Public transport: Trips not made

It’s easy to measure the trips made on public transport and produce statistics as a guide to transport planning. But what do you do about trips not made – how do you measure them? The only way is to ask people for their public transport stories about trips made or foregone. Qualitative research is as valid as any other method, but it doesn’t give simple answers in the form of statistics.

Iutruwita/Tasmania has no passenger rail services apart from scenic train trips for tourists. The bus is the main public transport service. Otherwise it is taxis or rides from friends and family.

Two yellow buses.

A qualitative study of 30 young people with disability in Tasmania reveals the importance of public transport in everyday life. Without access to it, people with disability are unable to work, get an education, and choose where to shop. Getting to medical appointments are difficult or missed unless someone drives them.

The researchers used community chats, World Café methods, and individual chats to gain information from participants. The research team recruited young people with disability as researchers as well as participants.

The verbatim accounts provide good insights into the importance of public transport in everyday living. This was especially the case for people who do not drive or own a car. And of course, if it is difficult for people with disability, it is likely difficult for many other people. For example parents with young children and older people.

Key points from the study

People with disability find using public transport difficult. Across the system there were tension points in physical, cognitive, digital accessibility, reliability and affordability. Briefly, the themes emerging from the study were:

– Difficulty planning the trip – confusing and poor access to information.

– Difficulty getting to the bus – unsafe surface, poor lighting, long distances.

– Nervous/uncomfortable wait for the bus – lack of real time information, no shelters or seats.

– Being vigilant on the bus – crowding, bullying, driver-passenger interactions, not knowing whereto get off.

– Stuck getting home – unpredictability of services and lack of real time information.

The sum total of the stories resulted in a refrain of “I can’t do anything”. There was a sense of restriction and missing out. “Unless you have someone to take you, you can’t go.”

The article is titled, “I have mentally cancelled a lot of trips”: Trips not made by disabled people due to public transport inequity in lutruwita/Tasmania.

There is a summary report on the Anglicare Tasmania website.

From the abstract

People with disability of all ages continue to experience transport disadvantage. Barriers to transport have been well documented. However, less is known about the consequences of journeys not made because of these barriers.

In this article, we share the trips not made and their impact on the everyday lives of 30 disabled people. The participants were disabled young people, from lutruwita/Tasmania, Australia.

Health, work, education, seeing friends/family and leisure trips are forgone due to public transport not being inclusive of disabled persons. Their stories suggest public transport use is still dependent on who you are, where you live and the complexity of the journey.

For transport equity, substantial change is needed in how the transport user is considered in transport planning and network delivery.

And even if you have access to a car…

Isolation due to private transport is also an issue if you don’t have a driver’s licence. A study by Monash University found that mental health, self-doubt and physical disability are reasons people opt not to drive. When you live in a regional area not being able to drive leads to greater isolation and barriers to work. A magazine article has more.

Footpaths are key for children

Built environment designs and research studies rarely consider children. At best, research singles out children for attention as needing special arrangements. The same happens for older people. However both generations often want or need the same things. Indeed, footpaths are key for children, older people and everyone else.

A research paper by Lisa Stafford focuses on children with disability – a group rarely considered in environmental planning and policy. That’s despite the UN Convention on the Rights of Persons with Disabilities including children.

It’s important to study everyday practice, actions, meanings and understandings children have about places and spaces.

A child wearing a pink jacket sits on a stone wall. A pair of crutches are propped up next to her. They have red and blue handles. Footpaths are key for children.

“Taken for granted” mundane activities of an individual’s life reveal how people use and act in everyday places. Conversely, it also shows how those places shape the lives of individuals – especially in what they cannot do. Stafford’s qualitative study reveals the everyday lives of children with disability and what they can and cannot do outside the home.

From the findings

Children with disability lacked freedom to move and engage in everyday activities. For example, driveways and disconnected footpaths meant this was as far as they could go. Cars going too fast meant that riding a bike did not feel safe. “I’d like to go over the road to say hi without having to worry about people speeding”, said one participant.

Stafford’s paper reports verbatim conversations with children which makes for interesting reading. Children had their movements constrained, not by disability, but by the design of the environment.

What a street looks like, the function it serves and the activities it permits are based on socio-cultural norms. Streets are full of assumptions about the people who use them.

Shows the street of a new housing development with driveways for cars but no footpath for people

Although footpaths are key for all pedestrians they are not consistently provided in local streets. Walkability continues to be measured by the road rather than the footpath.

The title of the article is, Bounded at the driveway’s edge: body-space tensions encountered by children with mobility impairments in moving about the neighbourhood street. The first part is very academic, but the second part reveals interesting ideas.

From the abstract

The neighbourhood is influential in encouraging children’s independent mobility and activity participation. However, its influence on the everyday experiences of children with disabilities is not well understood. This article is about the accounts of ten nine-12 year olds from south-east Queensland, Australia, who have diverse mobility impairments. The study reveals that mobility is a conditional act.

Conditionality is understood by the way social and spatial factors intersect to influence one’s mobility about the street – or in this case coerced immobility. The mismatch between children movement and the neighbourhood environment is revealed. It is intensified by the absent footpath, with repercussions for their activity participation.

The findings suggest the importance of understanding diverse body-space practices in mobility studies and the need to contest ableism in street design to create inclusive walkable neighbourhoods for all.

Wayfinding by pictures

The Nambour Aquatic Centre has a website that uses pictures to help people to find their way once they reach the facility. It’s done through a simple app on the computer. Wayfinding by pictures is not a new idea, but it is a universally designed idea. Google Map’s street view is obviously catering for a broad audience, so why not other organisations?

Cérge is a communications platform – a digital concierge. It helps organisations provide personalised service to customers with disability. That means it’s also good for everyone.

Aerial view of the Nambour Aquatic Centre - wayfinding by pictures.

Wayfinding by pictures is useful for everyone, but especially useful for people who like to know something about a place before they get there. It’s not just knowing what a place looks like, it is about feeling safe and in control.

The visual story

The visual story begins with the arrival at the aquatic centre with pictures of the car park and pathway to the building. Then there is a section on Sounds, Smells, Feeling, and Sights that you might experience. For example, hearing birds chirping, car smells, the weather, and shaded areas.

Next are pictures of the entry showing the arrival area and the kiosk and a view through to the swimming pool area. These are accompanied by the same four sensory aspects. More pictures show the pool and splash park, along with expected sights and sounds. Images of the indoor pool and the assistive equipment complete the visual tour.

While the content of the website is intended to help people with disability, the website design requires more thought. It requires left to right scrolling as well us up and down scrolling. And there is little information about whether the place is inclusive and accessible to all. Nevertheless, it is a useful example on how to add value to a website with wayfinding by pictures.

Underground movement and wayfinding

Station in Singapore showing complexity of design with escalators and shiny surfaces.
Underground train station

A complex underground interchange station is a good subject for studying wayfinding. Legibility of the environment is more than just signage. When going underground people are more likely to become disorientated. So underground movement and wayfinding is a special area of work.

In a short paper, the researchers from Singapore focus on different materials used to see what difference they make. They looked mainly at colour contrast and glare from lighting. Legibility of the environment helps people who cannot read signs as well as helping to quickly orientate people who can. The article looks to be a translation to English but the content is understandable.

Abstract

Getting lost and disoriented due to the lack of legibility of the space are common problems found in underground stations. Wayfinding inside underground stations is often thought as being solely supported by the presence of signage and directory maps as the tools that help users to understand their orientation and route better. However, the influence of materials on wayfinding in underground stations is often overlooked. Hence this paper presents a comprehensive examination of literature studies and an analysis on Dhoby Ghaut Station in Singapore as case studies. This station serves three interchange MRT lines and complex routes, which renders wayfinding issues even more urgent.

The goal of this paper is to examine the potential of contrasting the material application for effective wayfinding inside the underground station. To identify aspects regarding the impact of selection and placement of materials applied (on floors, walls, and ceilings of underground stations), literature and case study are carried out. The results indicate that the materials used in underground station influences wayfinding in varying degrees.

The title of the paper is, Influence of material application to wayfinding issue in underground station design.   

Dementia friendly outdoors

We know that people want to stay home as they age. This does not change for people with dementia. Staying safe at home also means staying safe in the neighbourhood, not just at home. That means we need a dementia-friendly outdoors.

Ash Osborne writes in the Access Insight magazine about dementia and outdoor environments. Although dementia is NOT a normal part of ageing, one in ten people over the age of 65 experience dementia. It is the single greatest cause of disability for this group. 

A black and white paved area. The black pavers are laid in an "S" shape and look like a long black snake against the white pavers. Not very dementia friendly outoors.

