The goals of universal design

Steinfeld and Maisel devised the 8 Goals of Universal Design in 2012 as a way of making the 7 Principles more practical. That was more than 10 years ago. The concepts of universal design are evolving so it’s time to take another look.

A group of five passionate universal design campaigners in Poland have a great page on their website with their version of the goals of universal design.

Everyone constantly interacts with the space around them and relies on their senses. Our senses and physical abilities change, affecting the way we perceive, use and interact with the environment around us. 

  • Sight – what do we see?
  • Hearing – what do we hear?
  • Touch – what do we touch?
  • Cognition – What do we understand?
  • Movement – how do we move our body?
A woman in a bright yellow coat and black hat is walking away from the camera down a street.

A group of five passionate universal design campaigners in Poland have a great page on their website with their version of the goals of universal design. You might have to activate Google translate to get the page in English.

8 Goals refined

Here are the slight tweaks to the wording in Magdalena Storozhenko-Polak’s version compared to the original.

Magdalena Version

Body adaptation:  takes into account the different body sizes and abilities of users.

Comfort:  reduces the effort needed to use the product or space.

Readability : ensures that the most important information is easy and accessible to everyone to understand.

Intuitive:  makes project operation logical and easy to learn.

Well-being: promotes health and prevents disease and injury.

Social inclusion : ensures that all groups have the opportunity to use spaces and activities.

Personalization : gives users the ability to tailor the design to their individual needs and preferences.

Taking into account cultural diversity: designs solutions appropriate for a given cultural circle, respecting its values ​​and socio-environmental context.

Original Version

Body fit: accommodating a wide range of body sizes and abilities

Comfort: keeping demands within desirable limits of body function and perception

Awareness: ensuring that critical information for use is easily perceived

Understanding: making methods of operation and use intuitive, clear and unambiguous.

Wellness: contributing to health promotion, avoidance of disease and protection from hazards.

Social integration: treating all groups with dignity and respect.

Personalization: incorporating opportunities for choice and the expression of individual preferences.

Cultural appropriateness: respecting and reinforcing cultural values and the social and environmental context of any design project.

(Steinfeld, Maisel, 2012)

Magdalena’s website explains each of the goals in more detail with photographic examples. There is a lot of other useful information on this website in blog posts. Check for Google translate.

However the goals and principles are devised and written, they should be taken in context of co-design and co-creation processes with users. They are a guide, rather than a checklist for designers.

Adapting the goals

The Everyone Can Play guide is a good example of adapting the goals to suit the context of the project, in this case, playspaces.

The six guiding design principles are: Find, Fit, Choose, Join In, Thrive, and Belong

Six design principles of Everyone Can Play: Find, Fit, Choose, Join In, Thrive, Belong.

Brisbane Symposium Panel Session

The panel session speakers gave participants plenty to think about at CUDA’s Brisbane Symposium focused on legacy planning for the 2032 Games. There were four topics of discussion: Housing, Transport, Tourism, and Local Government.

The aim of the symposium was to find ways to embed universal design thinking into the Implementation Plan for the Games Legacy Planning. Four speakers set the scene: Malcolm Middleton, Kevin Cocks, Melissa James and Rebecca Arnaud. You can access their biographies in the links below.

Thanks to live captioning every word was captured in a transcript. This gave plenty of material for the edited highlights which follow after the bios below.

Image shows the captioner in the foreground with the speaker panel in the background.

Symposium panel speakers left to right, Malcolm Middleton, Kevin Cocks, Melissa James and Rebecca Arnaud. Captioner Bernadette sits in the foreground with her stenographer equipment.
Head shot of Malcolm Middleton.

Malcolm Middleton, OAM, former Queensland Government Architect, addressed the topic of housing. 

Kevin is wearing a dark blue jacket and a light blue shirt. He has a short beard.

Kevin Cocks AM, Department of Transport and Main Roads addressed the topic of transport.

Melissa is wearing spectacles with a black frame and is smiling. She is wearing a white shirt and a black jacket.

