Plug and Pray?: AI and inclusion

As we improve accessibility in the built environment, it is important to make sure we create and maintain accessible digital designs. A report from the EU, Plug and Pray? outlines the opportunities for emerging tech and people with disability. The report highlights the need to be inclusive and provides practical recommendations.

People with disability are often early adopters of new tech, but these new ideas can also come with unintended barriers for users.

Front cover of Plug and Pray report

The title of the report is, Plug and Pray? A disability perspective on artificial intelligence, automated decision-making and emerging technologies.

New opportunities

New technologies are emerging every day and hold a promise of greater inclusion for people with disability. For example, devices and operating systems that automatically adjust to the behaviour needs of the user. This is most useful for people with sensory and cognitive conditions.

Many technologies are in early stage of development, so the promise of greater independence needs a note of caution. However, the speed of digitalisation and AI poses risks of creating barriers to use. Another issue is the potential for infringing human rights and widening the equality gap.

Some people have more than one functional disability. For example, speech recognition software not understanding commands by a person with Down syndrome. So design issues are multi-faceted.

Regulating AI

The European Disability Forum has a position paper on this topic. The Forum welcomes the EU’s proposal for regulating AI in the EU. Briefly, the important points to consider are:

  • Accessibility of AI-based technologies and practices;
  • Protect persons with disabilities from potential AI-induced harm;
  • Strong governance mechanisms, human rights impact assessment, and accessible feedback, complaints and redress mechanisms;
  • The same legal standards for European AI used outside of the EU;
  • Involvement of persons with disabilities and accessibility experts in the development of European and national AI policies, as well as promote their inclusion in AI  projects and technical development teams.

Artificial Intelligence: A framework

The European Disability Forum has several publications related to human rights and inclusion. However, the European Union failed to ensure binding accessibility requirements in their new Artificial Intelligence Act.

Infographic of the proportion of 272 different stakeholder groups.A discussion paper was released in 2019 to encourage conversations about AI ethics in Australia. This paper included a set of draft AI ethics principles. CUDA made a short submission to the discussion. The Australian AI Principles are ready for testing and are:

    • Human, social and environmental wellbeing
    • Human-centred values
    • Fairness
    • Privacy protection and security
    • Reliability and safety
    • Transparency and explainability
    • Contestability
    • Accountability

It is good to see human-centred values and human, social and environmental wellbeing now included. A closer look shows that older people, people with disability, people from diverse backgrounds and children are included in these principles by virtue of including human rights. The Fairness Principle includes mentions of Inclusion and Accessibility. You can find out more detail in a list of insights from the consultations

Inclusive Play guide from South Australia

Front cover of inclusive play guide.

Inclusive play enables everyone to connect with their surroundings, with other people and with themselves.

The South Australian Government has produced a practical guide making playspaces inclusive. Connection is a key element: Connect with place, Connect with each other, and Connect with self.

  • Connect with place: A place without barriers that is easy for everyone to acces and enhances the existing environment.
  • Connect with each other: Facilities and equipment that encourage everyone to interact and play with each other while feeling safe and welcome.
  • Connect with self: An experience that help every individual activate their senses, stimulate their imagination and challenge their limits.

The process

The first step in the design process is checking that everyone can get there and access the place. The second step is to make sure everyone can easily find their way around. The third step is to remember access to the fun stuff – is the equipment accessible? Environmental factors such as shade, natural features and nearby accessible facilities conclude the list.

The guide continues with advice on community consultation, encouraging intergenerational activities, and thinking about amenity – seating, toilets, lighting and safety.

The guide touches on aspects of play such as considering the senses and challenging activities across ages and levels of capability. The document concludes with some checklists for the preceding elements. These cover access, landscaping elements, layout, safety and location.

The guide is easy to follow and shares some similarities with the NSW Government’s Everyone Can Play guide.

You can download the guide from the South Australian Government website.
The document was found in a literature review of universal design play guidelines. The review is titled, Designing public playgrounds for inclusion: a scoping review of grey literature guidelines for Universal Design.

