The biggest stumbling block to inclusion is the prevalent attitudes in society. Many of these rest in stereotypes about people who look or sound different to ourselves. Attitudes are also founded on myths and misinformation. So can we design for inclusive attitudes? According to a conference paper the answer is, yes, we can.
There is a gap between the concept of universal design and creating inclusive attitudes in society. Creating inclusive things does not necessarily create inclusive attitudes.
The paper looks as if it was translated from another language making this difficult to understand. However, the underlying premise brings the concept of universal design into the 21st Century. That is, moving from designing inclusive things, to addressing societal attitudes to inclusion.
The paper discusses a theoretical framework in the traditional academic manner. Part of the discussion is about how Inclusive Design, Design-for-All and Universal Design are not specific in how they promote inclusive attitudes. The emphasis is on products and not on intangible contents such as attitudes and behaviours. The authors argue that designers can use existing paradigms, and at the same time challenge them to focus on equity and quality of life.
A framework
A synergy between design culture and the Inclusive Attitude concept is needed. The framework suggests transitions from Design for Inclusion, to Design for Inclusive Attitude. Thereby moving from inclusive approaches to design, to designing for Inclusive Attitude. And further, moving from inclusive things to conceiving things that foster inclusive societal attitudes. The diagram below, which is taken from the article, shows the transitions.
The authors pose the argument that there is a new generation of citizens and activities that don’t define themselves as designers. Rather, they apply their skills and efforts in the direction of social inclusion. This takes the discussion into the field of co-design although this term is not used.
The authors conclude the aim is to create designers with inclusive attitudes, who create inclusive things, and at the same time, create inclusive societal attitudes.
Editor’s comment: The paper takes a philosophical approach in trying to link inclusive design concepts to inclusive society attitudes. With so many new papers still reaching back to the 1997 principles of universal design, this is a refreshing change.
From the abstract
The Inclusive Attitude is a concept mainly debated in psychology, sociology, anthropology and it has received less attention from a design research perspective.
This paper proposes a theoretical framework for using Design for Inclusion to support Inclusive Attitude among the society. Starting from literature review, the paper compares the Inclusive Attitude concept with orders of design, design contents, design domains, continuum of design approaches, and domains of disciplines of Human Factors and Ergonomics (HFE). As a result, a conceptual framework is identified for studying the Design for Inclusive Attitude.
If you want to create something really useful for intended users, asking them to participate in the design process is a good way to go. And that means the design of anything – guides and toolkits included. From Ireland comes a toolkit for co-designing for the digital world where participants are people with intellectual disability.
A series of iterative workshops involving people with intellectual disability formed the foundation of an accessible design toolkit.
Co-design is important in the area of digital design and computer interaction. However, projects that claim to be user-centred often become technology led rather than user driven. A university in Ireland teamed up with a community service that supports people with intellectual disability. With the guidance of researchers, computer science students and community service users engaged in a co-creation process from which a toolkit was developed.
The collaboration highlighted the need for accessible design resources and training materials for both students and users. While there are many resources on co-design processes, and design thinking, few address people with intellectual disability. Those that do exist are not accessible or suitable for people with intellectual disability.
The toolkit is about co-designing with people with intellectual disability. Two overarching principles emerged. Use simple English with short sentences and simpler grammatical structures. Provide visual aids – icons and images – to overcome literacy limitations.
The paper explains the co-creation process in detail. The authors call the users co-designers, which is confusing because co-design usually means all participants including designers.
Understanding the complex process of consent to participate had to be resolved for the users. Another difficulty was encouraging participants speak up about design flaws or issues.
Existing toolkits and resources to support co-design are not always accessible to designers and co-designers with disabilities. We present a study of a co-design process, where computer science students worked with service users with intellectual disabilities. The aim was to create digital applications together.
A series of co-design focus group sessions were conducted with service users previously involved in a co-design collaboration. The information from these sessions was used to devise an accessible design toolkit. This toolkit is intended to generate a sustainable resource to be reused in the student programme at TU Dublin but also in the wider community of inclusive design.
