Student insights into teaching methods

Graphic of first page of an AHEAD video. Student insights into teaching and learning.Much has been written about Universal Design for Learning (UDL) and the benefits for a broad range of students. The concept is based on teaching methods that allow for different ways of learning. Some students are visual, some like discussion, some like an enthusiastic lecturer and written material. But rarely to we get student insights into teaching methods. 

Using video is one way to engage learners whether they be new students or teachers wanting to improve their skills. The video below is from Ireland where 11 higher education students answer four questions:

      • What kind of learner are you and how do you learn best?
      • What do they think of the standard lecture format and how do they prefer to be taught?
      • We asked them about the traditional exam format and what types of assessment worked for them.
      • What is one piece of advice you can give to academics to help them improve their teaching and learning practice?

See their interesting answers in the video below. 

The website with the video has more information about UDL and how to apply it. It’s part of a lecture series by AHEAD, and there is a section for people who work in education with written and video material.

The CUDA website has a whole section devoted to UDL. The graphic below shows the three pillars of UDL. 

The three pillars of UDL graphic. Multiple means of Engagement, Representation, and Expression.

 

Multigenerational planning and universal design

Four generations. A baby, father, grandfather and great-grandfather. Multigenerational.
Four generations

There is much talk about population ageing but not much ‘doing’. Urban design is still stuck in age segmentation mode – separate places for children and older people. For example, playgrounds for children and senior citizen centres and ‘homes’ for older people. What we need is more multigenerational planning using universal design principles.

A man is enjoying himself on exercise equipment in a play space for older adults.

Playgrounds with exercise equipment for “seniors” is the new thing. But grandparents have been taking children to playgrounds since they were invented.  As it turns out, small children like the exercise equipment – it’s adventure play to them!  But not all places meet the needs of both young and old. 

Planners need to simultaneously consider the different needs of young and old in future projects. That’s the advice of a briefing paper on Multigenerational Planning. Key issues are mobility and access to services, housing affordability, walkability, and density. 

Younger and older generations share similar safety risks, especially as pedestrians. Parents fear of crime is for their children and their own parents. 

What can planners do?

Cross-generational collaboration is a good start, but it also has to consider other population dimensions. Migrants, people with disability, gender identity, and social and cultural inclusion. The key points in the briefing paper are:

Keypoint 1: Multigenerational planning creates new coalition building opportunities. Different populations don’t always recognise their reliance on each other. Each age segment defends its narrow position creating missed opportunities.

Keypoint 2: Civic participation and engagement is fundamental to multigenerational planning. Children and young people have their own wisdom and older people often have neighbourhood networks. Bringing them together provides better outcomes rather than engaging separately. 

Keypoint 3: Multigenerational planning users smart growth principles.  Programs and smart growth policies that target older people and children provide multigenerational benefits. 

Keypoint 4: Multigenerational planning applies universal design principles. The guiding philosophy is to design spaces with the ability to meet the changing needs of users. Universal design promotes accessibility, safety, flexibility, functionality, simplicity, and comfort. Housing should meet basic access standards too so that everyone can visit each other at home. 

There is much more for planners in this fourteen page paper. 

The title of the briefing paper is, Multigenerational Planning: Using smart growth and universal design to link the needs of children and the ageing population. It was published by the American Planning Association. 

 

Importance of accessible software

Rows of computer code are laid over the face of a woman. representing accessible software.Few would argue the moral imperatives for web accessibility but actually doing it is another matter. And it’s not just about the warm fuzzies of inclusion – it’s good for business. Quintin Balsdon and Brian Best explain why software developers still don’t ‘get’ accessibility. They even go so far as to say some software developers aren’t even sure what it means. This means you can’t assume your new website will be accessible even if the developer says “it will meet access standards”. 

According to Best, some businesses think near enough is good enough. They don’t realise the scale of the issues because they think it affects a really small number of people. 

Apart from the moral benefits, accessible software creates a superior user experience for everyone. That’s a big business advantage when 80% of people just don’t come back to a difficult website or app. 

Practical tips for accessibility

Balsdon and Best make three points.

Shift your mindset: Acknowledge accessibility is not niche and that it’s an opportunity for innovation.

Process change: Educate your teams about the importance and look at your testing procedures. Code review is not enough – include user experience.