Public transport and dementia

It’s common for people with dementia to become less confident when using public transport and airports. The noise, the lights, and the crowds are distractions that can cause disorientation. Dementia Singapore found a way to help orientate and guide people through busy stations and interchanges through the “Find Your Way” initiative.

Noise, lights, crowds: public transport for people with dementia becomes increasingly challenging. People with autism/autistic people have similar experiences.

Long view of a Singapore bus interchange showing the different coloured directional arrows on the floor. Public transport and dementia.

The aim of the Find Your Way initiative is to help people with dementia use public transport independently. The Find Your Way project uses colour coding for district zones. The colour makes it easier to perceive the space and find information in a busy complex environment.

Working group

Dementia Singapore set up a working group of local dementia advocates, two members of Dementia Alliance International, and the major bus operator SBS Transit.

Brightly coloured icons guide all travellers in the right direction. Another example of “essential for some, good for others”.

A large purple icon is attached to a column making it highly visible. The same icon is used from the beginning to the end of the route through the interchange.

The technical advice focused on designs that are intuitive and easy to understand. Emily Ong’s short article in a Word download has more on the technical group, the Environmental Design Special Interest Group (ED-SiC) that worked on the project.

The incorporation of a childhood game is part of providing information in multiple formats. Large directional arrow markings on the floor also aid people in orientating themselves and finding their way. The photographs show how colour and icons are used.

An instructive floor plan of the stations showing key buildings and directions to buses and trains.
Floor plan showing the colour zoning and interchange layout

The title of the short article is, Designing public transit systems for accessibility and inclusion of people with cognitive impairments. It’s a quick overview of the project by Emily Ong, Project Lead and Co-Chair of DAI ED-SiG.

SBS Transit staff give thumbs up to the wayfinding design at the Toa Payoh Bus Interchange. You can find out more from Dementia Singapore website where there are more photos of the project.

Staff of SBS Transit give the thumbs up to the directional arrows on the flooring.

Airport travel guide for people with dementia

Airports are confusing places at the best of times, particularly for the first visit. The size, noise, and number of people don’t help. If the signs aren’t in a language you understand it can be bewildering. Knowing what to expect before you go is a great help. Brisbane Airport  airport travel guide for people with dementia is also good for first time visitors.

The guide is titled, Ensuring a Smooth Journey: A Guide through the Brisbane Airport’s International Terminal for People Living with Dementia and their Travel Companions. The guide is easy to follow. It covers preparing for the journey, getting to the airport, checking in and flying out. Coming home again addresses, passport, baggage claim, and domestic transfers among other things.

Front cover of the guide showing an aircraft overlaid with artistic coloured squares

There is a list of dementia friendly symbols at the end of the guide. As with most guides, this one is applicable to other airports.

Airports and autism

Autistic people/people with autism need similar design considerations to people with dementia. Vancouver airport has introduced a simulated rehearsal program to help families with the whole pre-flight process so it becomes more predictable. People who are likely to feel overwhelmed by the whole process like to know beforehand what is going to happen and how it all works. This could also include people who are new to air travel, especially now that most processes are automated.

The program includes the Vancouver Airport Resource Kit, which features a step-by-step storybook, interactive checklist, airport map and tips for travel. There is also a video series that helps travellers with autism prepare for the flight.

People in warm clothes push their baggage at an airport.

Vancouver airport has an “Autism Access Sticker” that can be placed on boarding passes. The sticker ensures a smooth transition through screening and customs. It also communicates the specific needs of passengers to airport employees. See the video series below. Very well done – a good model that can be applied to all airports.

Access Symbol Competition Winners

In January 2022, the International Union of Architects and Rehabilitation International launched an access symbol design competition.

The competition was open to architects, graphic designers to create a new international symbol of accessibility.

The winning entry by Ukrainian architect Maksym Holovko.