Melissa James, Inclusive Tourism Australia addressed the topic of tourism.

Head shot of Rebecca Arnaud. She has light hair tied back and blue eyes. She is wearing a royal blue jacket.

Rebecca Arnaud, Brisbane City Council’s Manager, Legacy and Games Planning took a local government perspective.

Malcolm Middleton, OAM

Malcolm Middleton discussed the importance of good governance, because without it nothing gets done in government. So what is governance? It’s a mix of politics and management and trying to “influence different people at different times in different settings to do the right thing”.

Malcolm spoke about his role when Queensland was getting ready to adopt the Livable Housing Design Standard and how having the right person in the room at the right time made a difference to the outcome. His advice was that if you want something done, or to change, you have to be determined, political and plan the way to get governance in place.

Read more of what Malcolm had to say in the edited transcript about Queensland adopting the Livable Housing Standard and his thoughts on governance in government.

Kevin Cocks, AM

Kevin began with comments about the exclusion of people who are deemed inferior and the structural and institutional challenges posed by governments and their policies which continue this injustice. Governments have control of three major areas of our lives that are fundamental for citizens to build the platform for self-determination. They are transport, housing and education. These three areas have the power to include or exclude.

Kevin made the point that bringing about change when everyone wants business as usual is not limited to government. People revert to old behaviours and practices – the ones they are comfortable with. Working towards an inclusive society includes working towards an inclusive workforce – that’s part of change management.

Taking a universal design approach also means using co-design methods and Kevin explained TMR’s relationship with Queenslanders with Disability Network (QDN). TMR also worked with QUT to develop a universally designed AV people mover. TMR have developed an Access and Inclusion Strategy, and at its core is universal design. The outcome is to build an inclusive workplace and produce inclusive products, goods and services for staff and customers.

Read more of what Kevin had to say about his role at Transport and Main Roads and his thoughts on privilege and the exclusion of people deemed inferior.

Melissa James

Melissa began with the issue of disability not being an attractive proposition to tourism operators. She supported this comment by pointing out that advertisements very rarely show people with lived experience of disability. She added that even when disability is addressed by operators, their concept of ‘accessible’ is often misleading. That’s why her initial idea of having a website of accessible accommodation and attractions wasn’t going to work.

In her work as a consultant she found that operators didn’t think there was a ‘disability market’ to explore. However, when the Queensland Government offered funding, some people became interested. The Commonwealth Games provided opportunities for education and workshops to build capacity within the tourism industry. The outcome of course, is that if you make a place accessible for visitors, you make it accessible for locals.

It requires several things to get more accessible places and experiences: government funding and backing, education of operators, and building capacity. Some operators don’t know they have accessible features because they don’t know what accessibility is. Providing ongoing support to businesses to improve accessibility will help make it happen.

You can read more from Melissa’s edited transcript about her personal experiences.

Rebecca Arnaud

Rebecca’s background is in urban planning, and she emphasised the role of local government as the place where the action happens, albeit quietly. She spoke about her role as Manager of Legacy and Games Planning. She explained that the host city has to demonstrate that any new buildings or sports venues are needed for the community, not because of the Games.

Most events will be held in existing venues because new venues are not encouraged . However, this brings its own problems for accessibility because you don’t have a brand new venue to work with.

Image shows Rebecca Arnaud speaking with her words captured on the captioning screen.

Symposium Panel speaker Rebecca Arnaud sits to the left of Melissa James. Above them is the captioning screen which shows what Rebecca is saying about the Olympic and Paralympic Games.

Rebecca explained that the Games Legacy Plan, Elevate 2042, was devised by several stakeholders with their own interests. However, the next phase of Elevate 2042 is to pull together the first-generation implementation plan and there is an opportunity to contribute to this. Rebecca encouraged feedback and constructive ideas for the implementation plan.

You can read more from Rebecca’s session in her edited transcript about Brisbane’s role in the 2032 Games.

The captioner is sitting at a table near the speakers with her hands on the stenotype machine. Two speakers are seated in the background with the captioning screen above them.