Ask the experts: For example, Open Inclusion’s website has a framework and a network of testers with different access needs. 

Every software team should have a network of people ready to discuss designs from the start and test as the software develops. 

And another thing…

Non-tech people are happy to engage a web designer to take care of their website. But how do you design a scope of works to get a good job if you don’t know what to ask for?  How do you know if the designer really knows about accessibility? 

The designer needs to demonstrate understanding of visual, auditory, cognitive, neurological, physical and speech needs of users. If they have a network of people with different access needs and actually practice user experience design (UX), so much the better. 

The title of the online article is, Accessible software solutions: Discover why inclusive software is so important for your people and your business

 

Do’s and Don’ts of Downsizing

Brightly coloured graphic of little houses clustered together. Do's and Don'ts of Downsizing.COTA NSW ran a webinar on the Do’s and Don’ts of Downsizing. The first speaker talked about downsizing ‘stuff’ and getting organised whether moving or not.  The second speaker (23 minute mark) gives sound advice about choosing a new home or adapting an existing home. The third speaker (36 minute mark) tells her experience of moving house and provides first hand advice.

The webinar concludes with a panel discussion. One important point raised was how to manage conflict when one partner wants to move and the other doesn’t.  Rather than enter a win-lose situation, start a discussion on “what life do you want to have?”

This approach could also apply to discussing living arrangements with an ageing parent, whether it’s adaptations or moving. Many older people don’t want change and then matters are taken out of their hands when a health crisis occurs. Better to have a home that you can go back to rather than go into care. 

The speakers are Peter Walsh, Margaret Ward, and Christy Owen. It’s chaired by COTA NSW President Joan Hughes. The webinar is one and half hours in total. 

You can also find the video on YouTube

Hospital design for healing

A hospital waiting area with just three people.Hospital design is incorporating features that reflect the concept of healing rather than sickness. Older people make up a significant proportion of patients, and that means we need more age-friendly approaches to care. Physical environments are getting slip resistant floors, indirect lighting and large print wall clocks and calendars. Some hospitals are replacing harsh florescent lighting with systems similar to day – night cycles. An article on the AARP website discusses this and how hospital design is about healing.

Other ideas are a piano at registration, walking paths and gardens – making the place feel more hospitable rather than hospital. It’s about customer convenience and comfort. And this must help when people are in pain and feeling stressed. Many visitors feel stressed and anxious in hospitals and they aren’t even sick.

As for coffee bars in waiting areas – the sound of grinding beans in coffee bars adds to noise levels and the smell can be nauseating. Small things can make a difference to comfort and reducing stress levels.

Other changes involve telehealth services which can be delivered to patients at home. For more on this see the AARP article.

Making Accessible PowerPoint Slides

People are gradually getting the hang of putting alt text for their images in Powerpoint slides, but there is more to do. Sheri Byrne-Haber provides advice on making accessible PowerPoint slides by using the inbuilt accessibility checker. Some of her advice is reproduced below the screenshot of the accessibility checker. 

The screenshot below shows an example of the Accessibility checker tab in PPT

Screenshot of PPT slide showing accessibility tab for making accessible powerpoint slides.
Alt text is really important if the slide deck is being shared either in PowerPoint or saved as a PDF. It allows screen readers to access the picture descriptions. PowerPoint has a handy accessibility checker within the Review tab. It picks up any images without descriptions and a few other things.

Some presenters use only picture slides and in this case it’s essential to provide alt text descriptions. Providing the text of the speech in the notes section increases accessibility. The notes section is also the best place to put long descriptions rather than in alt-text. 

Use the master template for repeated images such as company logos. This hides the information from the screen reader so it doesn’t have to swipe through every time.  Graphics marked as decorative in the alt text box will allow screen readers will ignore them. 

Captioning is essential for videos, but people need to have choice in whether to use it or not. Not all videos need described audio, but first running the video with eyes closed will give an indication. Byrne-Haber’s article has many other useful tips. 

A Market Place for Everyone

A crowded public market place.Getting people out and about relies on having places that are accessible and provide safety and comfort for everyone. Markets are one way to activate space and encourage people to get out and about. But they don’t happen by accident. The secret of a market place for everyone is that there is plenty to do and is accessible and inclusive for all.

Creating sociability in public space is often the most difficult aspect of placemaking. Markets are gathering places that can help the socialisation process. Research indicates that socialising is one of the main reasons people visit markets. 