Editor’s comment: Most guides and toolkits are based on well-researched evidence, but the value of the evidence is sometimes lost in technicalities or too many words. A co-design process will seek out the key information that guideline users want and need.
Designing technology for all
It’s not just a matter of fairness. Technology is generally better for everyone if it’s designed for people with disability. People who are blind use the same smartphones as sighted people. They also use computers by using screen readers. But screen readers can’t improve the way websites are designed. A website that causes problems for a screen reader is likely to be more difficult for anyone. So designing for disability is designing technology for all. That’s universal design.
An article in The Conversation explains the issues in more detail. One of the issues for web designers is that prototyping software is not compatible with screen readers. Consequently they can’t get blind users to test their designs. It also means a blind designer wouldn’t be able to make mock-ups of their own.
The researchers said that accessibility is the hallmark of good technology. Many technologies that we take for granted were developed around disability. The article concludes that no matter how much empathy a designer has, it doesn’t replace the benefits of technology built by people who actually use it.
The title of the article is, “Why getting more people with disabilities developing technology is good for everyone”.
Inclusive design is often misunderstood as designing specifically for people with disability. Similarly, the term “diversity and inclusion” is associated with people from diverse backgrounds. Designing for diversity means both – designing for as many people as possible across age, ability and background
Dan Jenkins makes an important point in his article – the number of excluded people is often underestimated and capability is frequently thought of in terms of “can do” and “can’t do”. However, this black and white approach doesn’t cater for those who “can do a bit” or “could do more” if the design was tweaked. But then there is the role of designers themselves.
The Role of Designers
How do we design for the full-spectrum of user experience, if the designers themselves do not present a variety of experience and perspectives? Inherent in their role, user experience designers, or UX designers, are required to design the overall experience of a person using the product.
Fabricio Teixeira and Caio Braga believe that diversity generates diversity. Touching on topics such as diversity in the design industry, inclusion, equality and equity and gender, this series of five articles explores design from within the industry to explore the impact that designers have on people’s lives.
Universality in design gets a mention in the Handbook of Anthropology in Business. Megan Neese’s chapter raises a good point about terminology in the business world. She says, “Marketing teams talk about consumers. Research teams talk about respondents. Engineering teams talk about targets. Designers talk about users. These terms tend to be used simultaneously and somewhat interchangeably in corporations…”. So finding common ground is not always easy when developing a product.
Neese’s chapter discusses the many layers needed in any design, such as, culture, function, regulations, industry initiatives, and social trends. It is thoughtfully written and easy to read.
How “the User” Frames What Designers See: What Cultural Analysis Does to Change the Frame” is in the Handbook of Anthropology in Business, 2016.
The Centre for Excellence in Universal Design in Ireland devised 10 Things to know about Universal Design. However, this handy list is missing from their new website. Luckily, someone else has taken the list and updated it.
Briefly, the 10 things to know about universal design are:
Universal design is committed to improving original design concepts by making them more inclusive.
Universally designed products can have a high aesthetic value
Universal design is much more than just a trend – it is an approach that can be applied to any project
Universal design does not aim to replace the design of products targeted at specific markets
Universal design is mistakenly used as a synonym for conformance to accessible design standards
A common misconception is that it benefits only a few members of the population
Universal design can be undertaken by any designer, not just specialists
Universal design should be integrated throughout the design process
Universal design is not just about one design for everyone – it considers the wide ranging capabilities of users
Universal design is a process, not a result and is not assumed or expected that a 100% universal solution will be achieved for any given project.
In the quest for inclusion individuals have to identify as excluded so that they can then get included. That’s because the people already included are doing the including by deciding whether to invite you in. What if inclusion was thought about as “nonclusion”? This is the proposition in a paper on 3rd generation universal design.
“Nonclusive design means design that resists categorisations of bodies/roles and that does not come with predefined or presupposed limits in terms of who it is meant for.