Thanks to Access Captions for sponsoring the live captioning and providing the transcript.

Co-creating urban development

The concept of universal design has evolved over the last 50 years, and so it should as we learn more about how to be inclusive. However, many authors continue to base their writings on outdated notions of universal design. So it’s refreshing to find an article that advances our thinking about the concept.

Nordic countries embraced a universal design policy for urban development at the turn of the century and continue to learn from their experiences. Universal design thinking has evolved to using co-design and co-creation methods in design processes. This the point at which Emil Erdtman takes up the ideas and develops them further.

Universal design is three things:

  • an ethical principle for inclusion of diveristy
  • a vision of an inclusive society
  • a unifying of policy and perspectives
Drawings of 12 different people indicating population diversity.

In Sweden universal design is a guiding principle for policies, procurement and living environments. While it is applied in local projects, little is known about local practice. Hence Erdtman’s research. His explains the differences between consultation, partnership and co-creation in the graphic below.

A graphic showing three hexagonal shapes. One shows arrows going one way to represent consultation. One has arrows pointing outwards to represent partnership negotiations. One has arrows pointing to the centre depicting equal contribution of co-creation.

Consultation is a one-way facilitation process, partnership is a negotiating process between competing interests, and co-creation is equal contribution for innovation.

Erdtman describes the projects in his study and the methods he used which included conversations about participants’ understanding of universal design. The conversations allowed for critical discussions rather than “battles about words”.

Discussions about terminology are detrimental to the pursuit of inclusive practice so it was good to see the focus stayed on the concept itself. Nevertheless, universal design was only connected to impairment despite the intersectional nature of the concept. A focus on impairment hides a more general user perspective as social beings in urban life.

Co-creation at the local level

Erdtman found that universal design practice shows diversity and inspired new methods. However, changing municipal practice takes time. A concept like universal design does not replace routines of planning, negotiation and rational management.

Co-creative ways of collaborating is about integrating experiences from a diversity of people, not thinking in separate tracks. It’s about equal participation and responsibility. It is not about commenting on ready-made proposals or delivering experiences as information. Limiting accessibility as just for people with disability risks leaving out invisible needs of others.

Universal design must be contextualised

Universal design transcends conventional categories and fosters continuous improvement. It enriches urban development by integrating diverse user experiences. It must be continuously contextualised, and developed differently depending on the locality.

Universal design should inspire innovation beyond group interests, regulations and human categorisation. Otherwise it will be just another rationalistic planning model.

A large and diverse group of small plastic cartoon characters placed around a dark greet star shape.

The title of the article is, Co-creating urban development: local Swedish projects guided by Universal design. It was published in Design-for-All India. You can also download a copy in a font that is easier to read than the original.

From the abstract

This chapter contributes to knowledge about the understanding, implementation and co-creation of universal design. Interviews and group discussions were conducted and participant observation was made in three urban development projects.

The understanding of universal design was multifaceted. It is an ethical principle for inclusion of diversity, a vision of an inclusive society, and a unifying of policy and perspectives. Participants emphasised flexibility, predictability and personalised support. They linked universal design to accessibility as a separate and target group with a focus on regulatory compliance.

In the local context universal design practice will be expressed in diverse ways. Collaboration between municipalities and local disability organisations is formal and established. Different conditions and expectations created tensions about roles and interpretation of disability experience.

Disability experience is information for facilitating processes and for negotiation outcomes. However, there were conditions for co-creation.

Universal design, diversity and low hanging fruit

In the same publication there is another interesting article titled, Universal design, visualising diversity and two low hanging fruits. Here is the abstract.

To plan, design and build with diversity in mind is a complex process. While goals such as inclusion, participation and social sustainability may be present in the vision for a future product, service or environment, studies show that the initial vision isn’t always realized in the end result. There are still far too many products, services and environments that are hard to access or use for parts of the population. In this text we focus on comparatively simple, lightweight, tools – “low hanging fruits”.

