Design impacts both social and economic value to a community, but how do you measure and track it? The RIBA Social Value Toolkit has the answer. The Toolkit makes it easy to evaluate and demonstrate the impact of design on people and communities. A research project by the University of Reading provided the evidence for the Toolkit.
“If we cannot define what we mean by value, we cannot be sure to produce it, nor to share it fairly, nor to sustain economic growth.” (Mazzucato, 2018)
“Social value is created when buildings, places, and infrastructure support environmental, economic and social wellbeing to improve people’s quality of life.” (UK Green Building Council)
The underpinning concepts for the Toolkit are based in the wellbeing literature. Social value of architecture is in fostering positive emotions, connecting people, and in supporting participation. The Toolkit has two parts. A library of post occupancy evaluation questions, and a monetisation tool that links to other post occupancy evaluation processes.
Eilish Barry says that if we don’t define and measure the social impact of design, it will be pushed further down the priority list as costs rise. Generating social value is useful for potential future residents as well as designers and developers. Barry poses five recommendations for industry in her Fifth Estate article:
Knowledege sharing is vital
We need a common language
Social value should be part of the design process
Methodologies need to be flexible
Opportunity for collaboration (Eilish Barry pictured)
The Social Value Toolkit
The library of questions means you don’t have to reinvent the wheel. They cover positive emotions, connecting, freedom and flexibility, and participation. Each of these has a monetary value attached.
The dimensions of social value in the built environment context.
The approach to monetising social outcomes is based on Social Return on Investment. There are several different ways to measure this.
Value for money: Willingness to pay extra for something you value.
Time is money: The value of savingtime.
Subjective Wellbeing valuation: Putting a value on wellbeing – most appropriate to understanding the impact of design on end users.
The Toolkit references the UK Social Value Bank, an open access source that contains a series of values based on subjective wellbeing valuation. There is also an Australian Social Value Bank with resources.
The Toolkit is briefly explained on the Royal Institute of British Architects website where you can download the 2MB document. Or you can access the document here.
Built environment designs and research studies rarely consider children. At best, research singles out children for attention as needing special arrangements. The same happens for older people. However both generations often want or need the same things. Indeed, footpaths are key for children, older people and everyone else.
A research paper by Lisa Stafford focuses on children with disability – a group rarely considered in environmental planning and policy. That’s despite the UN Convention on the Rights of Persons with Disabilities including children.
It’s important to study everyday practice, actions, meanings and understandings children have about places and spaces.
“Taken for granted” mundane activities of an individual’s life reveal how people use and act in everyday places. Conversely, it also shows how those places shape the lives of individuals – especially in what they cannot do. Stafford’s qualitative study reveals the everyday lives of children with disability and what they can and cannot do outside the home.
From the findings
Children with disability lacked freedom to move and engage in everyday activities. For example, driveways and disconnected footpaths meant this was as far as they could go. Cars going too fast meant that riding a bike did not feel safe. “I’d like to go over the road to say hi without having to worry about people speeding”, said one participant.
Stafford’s paper reports verbatim conversations with children which makes for interesting reading. Children had their movements constrained, not by disability, but by the design of the environment.
What a street looks like, the function it serves and the activities it permits are based on socio-cultural norms. Streets are full of assumptions about the people who use them.
Although footpaths are key for all pedestrians they are not consistently provided in local streets. Walkability continues to be measured by the road rather than the footpath.
The neighbourhood is influential in encouraging children’s independent mobility and activity participation. However, its influence on the everyday experiences of children with disabilities is not well understood. This article is about the accounts of ten nine-12 year olds from south-east Queensland, Australia, who have diverse mobility impairments. The study reveals that mobility is a conditional act.
Conditionality is understood by the way social and spatial factors intersect to influence one’s mobility about the street – or in this case coerced immobility. The mismatch between children movement and the neighbourhood environment is revealed. It is intensified by the absent footpath, with repercussions for their activity participation.
The findings suggest the importance of understanding diverse body-space practices in mobility studies and the need to contest ableism in street design to create inclusive walkable neighbourhoods for all.
