The Centre for Excellence in Universal Design in Ireland devised 10 Things to know about Universal Design. However, this handy list is missing from their new website. Luckily, someone else has taken the list and updated it.
Briefly, the 10 things to know about universal design are:
Universal design is committed to improving original design concepts by making them more inclusive.
Universally designed products can have a high aesthetic value
Universal design is much more than just a trend – it is an approach that can be applied to any project
Universal design does not aim to replace the design of products targeted at specific markets
Universal design is mistakenly used as a synonym for compliance with accessible design standards
A common misconception is that it benefits only a few members of the population
Universal design can be undertaken by any designer, not just specialists
Universal design should be integrated throughout the design process
Universal design is not just about one design for everyone – it considers the wide ranging capabilities of users
Universal design is a process, not a result and is not assumed or expected that a 100% universal solution will be achieved for any given project.
In the quest for inclusion individuals have to identify as excluded so that they can then get included. That’s because the people already included are doing the including by deciding whether to invite you in. What if inclusion was thought about as “nonclusion”? This is the proposition in a paper on 3rd generation universal design.
“Nonclusive design means design that resists categorisations of bodies/roles and that does not come with predefined or presupposed limits in terms of who it is meant for.
The authors say that “nonclusive design” is an essential element in the shift towards 3rd generation universal design. They define nonclusive design as a design that resists categorisations of bodies and roles. It does not come with with predetermined limits of who it is meant for. Therefore designs incorporate human diversity without reference to existing or traditional ways of doing things.
Nonclusive design is about intersectional thinking focused on unity rather than separation.
The title of the paper is, Towards 3rd Generation Universal Design: Exploring Nonclusive Design. Universal design is more than 50 years old. The first generation began with wheelchair users and the public built environment. The second generation brought additional excluded groups into focus. But the real aim of universal design is to have no excluded groups at all – the 3rd generation concept.
Not yet for everyone
The authors argue that while universal design is for everyone, thinking largely remains in the first generation of universal design. By creating a new word, nonclusion, they hope it takes thinking to a place with difference is a fundamental element of being human.
Creating a new word might help, but regardless, we are still thinking about a future that is yet to exist.
If we have nonclusive design, will a change of name from universal design change existing mindsets? Turning Back Time for Inclusion for Today as Well as Tomorrow discusses the issues further. Inclusion is problematic because it requires those who are already included to invite excluded people into the group.
Semantics can be important. What we need is inclusiveness – that’s where inclusion has already happened and there are no exclusions. Inclusion is a futuristic concept because it is something we are striving for. If we were inclusive, no discussion would be needed.
From the abstract
In this paper, we identify and describe early signs of a shift towards 3rd generation UD, of which “nonclusive design” is an essential part. Nonclusive design means design that resists categorisations of bodies and roles. It does not come with predefined or presupposed limits in terms of who it is meant for.
We outline seven themes characterising the shift towards nonclusive design:
from included to undefined users
from person to function
from adaptism to variation
from sparation to convergence
from reactive to proactive
from unaware to aware
from explicit to tacit
Nonclusive design directs attention to context instead of the individual, focusing on possibilities, functions and facilities. It highlights variation and unity rather than separation.
Nonclusive design presupposes awareness, knowledge and proactive development void of adaptism. It incorporates human variation without reiterating patterns of norm-deviation.
We argue that the continued growth of universal design demands, is part of, and contributes to a shift in culture, with nonclusive, intersectional thinking as a key future driver. In such a culture, 3rd generation universal design can contribute as a common guiding mindset, as a source for innovation, as a way to listen for diversity
Images created for the conference presentation, Turning Back Time for Today as well as Tomorrow.
Toilet signage and nonclusion
A further paper by the same research group discusses three versions of toilet signage in more detail. The purpose is to find a way to be inclusive without depicting exceptions.
Addition – adding more pictograms of different persons
Combination – using composite pictograms
Nonclusion – not depicting persons, bodies or roles at all.
Image shows the version with additions
The title of the paper is, Moving beyond human bodies on display – signs of a shift in categorisation. Scroll down the list of papers to reach the paper which is in English. This paper is prelude to further research. The key issue underpinning this work is that the quest for inclusion relies on “the included” to do the including.