The winning entry features a white square embedded in a black circle. A black rectangle on the right hand side of the white square resembles an open door. The judges said it was easily recognisable, indicating openness using basic shapes.

Second and third prizes are simple and clear.

The second prize went a German graphic designer, Lena Seifert. The design of a black cross with a black dot within the arms of the cross indicated equality and inclusivity.

The third prize went to Czech architecture student Barbora Tucanova. The simple enveloping design of two curved shapes reflects some of the original wheelchair symbol.

The winning designs were submitted to the ISO/TC 145 “Graphical Symbols” working group for consideration. As at January 2024 we are still waiting for further information.

It’s been said many times that the current international access symbol is misleading. That’s because it makes people think of wheelchair users as the only people needing access considerations. However, it’s so well recognised it’s difficult to change. So we shall see if this competition works.

You can view the extensive gallery of entries to see how varied the ideas are.

Thanks to Ergonomics in Design for All Newsletter for this information.

TikTok and older adults

Hand holding a smartphone with the TikTok icon.

New research shows older adults are reframing ageing with TikTok.

TikTok has a reputation for being the playground of teenagers and younger adults. However, older adults are having fun with it too.

Compared to Facebook and Twitter, TikTok videos create opportunities for older adults to be influencers across all age groups. A new study from Singapore found that TikTok had both positive and negative aspects for older adults.

In trying to show that “oldies” can be “with it” they make fun of their conditions. But joking about one’s limitations brought about by the ageing process does little to dispel negative stereotypes. Negative stereotypes have an impact on how older adults feel about themselves as they grow older. So it’s not just how other people view them.

These feelings impact health and wellbeing and sense of self. However, the study showed such jokes are outnumbered by videos of older people defying stereotypes and embracing their ageing bodies.

An older woman with white hair and dressed in bright yellow and wearing sunglasses is singing into a microphone enthusiatically on TikTok.

Older adults are challenging stereotypes on TikTok.

The title of the article is, Not Too Old for TikTok: How Older Adults are Reframing Aging. The researchers compiled the most viewed videos of users aged 60 years and older with at least 100,000 followers. From a base of 1382 videos, they found 348 that had ageing content and these were used for analysis.

Three themes on ageing

Three themes emerged from the videos. Most fell under the theme of defying age stereotypes (71%). These videos were about embracing their ageing bodies. Making light of age-related vulnerabilities was present in 18% of the uploads. These videos joked about age stereotypes about such things as dementia. Calling out ageism (11%) revolved around older people condemning ageist practices.

The authors recommend encouraging older adults to create their own social media content. This is one way to counter some of the negative stereotypes about older people being technophobes. It will also encourage them to share the experiences of later life and become more active in age-based advocacy.

Accessible graphic design

The text box reads Graphic design can be described as the language of vision but is this exclusionary in nature?

Graphic design is an essential element of communication.

Pictures, photos, infographics, icons – they all convey messages. It is often said that images say more than words. A bar graph gives a visual representation of statistics making it easier to understand. A photo of a landscape in a tourist brochure piques interest in a place. Readily recognised icons send instant messages, such as this is a train station or this is a toilet.

The way text is presented also sends messages. For example, a tiny faint font sends the message to people with low vision that they are not included. A busy page with tightly compressed text is readable but uncomfortable.

Images and text are essential elements in visual communication. The importance of accessible and inclusive communication is the subject of a masters thesis from Canada. The title is, Equitable access to public information and the role of the graphic designer. The author is Christine Woolley.

The text reads, appropriate measures must be taken to ensure people with disabilities can access information on an equal basis with others.

When graphic designers consider accessibility and inclusivity in their work, the result is a better experience for all…

Woolley’s research explores how graphic designers learn about, interpret and implement accessibility standards into practice. She used participatory research methods, often referred to as co-design. The outcome is a framework and a set of recommendations for supporting the graphic design industry in Canada.

The thesis discusses many aspects of accessible and inclusive design, and it’s role in equitable access to public information. Woolley has three main pillars of discussion.

