According to a research paper on designing information kiosks, they should be designed based on the following five principles if people are going to use them: 1. Do not make me think. 2. Do not make me wait. 3. Do not allow me to feel annoyed. 4. Do not take control away from me. 5. Do not take advantage of me (do not be evil).
These principles of human–computer interface design serve as critical concepts in kiosk design. Height setting, tactile feedback, and text colour should also be considered.
In a paper from Taiwan, the authors use the seven principles of universal design for the design of kiosks in the context of tourism and user centred design. The results of the study show different preferences for different aspects of temples. For example, participants preferred interactive representations of gods, but textual and graphic content for temple carvings.
There is lots of statistical analysis to back up their claims. This study has much to offer those who design museum-type interactive kiosks for visitors. The main aim of the study was to maintain commercial development of tourism in general and visitation of temples. The title of the paper is, Cultural tourism and temples: Content construction and interactivity design.
Abstract: Cultural and creative industries have a crucial role in the post-industrial knowledge economy. However, our understanding of the importance of temples in connecting people with society is limited. To fill this gap, this study explores points of interest for tourists in Taiwan to analyse the design of cultural interest operation modes in temples’ interactive kiosk interfaces. We also examine three cultural levels related to the design of interactive kiosks in temples. Results reveal that participants’ levels of interest vary depending on temple complexity. Most participants prefer animated presentations of content related to two- and three-dimensional murals and the history and origins of temples. We illustrate how to develop a process for designing cultural and creative digital products. We construct a flowchart for guided temple tours and present an effective and suitable design method and its prototype product. Implications for the revitalisation of historic sites to create new value are discussed.
Some good advice from a Masters dissertation on how to create inclusive Historic House stories and exhibits. The emphasis is on overcoming the practice of relating the dominant white male narrative. The dissertation discusses issues of diversity of ethnicity, socio-economic status and belief systems. “One way historic house museums might address this issue of exclusive narratives is to purposely seek out and recognize stories of the forgotten or overlooked people who occupied the house. These stories often involve people of color, women, servants, the LGBTQ+ community, people with disabilities, and to some extent, children.” Case studies highlight the value of recommendations:
Abstract: Historic house museums are one of the most common types of museums in the United States. These museums vary from large institutions with budgets of several million dollars to entirely volunteer-run organizations, but all these museums tell stories about their former inhabitants, their buildings, and their objects. While some of these museums excel at storytelling through programming and interpretation, many historic house museums still struggle to discover and implement recognized best practices. With limited resources, decreased visitation, and questions of sustainability, historic house museums have to learn to tell relevant and compelling stories to stay viable. Literature from the field suggests four best practices for relevant storytelling: 1) include diverse stories and narratives; 2) connect the past to the present; 3) build shared authority; and 4) make the human connection. This study surveys historic house museums across the United States to identify the institutional leaders of the field that are successfully utilizing storytelling best practices. Case studies of eight historic house museums led to a set of five recommendations for each best practice. These recommendations serve as a tool for practical implementation of best practices for telling relevant and compelling stories at all historic house museums.
Early Bird quiet sessions are just one of the strategies museums can use to cater for children with autism. Many autistic children have learning difficulties. So thinking about displays and interpretation is their equivalent of accessibility. Autistic visitors can be loyal due to liking routine visits and having an intense interest in a particular subject. When they get older they can become a great asset as volunteers and staff members. You can read more about this topic and successful case studies on the Future of Museums blog, “As we work to increase diversity, equity, inclusion and accessibility among museum audiences and in the workplace, we need to attend to the needs of neurodiverse visitors and employees”.
Claire Madge wrote the article. She founded Autism in Museums in UK to further understanding. Once again we are reminded that the noise of electric hand driers in the bathrooms can be scary. Answer – turn them off during Early Bird hours.