Such tools are already available, there are personas, context cards, but also checklists and guidelines. Inspired by the existing work, we have developed one deck of cards, intended to serve as thought support by visualizing population diversity. In order to obtain a similar effect in digital environments (egin digital twins and other 3D environments used in planning and development) we have also developed 3D models (vehicles, devices and humans) that can be put in the digital environment, and serve as a reminder to the users of the digital environment of population diversity.

Universal Design Guide for sport

In the ramp-up to the Brisbane 2032 Games, Paralympics Australia was fielding lots of calls from sporting organisations and venues. These organisations are keen to achieve higher standards of accessibility and inclusion. Paralympics Australia aims to increase access to sports opportunities, so it was time to devise a universal design guide to help.

The Universal Design Guide for creating inclusive sport in Australia is a valuable reference for sports representative bodies. It provides useful information for beginning the journey towards adopting inclusive practices.

Front cover of the universal design guide in Australian team colours - dark green background with yellow text.

It’s also good for many other organisations because the underpinning principles and processes are the same. There are good examples of this in the sections on practicing inclusivity and beginning the inclusion journey.

A diverse range of people working and competing in different sporting codes provided input to the guide. It addresses structural and attitudinal barriers to universal design and inclusion and comprises:

  • Definitions of accessibility, inclusivity and universal design
  • How to adopt an inclusive mindset and language
  • Motivating case studies
  • Focus activities for universal design
  • Practical guides for: hosting a universal design kick-off meeting, developing inclusive strategy, producing accessible documentation, and designing accessible inclusive digital experiences.
A female wheelchair basketball athlete holding the ball on the playing court.

The guide is very practical with case studies and examples of meeting agenda and social media posts. It concludes with a list of leading organisations and other resources. Download a copy in Word from the Paralympics Australia website.

The authors used every care to use language that is accurate, inclusive, empowering and non-stigmatising. The document will be refined and updated as Paralympics Australia builds its activities to make Australian sport accessible and inclusive. Feedback welcomed.

The International Paralympic Committee also has an Accessibility Guide produced in 2020. It has a wider range of topics that cover the whole event including accommodation and transportation.

Architects have a creative responsibility

A creative workshop scene. A woman is holding a pair of scissors, another is holding a pen over paper.An article in Architecture and Design magazine makes the point that architects have a creative responsibility to ensure designs are not just accessible but also inclusive and future proofed. In most cases renovating a building to be accessible costs significantly more than making the building accessible from new. Consequently, it makes economic sense to make places and spaces inclusive from the beginning.

There are three easy changes architects can make to their design process to make more inclusive places and spaces. First, involve people with disability and other marginalised groups in the design phase. In other words, co-design.

Co-designing with a diversity of building users is an essential element of a universal design approach. Architects get to understand the challenges and barriers as well as the solutions that come from this process. The second change is to look beyond access consultants.

Access consultants typically focus on regulatory compliance to make sure they meet standards. However, if given more scope, they can also provide solutions beyond the standards within a co-design process. The third change is to avoid exaggerating the design challenges.

The co-design process brings practical solutions to the table that are often outside the usual architectural ideas about universal design. For example, the cost of a ramp can be saved if it can be designed out.

The article concludes, “Ultimately, the true measure of architectural excellence lies not just in the beauty of the structures we create but the lives changed by making accessibility non-negotiable”. 

The title of the magazine article is, How architects can help create a more inclusive Australia.

Some background research

a series of black icons on white background depicting people of all shapes and sizes, including a baby in a stroller, a person with a can and a wheelchair user.A research project by Ielegems and Vanrie compared the costs of new-build with renovation. They found that both have costs but they are significantly lower for new-builds. The aim of their study was to find a research method to calculate the cost of universal design. Their paper is necessarily technical and covers different types of public buildings. The findings vary according to the scale of each building. 

However, economic arguments usually favour the users of the building and not the builders and developers. Consequently, going beyond compliance becomes a political and ethical decision rather than an economic one.

