While the principles of universal design aim to enable people to stay in their own home for as long as they wish, the principles are also applicable to aged care settings. Four principles underpin the Australian Government’s National Aged Care Design Principles and Guidelines. These principles are:
Enable the person
Cultivate a home
Access the outdoors
Connect with community
The four principles are, of course, applicable to any dwelling or place of accommodation. This is an example of universal design where specific features are essential for some and good for everyone. Consequently, the document is useful for anyone designing any type of home.
The guideline provides detail on each principle. For example, the first principle covers acoustics, air quality, lighting, tonal contrast, supportive seating and comfortable temperatures. Before and after illustrations as shown below provide additional information. At the end of each sub-section is a checklist.
The authors have chosen to use six personas to bridge the gap between abstract concepts and lived experience of residents and staff. Three personas for each group is possibly too few and runs the risk of limiting a designer’s vision of the breadth of diversity. For example, cultural diversity is considered, but other characteristics such as marital status and sexual orientation are not.
The outcomes for the resident personas are explained alongside each checklist. They provide some of the “why” certain features are required by individuals.
Overall, this is a useful guide for aged care in any context – indeed for all people. After all, home is the centre point of our lives. Below is a page from the guidelines showing before and after illustrations.
The University of Cambridge’s Inclusive Design Team, have applied their Inclusive Design Wheel to transport. As with many frameworks, it lists a step-by-step process, but with a twist. It is a co-design process. The key principle of the Inclusive Design Wheel is that the process is highly iterative and involves users.
The Inclusive Design Wheel for Transport consists of four phases of activity: Manage, Explore, Create and Evaluate
The Wheel is flexible and it is not always necessary to carry out all activities in every iteration. Successive cycles of Explore, Create and Evaluate are used to generate a clearer understanding of needs.
Each of the four phases is broken down into guiding tasks. For example, in the Explore phase, engage with users, examine user journeys, and capture wants and needs. In the Create phase, involve users, stimulate ideas, and refine ideas. In the Evaluate phase, agree success criteria, gather expert feedback and gather user feedback.
The Inclusive Design Team completed their Dignity project on digital access to transport. They worked in four European cities to see how best to help travellers and providers. The aim of the project was to see how all stakeholders can help bridge the digital gap. They did this by co-creating more inclusive solutions using co-design methods. Their Inclusive Design Wheel is the result and is applicable to all aspects of public transport.
The evolution of paper-based train and bus timetables to digital formats has benefits and drawbacks. On one hand, digital formats offer more detailed information to help plan journeys. On the other, the amount of information can be overwhelming – that is, if you can find what you are looking for. And if you don’t have access to digital services then this format is of no use at all.
At first glance the Inclusive Design Wheel looks complex. The research team used feedback from the research project to fine tune the framework to its current form.
The Dignity report is long, comprehensive, and uses academic language. It details the methods in all four cities: Ancona Italy, Barcelona Spain, Flanders, Belgium, and Tilbug Netherlands.
Universally designed infrastructure planning
One of the underpinning tenets of universal design is to involve users in the design process – at the beginning. Involving citizens in early stages of design can avoid costly retrofits, but more importantly, it is more likely to give people what they want. That means they are more likely to use it. Transport planning can also be universally designed. An article in The Fifth Estate argues that to leave out citizens is asking for trouble, and it is also undemocratic. Infrastructure is a public thing regardless of who owns it, runs it or controls it. It is about good city governance. Planners need to do three things:
consult and engage citizens early in infrastructure planning
improve quality and access of citizen engagement at the strategic planning stages
use more sophisticated strategic planning tools and practices to improve decision-making
Many car trips in Australia are less than 2km. So there is room for a re-think in personal e-mobility and digital solutions. The Future of Place project recently ran an online workshop on the digital last mile. It drew together technology and data solutions to support first and last mile experience. The key question was what does the last mile of the future look like? It therefore follows: will everyone be included in the digital first and last mile solutions?