The European Union funded a project to find out moreabout subtitling and how best to do it for immersive media. Media accessibility usually focuses on users with disability, but this group chose not to go that route. Instead they took a broader section of participants. One of their conclusions fits with other findings on universal design – make it part of the design from the beginning. The findings from this research have recommendations that are good for everyone. One key point is that creation and production processes should have testing that includes users with diverse capabilities. The title of the article is “From disabilities to capabilities: testing subtitles in immersive environments with end users“. With more content being delivered online and the rise of virtual reality and other types of media, this is an important contribution to understanding how best to present current media, as well as media that will be developed in the future.
From the Abstract: To illustrate this point and propose a new approach to user testing in Media Accessibility in which we would move from a disability to a capability model. Testing only with people with disability brings poorer results than testing with a broader range of people. This is because subtitles (closed captions) are not just for people are deaf or hard of hearing, but for everyone. This means they should be considered a mainstream feature of video and film production, not an add on feature. The study addresses issues with vision, colour, and being able to navigate digital services to find and use the subtitles.
There is a lot of confusion about hearing loops and assistive listening devices. Although public venues should have the loop switched on at the same time as the microphone (because that’s how it works), there are some places that think it should only be switched on if someone asks for it. And then, sadly, all too often, that’s when they find it doesn’t work. The Listen Technologies blog post provides a comparison between three technologies used for assistive listening. It refers to a recent New York Times article “A Hearing Aid That Cuts Out All The Clatter” which points to the many benefits of using induction loops in theatres, places of worship and other venues. As the article points out, this is not about rights, it’s about good customer service. A useful read for anyone who wants to know more about this technology. The Clearasound website has excellent Australian resourceswritten by someone who really understands the technology from both a user and installer’s standpoint.
Integrating universal design was a priority in the redesigning of the Gateway Arch Museumin St Louis. A gently sloping plaza, architecturally integrated ramps, and engaging exhibitions. An article in the St Louis online news gives a good run-down of the features. The touchable exhibits have been a great success with everyone. The universal design concepts allow people to interact with exhibits rather than just look at them. There are other enhancements for people with disability too. The arch and the park are now easier to access by foot or bike as well. The Archinet website features a brief overview by the architects, and pictures of the museum. The timelapse video of the construction is interesting because of the landscaping of the parkland around it.
Museums play an important role in understanding the world we live in and giving context to our lives. Making the content of museums available to everyone in the community is now an important part of the work of exhibition designers. The Helen Hamlyn Centre in UK conducted research to assist with this. Their findings and conclusions are reported in their article, Using Design Thinking to Develop New Methods of Inclusive Exhibition Making. The project has, “identified the creation of clear, concise, and – most importantly – incentivising guidelines as a crucial, necessary factor in a universal approach to exhibition design. Making sure that designers feel like they are not obliged, or demanded to follow overly pedantic and stifling requirements, but rather encouraged and inspired by a reconsideration of access design as a space for innovation and experimentation, is a necessary in fostering and maintaining the principles of co-design, and a dialogue between user, institution and design team.”
Abstract : Museums and galleries are now making significant developments in the area of inclusion and awareness of disability rights. There have been noticeable advances in the design of cultural, physical and digital spaces, which provide wider access to a museum’s physical and intellectual resources, for individuals of diverse ages and abilities. However, responses have varied in consistency, efficacy, and legacy. This year-long design research project, in partnership with the Wellcome Collection and the Helen Hamlyn Centre for Design, Royal College of Art, develops a working set of tools that can be used by museums to improve accessibility in a more permanent and reiterative manner, with a view towards gathering and sharing relevant data, and design responses, within a broad network of museums and cultural institutions. This paper outlines recent approaches by relevant experts in the field and outlines a new approach to incorporating inclusive design within the process of exhibition creation. It uses co-design methods to provide a set of principled guidelines that respond to all relevant stakeholders. These guidelines are predicated on the understanding that establishing empathetic links between exhibition-makers and exhibition audience members is essential, resulting in a positive collaboration, combining the skills of museum professionals with the lived experience of people with disabilities. A central goal of the research is to explore how design issues surrounding access can be framed as an essential and positive component of the design process, and, more importantly, an opportunity for innovation, not simply an obligatory requirement. This paper comprises the observations of a current research project of a 12 month project, commencing in September 2017 and concluding in September 2018.