The authors say that “nonclusive design” is an essential element in the shift towards 3rd generation universal design. They define nonclusive design as a design that resists categorisations of bodies and roles. It does not come with with predetermined limits of who it is meant for. Therefore designs incorporate human diversity without reference to existing or traditional ways of doing things.
Nonclusive design is about intersectional thinking focused on unity rather than separation.
The title of the paper is, Towards 3rd Generation Universal Design: Exploring Nonclusive Design. Universal design is more than 50 years old. The first generation began with wheelchair users and the public built environment. The second generation brought additional excluded groups into focus. But the real aim of universal design is to have no excluded groups at all – the 3rd generation concept.
Not yet for everyone
The authors argue that while universal design is for everyone, thinking largely remains in the first generation of universal design. By creating a new word, nonclusion, they hope it takes thinking to a place with difference is a fundamental element of being human.
Creating a new word might help, but regardless, we are still thinking about a future that is yet to exist.
If we have nonclusive design, will a change of name from universal design change existing mindsets? Turning Back Time for Inclusion for Today as Well as Tomorrow discusses the issues further. Inclusion is problematic because it requires those who are already included to invite excluded people into the group.
Semantics can be important. What we need is inclusiveness – that’s where inclusion has already happened and there are no exclusions. Inclusion is a futuristic concept because it is something we are striving for. If we were inclusive, no discussion would be needed.
From the abstract
In this paper, we identify and describe early signs of a shift towards 3rd generation UD, of which “nonclusive design” is an essential part. Nonclusive design means design that resists categorisations of bodies and roles. It does not come with predefined or presupposed limits in terms of who it is meant for.
We outline seven themes characterising the shift towards nonclusive design:
from included to undefined users
from person to function
from adaptism to variation
from sparation to convergence
from reactive to proactive
from unaware to aware
from explicit to tacit
Nonclusive design directs attention to context instead of the individual, focusing on possibilities, functions and facilities. It highlights variation and unity rather than separation.
Nonclusive design presupposes awareness, knowledge and proactive development void of adaptism. It incorporates human variation without reiterating patterns of norm-deviation.
We argue that the continued growth of universal design demands, is part of, and contributes to a shift in culture, with nonclusive, intersectional thinking as a key future driver. In such a culture, 3rd generation universal design can contribute as a common guiding mindset, as a source for innovation, as a way to listen for diversity
Images created for the conference presentation, Turning Back Time for Today as well as Tomorrow.
Toilet signage and nonclusion
A further paper by the same research group discusses three versions of toilet signage in more detail. The purpose is to find a way to be inclusive without depicting exceptions.
Addition – adding more pictograms of different persons
Combination – using composite pictograms
Nonclusion – not depicting persons, bodies or roles at all.
Image shows the version with additions
The title of the paper is, Moving beyond human bodies on display – signs of a shift in categorisation. Scroll down the list of papers to reach the paper which is in English. This paper is prelude to further research. The key issue underpinning this work is that the quest for inclusion relies on “the included” to do the including.
Will we have truly inclusive automated vehicles (AVs) or will we need specialised vehicles for some people with specific disabilities? According to a research paper, several companies are creating prototypes of AVs for people with disability. These include both micro-transit and paratransit services.
Under the right circumstances, automated vehicles can offer a decrease in social isolation, access to vital services, and personal independence. But it will take more than access standards – it requires a universal design approach.
Minimum accessibility standards should be treated as a subset of inclusive design principles. This is what the AV revolution should aim for. In the long run, ensuring access at the beginning is more cost-effective than later retrofits.
Basically there are seven trip-making stages in three categories when thinking about Accessible Automated Vehicles (AAVs).