Four guests gave their expertise to the workshop. Katherine Mitchell reminded us that regular commuters have high levels of digital literacy. But not everyone has a smart device. She focused on accessibility, safety, confidence and wayfinding.
Damien Hewitt posed the idea of bus stops offering more local information, not just about transport or timetables. Stephen Coulter discussed the opportunities for micro-mobility and e-mobility. With 12 billion car trips of less than 2km made each year it’s time for transformation.
Oliver Lewis advocated for a greater level of digitisation to manage assets for real time experiences for users. He also introduced the idea of “Digital Twins”. An example of a digital twin is a digital 3D model of a real physical object or process. It helps predict how a product will perform.
The stories of lived experience provide important nuanced details that are rarely picked up in survey questionnaires or comparing one group with another. One way to capture lived experience is by using “photovoice” – a method of visually recording experiences. This method reveals detailed ways of creating healthy and inclusive communities for all.
Five Canadian researchers used the photovoice method to discover the everyday barriers and facilitators mobility device users face. Participants not only provided photographic evidence, they related what it meant for them as an outcome. Unsurprisingly, footpaths, road crossings and road maintenance and construction featured strongly in their findings.
Photos of environmental barriers provide important information for urban planners. They can see more clearly how the small details matter. This image shows an uneven footpath and no clear access to the bus stop.
Participants in the study captured physical characteristics that both helped and hindered their ability to navigate the environment. Objective assessments such as access audits, do not reveal the complex interaction of social participation and health. Lived experience and the everyday stories, on the other hand, provide this valuable information.
This image shows a woman with a walking aid and a man with a baby stroller need to pass on a narrow path encroached by gravel and mulch.
Image by John Evernden
Key points and themes
Five key themes emerged from the study.
En Route: the usability and safety of the physical path to reach a destination, road crossings and traffic signals. Included in this theme are footpath width, maintenance and surface materials.
Thresholds: Accessibility issues in the transition spaces from outdoors to indoors at a destination. Difficulty getting into shops and other public places limited access to goods and services.
Temporal Rhythms: Fluctuations of accessibility with circadian and seasonal variations as well as urban practices. Differences between day and night where it is easy during the day but not at night. Temporary closures to footpaths due to maintenance meant going back home or trying to find another route.
The Paradox of Accessibility: Fluctuation of accessibility due to inappropriate usage or of conflicting user needs. Participants also found examples of poor attempts at accessibility such as a ramp leading to sand or gravel, or a ramp with a steep grade. The conflict of cyclists using the wider footpaths was also an issue.
Making Change Happen: Actions and solutions to improve the accessibility. Participants were not passive in accepting the status quo. They showed pictures where they had successfully lobbied for changes to a business or a community building. Participants also showed the converse – places where their lobbying had not yet brought about change.
Installing kerb ramps, footpaths and pedestrian crossings are essential physical improvements. However, changing social and urban practices have a role to play as well. The participation of people using mobility devices needs to go beyond tokenism. That means involving users in decision making process – a universal design concept.
Staying active and being healthy is a good thing. So, what can designers do to encourage active healthy living? And does it go beyond the level of the built environment? How can we encourage people to venture out of their homes and engage in “healing” activity? Two researchers have devised a multidisciplinary healthy living tool to help.
The researchers looked at many theories and design practices to find designs that support healthy behaviour and reduce stress. From this work they devised a multidisciplinary tool to guide design decision for shared spaces. The ultimate aim was to encourage people to engage physically, socially and psychologically in different built environment settings.
Level footpaths, seating, and shade create an attractive and inclusive place to walk and sit.
The recent pandemic tells us to take another look at how we maintain (or not) healthy minds and bodies.
The research paper describes the methods they used for developing the tool for inclusive self-directed healthy behaviours. A matrix of theories was created from urban planning, biophilia, active living and social engagement design. Clear definitions, using a rating system, created a list of criteria from the research.