Will we have truly inclusive automated vehicles (AVs) or will we need specialised vehicles for some people with specific disabilities? According to a research paper, several companies are creating prototypes of AVs for people with disability. These include both micro-transit and paratransit services.
Under the right circumstances, automated vehicles can offer a decrease in social isolation, access to vital services, and personal independence. But it will take more than access standards – it requires a universal design approach.
Minimum accessibility standards should be treated as a subset of inclusive design principles. This is what the AV revolution should aim for. In the long run, ensuring access at the beginning is more cost-effective than later retrofits.
Basically there are seven trip-making stages in three categories when thinking about Accessible Automated Vehicles (AAVs).
Pre-trip concierge (Information system Design)
Trip planning and booking
Wayfinding and naviagions (Accessible Infrastructure Design)
Navigating to the AAV pick-up point
Waiting at the AAV pick-up point
Navigating from the AAV drop-off point to the destination
Robotics and Utomating (Vehicle Design)
Boarding AAV
Riding AAV
Alighting AAV
In terms of accessibility, there are three distinct but interconnected areas of concern. The pre-trip concierge relates to the design of information systems that will inform the travellers; wayfinding and navigation relate to accessible infrastructure design; and the boarding, riding, and alighting from AAV without any human attendant relates to the design of the vehicles themselves.
The paper discusses all aspects of the design and operation of autonomous vehicles and access for people with a range of disabilities. It references a wide range of existing research on the topic and mobility, sensory and cognitive disabilities.
The case studies
Nine short case studies include five customised models and four paratransit prototypes. Briefly they are:
Wheelchair accessible AV – for a shuttle service
Customised minivans – oversize vehicles are more flexible
Luxury concept car with tall roof and wide doors
Urban robo-taxi – hail using an app
Single occupancy design – best suited for city travel
Detroit medical campus shuttle – fits 15 people
US Army Catapult – for wounded veterans
Jacksonville Transportation Authority – specified full ADA compliance
ELATE project – purpose-built AAV in two sites
The authors conclude that AAVs offer promise of mobility for people with disability through on-demand options. In Stockholm an automated shuttle bus has been sharing the roads alongside cyclists, pedestrians and vehicles. Apps should be compliant with web content accessibility as a minimum. The design simplicity of vehicles must also account for cognitive disabilities. Simple and intuitive layouts and system controls are good for everyone.
Autonomous vehicle (AV) technology can help disabled Americans achieve their desired level of mobility. However, vehicle manufacturers, policymakers, and state and municipal agencies have to collaborate to achieve support disabled individuals. It requires collaboration for different stages of trip making through information system design, vehicle design, and infrastructure design.
Integrating accessibility at this stage of the AV revolution would finally allow us to develop a transportation system that treats accessibility as a guiding principle, not as an afterthought.
The review of regulations is followed by a review of nine case studies, five corresponding to the on-demand microtransit service model and four corresponding to the paratransit service model. These case studies are essentially different prototypes currently being deployed on a pilot basis.
Recommendations are based on the review of relevant research, ADA regulations, and case studies. Researchers, private firms, policymakers, and agencies involved in AV development and deployment are covered in the recommendations.
The recommendations include better collaboration and adoption of best practices to address the needs of individuals with different disability types. ADA regulations are one of the tools in addition to universal design principles and assistive technologies.
The term ‘Diversity’ is often thought of as a cultural thing just as ‘Accessibility’ is thought of as disability thing. The concept of universal design doesn’t separate these and doesn’t separate them from what’s considered mainstream. That’s the meaning of inclusion and inclusiveness. But let’s not get hung up on the words.
Diversity covers gender, ethnicity, age, size and shape, income, education, language, culture and customs. There is no Mr or Ms Average – it’s a mythical concept. Dan Jenkins writes about diversityas inclusion for the Design Council and makes this observation;
“Often, it’s a perceived efficiency-thoroughness trade off – a variant of the 80:20 rule, that crudely suggests that you can get it right for 80% of the people for 20% of the effort, while it takes a further 80% of the effort to get it right for the remaining 20%. However, much of the time it is simply that the designers haven’t thought enough about the diversity of the people who wish to interact with the product that they are designing, often because it’s not in the culture of the company.”
