Human centred design is for humans

A man in a blue shirt is wearing virtual reality goggles and is holding a controller in his hand. This is part of exploring Human centred design Almost all designing is done for human use. Even designs for animals and plants link back to human use or human benefit in one way or another. So based on that premise, all design is human centred design. Well, that is one way to define it. 

In the world of technology the key question for human centred design approach is, what are people doing? Not, what can the technology do? Dr Peter Schumacher reminds us in a video below that humans were creating things for themselves in the Stone Age. However, digital technology isn’t crafted by hand like a stone axe where the maker is often the user. With artificial intelligence, technology can do amazing things. But are they the things that humans want?

Based on the Stone Age definition, Schumacher says human centred design is something we’ve been doing forever. From the moment we could, we’ve been making things we could use. We were creating technology for a purpose, for something we wanted to do. But technology, and the way we interact with it, is getting more complicated.

We are at a point where technology and the environment we live in is creating problems. Schumacher says that finding out what’s going on with humans and their relationship to technology is the key focus. It’s putting human back into the centre of the technology rather than saying what the technology can do.

So, you start with the question, “what are people doing?” This is followed by “what does the technology need to do in that context?” Then there is the question of what’s the right technology?

Human Centred Design Group

The Human Centred Design Lab at University of South Australia is focused on developing methods for the design of objects, environments, and systems for human use. They take a collaborative and trans-disciplinary approach to create products for human use. The Human Centred Design Group is a research centre for interactive and virtual environments. The video below explains a bit more and they invite other collaborators.

Also see their Design Clinic brings together researchers, industry and end users for co-design in healthcare. The Design Clinic can capture ideas and designs for new products, systems and services vital to the health and wellbeing sectors. 

 

AI for captioning

A speaker stands at a lectern and captioning sceen is behind his right shoulder
Dedicated captioning screen close to the speaker.

Artificial Intelligence (AI) can take captioning to another level claims Microsoft. AI for automatic speech recognition removes the need for a human captioner for lectures in universities and elsewhere. The Microsoft AI blog article and video below focuses on deaf students, but more people are taking to captioning on their phones for convenience.

Captioning helps all students by adding another layer of communication and this point is made in the article. The captioning is turned into transcripts and students have a reference to read after the lecture. They can also have the lecture automatically translated into several languages.

This is a detailed article and covers automatic speech recognition, translations, and a growing demand for accessibility. This technology is not expected to take over from Auslan or ASL as they are languages in their own right. However, this is another example of how technology is helping humans by taking over from humans and bringing the advantages to more people.  

Note on the image at the top: The image shows Dr Ger Craddock at the inaugural Australian Universal Design Conference in 2014. A captioner sat in the room to caption real time. Speaker names and place names were given to the captioner beforehand to prevent errors.

 

How web design decisions are made

Graphic indicating web design.When choosing a web developer to update your site, don’t assume they know all about accessibility. The guidelines for web accessibility are often treated like tacked on ramps to a building. That is, something you think of after you’ve done the design. To ensure accessibility of your site, it pays to know how web design decisions are made. And you don’t need to be a tech person.

A paper from the United States spells out the development process to show how accessibility gets missed. The authors report that one study found that more than 70% of websites contain multiple  barriers to accessibility. Another study found that almost all homepages didn’t meet the basic web standards for accessibility. 

The Web Content Accessibility Guidelines (WCAG) are a general guide for developers. But they are not the total answer because they are more about code compliance than accessibility. Hence, design briefs need to include usability testing early in the concept stage. 

The process often begins with brand, customers, and the message to be communicated. This stage rarely involves accessibility concerns. Designers make assumptions about users – usually people like themselves – for the next steps. Designs are reviewed by art directors and brand creators. Colours and font choices are considered at this stage but without reference to accessibility. 

If the design team lacks diversity this is where design justice becomes design privilege. Before any coding takes place, images, animations and graphics are created to show what the site will look like. Users are not involved in the testing at this stage. The key issue with web accessibility tools is that they look at code, not these mock-ups. 

Priority is brand message

The prototype stage would be a good point in the design process to begin user testing. It is as this stage colour, font, layout and other critical access features can be addressed. However, communicating brand message takes priority. Responding to the needs of less privileged and less able users is left for coding checks rather than usability checks.