The article is from the proceedings of the UDHEIT 2018 conference held in Dublin, Ireland, an open access publication.
It’s often assumed that music education programs are not something for people who a deaf. An article in the Journal of American Sign Languages & Literatures says this is not so. Using a Universal Design for Learning (UDL) approach, the authors challenge these preconceptions. The article begins, ” Music is not bound to a single modality, language, or culture, but few music education programs represent a multimodal spectrum of music…” and overlook the contribution of Deaf culture. There is no one way of engaging with music, so different ways of experiencing the sensory, linguistic and cultural diversity of music is something music education practitioner might like to look at. The title of the article is Universal Design for Music: Exploring the Intersection of Deaf Education and Music Education.
An Auslan interpretation of Handel’s Messiah was performed by a Deaf choir in 2015 at the Sydney Opera House. The video below is of the complete two hour concert where there is interpreting throughout by individuals and groups. If you just want the Hallelujah Chorus where all interpreters get involved, go to 1hour 38 minutes into the video.
It seems most of us can read subtitles more quickly than first thought. Recent research has revealed that the golden standard of the six second rule doesn’t have any (traceable) evidence to back it up. Now that we know people watch audiovisual materials more frequently with subtitles and captions, this is an important topic – what is the optimum speed? A study from Europehas helped answer that question and it isn’t one-size-fits all. Using evidence from eye movements, Agnieszka Szarkowska , Olivia Gerber-Morón found that viewers can keep up with fast subtitles and that slow speeds can actually be annoying. However, future research needs to include a wider range of people with different levels of reading skill. The title of the paper is, Viewers can keep up with fast subtitles: Evidence from eye movements. Here is the abstract:
“People watch subtitled audiovisual materials more than ever before. With the proliferation of subtitled content, we are also witnessing an increase in subtitle speeds. However, there is an ongoing controversy about what optimum subtitle speeds should be. This study looks into whether viewers can keep up with increasingly fast subtitles and whether the way people cope with subtitled content depends on their familiarity with subtitling and on their knowledge of the language of the film soundtrack. We tested 74 English, Polish and Spanish viewers watching films subtitled at different speeds (12, 16 and 20 characters per second). The films were either in Hungarian, a language unknown to the participants (Experiment 1), or in English (Experiment 2). We measured viewers’ comprehension, self-reported cognitive load, scene and subtitle recognition, preferences and enjoyment. By analyzing people’s eye gaze, we were able to discover that most viewers could read the subtitles as well as follow the images, coping well even with fast subtitle speeds. Slow subtitles triggered more re-reading, particularly in English clips, causing more frustration and less enjoyment. Faster subtitles with unreduced text were preferred in the case of English videos, and slower subtitles with text edited down in Hungarian videos. The results provide empirical grounds for revisiting current subtitling practices to enable more efficient processing of subtitled videos for viewers.
Three researchers from Monash University carried out a study to see if 3D printed models offered more information than tactile graphics such as maps. There were some interesting findings that were presented in a conference paper. The abstract gives a good overview:
Abstract: Tactile maps are widely used in Orientation and Mobility (O&M) training for people with blindness and severe vision impairment. Commodity 3D printers now offer an alternative way to present accessible graphics, however it is unclear if 3D models offer advantages over tactile equivalents for 2D graphics such as maps. In a controlled study with 16 touch readers, we found that 3D models were preferred, enabled the use of more easily understood icons, facilitated better short term recall and allowed relative height of map elements to be more easily understood. Analysis of hand movements revealed the use of novel strategies for systematic scanning of the 3D model and gaining an overview of the map. Finally, we explored how 3D printed maps can be augmented with interactive audio labels, replacing less practical braille labels. Our findings suggest that 3D printed maps do indeed offer advantages for O&M training.
Paradoxically, the freely available PDF versionis in two columns and in Times New Roman font – both aspects that are not recommended for people with low vision or for screen readers. The full title of the paper is, “Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics”. You can see a related articlethat found 3D models helped everyone’s understanding.