Typical engineering courses have plenty of design content but they lack concepts of design justice. Engineers have done much to improve lives for the better. However, there are instances where the opposite occurs and unintentional harms are caused. Time to introduce the concepts of design justice into engineering courses, according to a recent paper.
Using a design justice lens, the inequities in the built environment come to light. Design justice seeks to address the ways in which design decisions perpetuate systemic injustices.
The paper describes how undergraduate students were tasked to assess an established neighbourhood where major highway now divides what was a thriving neighbourhood. Students were asked to review the case using principles of design justice.
Principles of design justice
The 10 principles of design justice are compared to the Engineering Code of Ethics. This is important because engineering ethics are about engineer practice, not who they design for. For example, avoiding conflicts of interest is not the same as being collaborative and a facilitator of design. The list of principles focus on the users of the design and introduces elements of co-design. These principles shift the focus from their skills as engineers to their skills of listening to and understanding users.
Self reflection on the learning
The author tracks the methods used and then uses direct quotes from students to highlight the learning. Here are two examples:
“The real lesson of the exercise though is just how big of an impact design can have on people and how long that the impact can be felt even generations later.”
“I have been aware that design can cause unintended harm but have never had a list of principles to reference when creating a design. I can now use this list to create just designs in my life.”
The principles of design justice are a good framework for engineers and others involved in design. The engineering profession is seeking ways to improve diversity and inclusion within their ranks. Now it is time to ensure diversity and inclusion is part of their everyday activity.
This article explores the relevance of universal design and empathic design in education. Universal design focuses on creating accessible and usable products, environments, and systems for individuals with diverse abilities.
Empathy involves understanding and sharing the feelings of others, encompassing cognitive, emotional, and compassionate empathy. Teaching empathy to engineers is emphasized as a crucial aspect. By developing empathic skills, engineers gain a deeper understanding of user needs and perspectives, leading to more inclusive and user-centered design solutions.
Effective communication techniques such as asking open-ended questions, active listening, observation, and perspective-taking are explored. The article also explores methods for measuring empathy, thus enabling engineers to assess the effectiveness of their empathic design approaches. The challenges facing students, teachers, and university authorities in implementing such courses are also bulleted.
Co-design and engineering education
Project-based learning is common within engineering education, particularly in design courses. This is where students follow a standard design process to solve a specific problem. In some cases, students are paired with community partners to solve real-life problems.
A research paper documenting how engineering students engaged in co-design methods uses the design of a clip mounted on a mop bucket as an example. The aim was to make the mop and bucket easier to move and transport. What began as a two-week design assignment turned into a 10 month iterative co-design experience. The result was the implementation of a successful product for multiple users across campus.
The commercial mop bucket did not have a restraint for the mop when the bucket was being wheeled to a new place. The users were concerned that the mop could cause an accident on campus. They had complained about it, but until the student project nothing had been done.
The case study
Over time, using the mop bucket, the “pet peeve” eventually became something really annoying. The community partners became worried about the unpredictability of the mop handle. The new clip not only secured the mop handle, it improved the ergonomics for the users. The co-design process also revealed how users felt their worries were ignored and how they felt belittled.
The paper, Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators explains the process and the outcomes. Both the actions and reactions of the students and community partners are documented. With the success of this project, the authors hope more engineering educators will promote co-design in their project-based assignments. A good example of how good solutions emerge when everyone works together.
Co-design ensures the desires, opinions, and concerns of people affected by the design, are incorporated. This widens the circle of designers and improves the final design and the experience for all participants. Incorporating community partners early in the process produces more novel ideas and improved ergonomic products.
In addition, communities tend to embrace the solution more and support its long-term maintenance because they were involved in decisions. However, it’s important to make sure no marginalised voices are excluded, unintentionally or otherwise.
From the abstract
Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering design students and two community partners during a first-year engineering design course, which resulted in the implementation of the device across campus.
This paper evaluates the elements of co-design in the design process that was employed, documents the design product that was produced, and examines the experience of the community partners through a qualitative study. The design process demonstrated an increase in the amount of collaboration between co-creators as the project progressed and identified 15 iterations of the design.
