Universal Design for Learning (UDL) began as a way of designing learning programs to incorporate students with disability. Now it is clear that UDL is increasing success rates across the spectrum of learners. To keep up with the digital age universally designed software tools are being developed and applied for universal success.
UDL software is not specifically for students with disability. Rather it is to enhance the learning experiences of all students. Dr Deb Castiglione, Nicole Martin and Trey Conatser talk about what UDL software can do for learners.. The way this is written is also a good example of relating information. Here is part of Castiglione’s response to the question, how is UDL different to accessibility?
“UDL is about incorporating principles and strategies to meet the needs of all learners (including those with disabilities). By integrating accessibility practices into the mix, you can reach a larger percentage of student needs. For example, if you were to caption a video, not only would you meet the needs of an individual that is deaf or hard of hearing, but captioning also benefits English language learners, students with reading difficulties, as well as those whose hearing ability is affected by noise, or in situations where playing sound is not an option (e.g. no speakers, quiet environment such as the library, sleeping children/spouse, and so on).”
Implementing UDL is a matter of providing learners with choices in how they engage with the course. It’s about how they access and interact with the course content. And then it’s about how they demonstrate what they have learned. It’s a good teaching strategy. It’s not the same as differential instruction because the effort is made to meet the needs of all individual students. However, UDL is incorporated upfront, not in an ongoing, as-needed basis.
Online learning is taking off in this new digital age. Shane Hogan from Centre for Excellence in Universal Design based in Ireland shows how to make sure the maximum number of people can access and participate in online-learning programs. Using the example of creating e-learning for the public sector on disability equality training, Shane explains the steps they took in the development, and the ways in which content was presented.
For anyone involved in online-learning, the 18 minute video is well worth watching to the end. He also addresses employee industrial issues and concerns over privacy and successful course completion.
When this video was developed, learning via a computer was a new concept. The COVID pandemic increased the take-up of this learning method in 2020.
Universal Design for Learning (UDL) has many followers with much academic writing and conferences about the topic. Indeed, Google searches on “universal design” usually bring up more items on UDL than any other topic.
Capp’s key message is similar to that when designing the built environment: design at the beginning – don’t try to add it in later. It’s too messy and time consuming.
Abstract
In June 1994 the Salamanca Statement called for inclusion to be the norm for students with disability. Goal one of the Melbourne Declaration aims to provide all students, including students with disability, access to high-quality schooling. The Declaration also seeks to reduce the effect of disadvantage, such as disability, on students. Unfortunately, this is not always the reality in Australian schools.
Long standing schooling practices are ineffective for some groups of students, and continuing to do what we have always done will perpetuate rather than eliminate the achievement gap (Edyburn, 2006). One solution to addressing the needs of diverse learners, such as students with disability, is the Universal Design for Learning (UDL) framework.
UDL as a set of principles allows teachers to develop inclusive lessons by planning to the edges of a class, rather than to a core group of learners. Supports and scaffolds are proactively built into the instructional methods and learning materials enabling all learners’ full participation in the curriculum (Hitchcock, 2001).
Retrospectively fitting lesson plans with adjustments based on flawed assumptions about the homogeneity of a core group of students consumes much time, and money, with only modest effectiveness. These retrospective adjustments are only the first step towards inclusion (Edyburn, 2006; Hitchcock, Meyer, Rose, Jackson, 2002). By being ‘smart from the start,’ UDL allows classroom teachers to develop lesson plans that are inclusive for all students.
Here are links to four published papers on universal design for learning (UDL) from Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 in Canada. The papers will be of interest to education academics and researchers.
Some articles will require institutional access. Here are the links to the abstracts:
Getting Them Excited: Designing an online course based on the ARCS Model to encourage attention, relevance, confidence and student satisfaction in a general educational humanities class.
Abstract: A required general educational humanities class can often create a lot of first day student questions of, “Why do I Have to Take This Class?” This presentation showcases best practices in creating an engaging, relevant online course.
Based on the principles of John Keller’s (2010) ARCS method of motivational design for learning and performance, the course curriculum is designed to generate and sustain attention, establish and support relevance to the learner, build the confidence of the learner and manage outcomes for satisfaction. All of these increase learner motivation, leading to a greater mastery of the subject matter and ultimately achieving the goals of the course objectives.
Participants will leave the session with practical tools in interaction, collaboration, and assessments which can be immediately applied to their own courses. The main goal of the session is to encourage new ways and ideas for getting students excited about the humanities in an online learning environment.
Abstract: Universal design for learning (UDL) is a conceptual framework that looks how one provides instruction for all students. At the core of UDL is the premise that the curriculum is often inaccessible. Thus, the materials and lesson that support the curriculum is not flexible, often poses barriers, and as a result prevents rather than supports optimal learning experiences. However, a stumbling block in incorporating UDL ideas what and how can they be incorporated into a teacher’s pedagogy?
This session will provide participants with ideas and actual means of using UDL strategies using easy to use multimedia programs that facilitate the ideals of multiple means of representation, expression and engagement.
Theoretical FrameworkRegarding the Usability of Augmented Reality in Open and Distance Learning Systems.
Abstract: Open and Distance Learning (ODL) systems require the use of new and unique technological mediums, and are strengthened this way. Augmented Reality (AR) is an innovative medium which is defined as enriching objects and locations in the physical world using artificial elements. AR, which is applied through various hardware and software components, can also be used in ODL mediums.
However there has not been much research into the usability of this medium. Within this context, benefitting from dimensions of the Universal Design Principles (UDP) and ODL, a theoretical framework would be a useful guide. In this study, the term AR is first defined and its usage areas are investigated. Then we look at studies in which AR and ODL systems are associated. And in the last section, we provide an explanation of UDP and construct the theoretical framework of the study.
Designing Universal Access for Open and Distance Learning through Human Centered Ecological Design (HCED).
Abstract: Open and Distance Learning (ODL) has become an original version of a system contributed with advanced communications technologies. At the core of the system concept, which brought together in order to achieve a common goal, the important point is the common properties and the integrity of the interactive parts to each other as well as the continuity and viability of this integrity.
Before trying to solve, Human Centered Ecological Design (HCED) requires a design approach that incorporates trying to understand the system with particular challenges. The main purpose of this research is to determine the HCED based design recommendations for a living, efficient and sustainable ODL system.
This is qualitative case study. Eleven participants agreed to complete the required three rounds of the survey. The findings helps to build an approach for interactive, efficient, rich and innovative ODL experiences through HCED in the framework universal access principles.