The authors conclude that considering accessibility early in the process can bring greater usability for all. However, industry development processes often result in accessibility being an afterthought. Standards are not enough to meet the needs of all users. Consequently, industry’s internal processes need to change. 

The title of the paper is, Addressing Accessibilty as Advocacy. The authors use the term “special needs”. The article is easy to read and not tech-based. It is more about advocating for social justice in the digital world.

Choosing an IT designer

computer screenThe Centre for Excellence in Universal Design in Ireland has a comprehensive IT Procurement Toolkit. It takes potential purchasers of IT systems through the process of procurement, including assessing potential suppliers, and overseeing the successful implementation of accessibility features. It also shows how to manage the accessibility of the system once the set-up phase is complete. This means ensuring that documents staff produce for the website also meet the accessibility criteria. Each section of the Toolkit is provided separately. It includes: 

    • Writing Request for Tender
    • Assessing Candidates and Tenders
    • Development and Implementation
    • Evaluating Deliverables
    • Maintaining Accessibility.

Designing technology for all

one hand is holding a smart phone and the other is pointing at the screen. It’s not just a matter of fairness. Technology is generally better for everyone if it’s designed for people with disability. People who are blind use the same smartphones as sighted people. They also use computers by using screen readers. But screen readers can’t improve the way websites are designed. The thing is, a website that causes problems for a screen reader is likely to be more difficult for anyone. So designing for disability is designing technology for all. That’s universal design.

An article in The Conversation explains the issues in more detail. One of the issues for web designers is that prototyping software is not compatible with screen readers. Consequently they can’t get blind users to test their designs. It also means a blind designer wouldn’t be able to make mock-ups of their own.

The researchers said that accessibility is the hallmark of good technology. Many technologies that we take for granted were developed around disability. The article concludes that no matter how much empathy a designer has, it doesn’t replace the benefits of technology built by people who actually use it. 

The title of the article is, “Why getting more people with disabilities developing technology is good for everyone”.

See a screen reader in action in a previous post. 

 

UD, UDL, Accessibility and Ableism

A graphic showing a laptop with a green screen and several smart phones around it also with green screens. It is indicating that they are all connected.Access to information during the COVID-19 pandemic became even more problematic for some users as everything went online. So what can UD, UDL and Accessibility do to help to combat ableism?

An article by John L. O’Neill discusses Universal Design, Universal Design for Learning and Inclusive Design. In this context, the concept of Inclusive Design has a focus on the digital world. He covers the history of each, much of which will be known to UD followers. O’Neill argues that all three can be combined in innovative ways to ensure access to information. This is logical because each has the same goal – inclusion. He uses a case study where he merges the UD principle of perceptible information, the tenet of multiple means of representation from UDL, and adaptive systems from Inclusive Design. This perspective is given the title of “Abilities Design”.

O’Neill claims ableism underpins barriers and that undoing ableism is not a form of charity. Legislation that requires access and accessibility does little to change ableist attitudes.

The title of the article is, Accessibility for All Abilities: How Universal Design, Universal Design for Learning, and Inclusive Design Combat Inaccessibility and Ableism

Editor’s Note: I am not sure that inventing another design category based on inclusion takes us any further forward. However, it is an example of how designers new to inclusive concepts can use existing frameworks to help their design process.

From the Abstract

Discussions about accessibility surged at the start of the COVID-19 pandemic as people became more dependent on accessing information from the web. This article will explore different disability models to understand the oppression of people with disabilities. It will examine how the different principles and methods of Universal Design, Universal Design for Learning, and Inclusive Design can be combined in innovative ways to ensure that all citizens have access to information without barriers.

Older people and internet use

A pair of hands belonging to an older man hold a mobile phone.2020 has been a year of digital connectedness. Many of us relied on the internet to keep working and stay connected to family and friends. Access to virtual health services turned out to be important too. But access to the internet and digital connection wasn’t available to everyone. It’s assumed that older people are unable or unwilling to use digital communications. The assumptions by others about the capabilities of older people doesn’t help. It reinforces a negative mindset in both older people and their younger family members. 