Comparing the experience of community partners throughout the design process, five themes emerged from the semi-structured interviews: (1) emotional effects, (2) physical and mental effects, (3) productivity, (4) safety, and (5) job satisfaction. Documenting the experience of community partners throughout the design project can encourage educators to adopt co-design practices in project-based learning.
Creating inclusive, universally designed places and spaces includes many professions, but it is often the architects who take the design lead. However, architects around the world understand universal design in different ways. For some it means complying with minimal disability access legislation at the end of the project. But for the enlightened, it means thinking universal design first – from the outset. For many it is somewhere in between.
Two academics, an architect and a social scientist, applied a set of universal design criteria to various projects to find good examples. They present their findings in a paper along with their selection criteria and examples.
Four case studies are central to this research on the application of universal design principles. The Dialogue Centre in Warsaw, the Alexandrina Library in Alexandria, the Issam Fares Institute in Beirut, and the Winter Visual Arts Center, Philadelphia. Image: Dialogue Centre Przelomy by KWK Promes.Photo by Juliusz Sokołowski.
The paper begins with an introduction and a literature review. The method of the study includes their parameters of analysis and selection criteria. Diagrams and photographs add to the explanations and provide a deep view of each of the projects. A table presents a comparison of the four projects on 6 criteria: community involvement, access and equitable use, transgenerational, legibility, flexibility and equity of gender and age.
What they found
Overall, the Dialogue Centrehad more universal design ideas, whereas the other three focused on people with mobility impairments. The Issam Fares Institute‘s main function is to research solutions for all ages and genders. However, this was not architecturally evident. The architects involved the students at the Winter Visual Arts Center in the design, but flexibility for access is low. The Alexandrina Libraryis the oldest building in the case studies, completed in 2001. The building has separate access for people with mobility impairments, but the library content is good for all ages and has sections for people who are blind.
The researchers conclude that universal design is a solid starting point for design, and their assessment criteria are a good basis for creating inclusive and equitable use of major public buildings.
Image of Bibliotheca Alexandrina in Egypt. Photo: Gerald Zugmann
From the abstract
Architecture is for everyone. It needs to give a chance to everyone to feel included in facilities and public spaces. When architects design built environments following disability regulations they tend to think of it as a burden. But what’s needed is an innovative architectural approach. A universal space is a place where all people can fit and feel equal and satisfied regardless of individual characteristics or social grouping.
Taking a universal design approach is either used wrongly or divided into accessible or/and inclusive architecture. This research investigates the significance of universal design to create spaces and environments that everyone can use.
This research uses a scientific methodology by first reading the literature on universal design and its application in the design of spaces. This is followed by examining and comparing four chosen case studies, which are from Poland, Egypt, USA and Lebanon. The findings support the authors’ argument that universal design is a solid starting point for appropriate design solutions. A series of recommendations are made about the effective use of this architectural approach.
Transport planners and engineers will be familiar with both the Safe System approach and the Movement and Place framework. The implicit assumption is that these approaches will put pedestrians first. But will they? The quest for reducing car use is focused on people walking and cycling more. Bike riders have successfully advocated for better cycling conditions in major cities. But has the infrastructure been beneficial for walkability and wheelability?
A universal design approach takes and inclusive whole of population view. It acknowledges that pedestrians are diverse and have varying abilities in negotiating street infrastructure.
Transport planners and engineers are guided by regulations related to the concept of mobility. However, this means things like transport demands, traffic impact and land use. A pedestrian’s view of mobility is more about moving around easily, safely and without impediments.
When the issue of equity arises, it is often framed from a transport disadvantage view. That means identifying specific pedestrian groups who need special treatment or accommodations. A commonly used collective term for all these groups is “vulnerable pedestrians”. But all pedestrians are vulnerable in the presence of motor vehicles. This terminology implicitly perpetuates negative stereotypes which lead to planning assumptions that are not necessarily accurate.