Pre-trip concierge (Information system Design)
Trip planning and booking
Wayfinding and naviagions (Accessible Infrastructure Design)
Navigating to the AAV pick-up point
Waiting at the AAV pick-up point
Navigating from the AAV drop-off point to the destination
Robotics and Utomating (Vehicle Design)
Boarding AAV
Riding AAV
Alighting AAV
In terms of accessibility, there are three distinct but interconnected areas of concern. The pre-trip concierge relates to the design of information systems that will inform the travellers; wayfinding and navigation relate to accessible infrastructure design; and the boarding, riding, and alighting from AAV without any human attendant relates to the design of the vehicles themselves.
The paper discusses all aspects of the design and operation of autonomous vehicles and access for people with a range of disabilities. It references a wide range of existing research on the topic and mobility, sensory and cognitive disabilities.
The case studies
Nine short case studies include five customised models and four paratransit prototypes. Briefly they are:
Wheelchair accessible AV – for a shuttle service
Customised minivans – oversize vehicles are more flexible
Luxury concept car with tall roof and wide doors
Urban robo-taxi – hail using an app
Single occupancy design – best suited for city travel
Detroit medical campus shuttle – fits 15 people
US Army Catapult – for wounded veterans
Jacksonville Transportation Authority – specified full ADA compliance
ELATE project – purpose-built AAV in two sites
The authors conclude that AAVs offer promise of mobility for people with disability through on-demand options. In Stockholm an automated shuttle bus has been sharing the roads alongside cyclists, pedestrians and vehicles. Apps should be compliant with web content accessibility as a minimum. The design simplicity of vehicles must also account for cognitive disabilities. Simple and intuitive layouts and system controls are good for everyone.
Autonomous vehicle (AV) technology can help disabled Americans achieve their desired level of mobility. However, vehicle manufacturers, policymakers, and state and municipal agencies have to collaborate to achieve support disabled individuals. It requires collaboration for different stages of trip making through information system design, vehicle design, and infrastructure design.
Integrating accessibility at this stage of the AV revolution would finally allow us to develop a transportation system that treats accessibility as a guiding principle, not as an afterthought.
The review of regulations is followed by a review of nine case studies, five corresponding to the on-demand microtransit service model and four corresponding to the paratransit service model. These case studies are essentially different prototypes currently being deployed on a pilot basis.
Recommendations are based on the review of relevant research, ADA regulations, and case studies. Researchers, private firms, policymakers, and agencies involved in AV development and deployment are covered in the recommendations.
The recommendations include better collaboration and adoption of best practices to address the needs of individuals with different disability types. ADA regulations are one of the tools in addition to universal design principles and assistive technologies.
The term ‘Diversity’ is often thought of as a cultural thing just as ‘Accessibility’ is thought of as disability thing. The concept of universal design doesn’t separate these and doesn’t separate them from what’s considered mainstream. That’s the meaning of inclusion and inclusiveness. But let’s not get hung up on the words.
Diversity covers gender, ethnicity, age, size and shape, income, education, language, culture and customs. There is no Mr or Ms Average – it’s a mythical concept. Dan Jenkins writes about diversityas inclusion for the Design Council and makes this observation;
“Often, it’s a perceived efficiency-thoroughness trade off – a variant of the 80:20 rule, that crudely suggests that you can get it right for 80% of the people for 20% of the effort, while it takes a further 80% of the effort to get it right for the remaining 20%. However, much of the time it is simply that the designers haven’t thought enough about the diversity of the people who wish to interact with the product that they are designing, often because it’s not in the culture of the company.”
It’s not just disability
Similarly to Kat Holmes, Jenkins says to think of capability on three levels:
1. Permanent (e.g. having one arm) 2. Temporary (e.g. an arm injury) 3. Situational (e.g. holding a small child)
“The market for people with one arm is relatively small, however, a product that can be used by people carrying a small child (or using one of their arms for another task) is much larger. As such, designing for the smaller market of permanent exclusions is often a very effective way of developing products that make the lives of a much wider group of customers more flexible, efficient and enjoyable.”