Understanding older people’s relationship with the internet was the subject of a survey in rural Queensland. 1500 households were surveyed and asked about the general adoption of internet use. Within this survey, respondents were asked to indicate their understanding of older people’s relationship with the internet. Researchers found three general assumptions: older people aren’t interested in the internet, and they generally can’t use it. However, family members did believe the internet would be useful for older people.

If family members act on these assumptions they are unlikely to assist older members of the family to use the internet to communicate with others. If society continues to assume older people incapable or disinterested in internet communications it will lead to reinforcing the digital divide.

The researchers conclude that distinctions should be drawn between older people in rural areas and the tendency to apply urban norms to this population. 

The title of the article is, Perceptions of older age and digital participation in rural Queensland. It is academically dense in parts but the issue is clear. Older people will be unable to join with younger cohorts in independently using internet technology if we continue to apply these assumptions.

Abstract

Participation is thought to build and sustain individual and community resilience. What constitutes participation today significantly involves networked digital communications. With Australia’s ageing population set to increase exponentially, and with a growing concentration of older people living outside of larger cities and towns, a need exists to address how participation in later life is understood and facilitated. Coupled with the need for regional communities to find relevant change processes that build resilience, this multidisciplinary paper highlights variations in perception about older people’s digital abilities in regional Queensland. Following the general increase in appeal of digital devices to older people, defined here as those aged over 65, the paper suggests that how older people’s digital connectedness progresses is foundationally influenced by the speculative, antithetical and potentially ambivalent perceptions of others. In doing so, we seek to understand rural connectedness in later life through a suite of literacies informing digital participation.

There’s a related article from 2015, Internet use: Perceptions and experiences of visually impaired older adults. Published in the Journal of Social Inclusion, it provides some excellent qualitative research – the comments from older people with vision loss are especially revealing.

Blinded by science: Universal design and data access

The figure of a woman is overlaid with purple and pink computer coding in tiny writing forming a backdrop.It’s all very well saying that information is available to everyone, or that government processes are designed to be transparent. But how many people can access the scientific and long-winded sentences in these documents? Even the abstract below on this very topic needs interpretation into everyday words. It’s easy to talk about universal design. However, academics often make research on accessibility and inclusion inaccessible and exclusive. How about more walking the walk, and talking the talk? We need universal design for data access.

The article on Open Government Data Through the Lens of Universal Design is about accessing data sets. This might include population census data, or data that underpin policy decisions. By casting the lens of the seven principles of universal design over the data sets the authors found ways to improve accessibility. Nine issues were found, three related to the web and the rest to data presentation.

This is an important aspect of inclusion. It helps people with disability and others to see how data are used, and to give them a voice. Information is power. The article includes recommendations for discussion on how to improve the situation.

The article can be downloaded from ResearchGate where you can request the full text from the authors. Otherwise it is available on SpringerLink where you will need institutional access for a free read.  Note the dated use of the term “special needs”.

Abstract

Open Data are increasingly being used for innovation, developing government strategies, and enhancing the transparency of the public sector. This data is aimed to be available to all people regardless of their abilities, professions and knowledge.

Research is showing, however, that open data, besides being physically inaccessible to people with special needs, those are also semantically inaccessible to people who lack data science expertise.

In order to identify specific accessibility challenges associated with open government data portals and datasets, we conducted an analysis using seven principles of Universal Design.

In total, nine challenges are identified based on issues discovered. Three challenges are identified on the web portal interface level, namely: dataset filtering and categorization, access using a keyboard, and breadcrumb and back navigation.

The other six challenges are identified on dataset level: dataset previewing, dataset size, dataset formats, dataset purpose, dataset labelling, and dataset literacy. For each challenge, we propose recommendations as a means to incite a discussion about the features that open data should possess in order to be widely accessible, including people with disabilities and those lacking data science expertise and knowledge.

Designing software with adolescents with autism

Two male adolescents sit on the kerb looking at the phones.With the right supports and understanding adolescents with autism can make a significant contribution to software design. Applications for people with differing needs is a challenge for designers. So going directly to the users and working with them is the best solution. An Australian study did just that and found that once participants felt safe they readily engaged in the workshop activities. Participants also learned from their input and engaged with the iterative design process. The agreed overall goal of all stakeholders was to devise a platform where adolescents with autism could interact and socialise. Designers usually start out with goals in mind, but they used an open-ended approach so that participants could explore their needs to determine their goals for the software. The outcome was a co-designed app for smartphones and smartwatches. 