Although the tool continues to be modified, the article describes an interesting multidisciplinary approach to design for human wellbeing. The process of discussion on design features takes thinking another step forward. The authors found that the dialogue between individuals with different experiences facilitated a blending of knowledge for a holistic, inclusive approach to design.
An opinion piece on the Design Council website gives an overview of the study they did with Social Change UK. More than 600 built environment practitioners across the UK completed the survey. They found that healthy placemaking often sits outside mainstream housing, public health and placemaking policy.
The article explains the economic benefits of healthy placemaking. The Design Council defines healthy placemaking as, “tackling preventable disease by shaping the built environment so that healthy activities and experiences are integral to people’s everyday lives.”
Neighbourhoods that enable include:
Physical activity: To increase walkability in buildings and neighbourhoods and encourage healthy modes of transport
Healthy food: To improve access to healthier foods
Social contact: To design well-connected housing and neighbourhoods that provide access to facilities and amenities to reduce social isolation and loneliness,
Contact with nature: To provide access to the natural environment, including parks
Pollution: Reducing exposure to air and noise pollution.
This all adds up to compact, mixed-use, walkable and wheelable neighbourhoods with leafy streets and great parks.
Health promoting urban design
The links between urban design and physical and mental health are well established. So how do you take an evidence-based approach to health-promoting urban design and green spaces? Swedish landscape architects wanted to know how to translate existing evidence into design and looked to researchers to help.
Researchers and landscape architects collaborated on a project using participatory action research methods. Researchers used existing evaluation tools and two case studies to test the processes.
Aspects such as safety, vegetation, water flow, and traffic management were considered in the design. Residents with homes and gardens next to the park were concerned that this would attract visitors from other areas. New users were apparently not welcome to “their” space.
The article explains the collaborative processes that involved the researchers, the landscape architects and other stakeholders. The Quality Evaluation Tool was used as the framework for the study. Some landscape architects found it took time to learn how to use the tool. Others found it wasn’t easy to use it either – they needed something simpler.
We need healthy architecture – that is, architecture that supports human health and wellness. Louis Rice claims that human illness is related to the design of the built environment.
Key issues are discussed in a book chapterthat covers social, mental and physical health and “restorative” design. He proposes a “healthy architecture map” based on materials, environments, agency and behaviours. The title of the chapter is A health map for architecture: The determinants of health and wellbeing in buildings.
There is more useful information and research in the book including a chapter from Matthew Hutchinson,The Australian dream or a roof over my head. An ecological view of housing for an ageing Australian population.
The World Health Organization also links health and the built environment in the WHO Housing and Health Guidelines. It includes a chapter on accessible housing.
Health, Technology and Buildings: a review
Abstract: Research into health, particularly social and psychological health, is crucial. Ultimately, an in-depth understanding of social and psychological health will more than promote well-being.
Technology research is indispensable, particularly concerning health and the built environment, given the need to create holistic and supportive frameworks for well-being. Moreover, because literature reviews establish the foundation for academic inquiries, they provide valuable overviews for foresight into grey research areas, particularly multi-disciplinary research like health technology and the built environment.
Hence, this study aims to discover the existing themes on health, technology, and built-environment nexus subjects while revealing the grey areas and suggesting proactive areas for future research.
A research paper from The Netherlands poses the need for participatory and nature-inclusive design approaches. A nature-centered perspective prioritises non-human species at the forefront of the design process.
“As we strive for an inclusive and sustainable society, it is crucial to develop and implement new behaviors and design methods that enable individuals to effectively coexist with nature.”
Nature-inclusive design has the potential to encourage people to reconnect with nature and value non-human species as much as humans. Non-human actors need to be recognised as part of the community and given a chance to coexist in an urban context
Design impacts both social and economic value to a community, but how do you measure and track it? The RIBA Social Value Toolkit has the answer. The Toolkit makes it easy to evaluate and demonstrate the impact of design on people and communities. A research project by the University of Reading provided the evidence for the Toolkit.
“If we cannot define what we mean by value, we cannot be sure to produce it, nor to share it fairly, nor to sustain economic growth.” (Mazzucato, 2018)
“Social value is created when buildings, places, and infrastructure support environmental, economic and social wellbeing to improve people’s quality of life.” (UK Green Building Council)
The underpinning concepts for the Toolkit are based in the wellbeing literature. Social value of architecture is in fostering positive emotions, connecting people, and in supporting participation. The Toolkit has two parts. A library of post occupancy evaluation questions, and a monetisation tool that links to other post occupancy evaluation processes.
Eilish Barry says that if we don’t define and measure the social impact of design, it will be pushed further down the priority list as costs rise. Generating social value is useful for potential future residents as well as designers and developers. Barry poses five recommendations for industry in her Fifth Estate article:
Knowledege sharing is vital
We need a common language
Social value should be part of the design process
Methodologies need to be flexible
Opportunity for collaboration (Eilish Barry pictured)
The Social Value Toolkit
The library of questions means you don’t have to reinvent the wheel. They cover positive emotions, connecting, freedom and flexibility, and participation. Each of these has a monetary value attached.
The dimensions of social value in the built environment context.
The approach to monetising social outcomes is based on Social Return on Investment. There are several different ways to measure this.
Value for money: Willingness to pay extra for something you value.
Time is money: The value of savingtime.
Subjective Wellbeing valuation: Putting a value on wellbeing – most appropriate to understanding the impact of design on end users.
The Toolkit references the UK Social Value Bank, an open access source that contains a series of values based on subjective wellbeing valuation. There is also an Australian Social Value Bank with resources.
The Toolkit is briefly explained on the Royal Institute of British Architects website where you can download the 2MB document. Or you can access the document here.
The term “vulnerable” was used repeatedly during the COVID pandemic to label people with certain health conditions, and anyone over the age of 70 years. Transport professionals also talk about vulnerable pedestrians as if other pedestrians are “normal” pedestrians. So, is there such a thing as vulnerable groups, or are people subject to vulnerabilising conditions? In the context of housing, Ilan Wiesel and Emma Power discuss the question of vulnerable groups or vulnerabilising housing.
Much has changed in housing design and technology yet homes remain inaccessible. The authors discuss the role of the housing industry and their role in maintaining the status quo on inaccessibility.
Wiesel and Power discussinaccessible housing as a ‘vulnerabilising assemblage’. There is a growing body of literature that lists the direct harms of inaccessible housing. However, their study considers both direct harm and future harms and documents these. The paper begins with an academic focus, but many readers will find the case study more interesting.
The paper discusses the conceptual shift from vulnerable to vulnerabilising, and then conceptualises the groupings of vulnerabilising things and processes. The authors side-step housing as a market or a system and think about it as a group of different ideologies and subjectivities. The assembly of this collection of ideas, actors and markets is not fixed but changing.
Exposure to harm
The case study explores the nature and experience using an online questionnaire and in-depth interviews. “Exposure to harm” is used to identify participants’ concerns about how they are exposed to possible harm in their home. The risk of injury or further injury emerged strongly. It creates significant emotional stress and this is harmful as well.
A man with spinal cord injury broke his leg several times transferring from his wheelchair in the bathroom. Many years later, a major bathroom modification prevented his falls. This is an example of home design vulnerabilising his body. (Image courtesy Caroma)
The fear of homelessness and risk of house fires and the ongoing stress and worry about these risks also affected mental health. And then the worry of forced institutionalisation.
There is much to unpack in the case study and a long list of the many harms inaccessible housing brings to occupants. And not only current occupants but to those who will occupy the home in the future. Disabling conditions are a fact of life and can happen to anyone at any time.
From the abstract
The concept of ‘vulnerabilising’ marks a shift in the focus of analysis and intervention away from individuals and groups labelled vulnerable, towards the processes that generate and reproduce vulnerability.
To that end, we develop a framework that conceptualises how ‘vulnerabilising assemblages’ operate. We mobilise assemblage thinking and engage with theoretical debates on the nature of vulnerability as a universal, albeit unequal, human condition.
Addressing inaccessible housing as a case study, we identify three mechanisms through which people with physical disabilities become vulnerable:
through exposure to harm;
through erosion of defenses against harm; and by
legitimising or motivating harm.
We call on researchers, policymakers and grassroot activists to shift their attention from vulnerable bodies to vulnerabilising assemblages.
It’s easy to measure the trips made on public transport and produce statistics as a guide to transport planning. But what do you do about trips not made – how do you measure them? The only way is to ask people for their public transport stories about trips made or foregone. Qualitative research is as valid as any other method, but it doesn’t give simple answers in the form of statistics.
Iutruwita/Tasmania has no passenger rail services apart from scenic train trips for tourists. The bus is the main public transport service. Otherwise it is taxis or rides from friends and family.
A qualitative study of 30 young people with disability in Tasmania reveals the importance of public transport in everyday life. Without access to it, people with disability are unable to work, get an education, and choose where to shop. Getting to medical appointments are difficult or missed unless someone drives them.
The researchers used community chats, World Café methods, and individual chats to gain information from participants. The research team recruited young people with disability as researchers as well as participants.
The verbatim accounts provide good insights into the importance of public transport in everyday living. This was especially the case for people who do not drive or own a car. And of course, if it is difficult for people with disability, it is likely difficult for many other people. For example parents with young children and older people.
Key points from the study
People with disability find using public transport difficult. Across the system there were tension points in physical, cognitive, digital accessibility, reliability and affordability. Briefly, the themes emerging from the study were:
– Difficulty planning the trip – confusing and poor access to information.
– Difficulty getting to the bus – unsafe surface, poor lighting, long distances.
– Nervous/uncomfortable wait for the bus – lack of real time information, no shelters or seats.
– Being vigilant on the bus – crowding, bullying, driver-passenger interactions, not knowing whereto get off.
– Stuck getting home – unpredictability of services and lack of real time information.
The sum total of the stories resulted in a refrain of “I can’t do anything”. There was a sense of restriction and missing out. “Unless you have someone to take you, you can’t go.”
People with disability of all ages continue to experience transport disadvantage. Barriers to transport have been well documented. However, less is known about the consequences of journeys not made because of these barriers.
In this article, we share the trips not made and their impact on the everyday lives of 30 disabled people. The participants were disabled young people, from lutruwita/Tasmania, Australia.
Health, work, education, seeing friends/family and leisure trips are forgone due to public transport not being inclusive of disabled persons. Their stories suggest public transport use is still dependent on who you are, where you live and the complexity of the journey.
For transport equity, substantial change is needed in how the transport user is considered in transport planning and network delivery.
And even if you have access to a car…
Isolation due to private transport is also an issue if you don’t have a driver’s licence. A study by Monash University found that mental health, self-doubt and physical disability are reasons people opt not to drive. When you live in a regional area not being able to drive leads to greater isolation and barriers to work. A magazine articlehas more.
Built environment designs and research studies rarely consider children. At best, research singles out children for attention as needing special arrangements. The same happens for older people. However both generations often want or need the same things. Indeed, footpaths are key for children, older people and everyone else.
A research paper by Lisa Stafford focuses on children with disability – a group rarely considered in environmental planning and policy. That’s despite the UN Convention on the Rights of Persons with Disabilities including children.
It’s important to study everyday practice, actions, meanings and understandings children have about places and spaces.
“Taken for granted” mundane activities of an individual’s life reveal how people use and act in everyday places. Conversely, it also shows how those places shape the lives of individuals – especially in what they cannot do. Stafford’s qualitative study reveals the everyday lives of children with disability and what they can and cannot do outside the home.
