Audio Describing for TV and Movies

Cinema packs of popcorn. Audio describing is good for everyone.The art of audio describing has improved considerably since it was first trialled some sixteen or so years ago. Australian produced television programs signal when a program is audio described with a distinct sound. And more movies and stage shows are offering this option. Audio describing (AD) is designed for people with vision impairment, but could sighted people benefit too? 

A group of researchers looked at two questions – the quality of the AD, and the additional benefit to people who are sighted. Currently, the AD process sits outside the creative process. It’s added later in a similar way to captions and subtitles. However, lack of integration can cause misunderstandings about the plot and the characters. 

The research group carried out an experiment with people with vision impairment and sighted people. A short film was shown with enhanced sound effects. For example, bed spring sounds for someone sitting on a bed. Their article explains in more detail and applies the seven principles of universal design to their method. 

In conclusion, the study showed that sound design – that is, non-verbal cues – can replace verbal cues in some films. The enhanced audio description was accepted by both vision impaired and sighted audiences. One sighted participant said that because the AD was integrated into the film it didn’t feel like they were listening to AD. 

It’s universal design!

The article shows the potential for everyone to have an enhanced experience at the cinema and in their lounge rooms. It indicates a strong case for considering AD in the creative process and not leaving it as an afterthought. Integration of AD into the design process is another example of universal design. 

The tile of the article is, Enhancing Audio Description: Inclusive Cinematic Experiences Through Sound Design. The introductory page has both and abstract and a lay summary. Be prepared for a long but easy read. 

Lay summary

Audio Description (AD) is a third person commentary added to film and television productions to make them accessible for visually impaired audiences. Traditionally, AD is added to productions after they have been completed, meaning that the creative and accessibility teams do not work together to produce the accessible version of the production.

This paper explores an alternative to traditional AD, called Enhanced Audio Description (EAD), whose methods are integrated to filmmaking workflows. EAD moves away from a focus on verbal descriptions and instead focuses on sound design strategies. In EAD the traditional third person commentary is replaced by the combination of three techniques.

The first is the addition of sound effects to provide information on actions, convey abstract scenes as well as indicate time, place, and the presence of characters. The second is the use of binaural audio (3D audio over headphones) to convey the position of characters and objects portrayed on the screen. Finally, first-person narration is used to portray feelings, gestures, colours as well as certain actions.

The application of EAD methods results in a form of accessibility that can cater for both visually impaired and sighted audiences, championing inclusive cinematic experiences. Focus groups with audiences of visually impaired and sighted people demonstrated the potential of the format to be widely enjoyed, and to be offered alongside traditional Audio Description (AD) in order to provide accessible experiences which cater for different aesthetic preferences.

 

Museums, exhibitions and universal design

One of the galleries at the Victoria and Albert Museum in London. Museums and exhibitions.Museums and exhibitions help us understand the world we live in and give context to our lives. Making the content of museums available to everyone is an important part of the work of exhibition designers.

The Helen Hamlyn Centre conducted research to assist with this. Their findings and conclusions are reported in their articleUsing Design Thinking to Develop New Methods of Inclusive Exhibition Making

The project identified clear guidelines as a necessary factor in a universal approach to exhibition design. The key factor is encouraging designers to be creative and experimental with their designs. Making designers feel like they obliged to follow what they consider stifling requirements is counterproductive. It’s also about co-design and a dialogue between users, the institution and the design team. 

The article is from the proceedings of the UDHEIT 2018 conference held in Dublin, Ireland, an open access publication.

Arts Access Australia also commissioned a report in 2011, Access and Audience Development in Australia: Museums and Galleries research project.

Neurodiversity and exhibition design

This article is a call to action for exhibition designers and museum professionals to prioritize the needs of neurodivergent audiences by incorporating these key tools and features into their designs, programs, and institutions:

1. Heightened awareness of sensory needs
2. Emphasis on breathing practices and regulation areas
3. Opportunities for health-awareness exhibits
4. De-stigmatisation of the need for regulation
5. Integration of art therapy practices and PTSD programs
6. Engagement with local community groups
7. Creation of safe centers of belonging and healing

The title of the article is, Neurodiversity & Placemaking in Exhibition Design. Photographs are informative.