  • Understanding the importance of access – the moral angle
  • Understanding industry standards and guidelines – the responsibility angle
  • Understanding accessibility legislation – the legal angle

The text reads, inclusive design recognizes people as individuals who are not all the same and prioritizes the needs of individuals who are often not acknowledged in current systems.

The framework and recommendations were designed through a collaborative process with participants and represent a collective need for industry support.

Findings

The findings identify opportunities on how the design industry can be supported in their accessible design journey, and in building capacity and motivation to go beyond the minimum requirements, to think critically about accessible design and pursue opportunities for innovation.

 

Assistive technology is for everyone

A young man seated in a wheelchair is stacking a dishdrawer dishwasher. Assistive technology is for everyone.

“Assistive technology” isn’t always high-tech or for a niche group.

You wouldn’t call a dish-drawer dishwasher assistive technology, but that is what it is. People who have difficulty bending, or fill the dishwasher from a sitting position, find it very assistive. The label of “assistive technology” has come about from the old language of “aids and equipment for the disabled”. But all technology is assistive – it just depends on perspective.

One of the problems is the stigma attached to labelling items as assistive technology. For example, no-one thinks of a handrail on a staircase as being assistive technology. But as soon as one goes in the shower recess – suddenly it becomes a disability device bringing the associated stigma with it. And why the stigma?

Stigma arises from the notion that having a disability or reduced capability is something to hide. In many ways we haven’t moved on from last century thinking. Occupational therapists lament the number of devices left collecting dust in a cupboard. Aesthetics have taken a back-seat in many of these designs which doesn’t encourage use.

But assistive technology could be coming of age. An article in The Conversation covers a new report from the World Health Organisation. The article looks at Australia’s performance in this global report. The recommendations are: to better understand real life experiences, set up a national data-set, and improve workforce capacity.

Enabling people to stay home and live independently is one of the benefits of good choices in assistive technology. So home design is another technology factor – it’s not just about gadgets.

The title of the article is, From glasses to mobility scooters, ‘assistive technology’ isn’t always high-tech.

A previous article shows how technology can upgrade the simple walking cane.

Microsoft’s inclusive co-design space

Image for Microsoft Inclusive Tech lab.

Microsoft now has a dedicated inclusive co-design space where staff and community members work together.

The Microsoft Inclusive Tech Lab is a hub for product development where members of the disability community get to co-design, test, share, and create more inclusive and accessible products. This is where staff and community members work together to create inclusive products for Microsoft.

Microsoft announced new accessibility initiative at the Microsoft Ability Summit. The lab has every support to accommodate every disability. This dedicated space means more people can participate in the co-design process.

The lab is the next step on from the dedicated Xbox team and the Adaptive Controller. Some of the team members got together and created the space and then it evolved beyond gaming to other products.

The lab is described as an embassy for people with disability to demonstrate what is possible when products are intentionally built to be accessible for everyone. See more in the video below.

The lab design

The Tech Lab team had to design the space from the ground up. The floor design has visually distinct patterns. Tactile surfaces like wood and carpet makes them easier to distinguish for people using canes. Felt baffles help with acoustics and lighting levels are controllable. Care was taken with the design of bathrooms, door widths and doorways.

Endgadget website has more on the story with more detail about the designers and the lab. Or you can visit the Microsoft website for their story.

Retire the retirement village

The Longevity by Design banner in pink and purple.Age-friendly communities where people of all ages live, work and play could be the way of the future. That means the desirability of age-segregated living could be on the way out. Many people will live 30 years after the age of 65 years. By 2030 all baby boomers will have turned 65 and Gen X will be joining the older cohort.  It’s time to retire the retirement village concept according to an article in The Conversation. This is based on feedback from older people in a Longevity By Design Challenge. This means we have to re-think the notion of retirement and approaches to urban design.

The Design Challenge asked:

How do we best leverage the extra 30 years of life and unleash the social and economic potential of people 65+ to contribute to Australia’s prosperity?

