How can we include people without vision in the visual arts? A collaboration between the Queensland University of Technology’s Design Lab and Art Museum decided to find out. The result was a co-designed inclusive visual art project titled Vis-ability.

The Vis-ability project pushed the boundaries of universal design to discover multi-sensory experiences.
Equal access to art and cultural heritage remains limited. As a consequence, it privileges people with sight. Cultural institutions are a draw for tourists, but few are considering equitable access to exhibits.
A team of 35 researchers and people with lived experience of blindness or low vision, co-designed 12 outputs. The process proposed alternative ways of engaging with the art collection and expanding understanding of visual art.


The project emerged from Janice Rieger’s conversations with people who are blind. They found it was pointless going to an art gallery or museum because they were told that “art is only for the sighted”.
The Vis-ability exhibition opened in April 2019 at the QUT Art Museum. Visitors had the opportunity to experience tactile models and audio descriptions of selected works on display. Visitors were encouraged to think about senses other than sight when engaging with the artwork. More in-depth understanding of the works added a new dimension to the experience of art. Audio pods concealed the paintings so that all visitors would have to ‘hear the painting‘ before seeing it.
When you went into the exhibition you could see the paintings, you could touch the paintings, and you could hear the paintings. Even people who consider themselves able bodied appreciated that.
Prof Janice Rieger
The Vis-ability exhibition was co-designed with people with disability and reached an audience of 4 million globally. Funding for the project came from the EU Commission and in-kind support from institutions in Canada and Australia.
The title of the short paper by Janice Rieger is, Vis-ability: Design Cultures of Inclusion in Australia and Globally.
Editor’s comment
I was lucky to be involved in the early stages of this project. I joined a workshop where different groups attempted to interpret a painting by creating a tactile model using paper, glue and an any other materials available. The process of creating the model was a learning exercise for everyone involved.
Touching artworks in regular art galleries is forbidden, but in this instance, tactile experiences were encouraged. This added another dimension for people who are sighted. As with many things designed for a particular disability, it turned out good for everyone – yes, universal design!
The top picture was taken during a workshop session. It shows Prof Megan Strickfadden, a co-researcher, audio describing a painting.

Reading is a skill that some people find difficult or onerous, so they miss out on reading for pleasure. But making books more accessible is more than just applying Easy Language. It also requires thoughtful layout, font and use of images. The Books for Everyone Framework describes the book making process from writing to publication. 

The art of audio describing has improved considerably since it was first trialled some sixteen or so years ago. Australian produced television programs signal when a program is audio described with a distinct sound. And more movies and stage shows are offering this option. Audio describing (AD) is designed for people with vision impairment, but could sighted people benefit too?
Museums and exhibitions help us understand the world we live in and give context to our lives. Making the content of museums available to everyone is an important part of the work of exhibition designers.
This article is a call to action for exhibition designers and museum professionals to prioritize the needs of neurodivergent audiences by incorporating these key tools and features into their designs, programs, and institutions:
Some good advice from a Masters dissertation on how to create inclusive Historic House stories and exhibits. The emphasis is on overcoming the practice of relating the dominant white male narrative. The dissertation discusses issues of diversity of ethnicity, socio-economic status and belief systems.
Integrating universal design was a priority in the redesigning of the 




Museums and galleries are starting to get the hang of being more inclusive so that more visitors can access their content. Co-designing with visitors rather than for them is an important step forward. Using imagined visitors or personas isn’t the same thing.