This short video about universal design and communications technology is powerful in its simplicity. The concepts can be applied to anything. One of the best explanations around. Great for introducing the idea of inclusion and universal design to others. A good example of a universally designed video and universally designed explanation as well.
Oslo University is offering a Masters course in UD of ICT.
The Braille Institute of America has won the Fast Company Graphic Design Awardfor developing a font suitable for people with low vision – as well as everyone else. On first glance it doesn’t look much different to other sans serif fonts. But the tweaks make a difference to legibility and comprehension. The title of the font is Atkinson Hyperlegible. People who are blind early in life will likely use Braille. But those who lose their sight later in life probably won’t. New technologies are available to this larger group that enable them to retain their independence in everyday activities. The style and size of font is part of the Braille Institute of America staying relevant as the world changes.
Neurodiverse people already know they need to be involved the design of emerging technologies from the very beginning and throughout the process. But this isn’t always recognised by designers. A new paper supports their claims and concludes that neurodiverse users should be engaged as active participants “front and center in the research and design process”. The ten researchers involved in the project say that Human Centred Design works better than the principles of user centered design. You will need institutional access for a free read from SpringerLink. However, it is also available on ResearchGate.
The title of the paper is, Designing Technologies for Neurodiverse Users: Considerations from Research Practice.
Abstract: This paper presents and discusses the perspectives of ten investigators experienced with design of technologies for and with neurodiverse users. Although the advances on emerging technologies improved their potential to assist users with neurodiverse needs, existing methods for participatory design, usability tests and evaluation have been created for, and validated with, able-bodied users. User-centered design methods are not always well-suited to meet the unique needs of neurodiverse individuals. Therefore, to involve neurodiverse users iteratively in the design process, investigators need to adapt traditional methods from HCI to successfully conduct user studies. Through an online questionnaire, we identified the experimental designs commonly adopted and the major problems investigators face during recruitment, data collection, analysis and design. Based on the analysis of the investigators’ experiences, we provide nine recommendations to conduct studies with neurodiverse users, aiming at engaging them as active participants front and center in the research and design process.
With talk of Smart Cities, it is important for older people to be included in digital designs. Twenty-two industry built apps were evaluated in this open access study from Trinity College Dublin. Some were designed specifically for older people, and others for a broader target audience. Text re-sizing and zooming were the main issues. Overall, the apps did not meet accessibility principles of being perceivable, operable, or understandable for older people. The platforms supported accessibility settings, but for older people, finding these settings is a problem.
The article is titled, “Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities?” It provides a comprehensive review and good conclusions. It is expected that more people will use mobile apps and computers to accomplish daily tasks and to access important information and services. This kind of study and ongoing research is therefore important.
Abstract. The population in cities is expected to exponentially grow by 2050, and so is the world population aged 65 and over. This has increased the efforts to improve citizens’ quality of life in urban areas by offering smarter and more efficient IT-based services in different domains such as health-care and transportation. Smart phones are key devices that provide a way for people to interact with the smart city services through their mobile applications (Apps). As the population is ageing and many services are now offered through mobile Apps, it is necessary to design accessible mobile interfaces that consider senior citizens’ needs. These needs are related to cognitive, perceptual, and psycho-motor changes that occur while ageing, which affect the way older people interact with a smart phone. Although a comprehensive set of design guidelines are suggested, there is no evaluation on how and to what extent they are considered during the mobile App design process. This paper evaluates the implementation of these guidelines in several industry-built Apps, which are either targeted at older people or critical city services Apps that may benefit older people, but are targeted at a broader audience.
It’s all very well having web designers familiar with the accessibility requirements in their designs, but what about the people who post content on the website? In many organisations staff write their own material and send it to the webmaster for uploading. But is their writing and format also accessible? It is easy to post a document that might have been originally meant for another reader, such as a submission to a government body, but perhaps an Easy English version should be considered for the ease of access for all readers?
The Centre for Excellence in Universal Design in Ireland has some easy tips to followfor those who write content or upload documents.
There are three Universal Principles of User Experience Design according to Christopher Murphy in an Adobe blog. They are: Visual Grammar, Language and Typology, and Narrative Design. Understanding of other principles from psychology, anthropology and economics can be overlaid on these principles. As new technologies are imagined and invented they create problems that have never been solved before. Murphy argues that if you keep the the principles in mind at all times, the solutions stand a better chance of standing the test of time. The article goes on to explain the three principles in more detail. For people who are not involved in ICT some of the ideas and strategies are still relevant to other design disciplines – graphics are used in lots of places.
“As designers working in an ever-changing field, it’s important that we develop an understanding of the timeless design principles that underpin everything we do.” The three principles, “…which should sit at the heart of everything we design and build, are critical and will stand the test of time.”
Your website might be W3C and WCAG compliant for accessibility, but what about the documents you upload? In some organisations operational staff are expected to write material such as fact sheets, promotional flyers, and other documents for uploading to the website. Larger organisations might have an editor or someone in charge of media and communications. But do they all know what is required to make these documents accessible?
Media Access Australia provides Seven Simple Tipsfor smart Word doc accessibility. While some of the advice looks a bit technical, most of it is fairly basic such as creating Alt-text for images so that a screen reader can identify the picture or graphic. Another good point is not using terms such as “Click here” to go to a link. Instead, embed a hyperlink within the name of the file that is in the text. And of course, avoid jargon. Note that .doc files don’t have the same accessibility features as the newer .docx (Word 2010).
Older people are getting left behind in this digital world, especially if they are women and don’t live in a major city. The Conversation reports on the Australian Digital Inclusion Index(ADII) which measures which social groups benefit the most from digital connection, and which ones are being left behind. The score is based on access, affordability and ability to manage digital devices. While regional areas don’t have the same access to internet services as cities, there are programs that can help older people get internet-savvy. Telstra has its Tech Savvy Seniors program and the federal government has a Be Connected Program, and there is the Australian Seniors Computer Clubs Association. There are others listed in the article including an internet cafe set up by Umbrella Multicultural Community Care. The title of the article in The Conversation is, The digital divide: small, social programs can help get seniors online.
“Design is never neutral” is the title of an article by Adobe’s Khoi Vinh in the FastCompany newsletter. Is there is a down-side to making apps and websites too easy for children to use? The dilemma of course is that if young children can use these applications, most everyone else can too. But is this actually good? is the question:
“Habits are formed around the usability of a product; if an app or website makes it easy to complete a task, users are likely to do it more often than not. Usability advocates often treat this as an inherently good quality; by and large every business wants their products to be easier rather than more difficult to use. But as the aforementioned research suggests, it’s become clear that guilelessly encouraging longer, more frequent sessions isn’t necessarily better for kids.”
Most people think of universal design as being something for the built environment, but it is much more than that. Service design is an important factor in access and inclusion. There have been major disruptions in how we shop, get take-away food, share our accommodation and our cars. Universal design thinking processes have a major role to play in service design. This is the thinking of Airbnb and other similar platforms. The article in FastCompany lists a few things to think about. Here are the headings:
Let a user do what they set out to do
Be easy to find
Clearly explain its purpose
Set the expectations a user has of it
Be agnostic of organizational structures
Require as few steps as possible to complete a task
Have no dead ends
Be usable by everyone, equally
Work in a way that is familiar
Make it easy to get human assistance
Require no prior knowledge to use
Some of these aspects could be applied in other situations too.