It’s not just disability
Similarly to Kat Holmes, Jenkins says to think of capability on three levels:
1. Permanent (e.g. having one arm) 2. Temporary (e.g. an arm injury) 3. Situational (e.g. holding a small child)
“The market for people with one arm is relatively small, however, a product that can be used by people carrying a small child (or using one of their arms for another task) is much larger. As such, designing for the smaller market of permanent exclusions is often a very effective way of developing products that make the lives of a much wider group of customers more flexible, efficient and enjoyable.”
Jenkins reminds us that all our capabilities will be challenged eventually, either permanently or temporarily. That’s why designers need to think of the one arm analogy in their design thinking. Excellent easy read article from the Design Council. Infographics are taken from the article.
Much of Jenkins’ content is similar to Kat Holmes material and the Microsoft Inclusive Design Toolkit. There are three articles on this website that feature Kat Holmes:
Older supermarket shoppers need a positive attitude from employees, functional shopping trolleys, and appropriate placement of products on shelves. Retail stores are public space and they should look good and be functional. Therefore a universal design approach can prevent shopping malls from being ageist.
Key design elements are: seamless entry, easy to use shopping trolleys, finding and reaching products, reading product contents and price tags, and a smooth payment process.
Apart from helpful staff and functional equipment, there are other elements to consider.
Circulation systems and spaces: ramps, elevators, escalators, hallways and corridors
Entering and exiting: identifying and approaching entrances and exits and moving through them easily
Wayfinding: Graphical text, pictograms, maps, photos, diagrams, obvious paths of travel, nodes, edges, zones and districts
Obtaining products and services: service desks waiting areas and shops
Public amenities: toilets and seating
Ambient conditions: noise control, non-glare lighting, adequate temperature and humidity
A paper titled, Design Failure in Indoor Shopping Structures: Unconscious Ageism and Inclusive Interior Design in Istanbul explains more. The authors use the 7 principles of universal design as a guide and add another 4. The additional four principles are related to aesthetics, social participation, sustainability and equity. They also found that toilets and seating within supermarkets could do much to improve the shopping experience for older people.
As older adults’ need for toilets increases, the time spent in the supermarket declines. So they choose medium or small-sized supermarkets within walking distance of home.
Age inclusive shopping mall design
A 2024 article from the Netherlands continues the story of shopping mall design and older people. The term “the elderly” is used throughout, which is not the preferred term in Australia.
Good controlled lighting, reduced background noise, warmer temperatures, clear pathways with good lines of sight are essential. Shopping is for many older people, an enjoyable and meaningful activity.
Neighbourhood shopping malls are often preferred for daily needs. Larger urban malls tend to attract younger generations and leisure shoppers. A literature review revealed one quarter of older peoples’ shopping is done online. Electronics was the most popular category
The literature often portrays older people as fragile and facing significant challenges. This is a one-sided view. Interviews with older people reveal a diverse reality as the ageing process is an individual experience.
Shopping mall design must account for practicality, individual preferences, a range of functions, spatial arrangements. Design solutions should also aim to create shopping centres that foster social interaction and physical activity.
Designing with people with disability in mind results in greater convenience for everyone. That’s why we need businesses to think about inclusive retail experiences and strategies.
The Australian Network on Disability, and Design for Dignity produced an excellent resource for retail outlet designers. The key is for designers and retail outlets to understand the level of their missed business by ignoring population diversity. Graphs and statistics are used to highlight the lost opportunities.
Guides for retailers
The guide is aimed at retail business owners, service providers, shopping centre owners and managers, designers, builders and certifiers. There is also a Design for Dignity microsite with the information in a web-based format with more detail.
The business of age-friendly
Many businesses are not sure how to expand their customer base to include older people and people with disability. Utilising a checklist is one way to start thinking about it. Several organisations have produced checklists and other information to help businesses understand what they can do. Much of it costs little or nothing. Here are just three.
COTA TAS has a checklistthat has a rating scale from excellent to needs work. It covers external environments, shop entrances, safety, comfort, and staff training, and much more. It’s nine pages and easy to read.
AgeUK has a more comprehensive document that provides the reasoning behind some of the “Top Tips’. These include telephone interactions, websites, and resolving complaints. The report is based on consumer workshop consultations.
We all experience packaging that is hard to open without a knife, scissors and even teeth. Ergonomic researchers from the University of Wollongong provide an overview of a presentation about packaged food. Their study of packaged hospital food revealed some obvious results – much of it is difficult to open.