Inclusive Historic Houses

A white painted two storey home with white pillars all round supporting the verandah.Some good advice from a Masters dissertation on how to create inclusive Historic House stories and exhibits. The emphasis is on overcoming the practice of relating the dominant white male narrative. The dissertation discusses issues of diversity of ethnicity, socio-economic status and belief systems.

Seeking stories of forgotten or overlooked people who occupied the house is one way to address the prevailing white male narrative. Gaston advises:

    • Include diverse perspectives and narratives
    • Connect the past to the present
    • Build with shared authority
    • Make the human connection 

The title of the dissertation is, If These Walls Could Talk: Best Practices for Storytelling in Historic House Museums, by Hannah M Gaston. 

Museum has integrated universal design

A distant aerial view of the huge arch and the park and landscapingIntegrating universal design was a priority in the redesigning of the Gateway Arch Museum in St Louis. A gently sloping plaza, architecturally integrated ramps, and engaging exhibitions. An article in the St Louis online news gives a good run-down of the features.

The universal design concepts allow people to interact with exhibits rather than just look at them. The touchable exhibits are a great success, and there are other enhancements for people with disability. The arch and the park are now easier to access by foot or bike as well. The Archinet website features a brief overview by the architects, and pictures of the museum. The timelapse video of the construction is interesting because of the landscaping of the parkland around it. 

 

Sensory gardens: inclusive or segregated?

Bright purple lavendar in a sensory garden.Sensory gardens are usually associated with people who are blind or partially sighted. But this strategy is not inclusive – everyone should be able to enjoy the experience. Gardens that are fragrant, colourful, create sounds, are nice to touch, and good to taste are for everyone. Together with accessible amenities, sensory gardens can be inclusive rather than segregated.

COVID has raised the importance of trees and gardens for the health and wellbeing of city-dwellers. A study in Poland assessed sensory gardens in the context of urban forests. Trees in urban settings: street trees home garden trees, and trees in parks make an urban forest. The aim of the study was to show that sensory gardens are just one element of urban forests that everyone can enjoy.

The study assessed fifteen gardens and one sensory path. The sense of smell was given priority, but other amenities were lacking in these gardens. The authors concluded that a universal design approach would make these gardens more inclusive. 

The title of the article is, Recreation and Therapy in Urban Forests—The Potential Use of Sensory Garden Solutions.

Find out the basics of a sensory garden from Houz website – Please Touch and More: 5 Elements of a Sensory Garden

 

Older adults use playspaces too

A man is enjoying himself on exercise equipment in a playspace for older adults. Play is often associated with children, but play is for everyone. We know that grandparents take their grandchildren to playspaces to spend time with them. But older adults use playspaces too – that is, if they include the right design elements.  The Auckland Design Manual has a new resource – Designing Play Spaces for Older Adults. The nicely designed 10 page document has great pictures of older people enjoying themselves. The concept of universal design is translated into the adult playspace context:
      • Safety
      • Be Active
      • Connect Me
      • Take Notice
      • Give

A group of Maori women are exercising together in the playspace.There is a new concept, “take notice”, which means being present, aware and mindful, all of which have mental health benefits. Parks are also places where people can volunteer so that brings in the concept of “give”. 

Auckland City Council’s research found that fear of being a victim of crime and fear of falling prevent park use by older adults. Consequently, recommendations for safety include:
      • Ensure the environment is well maintained and well lit
      • Provide accessible parking, toilets and drinking fountains close to the play area 
      • Ensure paths, handrails, seating and signage follow universal design guidelines. Seating should have back and arm rests.
      • Position the play space so it is visible from surrounding buildings and well connected with short direct paths that are not steep
      • