How to make a Universal Design Toolkit

How do you universally design a universal design guide or toolkit? Living the message is a key factor – if designing something to be inclusive, the process and outputs must be inclusive too. If not, key sections of your intended audience could be missing out on your information. After all, learners come in all shapes and sizes and different frames of reference. 

When devising a customer engagement toolkit, the Centre for Excellence in Universal Design in Ireland also documented their process and lessons learned. The document is focused on tourism, but the method and principles are relevant to any field of practice.

The title of the report is Lessons from Good Practices to Guide Universal Design Toolkits. However, with the update of the website this document is not readily found. Nevertheless, some of the content is mentioned below. 

At 100 pages this is a lengthy document. You might want to skip the first part and go directly to the section on Guidelines to Toolkit Authors, which is at the end. Each of the headings and subheadings form a guide to developing and designing instructional toolkits and guidelines for practice.  

Key points

Here are some of the key points from this section about the structure of the toolkit:

Step 1: ‘Perception’, the ability to understand information regardless of the user’s ability to see, hear or touch
Step 2: ‘Discoverability’, providing flexibility in use so that the user can find the information they want
Step 3: ‘Understanding’, how easy it is for the customer to interpret and understands how to use the content; regardless of the user’s experience, knowledge, language skills, or current concentration level
Step 4: ‘Use’, the design prevents from accidental or inadvertent actions, forms, controls and navigation are usable and the customer decides on how to use and act on the content presented

Living the message is an important point in the universal design world. Anyone who writes, educates or speaks about universal design and inclusive practice should live the message. For example, a slideshow presentation about universal design with tiny font is contrary to the message.