Lift that lid, unscrew that cap, pull that straw: food and beverage packaging has no regard for people with low dexterity. In hospitals it can mean missing out on a proper meal.
Many people are frustrated by packaging and have issues opening it. A series of 3 studies was undertaken with well people aged 65 years and over in NSW examining their interaction with routine hospital food and beverage items.
The researchers checked for strength, dexterity, time taken and nutritional status. The most ‘problematic’ items were – tetra packs, cheese portions, boxed cereals, fruit cups and water bottles. Most packs required greater dexterity than strength while some packs could not be opened at all. For example, 39% of subjects could not open the cheese portion.
The overarching message is the need for manufacturers to design easy to open packages. Packaging has an important role to play in food provision and if well designed, assist older people remain independent and well nourished.
Brands like to use specific colours to differentiate themselves from competitors. However, people with colour blindness aren’t able to appreciate the subtleties of brand colours. Branding aside, colour vision deficiency is more of a problem when it comes to understanding graphics and images that convey information.
Slight changes in colour choice can make a big difference. For example substituting magenta for red and turquoise for green. That’s because they have different luminance or reflections for the eye.
The research paper includes images highlighting the way that people with red-green colour vision deficiency see products. The images show the importance of colour for this group and is likely a deciding factor in purchasing. More men than women have red-green vision issues. So, it is interesting to note the colours chosen for men’s products. There are clear links between this work on packaging and that of web accessibility colour choices.
Food packaging: A case study
Researchers use the case of opening a packet of flour. They looked at information, instructions, size, transparency, rigidity, shape, material, handling and opening features. These are all factors to be considered at the early design phase.
The Engineering Design Centre at University of Cambridge has been looking a packaging and product design for some time. Find out more from the book chapter Designing Inclusive Packaging.
Sustainable packaging with universal design
The resulting waste from product packaging is causing global concern. When it enters our oceans and food chains it becomes more personal. It’s also a personal concern when you can’t open the packaging without considerable effort or help. Packaging should suit both the consumers and the environment. So how to make packing easier to use and more sustainable?
They also considered disposal of the packaging. Using a fried chicken container the researchers developed a prototype to see whether universal and sustainable design principles could work together.
The article will be of interest for designers of packaging, including the graphic design. The title of the article is, Correlated Key Attributes for Sustainable and Universal Design: A Case Study through Meal Packaging in Thailand.
Packaging and arthritis
Arthritis is a common condition in the adult population. When it limits dexterity, ordinary everyday tasks become more difficult. Not least of these is opening packaging. Testing package design is often done using simulation technologies that impair hand movement. A study using the Cambridge Simulation Gloves evaluated product packages that looked difficult.
Arthritis and limited dexterity affect at least 25%pf the US adult population. Consequently, there has been an overall increase in the interest about inclusive packaging. Inclusive packaging is designed to ensure the largest number of consumers possible can open a package without difficulty.
Not all packages have been evaluated for inclusive design. The goal of this study was to use the Cambridge Simulation Gloves to evaluate several representative packages currently on the market. The challenge was to redesign the one deemed least inclusive.
The common aspirin package was found the most difficult to open. It was nearly impossible to lift the seal while wearing the Gloves and it took the most time to open. The redesign process involved prototyping which led to a final design of a loop attached to the induction seal.
The study showed that decreasing the fine finder movements and increasing the gripping areas are the most useful changes to make.
Due to the increase in the aging population, there has been a rise in disabilities affecting motor skills. This has amplified the need for accessible packaging. Packaging design necessitates a deep understanding of one’s users and their specific needs. With the growing number of users with disabilities, a more empathetic approach is essential.
This thesis examines the integration of empathetic design within the packaging field, particularly in enhancing accessibility for individuals with disabilities. This thesis aims to decode how packaging designers conceptualize and implement empathetic design principles and their varying strategies to ensure that packaging is accessible to all users. The study is done through a semi-structured interviews with professionals from both research-driven and commercial backgrounds to determine the key challenges and solutions to implementing empathic design methods.