Osborne takes us through the key design elements that support people with dementia as well as other groups. Depth perception often changes and that means strong changes in contrast can be perceived as steps or a hole. This can lead to falls.

Sun cast shadows through a pergola with large beams create shadows on the footpath that look like steps.

Wiggly lines in paving and sun-cast shadows from a pergola are similar situations. A black mat at a doorway looks like a hole in the ground and pooled lighting can be confusing. So the images show what NOT to do.

Distortions of perception are not just experienced by some people with dementia. So, once again, think universal design.

hallway with lighting across the floor making it look like steps.

Osborne’s article, Age and Dementia Friendly Outdoor Spaces is an informative introduction to the topic. 

Dementia and urban design

In Improving the lives of people with dementia through urban design, Barbara Pani presents four brief case studies: a gated community, a dementia-friendly city, intergenerational housing, and health services at a neighbourhood level in a social housing estate.

The article provides technical information and in the conclusion raises several points. Retrofitting existing buildings could be better than a massive redevelopment.

Consideration of people with dementia could also be good for the wellbeing of people with mental health issues, and the importance of developing social spaces at the neighbourhood level. 

Many people with dementia are able to live independently for several years before they need constant care and support. Studies are showing that the design of the built environment is influential in supporting people with dementia to maintain their sense of well-being and independence.

Out and about with dementia

Getting out and about is good for everyone’s physical and mental health. However, the fear of getting lost or confused when outside the home prevents many people with dementia from leaving home. Consequently, they tend to limit their time away from the house. But with good planning and community help, people with dementia can maintain the benefits of walking and taking a holiday.

“I am a person.

Sometimes people like to go for walks, even people with dementia. Sometimes people get lost, even people without dementia”

Taken from Kate Swaffer’s poem, ‘Wandering along the beach’. (2014)

Front cover of Walking with Dementia.

Dementia Australia has two booklets, Walking safely with dementia, and Travelling and holidays with dementia. These booklets are designed for people with dementia and their families. However, the information is good for communities who want to make their places and spaces dementia friendly.

Walking

The walking guide features strategies people can take to make sure they stay safe and know what to do if they become lost. They can be as simple as carrying identification and establishing familiar routines and places. The section on safety involves avoiding crowds and disorienting entry and exits. Double entry and exits in shopping centres can cause confusion for people without dementia. Directional signage on the way out of the toilet is useful for everyone.

Dementia Australia has a Dementia-Friendly Communities program where people can learn more about dementia and how they can help. There’s a list of things you can do if you meet someone who may be lost.

“My mother has dementia, but her life continues to be enriched with fulfilment. We went on a cruise last year that provided us with uninterrupted time, gave me some time to relax and just be there for my mum while our needs were taken care of. It was difficult at times, but so rewarding to have shared this time together”

Front cover of Travelling and holidays with dementia.

Travelling and holidays

Similarly to the walking guide, careful planning is key to success. The holiday booklet covers travel by sea, air, car and public transport. There’s a checklist of things to consider and how you can plan to optimise your level of capability. When it comes to accommodation, it’s useful to notify hotel staff. Some hotel accessible rooms might be more comfortable.

There is nothing in this booklet for transportation agencies for people with dementia. However, it gives travel and accommodation providers insights into the lives of people with dementia and their families.

Design justice in engineering courses

Typical engineering courses have plenty of design content but they lack concepts of design justice. Engineers have done much to improve lives for the better. However, there are instances where the opposite occurs and unintentional harms are caused. Time to introduce the concepts of design justice into engineering courses, according to a recent paper.

Using a design justice lens, the inequities in the built environment come to light. Design justice seeks to address the ways in which design decisions perpetuate systemic injustices.

A six lane highway through an urban area.

The paper describes how undergraduate students were tasked to assess an established neighbourhood where major highway now divides what was a thriving neighbourhood. Students were asked to review the case using principles of design justice.

Principles of design justice

The 10 principles of design justice are compared to the Engineering Code of Ethics. This is important because engineering ethics are about engineer practice, not who they design for. For example, avoiding conflicts of interest is not the same as being collaborative and a facilitator of design. The list of principles focus on the users of the design and introduces elements of co-design. These principles shift the focus from their skills as engineers to their skills of listening to and understanding users.

Self reflection on the learning

The author tracks the methods used and then uses direct quotes from students to highlight the learning. Here are two examples:

“The real lesson of the exercise though is just how big of an impact design can have on people and how long that the impact can be felt even generations later.”