From the findings
Children with disability lacked freedom to move and engage in everyday activities. For example, driveways and disconnected footpaths meant this was as far as they could go. Cars going too fast meant that riding a bike did not feel safe. “I’d like to go over the road to say hi without having to worry about people speeding”, said one participant.
Stafford’s paper reports verbatim conversations with children which makes for interesting reading. Children had their movements constrained, not by disability, but by the design of the environment.
What a street looks like, the function it serves and the activities it permits are based on socio-cultural norms. Streets are full of assumptions about the people who use them.
Although footpaths are key for all pedestrians they are not consistently provided in local streets. Walkability continues to be measured by the road rather than the footpath.
The neighbourhood is influential in encouraging children’s independent mobility and activity participation. However, its influence on the everyday experiences of children with disabilities is not well understood. This article is about the accounts of ten nine-12 year olds from south-east Queensland, Australia, who have diverse mobility impairments. The study reveals that mobility is a conditional act.
Conditionality is understood by the way social and spatial factors intersect to influence one’s mobility about the street – or in this case coerced immobility. The mismatch between children movement and the neighbourhood environment is revealed. It is intensified by the absent footpath, with repercussions for their activity participation.
The findings suggest the importance of understanding diverse body-space practices in mobility studies and the need to contest ableism in street design to create inclusive walkable neighbourhoods for all.
The Nambour Aquatic Centre has a website that uses pictures to help people to find their way once they reach the facility. It’s done through a simple app on the computer. Wayfinding by pictures is not a new idea, but it is a universally designed idea. Google Map’s street view is obviously catering for a broad audience, so why not other organisations?
Cérge is a communications platform – a digital concierge. It helps organisations provide personalised service to customers with disability. That means it’s also good for everyone.
Wayfinding by pictures is useful for everyone, but especially useful for people who like to know something about a place before they get there. It’s not just knowing what a place looks like, it is about feeling safe and in control.
The visual story
The visual story begins with the arrival at the aquatic centre with pictures of the car park and pathway to the building. Then there is a section on Sounds, Smells, Feeling, and Sights that you might experience. For example, hearing birds chirping, car smells, the weather, and shaded areas.
Next are pictures of the entry showing the arrival area and the kiosk and a view through to the swimming pool area. These are accompanied by the same four sensory aspects. More pictures show the pool and splash park, along with expected sights and sounds. Images of the indoor pool and the assistive equipment complete the visual tour.
While the content of the website is intended to help people with disability, the website design requires more thought. It requires left to right scrolling as well us up and down scrolling. And there is little information about whether the place is inclusive and accessible to all. Nevertheless, it is a useful example on how to add value to a website with wayfinding by pictures.
Underground movement and wayfinding
A complex underground interchange station is a good subject for studying wayfinding. Legibility of the environment is more than just signage. When going underground people are more likely to become disorientated. So underground movement and wayfinding is a special area of work.
In a short paper, the researchers from Singapore focus on different materials used to see what difference they make. They looked mainly at colour contrast and glare from lighting. Legibility of the environment helps people who cannot read signs as well as helping to quickly orientate people who can. The article looks to be a translation to English but the content is understandable.
Abstract
Getting lost and disoriented due to the lack of legibility of the space are common problems found in underground stations. Wayfinding inside underground stations is often thought as being solely supported by the presence of signage and directory maps as the tools that help users to understand their orientation and route better. However, the influence of materials on wayfinding in underground stations is often overlooked. Hence this paper presents a comprehensive examination of literature studies and an analysis on Dhoby Ghaut Station in Singapore as case studies. This station serves three interchange MRT lines and complex routes, which renders wayfinding issues even more urgent.
The goal of this paper is to examine the potential of contrasting the material application for effective wayfinding inside the underground station. To identify aspects regarding the impact of selection and placement of materials applied (on floors, walls, and ceilings of underground stations), literature and case study are carried out. The results indicate that the materials used in underground station influences wayfinding in varying degrees.