While this article is about software design, the processes and learnings are relevant to other design disciplines. The article uses the term “Autism Spectrum Disorder”. However, the notion of autism being a disorder is challenged by many people with autism. The article is titled Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation.  It is open access and the researchers are based at James Cook University.

Abstract:  Most co-design-based Autism Spectrum Disorder (ASD) research is conducted with children and does not involve the participants directly. Studies have shown that people with ASD can take on the co-designer role in early phases of the software design process. We present a longitudinal study that investigates how adolescents with ASD participate as co-designers in an iterative software design process. In this work, we conducted seven co-design workshops with six adolescents with ASD over eight months. The team exchanged ideas and communicated through group discussion and drawings. Our findings suggest that: (1) parents, community group and fellow participants play a pivotal role in supporting a longitudinal ASD co-design study and (2) adolescents with ASD are also able to make better design decision over an iterative software design process. These findings should be considered when engaging adolescents with ASD as co-designers in a software design process.

Interacting with Interaction Design

Two men in dark suits stand in front of an interactive whiteboard showing a webpage with lots of information.Higher education institutions teaching interaction design are not producing graduates skilled at producing accessible interaction experiences. An article from Norway reports on the investigation of study programs to see what level of interaction design is included. Few programs include universal design expertise. And graduates are not necessarily conversant with legal and ethical accessibility responsibilities. This is a concern given that we live in a digital world and we all need accessible user experiences. An important finding and it would be good to find out if this is the case in higher education institutions in other countries.

In a nutshell, interaction design is about shaping software so that the end user understands where to find information.

Abstract
The interaction designer plays an important role in facilitating high-quality interactions and accessible user experiences. Currently, interaction designers have diverse and often interdisciplinary backgrounds, in which may create recruitment challenges for the industry. It is also a likely contributory factor to reported challenges on student recruitment to interaction design (IxD) programs – and consequently the reported industry shortage for IxD skillsets. Thus, we need to better understand the interaction designer’s expertise and skills. Facing this fact, the present study provides analysis of Norwegian higher educational (HE) programs within IxD. We investigate in-depth what characterizes the programs, and describe their current content, focus and organization. Overall, the programs educating interaction designers are quite heterogeneous. One of the main finding is that few programs include adequate universal design expertise, and graduates are as such not necessarily conversant with their legal and ethical responsibilities as IxD professionals. We also find a discrepancy between online program presentation and actual content. The paper concludes that added work is needed to alleviate an inadequate articulation of IxD expertise, graduates skillsets, and better support academic and industry recruitment.

 

Designing technology for neurodiverse users

a drawing of matchstick figures in all different colours standing in a line.Neurodiverse people already know they need to be involved the design of emerging technologies from the very beginning and throughout the process. But this isn’t always recognised by designers. A new paper supports their claims and concludes that neurodiverse users should be engaged as active participants “front and center in the research and design process”.

The ten researchers involved in the project say that Human Centred Design works better than the principles of user-centred design. You will need institutional access for a free read from SpringerLink. However, it is also available on ResearchGate.

The title of the paper is, Designing Technologies for Neurodiverse Users: Considerations from Research Practice

Abstract: This paper presents and discusses the perspectives of ten investigators experienced with design of technologies for and with neurodiverse users. Although the advances on emerging technologies improved their potential to assist users with neurodiverse needs, existing methods for participatory design, usability tests and evaluation have been created for, and validated with, able-bodied users.

User-centered design methods are not always well-suited to meet the unique needs of neurodiverse individuals. Therefore, to involve neurodiverse users iteratively in the design process, investigators need to adapt traditional methods from HCI to successfully conduct user studies.

Through an online questionnaire, we identified the experimental designs commonly adopted and the major problems investigators face during recruitment, data collection, analysis and design.

Based on the analysis of the investigators’ experiences, we provide nine recommendations to conduct studies with neurodiverse users, aiming at engaging them as active participants front and center in the research and design process.

 

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