“I have been aware that design can cause unintended harm but have never had a list of principles to reference when creating a design. I can now use this list to create just designs in my life.”

A group of men in hard hats, and with tools in their hands, stand near a bulldozer in an urban road. A run down apartment block is in the background.

The principles of design justice are a good framework for engineers and others involved in design. The engineering profession is seeking ways to improve diversity and inclusion within their ranks. Now it is time to ensure diversity and inclusion is part of their everyday activity.

The title of the paper is, Incorporating Design Justice Activities in Engineering Courses, and good for all built environment educators.

Teaching engineers empathy

Universal design and empathetic design for engineers discusses similar issues. Here is an excerpt from the abstract.

This article explores the relevance of universal design and empathic design in education. Universal design focuses on creating accessible and usable products, environments, and systems for individuals with diverse abilities.

Empathy involves understanding and sharing the feelings of others, encompassing cognitive, emotional, and compassionate empathy. Teaching empathy to engineers is emphasized as a crucial aspect. By developing empathic skills, engineers gain a deeper understanding of user needs and perspectives, leading to more inclusive and user-centered design solutions.

Effective communication techniques such as asking open-ended questions, active listening, observation, and perspective-taking are explored. The article also explores methods for measuring empathy, thus enabling engineers to assess the effectiveness of their empathic design approaches. The challenges facing students, teachers, and university authorities in implementing such courses are also bulleted.

Co-design and engineering education

Project-based learning is common within engineering education, particularly in design courses. This is where students follow a standard design process to solve a specific problem. In some cases, students are paired with community partners to solve real-life problems.

A research paper documenting how engineering students engaged in co-design methods uses the design of a clip mounted on a mop bucket as an example. The aim was to make the mop and bucket easier to move and transport. What began as a two-week design assignment turned into a 10 month iterative co-design experience. The result was the implementation of a successful product for multiple users across campus.

The commercial mop bucket did not have a restraint for the mop when the bucket was being wheeled to a new place. The users were concerned that the mop could cause an accident on campus. They had complained about it, but until the student project nothing had been done.

A black commercial mop bucket similar to that used in the project.

The case study

Over time, using the mop bucket, the “pet peeve” eventually became something really annoying. The community partners became worried about the unpredictability of the mop handle. The new clip not only secured the mop handle, it improved the ergonomics for the users. The co-design process also revealed how users felt their worries were ignored and how they felt belittled.

The paper, Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators explains the process and the outcomes. Both the actions and reactions of the students and community partners are documented. With the success of this project, the authors hope more engineering educators will promote co-design in their project-based assignments. A good example of how good solutions emerge when everyone works together.

Co-design ensures the desires, opinions, and concerns of people affected by the design, are incorporated. This widens the circle of designers and improves the final design and the experience for all participants. Incorporating community partners early in the process produces more novel ideas and improved ergonomic products.

In addition, communities tend to embrace the solution more and support its long-term maintenance because they were involved in decisions. However, it’s important to make sure no marginalised voices are excluded, unintentionally or otherwise.

From the abstract

Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering design students and two community partners during a first-year engineering design course, which resulted in the implementation of the device across campus.

This paper evaluates the elements of co-design in the design process that was employed, documents the design product that was produced, and examines the experience of the community partners through a qualitative study. The design process demonstrated an increase in the amount of collaboration between co-creators as the project progressed and identified 15 iterations of the design.

Comparing the experience of community partners throughout the design process, five themes emerged from the semi-structured interviews: (1) emotional effects, (2) physical and mental effects, (3) productivity, (4) safety, and (5) job satisfaction. Documenting the experience of community partners throughout the design project can encourage educators to adopt co-design practices in project-based learning.

Everyone Can Play update

Water and adventure play, and connection to Country and community, are now part of the very successful playspace guideline, Everyone Can Play. The original guide broke new ground by taking a universal design approach from guide concept through to the design of the guide itself. The result was a very readable and informative guide with just the right amount of information. The update process followed a similar process where stakeholders were involved at every point. A great example of how an iterative process brings great results.

By incorporating the unique characteristics of the local environment, we can create playspaces that foster greater connection, discovery and celebration.

Part of the front cover of the Everyone Can Play Guideline. It has playful lettering.

The six guiding design principles were adapted from the 8 Goals of Universal Design to suit the context of playspaces. In many ways these design principles can apply almost anywhere.