We know that people want to stay home as they age. This does not change for people with dementia. Staying safe at home also means staying safe in the neighbourhood, not just at home. That means we need a dementia-friendly outdoors.
Ash Osborne writes in the Access Insight magazine about dementia and outdoor environments. Although dementia is NOT a normal part of ageing, one in ten people over the age of 65 experience dementia. It is the single greatest cause of disability for this group.
Osborne takes us through the key design elements that support people with dementia as well as other groups. Depth perception often changes and that means strong changes in contrast can be perceived as steps or a hole. This can lead to falls.
Wiggly lines in paving and sun-cast shadows from a pergola are similar situations. A black mat at a doorway looks like a hole in the ground and pooled lighting can be confusing. So the images show what NOT to do.
Distortions of perception are not just experienced by some people with dementia. So, once again, think universal design.
In Improving the lives of people with dementia through urban design, Barbara Pani presents four brief case studies: a gated community, a dementia-friendly city, intergenerational housing, and health services at a neighbourhood level in a social housing estate.
The article provides technical information and in the conclusion raises several points. Retrofitting existing buildings could be better than a massive redevelopment.
Consideration of people with dementia could also be good for the wellbeing of people with mental health issues, and the importance of developing social spaces at the neighbourhood level.
Many people with dementia are able to live independently for several years before they need constant care and support. Studies are showing that the design of the built environment is influential in supporting people with dementia to maintain their sense of well-being and independence.
Out and about with dementia
Getting out and about is good for everyone’s physical and mental health. However, the fear of getting lost or confused when outside the home prevents many people with dementia from leaving home. Consequently, they tend to limit their time away from the house. But with good planning and community help, people with dementia can maintain the benefits of walking and taking a holiday.
“I am a person.
Sometimes people like to go for walks, even people with dementia. Sometimes people get lost, even people without dementia”
Taken from Kate Swaffer’s poem, ‘Wandering along the beach’. (2014)
Dementia Australia has two booklets, Walking safely with dementia, and Travelling and holidays with dementia. These booklets are designed for people with dementia and their families. However, the information is good for communities who want to make their places and spaces dementia friendly.
Walking
The walking guide features strategies people can take to make sure they stay safe and know what to do if they become lost. They can be as simple as carrying identification and establishing familiar routines and places. The section on safety involves avoiding crowds and disorienting entry and exits. Double entry and exits in shopping centres can cause confusion for people without dementia. Directional signage on the way out of the toilet is useful for everyone.
Dementia Australia has a Dementia-Friendly Communities program where people can learn more about dementia and how they can help. There’s a list of things you can do if you meet someone who may be lost.
“My mother has dementia, but her life continues to be enriched with fulfilment. We went on a cruise last year that provided us with uninterrupted time, gave me some time to relax and just be there for my mum while our needs were taken care of. It was difficult at times, but so rewarding to have shared this time together”
Travelling and holidays
Similarly to the walking guide, careful planning is key to success. The holiday booklet covers travel by sea, air, car and public transport. There’s a checklist of things to consider and how you can plan to optimise your level of capability. When it comes to accommodation, it’s useful to notify hotel staff. Some hotel accessible rooms might be more comfortable.
There is nothing in this booklet for transportation agencies for people with dementia. However, it gives travel and accommodation providers insights into the lives of people with dementia and their families.
Typical engineering courses have plenty of design content but they lack concepts of design justice. Engineers have done much to improve lives for the better. However, there are instances where the opposite occurs and unintentional harms are caused. Time to introduce the concepts of design justice into engineering courses, according to a recent paper.
Using a design justice lens, the inequities in the built environment come to light. Design justice seeks to address the ways in which design decisions perpetuate systemic injustices.
The paper describes how undergraduate students were tasked to assess an established neighbourhood where major highway now divides what was a thriving neighbourhood. Students were asked to review the case using principles of design justice.