Jenkins reminds us that all our capabilities will be challenged eventually, either permanently or temporarily. That’s why designers need to think of the one arm analogy in their design thinking. Excellent easy read article from the Design Council. Infographics are taken from the article.
Much of Jenkins’ content is similar to Kat Holmes material and the Microsoft Inclusive Design Toolkit. There are three articles on this website that feature Kat Holmes:
Older supermarket shoppers need a positive attitude from employees, functional shopping trolleys, and appropriate placement of products on shelves. Retail stores are public space and they should look good and be functional. Therefore a universal design approach can prevent shopping malls from being ageist.
Key design elements are: seamless entry, easy to use shopping trolleys, finding and reaching products, reading product contents and price tags, and a smooth payment process.
Apart from helpful staff and functional equipment, there are other elements to consider.
Circulation systems and spaces: ramps, elevators, escalators, hallways and corridors
Entering and exiting: identifying and approaching entrances and exits and moving through them easily
Wayfinding: Graphical text, pictograms, maps, photos, diagrams, obvious paths of travel, nodes, edges, zones and districts
Obtaining products and services: service desks waiting areas and shops
Public amenities: toilets and seating
Ambient conditions: noise control, non-glare lighting, adequate temperature and humidity
A paper titled, Design Failure in Indoor Shopping Structures: Unconscious Ageism and Inclusive Interior Design in Istanbul explains more. The authors use the 7 principles of universal design as a guide and add another 4. The additional four principles are related to aesthetics, social participation, sustainability and equity. They also found that toilets and seating within supermarkets could do much to improve the shopping experience for older people.
As older adults’ need for toilets increases, the time spent in the supermarket declines. So they choose medium or small-sized supermarkets within walking distance of home.
Age inclusive shopping mall design
A 2024 article from the Netherlands continues the story of shopping mall design and older people. The term “the elderly” is used throughout, which is not the preferred term in Australia.
Good controlled lighting, reduced background noise, warmer temperatures, clear pathways with good lines of sight are essential. Shopping is for many older people, an enjoyable and meaningful activity.
Neighbourhood shopping malls are often preferred for daily needs. Larger urban malls tend to attract younger generations and leisure shoppers. A literature review revealed one quarter of older peoples’ shopping is done online. Electronics was the most popular category
The literature often portrays older people as fragile and facing significant challenges. This is a one-sided view. Interviews with older people reveal a diverse reality as the ageing process is an individual experience.
Shopping mall design must account for practicality, individual preferences, a range of functions, spatial arrangements. Design solutions should also aim to create shopping centres that foster social interaction and physical activity.
Designing with people with disability in mind results in greater convenience for everyone. That’s why we need businesses to think about inclusive retail experiences and strategies.
The Australian Network on Disability, and Design for Dignity produced an excellent resource for retail outlet designers. The key is for designers and retail outlets to understand the level of their missed business by ignoring population diversity. Graphs and statistics are used to highlight the lost opportunities.
Guides for retailers
The guide is aimed at retail business owners, service providers, shopping centre owners and managers, designers, builders and certifiers. There is also a Design for Dignity microsite with the information in a web-based format with more detail.
The business of age-friendly
Many businesses are not sure how to expand their customer base to include older people and people with disability. Utilising a checklist is one way to start thinking about it. Several organisations have produced checklists and other information to help businesses understand what they can do. Much of it costs little or nothing. Here are just three.
COTA TAS has a checklistthat has a rating scale from excellent to needs work. It covers external environments, shop entrances, safety, comfort, and staff training, and much more. It’s nine pages and easy to read.
AgeUK has a more comprehensive document that provides the reasoning behind some of the “Top Tips’. These include telephone interactions, websites, and resolving complaints. The report is based on consumer workshop consultations.
We all experience packaging that is hard to open without a knife, scissors and even teeth. Ergonomic researchers from the University of Wollongong provide an overview of a presentation about packaged food. Their study of packaged hospital food revealed some obvious results – much of it is difficult to open.