The six guiding design principles are: Find, Fit, Choose, Join In, Thrive, and Belong.

Six design principles of Everyone Can Play: Find, Fit, Choose, Join In, Thrive, Belong.

The 2023 edition of Everyone Can Play is available as a large PDF document, or on the dedicated Everyone Can Play website. The website has videos, stories, case studies and other resources that bring the guideline to life.

Can I get there? Can I play? Can I stay?

The three “Can I’s” remain the fundamental elements of the guideline, and the six design principles build on these. These three principles embody the essence of universal design.

The three Can I's. Can I get there? Can I play? Can I stay?

The original co-design process was documented for a conference paper in 2022. It is titled, Can I get there? Can I Play? Can I Stay? Creating an Inclusive Playspace Guide in Australia. It is open access.

Everyone can play more

Leading up to the latest edition of the guideline, the NSW Government published separate sections on Nature Play, Water Play, and Place and Play. These were updated for the 2023 edition of Everyone Can Play. However, the original material remains a handy ready-reference.

Nature play

Access to nature depends on where you live, cultural background and level of capability. Incorporating nature into playspaces offers everyone the opportunity to experience the joy an benefits it can bring. That is, regardless of age, ability, background or postcode. Nature play spaces are usually made of natural materials such as plants, rocks, logs, sand, mulch and water.

The nature play sliding scale from one or two nature elements to a totally natural environment.

Nature play can be a playspace with simple play elements through to a natural space with minimal formal play elements. Combined with custom play equipment they give a variety of experiences. A nature playspace can even reduce ongoing maintenance costs. Two case studies provide extra ideas for designers.

Water play

Access to water for play varies depending on where people live. Incorporating water into playspaces is a good way to bring the benefits of this type of play to communities. Water play can be as elaborate as a splash park or as simple as a tap or bubbler. And water play doesn’t always mean you have to get wet.

Water play sliding scale from a tap to a full splash park.

Level access to water play activities is a must. Taps at different heights, raised troughs, easy push buttons and large levers to control or pump water are good for everyone. Water play in playspaces can provide a safer more controlled environment to interact and play with water. It also gives people access to water in area without natural bodies of water.

Place and Play

Expanding on the principles of Can I get there? Can I play? Can I stay? this document encourages people to ask:

Can I connect?

Can I discover?

Can I celebrate?

A map diagram using Aboriginal techniques and art.

Connecting with a place should always start with a local conversation to understand community dynamics and desires. Australia is home to the oldest living culture in the world and we have access to beautiful and diverse landscapes. These unique environments should foster connection, discovery and celebration.

Acknowledging and celebrating the land we are on strengthens connection with Country. Natural materials drawn from local sources are a way of sharing local history while playing.

Inclusive playgrounds: perspectives of users

Inclusive Playgrounds: Insights Into Play and Inclusion From the Perspectives of Users and Providers is a doctoral thesis on inclusive play. The overall aim of the thesis is to gain a deeper understanding on play and inclusion from the perspectives of playground users (children with and without disabilities and advocates of children with disabilities), and playground providers (including experts in universal design).

Findings suggest that universal design might be a useful approach to design for inclusion in playgrounds. This is because it was found that for the universal design experts, the social environmental elements and the sociocultural and geopolitical elements were at the beginning of the design process and guided the design of the physical environmental elements accordingly. 

Spatial justice and creative co-design

Inclusive design concepts go beyond codes and standards. This requires new approaches using creative practices according to Janice Rieger’s new book. She presents creative co-design methods well beyond standard workshop techniques. For designers in any discipline these techniques shine a light on spatial justice and creative co-design methods.

The case studies centre on museums, malls, universities and galleries illustrate co-design methods applicable to other public places. The book exposes ableism in architecture and design and stimulates debate about current practice. Rieger challenges and expands our understanding of power in architecture and design that creates injustices.

Using a justice-based lens the case studies in each chapter have take-aways for creating inclusive, universally designed places and spaces. The language in this text is generally for professionals and scholars.

Perspectives of power leads the discussion followed by issues of ableism and how to design differently. Here Rieger uses her experiences of using short films and multisensory storytelling. Part 3 looks at constructing inclusive experiences followed by a look at spatial justice in the future.

The title of the book is, Design, Disability and Embodiment: Spatial Justice and Perspectives of Power. The book is available for purchase from the Routledge website with access to a preview and the table of contents.