Principles of design justice
The 10 principles of design justice are compared to the Engineering Code of Ethics. This is important because engineering ethics are about engineer practice, not who they design for. For example, avoiding conflicts of interest is not the same as being collaborative and a facilitator of design. The list of principles focus on the users of the design and introduces elements of co-design. These principles shift the focus from their skills as engineers to their skills of listening to and understanding users.
Self reflection on the learning
The author tracks the methods used and then uses direct quotes from students to highlight the learning. Here are two examples:
“The real lesson of the exercise though is just how big of an impact design can have on people and how long that the impact can be felt even generations later.”
“I have been aware that design can cause unintended harm but have never had a list of principles to reference when creating a design. I can now use this list to create just designs in my life.”
The principles of design justice are a good framework for engineers and others involved in design. The engineering profession is seeking ways to improve diversity and inclusion within their ranks. Now it is time to ensure diversity and inclusion is part of their everyday activity.
This article explores the relevance of universal design and empathic design in education. Universal design focuses on creating accessible and usable products, environments, and systems for individuals with diverse abilities.
Empathy involves understanding and sharing the feelings of others, encompassing cognitive, emotional, and compassionate empathy. Teaching empathy to engineers is emphasized as a crucial aspect. By developing empathic skills, engineers gain a deeper understanding of user needs and perspectives, leading to more inclusive and user-centered design solutions.
Effective communication techniques such as asking open-ended questions, active listening, observation, and perspective-taking are explored. The article also explores methods for measuring empathy, thus enabling engineers to assess the effectiveness of their empathic design approaches. The challenges facing students, teachers, and university authorities in implementing such courses are also bulleted.
Co-design and engineering education
Project-based learning is common within engineering education, particularly in design courses. This is where students follow a standard design process to solve a specific problem. In some cases, students are paired with community partners to solve real-life problems.
A research paper documenting how engineering students engaged in co-design methods uses the design of a clip mounted on a mop bucket as an example. The aim was to make the mop and bucket easier to move and transport. What began as a two-week design assignment turned into a 10 month iterative co-design experience. The result was the implementation of a successful product for multiple users across campus.
The commercial mop bucket did not have a restraint for the mop when the bucket was being wheeled to a new place. The users were concerned that the mop could cause an accident on campus. They had complained about it, but until the student project nothing had been done.
The case study
Over time, using the mop bucket, the “pet peeve” eventually became something really annoying. The community partners became worried about the unpredictability of the mop handle. The new clip not only secured the mop handle, it improved the ergonomics for the users. The co-design process also revealed how users felt their worries were ignored and how they felt belittled.
The paper, Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators explains the process and the outcomes. Both the actions and reactions of the students and community partners are documented. With the success of this project, the authors hope more engineering educators will promote co-design in their project-based assignments. A good example of how good solutions emerge when everyone works together.
Co-design ensures the desires, opinions, and concerns of people affected by the design, are incorporated. This widens the circle of designers and improves the final design and the experience for all participants. Incorporating community partners early in the process produces more novel ideas and improved ergonomic products.
In addition, communities tend to embrace the solution more and support its long-term maintenance because they were involved in decisions. However, it’s important to make sure no marginalised voices are excluded, unintentionally or otherwise.
From the abstract
Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering design students and two community partners during a first-year engineering design course, which resulted in the implementation of the device across campus.
This paper evaluates the elements of co-design in the design process that was employed, documents the design product that was produced, and examines the experience of the community partners through a qualitative study. The design process demonstrated an increase in the amount of collaboration between co-creators as the project progressed and identified 15 iterations of the design.
Comparing the experience of community partners throughout the design process, five themes emerged from the semi-structured interviews: (1) emotional effects, (2) physical and mental effects, (3) productivity, (4) safety, and (5) job satisfaction. Documenting the experience of community partners throughout the design project can encourage educators to adopt co-design practices in project-based learning.