Older pedestrians are not all “slow walkers” and not all slow walkers are older. Given that most older people live in the community, it is a nonsense to just do special pedestrian treatment around aged care facilities. Same thing for children – they do more than just go to school.
See more on this discussion in Jane Bringolf’s article in Sourceable titled, Planning for walkability: Put pedestrians first. If we are serious about encouraging people to get out of their cars, it’s time to put pedestrians at the top of the road user hierarchy.
Making streets safer for pedestrians
This Fast Company article poses the idea that these painted designs are safer for pedestrian. However, not everyone will be safer if there is too much visual “noise”.
There’s a simple way to make streets safer for pedestrians.
According to aFast Company article, most serious accidents happen at intersections. One way to prevent them is not a new traffic signal but a bucket of paint. Street art, literally on the roadway at intersections, seems to provide one solution.
The bright colours are difficult for drivers to miss and tend to cause them to slow down. Or at least, to be more cautious and more attentive to pedestrians. If it works as a traffic calming solution then it’s a good idea. However, is it a good idea for all pedestrians?
People with cognitive conditions and reduced visual perception could find the painted surfaces distracting. While the street art is welcome on the endless asphalt, it would be good to get user testing from different groups.
Don’t need new signals, just a bucket of paint.
The Fast Company article has many pictures of attractive brightly coloured artworks at intersections which tell the story. The pilot project was funded by Bloomberg Philanthropies and now it’s being rolled out in different states.
More than three quarters of the projects studied saw reduced traffic crashes after the artworks were installed. Now Bloomberg Philanthropies plans to continue the work in Europe.
The title of the article is, “The ridiculously simple way to make streets safer for pedestrians”.
There are several good guides on planning and designing cities and suburbs. But how many are unwittingly based on ableist and ageist polices and plans? If they are based on a narrow body type of “young, adult, fit white male” then they are likely ableist. This narrow view makes other bodies and minds invisible and therefore excluded. Lisa Stafford challenges the planning community to be change-makers in creating inclusive suburbs for mind and body.
“Realising this vision will require a drastic shift in the way we think, in our planning and design systems, and in our ways of working.”
Stafford’s article in Cities People Love, explains how ableism plays out in policies and planning systems. When change doesn’t come from those in power, the advocacy has to come from citizen action. Citizen advocacy for disability inclusion has been running for 30 years, and the fight continues. If planners take a universal design mindset, so much more could change for a significant proportion of the population.
5 Elements of inclusive planning
Here is a brief overview of Stafford’s key elements for inclusive planning.
Human diversity is valued and embedded in all aspects of planning. To be inclusive, planning must that humans are diverse in both mind and body across the lifespan.
All people centred public planning processes and decision (urban governance). Collaborative processes encompass a diversity of minds, bodies, ages and languages for all people to be actively involved.
Inclusively designed spaces and infrastructure are assets of a community with equity at the core. This means moving beyond compliance with minimum standards to a performance-based planning approach informed by universal design.
Planning for connectedness between nature, people and place. Infrastructure such as footpaths, seating, public spaces, community green spaces, and treed streets, supports encounters and gatherings that help build and strengthen a sense of place and belonging.
Vibrant places and experiences. Vibrant places give a sense of fun, friendliness, creativity, and participation. A diverse cross-section of people are attracted to vibrant and accessible places where they feel comfortable to stay longer.
The lived knowledge and experience of affected citizens should guide design processes. Everyone learns from co-design processes.
Stafford invites planners to reflect on the five elements and become leaders and change-makers. “Planning for equity and inclusion in our suburbs is the only way we can create fairness of access, and uphold everyone’s rights to live in the suburbs and participate fully in everyday life.”
Architectural competitions can bring design quality to cities. But the design competition process misses the opportunity to engage deeply with the public. And that means social value could be missing too. The process of community driven design competitions addresses unequal access to design decisions and cultivates social ties.