From the Overview

This book explores the spatial and social injustices within our streets, malls, schools, and public institutions. Going for a walk, seeing an exhibition with a friend, and going to school are conditional for people with disability.

This book stimulates debate and discussion about current practice and studies in spatial design in the context of disability. Case studies of inclusive design in museums, malls, galleries and universities challenge and expose the perspectives of power and spatial injustices that still exist within these spaces today.

The international case studies purposely privilege the voices and perspectives of people with disabilities, to expose the multisensorial perspectives of spatial justice in order to understand inclusion more holistically through embodiment.

This book is for anyone in the design or arts who want a world where spatial justice is possible. It offers a new perspective of spatial design through critical disability studies, allyship and codesign, where tangible approaches and practices for inclusive design are explored.

From Rob Imrie’s review of the book

Highly regarded researcher and author Rob Imrie has written a review of Rieger’s book in Disability & Society. He writes of her challenge to the power of ableist architecture and the bias towards sight and seeing. Here are two pertinent extracts from Imrie’s review:

“For Rieger, echoing earlier work by Oliver (1992), about the need for emancipatory research, there can be no such thing as inclusive design based on data generated by conventional social relations of research, in which disabled people are objects of the process. Rather, what is needed is a transformation in the conduct of research, in which disabled people participate in a process of co-design. While the book describes a variety of co-design projects, I wonder if these are sufficient in tackling disablism and spatial injustice?”

“[Rieger’s observations] raise the question of how far design professionals are willing or able to cede control, and embrace a different set of relationships with their clients and users? More importantly, how will such changes transpire, given that much of the design of space is channelled through corporate development companies, in which architects have little influence?”

Thinking universal design first

Creating inclusive, universally designed places and spaces includes many professions, but it is often the architects who take the design lead. However, architects around the world understand universal design in different ways. For some it means complying with minimal disability access legislation at the end of the project. But for the enlightened, it means thinking universal design first – from the outset. For many it is somewhere in between.

Two academics, an architect and a social scientist, applied a set of universal design criteria to various projects to find good examples. They present their findings in a paper along with their selection criteria and examples.

Four case studies are central to this research on the application of universal design principles. The Dialogue Centre in Warsaw, the Alexandrina Library in Alexandria, the Issam Fares Institute in Beirut, and the Winter Visual Arts Center, Philadelphia. Image: Dialogue Centre Przelomy by KWK Promes. Photo by Juliusz Sokołowski.

An open town square with grey paving. The photo was taken after rain and there is one lone person on the square which is the roof of the building.

The paper begins with an introduction and a literature review. The method of the study includes their parameters of analysis and selection criteria. Diagrams and photographs add to the explanations and provide a deep view of each of the projects. A table presents a comparison of the four projects on 6 criteria: community involvement, access and equitable use, transgenerational, legibility, flexibility and equity of gender and age.

What they found

Overall, the Dialogue Centre had more universal design ideas, whereas the other three focused on people with mobility impairments. The Issam Fares Institute‘s main function is to research solutions for all ages and genders. However, this was not architecturally evident. The architects involved the students at the Winter Visual Arts Center in the design, but flexibility for access is low. The Alexandrina Library is the oldest building in the case studies, completed in 2001. The building has separate access for people with mobility impairments, but the library content is good for all ages and has sections for people who are blind.

The researchers conclude that universal design is a solid starting point for design, and their assessment criteria are a good basis for creating inclusive and equitable use of major public buildings.

The title of the article is, Improving assessment criteria of universal design: Towards an equitable approach.

Image of Bibliotheca Alexandrina in Egypt. Photo: Gerald Zugmann

External view showing the solid granite curved shape set against the city landscape.

From the abstract

Architecture is for everyone. It needs to give a chance to everyone to feel included in facilities and public spaces. When architects design built environments following disability regulations they tend to think of it as a burden. But what’s needed is an innovative architectural approach. A universal space is a place where all people can fit and feel equal and satisfied regardless of individual characteristics or social grouping.

Taking a universal design approach is either used wrongly or divided into accessible or/and inclusive architecture. This research investigates the significance of universal design to create spaces and environments that everyone can use.

This research uses a scientific methodology by first reading the literature on universal design and its application in the design of spaces. This is followed by examining and comparing four chosen case studies, which are from Poland, Egypt, USA and Lebanon. The findings support the authors’ argument that universal design is a solid starting point for appropriate design solutions. A series of recommendations are made about the effective use of this architectural approach.