Public markets provide economic opportunity, bring diverse groups together, promote public health, and activate space. More importantly, they encourage people to get out and about. 

 

Wheel shaped graphic showing six elements of public markets: Activates Space, Brings people together, promotes public health, renews neighbouroods, economic opportunity, links urban rural communities.

 

Placemaking Europe’s Project for Public Spaces has seven principles for a successful market city. They are briefly listed below. 

Seven principles of market cities

1. Variety: A market city includes both food and non-food markets across a city-wide market system.

2. Collaboration: A market city collaborates with diverse partners and stakeholders. They include advocates for health, community services, not-for-profits as well as government agencies. 

3. Measurement: A market city measures the value of its markets especially for vulnerable neighbourhoods. The quality of physical access and facilities and the health impact. Analysing all aspects of social and economic outcomes helps to develop a city-wide market system. 

4. Resilience: A market city has facilities for storage, processing and distribution of food and goods produced in the region.

5. Excellence: A market city invests regularly in its facilities which includes maintaining existing structures. It also invests in well trained staff to operate the market system. 

6. Opportunity: A market city supports vendors to start a new business or expand an existing one.

7. Place: A Market City recognizes that its markets are public spaces that celebrate cultural heritage. Public spaces in and around markets are safe, accessible, attractive and inclusive.

The picture above shows a very crowed market place which some people find uncomfortable. Not everyone enjoys being with so many people being close together. To be inclusive, markets also need quiet spaces for resting, and facilities that support people with physical and sensory disabilities. 

The best way to achieve an inclusive market place is to begin with community consultation – the first step in all placemaking. 

Placemaking Europe has an extensive toolbox of placemaking guides and manuals and is worth browsing. The toolbox begins with three key elements; know your community is the first step.

 

Future of tourism should be accessible

While the tourism industry thinks “accessible tourism” is for a separate type of customer, the concept of equity and inclusion will remain elusive. Assumptions and biases show up in our language, and those who are on the wrong end of these biases are the ones to call it out. Ryan Smith called out this bias when he saw a Tourism Australia infographic depicting the future of tourism and made his own infographic. 

The Tourism Australia infographic depicts six strands, adventure, wellness, youth, agritourism, accessible, and events. The bias is in the assumption that the five other strands aren’t going to be accessible. However, the graphic shows sustainability and Indigenous culture across all six of the strands.

Tourism Australia's infographic showing accessible tourism as a separate entity.
Tourism Australia’s view of the Future of Tourism

Ryan Smith reproduced the infographic to bring the concepts into the 21st Century. The five strands are depicted as resting on three key elements: Accessible, Indigenous, Sustainable. He also replaced the photographs with icons for an easier read.

Ryan Smith's version showing Accessible as part of all other types of tourism.
Ryan Smith’s version showing Accessible as part of all other types of tourism.

This is a good example of exposing biases. It also shows why we should involve all stakeholders in publicity and promotion. That’s what makes co-design a good thing for everyone and for business. 

Sports facilities for whole communities

Artist impression of new home for Matildas and also the whole community..
Photo courtesy Football Victoria

Sports facilities are moving beyond a changing room and narrow benches for spectators. Larger sports facilities are being designed for whole communities, not just sports teams. It has to be a social, economic and environmental investment. Belinda Goh from Populous provides some insights into the design processes behind two case studies. They cover cultural diversity, connection to country and including women in the design of sports facilities. 

The focus of Belinda Goh’s presentation for the NSW Office of Sport webinar was two case studies. The designs were underpinned with a universal design approach using extensive community engagement strategies. Co-creation and co-design were essential to the success of the designs. 

Goh explained that sports facilities should integrate community and grassroots activities with these projects. She uses examples of major professional sports teams bringing women into elite sports. So she is talking beyond standard design thinking to deliberately designing women into these facilities. But this made for more inclusive facilities overall. 

Goh discusses how beginning with a focus on including women has matured into an approach for all Populous’ designs. It is about being more inclusive, equitable and universal in their approach. She says it also about going beyond access codes to making people feel like they belong. 

Considering culture

In a second case study she discusses the new multi-use sports facility on the mid north coast of NSW. This project posed some additional challenges. It involved delving into the “why” of the project and significant community engagement. The area has a high Indigenous population as well as the largest Sikh population outside India. 