The title of the article is, The cost of Universal Design for public buildings: Exploring a realistic, context dependent research approach. It is covered in more detail in a previous post and was cited and downloaded from the CUDA website for the magazine article above.

 

Neurodiversity and built environments: A guide

A woman's face in multicolours wearing sunglasses. representing neurodiversity in building design.A significant number of people find certain aspects of the built environment uncomfortable, distressing or a barrier due to neurological differences. To address this, the British Standards Institute has a guide for designing built environments to include people who are neurodivergent. The whole population is neurodiverse, individuals might be neurotypical or neurodivergent. 

The guide covers external spaces for public and commercial use as well as residential accommodation for independent living. It is one of the few documents that explains neurodiversity in a way that designers can understand.

Neurodiverse and neurotypical

The term ‘neurodiversity’ and ‘neurodiverse’ are clarified in the introduction. Neurodiversity is about us all – it is not one condition. It is about the way each of thinks, speaks, moves and communicates. It is better explained as “sensory and/or information processing difference” and this is the term frequently used in the guide. 

Different terms are used to describe different neurological profiles: 

1. Neurotypical: someone fitting a majority neurological profile and is not neurodivergent.
2. Neurodivergent: someone who sits outside majority neurological profile commonly associated with autism, attention deficit hyperactivity disorder, dyslexia, dyspraxia, dyscalculia, dysgraphia and Tourette’s syndrome. 
3. Neurodegenerative: A condition whereby sensory processing differences develop over time such as Parkinson’s.

The guide deals with:

    • Lighting
    • Acoustics
    • Décor
    • Flooring
    • Layout
    • Wayfinding
  • Familiarity
  • Clarity
  • Safety
  • Thermal comfort
  • Odour

Neurodiversity and the built environment guide front cover.The title of the guide is, PAS 6463:2022 Design for the mind. Neurodiversity and the built environment. Guide. The link will take you to the introductory web page where you can request a free digital copy for download. Note that you will need an additional app to open the document and to sign in as a user. It’s worth the effort.

The guide is just that. It is not a specification or code of practice and it is assumed that it will be used by qualified people. The guide does not cover special education environments, dementia or complex care settings or detailed guidance on sensory room design.

Reporting disability issues in the media

Media Diversity Australia has updated their handbook for reporting on disability issues in the media. The 2024 edition is written for both journalists and marketing professionals. 

A key point for journalists and marketing professionals is the scarcity of appropriate stock images of people with disability and older people. For example, at Getty Images, the visuals downloaded by Australian businesses and media in 2020 focused on white people with physical disability. 

This is a well researched document that covers more than the usual topics. It also has specific “how to” guides for interviewing people with different disabilities. The Disability Reporting Handbook is a good companion to the ABC guide to disability content – see below. 

The Handbook covers the usual introductions to disability and golden rules about language and images. Infographics for statistics provide useful information about disability in Australia. The handbook also covers:

      • Intersectionality with disability in relation to women, First Nations people, people from linguistically diverse backgrounds and LGBTQIA+ communities. 
      • Violence and disability, including support services available.
      • How-to guides for interviewing people with disability covering physical, sensory, cognitive, psychosocial and neurodiverse conditions. 
      • Images and audio
      • Marketing and advertising 

 “The biggest barrier to full participation in the community for people with disability is attitude. Most Australian’s with disability experience the soft bigotry of low expectations”. (Graeme Innes, former Disability Discrimination Commissioner)

The  contributors have varied backgrounds in media and journalism. They consulted widely in the development of this comprehensive publication. Media Diversity Australia is a not for profit organisation that believes the media should reflect the cultural diversity of Australia. They have another publication, Who Gets to Tell Australian Stories?  

ABC guide to disability content

ABC journalist Nas Campanella. ABC guide to disability content.
ABC Journalist Nas Campanella

Australia’s public broadcaster, the ABC, has a guide to disability content. The guide covers appropriate behaviour and language in reporting and portraying disability content. It’s applicable to all ABC platforms including social media. It’s a good guide for all journalism and anyone new to interacting with people with disability.

The title of the guide is, Reporting and Portraying Disability in ABC Content. Arranging and conducting interviews, asking questions, language and terminology are all covered. Many journalists are up to date with their language now, but images are still a problem. And there is still a tendency to place people with disability into a victim or a hero role. 

The information about arranging and conducting interviews includes checking on any assistance or support they might need. Saying someone is inspirational is not appropriate. So check facts and don’t run with assumptions.

Photographers and camera operators need similar information to avoid showing pitying pictures or focusing on assistive equipment. Wheelchairs are not the sum total of people with disability.

Images of disability in journalism

The guide gives the following advice: 

    • Avoid portraying individuals as objects of pity. For example, photograph a person using a wheelchair at their level, not looking down on them. Powerful, positive reinforcing images are generally preferred, depending on the editorial context.
    • Only show the person’s disability if it is critical to the story.
    • Avoid focusing on equipment unless that is the focus of the story. Avoid gratuitous cutaways of wheelchairs, canes, hearing aids and other devices.
    • Avoid having the talent’s carers or family in photos or video unless they are also part of the story. Show the talent as having autonomy over their own lives.
    • Avoid showing the person with disability as isolated from the community unless that is the focus of the story.
    • Avoid using stock images as the majority reinforce stereotypes of disability and are of poor quality.
    • Avoid using images of mobility aids, such as photos of wheelchairs, as a generic image for a story about disability.
    • Do consider using people with disabilities to illustrate stories that are not about disability, to show they are a regular part of the community.
    • Do aim for diversity in imagery of people with disabilities and include people culturally diverse backgrounds and gender diverse people also live with disability
    • Do show people with disabilities doing normal things, such as catching public transport or shopping, but avoid making it ‘inspiration porn’. It’s just life.
    • Do show people with disabilities in positions of power and authority.

Image from ABC News website

 

Use BIM to ensure accessibility

BIM – Building Information Modelling – is a process to ensure the planning, design and construction of buildings is efficient and collaborative. It’s a collegial way of different building professionals sharing their data to create a 3D model of the building. Consequently, with informed decisions, BIM can ensure accessibility of a building at all stages of construction. 

A 3D model of a construction framework applied to a bridge.
Image from Trimble Construction

The purpose of  Magdalena Kladz’s paper is to show the application of BIM in designing for accessibility. She uses an existing single-family home to illustrate how it works and explain some of the technicalities. The home was chosen because of population ageing and the desire to age in one’s own home. 

The case study looks at different means to make the home accessible. The illustrations and images are useful supports for the text. While the case study is a single home, the process is applicable to any building. As Kladz says, 

“Accessible buildings enhance the overall quality of life for a city’s residents, who do not feel excluded due to their disabilities, age, or gender. … Furthermore, designing accessible housing contributes to urban sustainability and reduces the negative impact of construction on the environment. Adapting existing buildings and constructing new ones according to universal design principles allows for long-term fulfilment of residents’ needs, without the necessity of demolishing and rebuilding.”

The title of the of the article is Using BIM for the development of accessibility. The video below provides an overview of BIM and how it works. 

From the abstract

Accessibility affects every individual especially with ageing populations.  By applying the principles of universal design, all needs related to mobility, vision, hearing, and other issues are met, thereby creating inclusive spaces that eliminate social exclusion and enhance the quality of life.

This article demonstrates the usefulness of BIM in building urban accessibility. We used a point cloud acquired from laser scanning of a single-family building. Based on this, a digital BIM model of the actual building was created in Revit and subsequently modernised.

The aim was to remove barriers from the building, as stipulated in the relevant regulation. The BIM model is a geometric representation of the building, and a digital reconstruction of the object.  

 

Young people and co-design

Two male adolescents sit on the kerb looking at the phones. Young people.The views and experiences of young people are often left on the sidelines. Yet they have most to lose or gain in the way society evolves.  So perhaps they should be the ones to craft strategies and approaches for creating the futures they want. Co-design methods are clearly the way to get young people participating in social change processes in their local area. 