Cohousing a natural for universal design

Cohousing is about community. It’s about creating a collection of homes in a way that emphasises community interaction. It aims to recapture the positive aspects of village life in a modern context. Matt Daly and Myfan Jordan say that cohousing is a natural for universal design. That’s because it offers an alternative to the inaccessible mass market housing currently available.

Cohousing originated in Denmark in the 1960s. The idea has spread to other countries, but has been slow to take off in Australia.

Graphic of cohousing showing houses, community garden, playground, pool, parking and the common house.

Cohousing groups begin by committing to land purchase and designing and building their homes. When established, members share in the running of the small community. For example, Women in Cohousing is a group of women aged 50 to 80 years. They purchased land in rural Victoria and will design a village of 30 units, a common house, workshop and gardens. Collaboration, sustainability, accessibility are key elements of their community.

The more established communities now have residents who are ageing. Consequently, more thought is being given to designing with accessibility in mind. Recent studies show that social isolation is an issue for all ages. Social interaction across the ages is a cornerstone of the cohousing model.

You can read more detail in Daly and Jordan’s short article, Cohousing: a ‘natural’ for universal design. There is also a reference to UTS research for cohousing for older people. A separate paper discusses three models of cohousing for older people.

In the video below, residents of two cohousing communities provide a personal view of cohousing. They explain how they work and the importance of having people of all ages living together. 8 minutes.

Put pedestrians first

Transport planners and engineers will be familiar with both the Safe System approach and the Movement and Place framework. The implicit assumption is that these approaches will put pedestrians first. But will they? The quest for reducing car use is focused on people walking and cycling more. Bike riders have successfully advocated for better cycling conditions in major cities. But has the infrastructure been beneficial for walkability and wheelability?

A universal design approach takes and inclusive whole of population view. It acknowledges that pedestrians are diverse and have varying abilities in negotiating street infrastructure.

A busy intersection in Sydney showing pedestrians, a cyclist and a bus. Put pedestrians first.

Transport planners and engineers are guided by regulations related to the concept of mobility. However, this means things like transport demands, traffic impact and land use. A pedestrian’s view of mobility is more about moving around easily, safely and without impediments.

When the issue of equity arises, it is often framed from a transport disadvantage view. That means identifying specific pedestrian groups who need special treatment or accommodations. A commonly used collective term for all these groups is “vulnerable pedestrians”. But all pedestrians are vulnerable in the presence of motor vehicles. This terminology implicitly perpetuates negative stereotypes which lead to planning assumptions that are not necessarily accurate.

Older pedestrians are not all “slow walkers” and not all slow walkers are older. Given that most older people live in the community, it is a nonsense to just do special pedestrian treatment around aged care facilities. Same thing for children – they do more than just go to school.

See more on this discussion in Jane Bringolf’s article in Sourceable titled, Planning for walkability: Put pedestrians first. If we are serious about encouraging people to get out of their cars, it’s time to put pedestrians at the top of the road user hierarchy.

Making streets safer for pedestrians

This Fast Company article poses the idea that these painted designs are safer for pedestrian. However, not everyone will be safer if there is too much visual “noise”.

Aerial view of an intersection where bright artworks are painted on the corners of the intersection.

There’s a simple way to make streets safer for pedestrians.

According to a Fast Company article, most serious accidents happen at intersections. One way to prevent them is not a new traffic signal but a bucket of paint. Street art, literally on the roadway at intersections, seems to provide one solution.

The bright colours are difficult for drivers to miss and tend to cause them to slow down. Or at least, to be more cautious and more attentive to pedestrians. If it works as a traffic calming solution then it’s a good idea. However, is it a good idea for all pedestrians?

People with cognitive conditions and reduced visual perception could find the painted surfaces distracting. While the street art is welcome on the endless asphalt, it would be good to get user testing from different groups.

Aerial view of a street intersection showing the street art painted on the road surface. There is a mix of different brightly coloured patterns.

Don’t need new signals, just a bucket of paint.

The Fast Company article has many pictures of attractive brightly coloured artworks at intersections which tell the story. The pilot project was funded by Bloomberg Philanthropies and now it’s being rolled out in different states.

More than three quarters of the projects studied saw reduced traffic crashes after the artworks were installed. Now Bloomberg Philanthropies plans to continue the work in Europe.

The title of the article is, “The ridiculously simple way to make streets safer for pedestrians”.

Photos from the Fast Company blog site.