“Design has a role in building social capital. During a design competition, there are opportunities for placemaking and designing in social connectors.” Georgia Vitale
Image: 11th Street Bridge Park. Courtesy OMA + OLIN
Community consultation takes many forms, some of which are perfunctory while others are more meaningful. That is, meaningful for the public – the users of places and spaces. The judges of architectural design competitions are other architects. So how does community consultation and engagement fit into this process?
Vitale’s article explores the drawbacks of limited or no meaningful public participation or interaction with users of the building or place or other stakeholders in design competitions. This is at a time for an increased need for social capital to be included in the planning and design process for more socially sustainable communities.
Social infrastructure, shared spaces and streets, and public transport are the outputs of design. However, community engagement with diverse community members helps create new connections. it also encourages people to become involved in the lives of their neighbours. That’s the social benefit of community driven design competitions.
Case Study
Vitale uses 11th Street Bridge Park DC as a case study. The goal is to knit together the two communities on either side of the river. And that’s without displacing people in the marginalised neighbourhoods on the eastern bank.
Are pedestrians getting a fair share for walking and wheeling on our streets? Or are they forced to drive because footpaths are either not present or poorly maintained? Lack of seating, shade, and too few pedestrian crossings all add to a preference to take the car. More significantly, poor pedestrian infrastructure prevents people with disability and older people from making the journey at all.
Most people value walkability, yet most communities underinvest in pedestrian facilities. We need more investment in footpaths and pedestrian crossings to better serve community.
The percentage of total trips made by walking by country
People who cannot drive or own a car are most disadvantaged because they have little choice but to walk or wheel. If the infrastructure is unsupportive or feels unsafe, many will avoid an area or just not make the journey. Consequently the prevalence of disability is invisible to planners.
Assumptions about older people all living in aged care also makes invisible the 95% of older people living in the community. However, plans or designs recommended as suited to aged care locations can, and should, be applied throughout the community.
Why people don’t walk
A graph from Litman shows the reasons people don’t walk by age group. The graph supports statistics of prevalence of health issues in the community. While it is expected that older age groups would cite health as a reason for not walking more, 25-30% of younger age groups also cite health.
Not feeling safe due to traffic is another factor with an average of 40% saying this is an issue. The lower statistical count on this question for older people is likely due to only making journeys where they feel safe as they are more risk averse.
Walkability solutions
The solutions rest on a connected network of footpaths and to services such as shops, cafes, and medical centres within walking distance. These footpaths need to clearly separate pedestrians from cyclists and motor vehicles. Shared paths are particularly problematic for older people, people with dogs, and people with vision and hearing impairments.
The title of the Todd Litman article isFair share for walking. He mentions universal design standards for footpaths that are smooth and wide. They also need kerb ramps compliant to standards for all pedestrians. Cost arguments need to be met with counter arguments of the human and environmental cost of not creating pedestrian environments that encourage walking and wheeling.
The research paper mentioned in the Litman article is titledOverview of Walking Rates, Walking Safety and Government Policies to Encourage More and Safer Walking in Europe and North America. European countries have shown the way on how to encourage walking and wheeling.
From the abstract
This paper documents variation in walking rates among countries, cities in the same country, and in different parts of the same city.
Our international analysis shows that walking rates are highest for short trips, higher for women than for men, decline with increasing income, and remain constant as age increases. Walking fatality rates are much higher in the USA compared with the other countries we examined, both per capita and per km walked.
Government policies for increasing walking rates and improving pedestrian safety include: integrated networks of
safe and convenient walking infrastructure;
roadways and intersections designed for the needs of pedestrians;
land-use regulations that encourage mixed uses and short trip distances;
lower city-wide speed limits and traffic calming in residential neighborhoods;
reduced supply and increased price of parking;
traffic laws that give priority to pedestrians;
improved traffic education for motorists and non-motorists;
tax surcharges on large personal vehicles; and
strict enforcement of laws against drink and distracted driving.
How about introducing architecture to children and teenagers in school as a means of getting better architecture? Teachers can use architecture as a learning resource for other subjects as well. De-a Arhitectura Association thinks bringing teenagers and architecture together is a good idea. It’s also a good way to give voice to children and teenagers and what they want from the built environment.