The study reveals a discrepancy between the broad recognition of empathetic design’s value in theory and its inconsistent application in practice. While research-oriented designers were found to integrate empathetic design more holistically, commercial designers often limited its use to areas with clear market incentives. The study identifies a spectrum of strategies, including inclusive research, iterative prototyping, user testing, regulatory compliance, and advocacy, to infuse empathy into packaging design effectively.
The research underscores a gap in the industry: the necessity for structured methodologies to embed empathetic design in commercial settings. The thesis advocates for the development of tools that facilitate the inclusion of empathy in design processes, suggesting that empathetic design’s ultimate goal is to inspire industry-wide adoption, thereby fostering inclusive packaging that caters to the needs of all consumers, particularly those with disabilities.
The term ‘universal design’ has its early roots in the built environment, but it is so much more now. Meaghan Walls talks in a podcast about how she came to the universal design concept. She explains how universal design is now the design of everything.
Universal design is about accepting and celebrating diversity as the graphic indicates. So, there are many ways to explain universal design. Two short videos can get you started with universal design thinking.
This first video about universal design is powerful in its simplicity. One of the best explanations around. Great for introducing the idea of inclusion and universal design to newcomers. A good example of a universally designed video and universally designed explanation as well.
From the pixel to the city
Whether it’s a website or app, or a building or city, inclusive design principles can be applied.Inclusive Design: from the pixel to the city is a short video of designers’ comments, using animated drawings with voice overs. This adds an interesting perspective to the topic of why we need to make everything inclusive – whether its about pixels or cities. It also shows that creativity need not be curtailed in designing information formats. The article also shows how the graphics for the video were created. The video has closed captions.
The design of everything
The term ‘universal design’ has its early roots in the built environment, but it is so much more now. Meaghan Walls talks about how she came to the universal design concept in a podcast. She explains how universal design is now the design of everything.
The podcast is one of series by The Universal Design Project. Meaghan Walls explains how she was first introduced to the concept during her master’s degree. She came to realize that it covered more than objects;
“universal design could be applied to all aspects of our community from services to programs, to processes and businesses. And that kind of blew my mind. And I realised you could take that common thread through all aspects of our engagement with the community.”
Some nice points made in this 12 minute podcastthat comes with a transcript. Walls discusses showers, invisible hinges, swing-away hinges, language, wayfinding and much more.
Shopping for groceries is a chore for most people. But for people with reduced cognitive abilities shopping can be a major challenge. Researchers in Sweden carried out a study of 29 people with cognitive challenges to find out their coping strategies. They found very different approaches to coping, but in every case the coping strategy was underpinned by a “personal and strong wish to maintain individuality and independence”.
The researchers found some good points for retailers including: clear paths that connect the entrance and exits with check out counters, clear signage, places to sit and rest (and reduce anxiety) and creating a sense of feeling safe in the environment. The title of the paper is, Shopping with Acquired Brain Injuries, Coping Strategies and Maslowian Principles, by Andersson, Skehan, Ryden and Lagerkrans, from the Swedish Agency for Participation. As with most personal case study research this is an easy read.
The recommendations are also good for people without reduced cognition. For example, reducing “visual noise” and clutter helps everyone to find what they are looking for, and a clear path of travel is good for people using mobility devices. Again, thoughtful design is universal design.
From the abstract
In Sweden the expected life span has increased with approximately 25 years during the 20th century. This study is based on interviews with groups of older persons who experience cognitive problems and relatives. The interviewees were asked about everyday activities like shopping groceries, clothes or other necessities. The interviewees identified problems and described a series of strategies for coping.
The strategies range from complete withdrawal, an increased dependency on proxies to the development of elaborate techniques to mask their problem and obtain assistance. Following the current trend in the design of the Swedish sales environment – large scale, abundance of goods and Maslowian strategies for making people stay longer (and spend more money) – accessibility in the built environment is often an absent friend.
Is it true that universally designed dwellings need extra space? Designing accessible studio units dispels that myth. It’s how you design the space that makes the difference. It’s all about being creative.
A project by Studio Bright, has four units designed to accommodate Gold Livable Housingstandards. Closing off the second living or study space creates a second bedroom for a visitor.
Each unit is designed to catch natural light and is set in thoughtful landscaping. The four car parking spaces are flexible areas for communal outdoor space. Fruit trees and other plantings help foster a sense of community. There are different ways to arrange the L-shaped units, which means this model is suitable for other sites.
