is about places and things, not culture change. 

Australian researchers used the Danish Design Ladder in an action research project. The title of their paper is, Climbing the Design Ladder; Step by step. The researchers discuss other intermediate “steps” for bringing about culture change. The article is open access. 

Advances in Design for Inclusion

Front cover of the publication.

This book covers several topics in design: universal design; design for all; digital inclusion; universal usability; and accessibility of technologies regardless of users’ age, financial situation, education, geographic location, culture and language.

It has a special focus on accessibility for people with auditory, cognitive, neurological, and visual impairments, ageing populations, and mobility for those with special physical needs.

The title of the book is Advances in Design for Inclusion. It is an academic text, published by Springer, from the proceedings of the International Conference on Design for Inclusion held in Washington DC in July 2019. 

The chapters are diverse and specific. For example, yacht design;  automated vending machines; prisons; parking meters; garden objects; housing; city maps, built environment and much more. Chapters can be purchased separately if you don’t have institutional access.  

Social impact framework

The Property Council of Australia has launched their Collective Social Impact Framework. The aim of the Framework is to help companies asses their social sustainability programs. Interestingly, universal design gets a mention, but as always, there is an assumption people know what that is.

The Framework has three pillars with reportable metrics:

  • Healthy Places
  • Inclusive Communities
  • Responsible Growth

The priorities in the Framework are health and wellbeing, active living, and climate resilience. Community connection and advancing universal design are listed under inclusive communities. Equity and inclusive growth and job creation are the priorities under responsible growth. The metrics for each one are listed in the chart below.

A chart showing the three pillars of the social impact framework.

The Framework is aligned to industry standards such as the Sustainable Development Goals and ‘green’ standards. Participating companies can promote their social sustainability initiatives and showcase good practice.

Front cover of the Property Council report. A child is doing cartwheels in a park

The Framework builds on the foundations set by the report A Common Language for Social Sustainability. This is the baseline document which underpins the Framework.

The Property Council encourages members to rate their activities against the framework. Information gathered from participating companies will provide industry insights into the range of activities across the sector.

Social inclusion for playgrounds

Two children are climbing on a rope web obstacle course.

Social inclusion is just as important as physical inclusion in playgrounds. So it isn’t always about special equipment or design.

It seems really difficult to create inclusive playgrounds without making them sound as if they are special places for children with disability. That was one finding from research in Switzerland. A commonly shared perspective was that a playground is only inclusive if it has special equipment.

So moving from “all-abilities” to “inclusive” might not have taken us any further forward in designer attitudes. But we don’t need a special label – a playground is a place for people of all ages – for everyone.

An inclusive playground could be any playground as long as children with disabilities are welcome there.

Study participant

The presence of other children with disabilities was important to give a feeling of belonging. This was particularly the case when other parents displayed negative attitudes towards their children.

Invisible barriers

The researchers found that lack of relevant policies and support from politicians was a key barrier. Participants felt that inclusion is not a policy priority when designing playgrounds. Consequently, funding to improve playgrounds was not forthcoming.

Despite years of global and international campaigning by disability groups, attitudes towards children with disability remain mixed. The classic claim is that there are so few children with disability in playgrounds (because you don’t see them). So why go to such lengths to make all playgrounds inclusive: “Because no child with a disability is coming anyway.”

Negative attitudes remain in the community leading to judgmental attitudes by parents of children without disability. Consequently, parents of children with disability did not feel welcome. So physical accessibility is only part of the story of inclusive playgrounds.

The title of the article is, Designing inclusive playgrounds in Switzerland: why is it so complex? Although the research is specific to Switzerland, the findings would apply in many settings. The researchers conclude that a universal design approach, which considers social inclusion, is the way forward.

The New South Wales Government is updating their very successful guide, Everyone Can Play.

Abstract

Playgrounds designed with the intention to be inclusive are one approach to creating equal opportunities for all children, including those with disabilities, in terms of their right to play. However, when building inclusive playgrounds, the focus is often limited to the physical environment.

Yet, studies investigating children’s play in inclusive playgrounds have shown that other aspects of inclusion, such as social inclusion, are equally as important as the physical environment. Nevertheless, there is a lack of knowledge about how inclusion is considered in the design of inclusive playgrounds.

Therefore, this study aimed to explore the design and use of inclusive playgrounds among people involved in the provision of inclusive playgrounds and advocates of children with disabilities from a Swiss context. Four focus groups were conducted with 26 participants involved in providing inclusive playgrounds or having a professional or personal relationship with children with disabilities.

Results revealed no uniform understanding of inclusive playgrounds. Barriers to inclusive playground provision included negative attitudes, lack of knowledge about
inclusion and the absence of policies for inclusion.

Through the focus group discussions, it was proposed that a community network is needed, to bring together children with disabilities and their families with playground providers when designing inclusive playgrounds. In this context, user involvement can inform the design of playgrounds and support the understanding of the needs of people with disabilities in playgrounds, among other things.

To enhance inclusion for children with disabilities on inclusive playgrounds, design approaches that consider social inclusion, like Universal Design, are proposed.

How can Melbourne be more accessible?

A Melbourne street scene showing pedestrians and a tram.

Melbourne is one of the most ‘liveable’ cities in the world and the Victorian Government wants to keep it that way. But Melbourne can’t be truly liveable if it isn’t inclusive and accessible for all. Infrastructure projects, buildings, open space, and transportation need to link together seamlessly. 

Melbourne has done some good work. Retrofitting tactile footpath indicators and Auslan-interpreted performances are a start. But steep ramps at railway stations are still a problem and Federation Square has a multitude of stairs and rough tiles. An article in the Smart Cities Library says that developers are not on the same page as the Victorian Government. 

Front cover of the report.

A report from the University of Melbourne looks at some of the issues for people with disability. Academics worked with City of Melbourne staff and disability advocates to brainstorm ideas that would work. They assessed these ideas to see which were the most important and feasible.

Transportation was the key issue across all disability types, and issues with footpaths were high on the list. This links with another report about Victoria’s Public Transport Journey Planner.

Transportation is key

 Victoria’s Public Transport Journey Planner enables travellers to plan ahead for their journey. But does it work for wheelchair users? 

Distance view of a major train station showing platforms and trains.

Three case studies of train stations in suburban Melbourne show that in spite of a policy aim of going beyond the Transport Standards to take a whole of journey approach, there is some way to go when it comes to full accessibility. 

A nicely written report with a detailed methodology that can be used as the basis of further studies across Australia. The title is: “Does information from Public Transport Victoria’s Journey Planner align with real life accessibility for people in wheelchairs?”  Perhaps another case of bureaucrats not actually knowing what constitutes accessibility? Sometimes it is more than “access”.

Front cover Melbourne Transport Strategy 2030

Melbourne published their Transport Strategy 2030 which has updated information. There’s a lot about bikes but not much about inclusion and accessibility.

Which font to use? All of them?

New research from Adobe shows we have to re-think optimum fonts and typefaces.

Example of typefaces images.

First, font is not the same thing as typeface. What’s the difference? Typeface is a group of letters and numbers in the same design, such as Times New Roman. Font is a specific style of typeface, such as Italic or Bold, and in a particular size, for example, 10 or 16.

By simply changing the font readers can gain incredible reading speed. But there is no one-size-fits-all “best” font.

A woman is reading a book reader device similar to Kindle.

While reading speed is not something usually considered as a universal design concept, it is a related aspect. Ease of use and comfort for all is one of the tenets. And if you want to extend the attention span of readers then speed and comfort will help.

The study looked at a group of 352 participants aged 18-71 years. Forty-six percent were female, 22 percent bilingual and all self reporting they are comfortable reading English.

The study measured 16 common typefaces and their effects on reading speeds, preferences and comprehension scores. Similarly to an optometrists eye test they toggled letters to ask participants their preferred font.

Different readers read fastest in different fonts without losing comprehension. That means personalisation is the key.

a man is reading a tablet device.

On average an individual read 35 percent faster with their fastest font than with their slowest font. Comprehension was retained across all fonts. But no font was a clear winner for all participants. This means that devices will need to allow reader to personalise their font choices.

The other finding was that the fonts people say they prefer aren’t often the ones with which they read fastest. While there is no best font, there was some typefaces that worked best for older participants. This could be due to familiarity, or visual properties.

The title of the article is, The need to personalize fonts for each individual reader. It has some surprising results everyone should consider in their written and online communication. The title of the research paper is, Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals

From the abstract

In the context of Interlude Reading, we consider if manipulating font choice can improve adult readers’ reading outcomes. Our studies normalize font size by human perception and provide a foundation for understanding which fonts people prefer and which fonts make them more effective readers.

Participants’ reading speeds (measured in words-per-minute (WPM)) increased by 35% when comparing fastest and slowest fonts without affecting reading comprehension. High WPM variability across fonts suggests that one font does not fit all. We provide font recommendations related to higher reading speed and discuss the need for individuation, allowing digital devices to match their readers’ needs in the moment.

The art of typography for digital access

logo for Vision Australia Digital Access webinars.

Every time you write something you have an opportunity to consider typography for digital access. This is the technique of choosing and arranging type to make written language understandable and readable. The problem is, some typefaces make it difficult to distinguish separate letters. For example, 5AM can look like SAM, clear looks like dear, and turn looks like tum. Fortunately, Vision Australia has some practical help.

Writing for an app, a website, an email, or a presentation requires thought about the most readable typeface or font. And we have to consider things like payment terminals, keypads and logos. Several people might be involved in making and designing typography. For example, human resource teams and brand and marketing teams.

Vision Australia has a one hour digital access webinar divided into handy chapters so you don’t have to consume it all at once. The chapters are:

  1. Introduction to typography
  2. An inclusive lens on typography
  3. What to look for
  4. 8 accessible typeface tips
  5. Which font should I use?
  6. Typographic layout and styling
  7. Design with people with disability

8 Typeface Tips

  1. Choose fonts that have more space for lower case letters so that the main body of a lowercase letter has more room. 
  2. Choose typefaces that are more open – for example a bigger gap between the end curves of a ‘c’. 
  3. Fonts with larger white spaces between letters are really helpful.
  4. Typefaces with joined letters to look like script are confusing and difficult for screen readers.
  5. Some typefaces have letters and numbers that look the same such as upper case “i” and the number “1” and lower case “l”.
  6. Look at the horizontal spaces between all letters in a word of body of text. They can be too close or too spaced. 
  7. Limit using ALL CAPS text. This is due to the shape of the letters and the way we recognise text. Sentence case gives the word it’s shape.
  8. Avoid images of text because when you zoom in they get pixilated and fuzzy. Photos of text can’t be read by screen readers either.

One amusing point about screen readers trying to decipher the acronym FAQ’s: if the apostrophe is left out it reads “farq yous”. However, it emphasises the point of testing with screen readers.

Vision Australia’s advice is there is no one right font. You have to consider context, tone, audience and the content. And of course, the advice in the following chapter in the webinar.

An excellent webinar – one of a series that includes mobile app accessibility, online access policies, and more. 

Street furniture has be more than be attractive

A collage of seating types in Bourke Street Mall, Melbourne.

An article in The Age discusses how the design of street furniture distinguishes one city from another. But street furniture has to be more than attractive and different.

As the article points out, Paris has art deco metro entrances, London is known for red pillar boxes and Melbourne has curly bike racks. But Melbourne wants to be better than just bike racks. Consequently, the city’s street furniture is under review. Upgrades will not be cheap; a city bench ranges from $2000 to $5000 and lighting poles come in at $10,000.

If the images in the article are anything to go by, access and inclusion appears to have been forgotten. The placement of bike racks is problematic everywhere. On the kerbside, or against a building? Either way, they are a barrier for people with low or no vision. Seats and benches in fancy shapes are not always good places to rest either. 

Stainless steel coiled along the footpath to create a place to park bicycles.

It’s one thing to create a city ‘brand’, but it also needs to serve the whole population. Simple things like seating are also part of walkability strategies, and encouraging people to get out and about.  

The title of the article is, Melbourne looks to the world to reimagine city’s street style. Lets hope Melbourne does consult widely on reimagining the city’s street style.

Do we welcome skateboarders or do we exclude them? Do we welcome homeless people or exclude them? Do we offer people a place to sit or do we leave them in the middle of the road?

Rory Hyde, Melbourne University

Architect James Legge almost makes the accessibility point but it is in the context of designing for brand. ” … it’ll work well or it’ll work badly.”

If Melbourne takes a universal design approach to the project, the chances of everybody winning increase significantly.

Where would you like to sit?

brightly coloured simple folding chairs in an outdoor cafe setting.

Tanisha Cowell gives her perspective on seat design as an occupational therapist and interior designer. She says her five features for great seats is not rocket science and seems common sense, but as always, it’s the little details that make a difference.

Of course backrests and armrests get a mention, but also where to place seating, say in a park or a cafe. Did you think about colour contrast and height of the seat, or even the thickness of a seat? Tanisha has something to say about these too. And what about a cushion for the leisurely Sunday breakfast at your favourite cafe?  

The neuro inclusive city

The problem with standards for accessible places and spaces is they don’t keep up with current thinking. Consequently there are no standards for the neuro inclusive city.

A graphic with lots of stick figures. Above, in the middle is an umbrella shape and underneath the stick figures are in different colours. Neuro diversity.

In Australia, standards focus on mobility, vision and hearing. Consequently they don’t cover invisible disabilities or health conditions. That’s why it’s dangerous to think that meeting legislated standards is sufficient to create access and inclusion for everyone.

In the absence of standards, which are based on minimums, we now have a plethora of guidelines. These either focus on a disability, such as Down syndrome, or a built space, such as a playspace. Guidelines are not mandated and so they often disappear into cyber-space or gather dust on a shelf. But that doesn’t stop more attempts at guidelines and design principles.

There is a growing awareness that a significant portion of the population is neurodiverse. This term captures people who appear to have different behaviours and/or have a specific diagnosis such as autism or ADHD. Sensory factors such as noise and crowds, pose barriers for some people who are neurodiverse. However, these factors are rarely considered in urban planning and design. Until now.

Natasha Mickovski tackles the issues in her Master of Architecture thesis. Her thesis is comprehensive with drawings and case studies illustrating her ideas and key points. Of interest is her adaptation of the 7 Principles of Universal Design.

It’s good to see these principles taken as a starting point and adapted to suit this context. To this end, Mickovski presents her Enabling Design Guidelines which are briefly outlined below.

Enabling Design Guidelines

1. Spatial Organization: Spatial organization is an integral part of neurodiverse design. People who are neurodiverse require a continuous and organized loop of circulation. The use of common and repetitive elements provide a sense of order which allows for them to easily navigate through a building. Repetition within the design also promotes a point of predictability.

2. Spatial Character: A variety of types of spaces such as alcoves, nooks, refuges or clusters are essential. The colours, patterns, and textures are also important for creating a sensorial environment.

3. Lighting, Acoustics, Thermal Quality: Dimmed lighting in low-stimulation zones is good for rational decision-making tasks. These spaces also need a high level of acoustic control. Adjust thermal qualities through a high-performance building envelope. Include spaces such as naturally ventilated atriums or outdoor terraces.

4. Ease of Transition: Wide corridors are good transitional zones which can be used for occupational therapy and movement breaks. It is also important to provide enough space within the corridors for programmable seating options.

5. Sensory Grouping: High stimulus zones such as the music room, makerspace, flex space, café, and marketplace should be grouped together. Group together low stimulus zones such as counselling centres, study rooms, reading zones, and studios.

6. Escape / Reset Zones: Retreat areas and alcoves are essential in the overall planning of a neuro-inclusive building. These are important places for people when they feel overwhelmed.

The title of the thesis is, Design Enabled: The Everyday Refuge for a Neuro-Inclusive City. This is a 15MB document downloadable from the Laurentian University website.

A drawing showing design elements in a learning area.
Neurodiverse design elements in an activity room.
Graphics from the thesis

Abstract

One of the most pressing issues within the built environment is the ever-evolving conversation of accessibility and its relationship to obsolete building standards from the past.

Standards such as the Ontario Building Code and the Accessibility for Ontarians with Disabilities Act (AODA) provide insufficient solutions to users with invisible disabilities, particularly the underrecognized realm of neurodiversity.

This thesis explores the possibility for a new set of design guidelines, adopting principles to enable the users’ senses and, in turn, create a neuro-inclusive environment. It also presents the design of a neuroinclusive library centre with a secondary urban park to mitigate the challenges neurodivergents experience at both a human and city-wide scale.

By designing a community-oriented project within the already-established arts and cultural hub of downtown Sudbury, this thesis creates a network of inclusive, user-centered, and sensorial design that can begin to decode the issue of accessibility

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