De-a Arhitectura has a network of built environment professionals who share knowledge with children and teenagers.
Image from a De-a Arhitectura workshop.
The way professionals understand the built environment and the way the public see it are quite different. One group often left out of consultations is teenagers. Consequently, De-a Arhitectura set about finding out how to give voice to teens.
Using workshop methods, participants analysed their city for facilities and how it feels to be in the city. One workshop focused on the experience of pushing a stroller, being in a wheelchair, and pulling luggage. The research paper describes the workshop methods used in the project.
The follow up project provided a way to raise awareness that teenagers perspective should matter. Teenagers have a language of their own and the researchers found they had energy and innovative ideas. They engaged younger and older people in their lives in the stories they create. And they provided a fresh angle or perspective on things.
The researchers conclude that teenagers have their own visions and benefits from interacting with public space and the activities they carry out.
Teenagers may not be the most obvious left-out category of people, but in the design and use of public spaces they are often left out. Public space belongs to everyone, yet teenagers have few ways make their voices heard. How do they demand their own space, which represents their identities and offers a creative and comfortable environment in which they can socialise and evolve?
De-a Arhitectura Association began to develop the Urban Up educational program in 2016. It was a starting point in diversifying its portfolio with teenagers, aiming to be inclusive of all categories and backgrounds.
Throughout the past years, Urban Up has tried to hear their wishes and expectations from the built environment and the public spaces they use. We used different hands-on activities (extracurricular) and with a design thinking methodology for improving their schools.
Trying to constantly find better communication channels and to reduce the generational distances, we started a fellowship program for students in different study fields connected to the built environment (multidisciplinary teams), in order to bring teenagers and young adults together.
The students became mentors for the high school students, in workshops they co-designed, aiming to engage them in better understanding and using public spaces. It is our belief that the more aware and involved teenagers are today, the more active and responsible citizens they will be tomorrow.
A group of researchers compared the walking experience of tourists and locals in two New Zealand cities. The research was in the context of accessibility and active travel. They chose to compare Christchurch and Wellington because of their differing topography and architecture. There are no surprising results from the study, but they confirm the need for good footpaths and wayfinding for everyone.
Overall, both tourists and locals were generally “satisfied” with their walking experience in both cities. However, the age of participants was skewed to younger age groups.
Image of Christchurch Post Office.
Participants were asked to rate the presence of a good and wide walkway condition, absence of closed roads (culs de sac), signage, flat terrain, and accessibility for wheelchairs and prams. Overall, both locals and tourists appreciated well designed level walkways with good signage for wayfinding. However, walkers would like to be alerted to construction works so they can take alternative routes in the same way as motorists.
In Wellington, tourists indicated that they expected more accessible routes so that people with differing abilities could walk or wheel. This was the most significant finding in the survey because it was the only score to fall below the statistical neutral line.
Image of Wellington.
Christchurch has less steep terrain which means it could satisfy the accessibility criteria better than Wellington. Tourists liked the grid pattern of the city which removed the culs de sac that existed before the earthquake. However, poor or narrow footpaths were a concern for both tourists and locals in the central area. Lack of signage at intersections was not regarded well by tourists either.
In Wellington footpaths and signage were also a major concern for locals and tourists alike. While the footpaths were wide, they were poorly maintained.
More signage for tourists
It’s not only signs that people need – landmarks work as well. Wellington has a good natural landmark in the form of the harbour. The Avon River in Christchurch also helps with navigation. However, tourists would like more signage, especially at intersections.
This research addresses the question of how visitors perceive and evaluate the city they are visiting when they walk. Comparisons are made with the experience of local residents. The paper examines the relatively overlooked domain of tourist walkability and investigates the extent to which accessibility and topography may influence walking experiences.
Data were gathered from a Walk Diary in which respondents evaluated the environment along a single walk. Responses were received through convenience sampling from 132 people in Christchurch and Wellington. The Walk Diary provided an effective way of capturing differences between locals and tourists when they walk. Insights from this study will be particularly useful to those tasked with enhancing people’s urban walking experience.