Lift that lid, unscrew that cap, pull that straw: food and beverage packaging has no regard for people with low dexterity. In hospitals it can mean missing out on a proper meal.
Many people are frustrated by packaging and have issues opening it. A series of 3 studies was undertaken with well people aged 65 years and over in NSW examining their interaction with routine hospital food and beverage items.
The researchers checked for strength, dexterity, time taken and nutritional status. The most ‘problematic’ items were – tetra packs, cheese portions, boxed cereals, fruit cups and water bottles. Most packs required greater dexterity than strength while some packs could not be opened at all. For example, 39% of subjects could not open the cheese portion.
The overarching message is the need for manufacturers to design easy to open packages. Packaging has an important role to play in food provision and if well designed, assist older people remain independent and well nourished.
Brands like to use specific colours to differentiate themselves from competitors. However, people with colour blindness aren’t able to appreciate the subtleties of brand colours. Branding aside, colour vision deficiency is more of a problem when it comes to understanding graphics and images that convey information.
Slight changes in colour choice can make a big difference. For example substituting magenta for red and turquoise for green. That’s because they have different luminance or reflections for the eye.
The research paper includes images highlighting the way that people with red-green colour vision deficiency see products. The images show the importance of colour for this group and is likely a deciding factor in purchasing. More men than women have red-green vision issues. So, it is interesting to note the colours chosen for men’s products. There are clear links between this work on packaging and that of web accessibility colour choices.
Food packaging: A case study
Researchers use the case of opening a packet of flour. They looked at information, instructions, size, transparency, rigidity, shape, material, handling and opening features. These are all factors to be considered at the early design phase.
The Engineering Design Centre at University of Cambridge has been looking a packaging and product design for some time. Find out more from the book chapter Designing Inclusive Packaging.
Sustainable packaging with universal design
The resulting waste from product packaging is causing global concern. When it enters our oceans and food chains it becomes more personal. It’s also a personal concern when you can’t open the packaging without considerable effort or help. Packaging should suit both the consumers and the environment. So how to make packing easier to use and more sustainable?
They also considered disposal of the packaging. Using a fried chicken container the researchers developed a prototype to see whether universal and sustainable design principles could work together.
The article will be of interest for designers of packaging, including the graphic design. The title of the article is, Correlated Key Attributes for Sustainable and Universal Design: A Case Study through Meal Packaging in Thailand.
Packaging and arthritis
Arthritis is a common condition in the adult population. When it limits dexterity, ordinary everyday tasks become more difficult. Not least of these is opening packaging. Testing package design is often done using simulation technologies that impair hand movement. A study using the Cambridge Simulation Gloves evaluated product packages that looked difficult.
Arthritis and limited dexterity affect at least 25%pf the US adult population. Consequently, there has been an overall increase in the interest about inclusive packaging. Inclusive packaging is designed to ensure the largest number of consumers possible can open a package without difficulty.
Not all packages have been evaluated for inclusive design. The goal of this study was to use the Cambridge Simulation Gloves to evaluate several representative packages currently on the market. The challenge was to redesign the one deemed least inclusive.
The common aspirin package was found the most difficult to open. It was nearly impossible to lift the seal while wearing the Gloves and it took the most time to open. The redesign process involved prototyping which led to a final design of a loop attached to the induction seal.
The study showed that decreasing the fine finder movements and increasing the gripping areas are the most useful changes to make.
Due to the increase in the aging population, there has been a rise in disabilities affecting motor skills. This has amplified the need for accessible packaging. Packaging design necessitates a deep understanding of one’s users and their specific needs. With the growing number of users with disabilities, a more empathetic approach is essential.
This thesis examines the integration of empathetic design within the packaging field, particularly in enhancing accessibility for individuals with disabilities. This thesis aims to decode how packaging designers conceptualize and implement empathetic design principles and their varying strategies to ensure that packaging is accessible to all users. The study is done through a semi-structured interviews with professionals from both research-driven and commercial backgrounds to determine the key challenges and solutions to implementing empathic design methods.