A study focusing on young people creating social change using co-creation techniques provides some useful insights. The aim of the researcher’s exploratory framework was to capture the explicit and implicit aspirations of young individuals. This approach also serves to increase our understanding of how to engage with young people. 

The paper explains the methodology of ‘now-wow-how’ phases. This method was selected for accessibility and relevance in facilitating conversations with people unfamiliar with design skills. The co-design process used different tools at different stages. 

A section of the paper is devoted to a critical reflection on what could have worked better. For example the author feels the school-based venue potentially limited explorative inquiries. 

The study showed that exploratory co-creative sessions with young people can yield innovative insights to inform more direct change.  Such sessions require tools that resonate with young peoples’ experiences while also stimulating both critical and creative thinking.

This paper provides details of the project’s structure, methodologies, and outcomes. In so doing, it provides insights into the processes of co-creation within community development and the empowerment of youth.

The title of the article is Young 2.0: advancing an inclusive framework for co-creating futures with youth.

From the abstract

This study presents an inclusive research approach aimed at cultivating inclusivity and co-creating future living environments that resonate with young peoples’ needs and aspirations.

Through co-creative activities, the project captured insights into the lived experiences and future ambitions of young participants. The findings identify some of the entrenched norms and activities that spurred empathy and inclusive thinking through making and enactment.

The project contributes to the initiatives, strategies and methods for young people to shape the future of their hometown. The ‘Young 2.0’ project serves as a microcosm of the potential inherent in co-design to serve as a conduit for youth to express and enact their visions for a more inclusive society.

 

Hostile design: what is it for?

It’s one thing to create inaccessible built environments through thoughtlessness. It is another to do it intentionally. Hostile design has emerged as an architectural response to homelessness, specifically rough sleepers. Rough sleepers need a flat surface on which to lie down, but flat surfaces are also a place of rest for other citizens.

A solid rectangle of concrete that has an undulating surface which makes it impossible to lie on and uncomfortable to sit or perch. This is hostile design.Put simply, hostile designs are intentionally created to restrict behaviours in urban spaces in order to maintain public order.

Examples of this type of design are highlighted in a paper titled, Designing Out: A Framework for Studying Hostile Design. Mostly these are benches with raised or sloping sections. However, low height walls are also used as temporary resting places by pedestrians.

A purple coloured wall surrounds a street planting. The wall is at sitting height but it has anti-seating bars across it. A man is crouching down in front of the wall.
Photo by Jonathan Pacheco Bell

The author considers hostile design a reflection of the prevailing social values which ends up defining who has access to public space and who doesn’t. Finding ways to hide homelessness is not the answer to the problem. Everyone has an equal right to use public space.

The article discusses the issues from a rights perspective – the right to the city. The removal of rough sleepers from the public domain appeases the discomfort of people who have a home to go to. But it does not deal with the issue of homelessness. Indeed, architecture should be looking at ways to minimise homelessness, not hiding it with uninviting design.

The title of the article is, Designing Out: A Framework for Studying Hostile Design

Hostile design doesn’t solve social problems

If nothing else, hostile design shows the power of design – it makes it obvious. But does it? According to Semple, most people don’t notice it, but when they do, they get angry about it. And urban design should not be street police – the problems only move elsewhere. Designers cannot solve societal problems with street furniture. 

Design Week’s article Hostile design is still a problem in our pubic spaces, has an everyday look at the issues. 

The City as Home

The City as Home is a landscape-led response by Logan Bunn to the treatment of rough sleepers. His thesis challenges this form of social control as it instils injustice and inequality within the urban fabric. 

The overarching methodology of this thesis is research through inclusive design, supported by participatory research.

“This thesis highlights the need to humanise rough sleepers and integrate their needs into the design of public space, whilst also demonstrating the positive impact of inclusive and empathetic design practices on the broader community. It underscores the potential of landscape architectural practice to address social justice issues and create more inclusive public spaces through proactive collaboration and activism.”

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