Sixteen cross-disciplinary creative teams considered longevity in the context of buildings and neighbourhoods. Together the participants concluded that design for older people is inclusive design. No matter how old you are you still want the same things for a good life. That means autonomy and choice, purpose, good health and financial security.

The title of the article is, Retire the retirement village – the wall and what’s behind it is so 2020, and explains how the challenge was run and some of the findings. Key points emerging from the challenge were inclusive infrastructure, people of all ages together, and a mobility “ecosystem” made up of different types of transport options. The underpinning principles turned out to be age-friendly communities, something the World Health Organization has promoted for more than ten years.

Boomers are over them

A scene from the charrette where people are sitting round a table discussing their project.

The ABC also reported on the Design Challenge and how to prepare and adapt Australian cities to capitalise on our longevity bonus. It seems walled and gated age-segregated enclaves might have had their day. Instead, the future might hold more age-inclusive neighbourhoods where older people continue to contribute into late age. So, no more need for doom and gloom about population ageing.

As an urban design challenge the design of homes suited for all ages was not included. The ABC article is titled, Retirement villages have had their day: Baby boomers are rethinking retirement

Banner for the Longevity by Design challenge in 2021.A second Longevity by Design session was held in 2021 with the theme, Feels Like Home. This one was focused on aged care and the key points are in the video below. 

Urban planning for population longevity

A row of two storey houses painted in different pastel colours.Urban designers are potential champions for improvements for population ageing. That is a key theme in an article that proposes ways for helping older people stay put in their home, and if not, in their community. The article discusses current innovations to make neighbourhoods and homes more supportive both physically and socially. These include: enriching neighbourhoods, providing collective services, building all-age neighbourhoods, creating purpose-built supportive housing.

The title of the article is, “Improving housing and neighborhoods for the vulnerable: older people, small households, urban design, and planning”. Open access available  from SpringerLink,  or  via ResearchGate.

From the abstract

Currently preferences and policies aim to help older people to stay in their existing homes. However, the majority of homes in the U.S. and many other countries are not designed to support advanced old age. Also, they are not located to easily provide support and services.

The paper examines the existing range of innovations to make neighbourhoods and homes more supportive, physically, socially, and in terms of services. These include: enriching neighbourhoods, providing collective services, building all-age neighbourhoods, creating purpose-built supportive housing, developing small scale intergenerational models, and engaging mobility, delivery, and communications innovations.

 

Racial segregation by design

Aerial view of a major highway intersection within an urban area. Racial segregation can be caused by design.Is urban planning racist?  We could also ask if urban planning is ableist or sexist. The answer to all three is probably, ‘yes’, but to what degree. Lisa Stafford argues strongly that planning is ableist, and transport planners have been considering gender for a while now. In a FastCo article, one architect believes there is racial segregation by design. 

Segregation by Design in the United States aims to document the destruction of communities through urban renewal and freeway construction.  Australians are familiar with this as ‘gentrification’ where certain groups of people are excluded and their social networks decimated. And it is likely to segregate other groups too.

Segregation by Design highlights 80 American cities destroyed by racist planning. It does this though annotated satellite imagery, historical ‘redlining’ maps, and archival photos. Redlining is a term for race-based exclusionary tactics in real estate in the US. 

The title of the FastCo article is, Segregation by Design: How one architect is vizualising the legacy of America’s racist urbanism. The case studies usefully illustrate the arguments and there are links to other references. 

“Segregation By Design joins the conversation at a time of unprecedented spending on American infrastructure. The Infrastructure Investment and Jobs Act of 2021 unlocks over $1 trillion to remake cities with the promise of a better future. While more money is not the only answer to the mechanisms of oppressive public planning, it’s a promising start. For Susaneck and his passion project, understanding urban planning’s racist past is the key to constructing more equitable cities in the future—filled with accessible public transit, pedestrian-friendly roads, and ample public space for all.”