The study reveals a discrepancy between the broad recognition of empathetic design’s value in theory and its inconsistent application in practice. While research-oriented designers were found to integrate empathetic design more holistically, commercial designers often limited its use to areas with clear market incentives. The study identifies a spectrum of strategies, including inclusive research, iterative prototyping, user testing, regulatory compliance, and advocacy, to infuse empathy into packaging design effectively.
The research underscores a gap in the industry: the necessity for structured methodologies to embed empathetic design in commercial settings. The thesis advocates for the development of tools that facilitate the inclusion of empathy in design processes, suggesting that empathetic design’s ultimate goal is to inspire industry-wide adoption, thereby fostering inclusive packaging that caters to the needs of all consumers, particularly those with disabilities.
The term ‘universal design’ has its early roots in the built environment, but it is so much more now. Meaghan Walls talks in a podcast about how she came to the universal design concept. She explains how universal design is now the design of everything.
Universal design is about accepting and celebrating diversity as the graphic indicates. So, there are many ways to explain universal design. Two short videos can get you started with universal design thinking.
This first video about universal design is powerful in its simplicity. One of the best explanations around. Great for introducing the idea of inclusion and universal design to newcomers. A good example of a universally designed video and universally designed explanation as well.
From the pixel to the city
Whether it’s a website or app, or a building or city, inclusive design principles can be applied.Inclusive Design: from the pixel to the city is a short video of designers’ comments, using animated drawings with voice overs. This adds an interesting perspective to the topic of why we need to make everything inclusive – whether its about pixels or cities. It also shows that creativity need not be curtailed in designing information formats. The article also shows how the graphics for the video were created. The video has closed captions.
The design of everything
The term ‘universal design’ has its early roots in the built environment, but it is so much more now. Meaghan Walls talks about how she came to the universal design concept in a podcast. She explains how universal design is now the design of everything.
The podcast is one of series by The Universal Design Project. Meaghan Walls explains how she was first introduced to the concept during her master’s degree. She came to realize that it covered more than objects;
“universal design could be applied to all aspects of our community from services to programs, to processes and businesses. And that kind of blew my mind. And I realised you could take that common thread through all aspects of our engagement with the community.”
Some nice points made in this 12 minute podcastthat comes with a transcript. Walls discusses showers, invisible hinges, swing-away hinges, language, wayfinding and much more.
Shopping for groceries is a chore for most people. But for people with reduced cognitive abilities shopping can be a major challenge. Researchers in Sweden carried out a study of 29 people with cognitive challenges to find out their coping strategies. They found very different approaches to coping, but in every case the coping strategy was underpinned by a “personal and strong wish to maintain individuality and independence”.
The researchers found some good points for retailers including: clear paths that connect the entrance and exits with check out counters, clear signage, places to sit and rest (and reduce anxiety) and creating a sense of feeling safe in the environment. The title of the paper is, Shopping with Acquired Brain Injuries, Coping Strategies and Maslowian Principles, by Andersson, Skehan, Ryden and Lagerkrans, from the Swedish Agency for Participation. As with most personal case study research this is an easy read.
The recommendations are also good for people without reduced cognition. For example, reducing “visual noise” and clutter helps everyone to find what they are looking for, and a clear path of travel is good for people using mobility devices. Again, thoughtful design is universal design.
From the abstract
In Sweden the expected life span has increased with approximately 25 years during the 20th century. This study is based on interviews with groups of older persons who experience cognitive problems and relatives. The interviewees were asked about everyday activities like shopping groceries, clothes or other necessities. The interviewees identified problems and described a series of strategies for coping.
The strategies range from complete withdrawal, an increased dependency on proxies to the development of elaborate techniques to mask their problem and obtain assistance. Following the current trend in the design of the Swedish sales environment – large scale, abundance of goods and Maslowian strategies for making people stay longer (and spend more money) – accessibility in the built environment is often an absent friend.