More examples
The 2022 edition of the National Construction Code mandates equivalent of Livable Housing Silver Level. At first it was assumed small studio units couldn’t meet this standard and should be exempt. However, here are four floor plans to show how to do it. In some respects it’s easier to meet the standard because there is no waste space with corridors an there are only two doors. Have a look at the examples below.
53 sqm 1 bed apartment floor pan50 m studio floor plan50 m 1 bed floor plan36.3 m studio floor plan
Although the equivalent of Livable Housing Silver level features are in the 2022 National Construction Code, not every state hasadopted it into their respective codes.
A good example of how thinking outside the traditional models makes our homes better.
“Diversity is being asked to the party; inclusion is being asked to dance.” This is a great quote from Verna Myers. She is referring to the workplace and the employment and advancement of women and people of colour. It is relevant to all other groups because diversity and inclusion are both part of the movement for more inclusive and equitable societies.
The Harvard Business Review discusses this issue in Diversity doesn’t stick without inclusion. It is one thing to have a diverse population, but that doesn’t mean equity or inclusion will automatically follow. Diversity and inclusion are often lumped together in the employment context. They are assumed to be the same thing. But this is not the case.
In the workplace, diversity equals representation. Attracting diverse talent requires full participation to foster innovation and growth. This is inclusion. Getting diverse talent is one thing, including them fully is another.
Diversity & Inclusion: Start Here
The Commons Social Change Library is about social change and driving social movements in Australia. While the context of their guide is about driving social change, most of the information is applicable in any situation.
The Diversity & Inclusion: Start Here guide introduces key concepts and links to other resources. The key point is that inclusion is a social change movement and we can all do our part by including marginalised people in our ranks. That’s whether it’s the workforce, our local sporting team or our social change campaigns.
Carly Findlay is a disability activist who reminds us that disability is part of diversity. Carly’s video explains her experience. Judy Heumann’s TED talk is also worth a look.
Before people can get to an event they usually need information. The Internet is usually the first stop. So it’s important to Improve your website accessibility.
There are many more resources on this website – you don’t need to be a campaigner to benefit from them.
The Commons Social Change Library is a not for profit organisation committed to educating for community action. They collect, curate and distribute the key lessons and resources of progressive movements around Australia and across the globe.
Editor’s note: I co-wrote a paper on inclusionbeing something where you have to wait for the “mainstream” group to invite you in. Inclusiveness is something that is present, it is happening now. You can see the slideshow version too which has some explanatory graphics.
Universal Design for Learning (UDL) fits well with Indigenous ways of teaching and learning. That’s what Liz Stone discusses in a podcast – how UDL supports Indigenous culture. Liz is a woman from Turtle Island – the name that the Algonquian and Iroquoian speaking people call the north-eastern part of North America.
The cultural iceberg – the feelings we can see at the top. What you can’t see is much bigger: the cultural beliefs, knowledge, and ways of being. They impact the way we learn.
Liz tells the story of when she was hired to provide Indigenous input to academic teaching. She found herself in a team who were using UDL principles in their teaching methods. This was a nice surprise because Indigenous ways of teaching are very similar. She says both are about meeting people where they are and making sure nobody gets left behind.
UDL is often only associated with disability and accessibility, but it is much more than that. Liz found that people with disability experience the same oppression as Indigenous people. Indigenous learning, knowledge ability is minimised similarly to people with disability.
After interacting and learning from the team Liz was set to teach her first class. She felt competent in the role. That was until she saw a student walking towards her who was blind. That was when she realised she had focused on visual content – another learning experience for her. With relief the student walked on to the next class.
UDL disrupts teaching culture
UDL disrupts the culture of academia by offering lots of options and valuing different things. It isn’t just for the classroom either or the written word. It should be looked at when we build our institutions and at times of crisis like COVID. Liz asks “Why aren’t we looking at Universal Design for Learning when we are creating contingency plans for example?”
If we don’t recognise the diversity of UDL and argue there is only one right way, we fall into Western ways of doing things again. Communities differ in the way they live and learn. So there is no one right UDL method.
The hour-long podcast has a transcript, which isn’t perfect because it is auto-generated. There is a long introduction before getting to the UDL content and discussion. It’s a refreshing take on UDL and how closely it links with Indigenous ways of living and learning.