Apart from consulting with sports organisations, they talked with people from arts, youth, and the nearby high school among others. In considering the culture of the spaces they also included the concepts of universal design and access to all spaces. 

Belinda Goh’s presentation is engaging and worth a look in the video below. 

There is more on the ABC news website about the Matilda’s new home. Well, not so much a new home but a first home. The facility will also house a sports science centre, a gym and recovery rooms. 

Gym equipment designed for disability

A team of industrial designers have used a universal design approach to creating gym equipment. Their paper explains their process, but more importantly, there are images of various designs for aerobic equipment. A great addition to any gym but essential for disability sports organisations. 

The title of the paper is, Development of Aerobic Exercise Equipment Using Universal Design: Treadmill and Arm Ergometer

 

Essential elements of co-design

Ayoung man with a black beard and hair is talking to someone across a table with coloured paper and pens. We need elements of co-design.Co-design in an academic context is part of participatory action research, or PAR. It’s used to understand, inform and change the design of policies, programs and services. But what are the essential elements of co-design?

As we know, community engagement or consultation is not the same as co-design. Including diverse stakeholder and user perspectives is essential for developing best practice.

Gabrielle Brand and her team have identified five core co-design principles in the field of health education. Briefly they are: inclusive, respectful, participative, iterative and outcomes focused. These principles apply in other fields too. 

Core co-design principles 

Inclusive: Involve key industry stakeholders and consumers from the initial proposal design. That includes the development and framing of learning focus to final educational outcome and delivery.

Respectful: Health care consumers are considered “experts by experience”. All input is equally valued in design, development and delivery of education.

Participative: The research process is open, responsive and empathetic in co-creating education. It generates new understandings of health and healthcare experiences.

Iterative: A cyclic, collaborative process that takes time. It embraces movement towards a shared education vision. It includes the risk of failure.

Outcomes focused: The focus is on achieving a shared educational outcome co-created during the co-design process.

Brand and her team used conversational interviews transcribed verbatim for analysis. An organic iterative approach to data analysis developed shared understandings. Artefacts were also used in the process for eliciting sensory triggers for participants and for developing vignettes. 

The article details part of a vignette to explain how it was used with learners. It’s based on a mother of an adult son with a psychosocial condition. Members of the research team benefited from knowing they had valuable and legitimate expertise on a research project. 

Title of the article is, A research approach for co-designing education with healthcare consumers. It has a mental health education focus, but the methods are applicable in other fields. 

One of the issues with co-design and PAR is passing ethics approval processes. When an ethics committee labels particular groups as ‘vulnerable’ they apply different approval criteria. However, including the voices of a broad range of people involves the participation of vulnerable groups. 

The end result of this kind of research is to “transform hierarchical health care relationships towards a more humanistic model of care”. 

From the abstract

Context: Community and consumer involvement in health professions education (HPE) is of growing interest among researchers and educators. It prepares health care graduates to effectively learn from, and collaborate with, people with lived experience of health issues. 

Approach: We describe the background to our work with health care consumers including the five core principles for successful co-design and how to apply them as a research approach in HPE.

We used arts and humanities-based teaching methodologies including engagement, meaning-making and translational education strategies. This illustrates how this research approach has been applied to reframe mental health education and practice in Australia. Furthermore, we share some reflective insights on the opportunities and challenges inherent in using a co-design research approach in HPE.

Conclusions: For the consumer voice to be embedded across HPE, there needs to be a collective commitment to curriculum redesign. This paper advances our understandings of the educational research potential of working with health care consumers to co-design rich and authentic learning experiences in HPE.

Co-design research approaches that partner with and legitimise health care consumers as experts by experience may better align education and health professional practice with consumers’ actual needs, an important first step in transforming hierarchical health care relationships towards more humanistic models of care.

Assoc Prof Gabrielle Brand is based at Monash University Peninsula Campus.

Health professional education research

Two New Zealand researchers in health science say it is time to apply universal design principles to health education research. They take the universal design principles that originated in architecture and translate them to universal design for research.

The researchers use the The three pillars of universal design for learning (UDL) as the means to crosswalk from architecture to research. The aim is to embrace and enact diversity in research design. This, of course, means engagement with people most often excluded from health education research. 

The title of the article is,  Designing for justice: How universal design theory could bolster health professional education research.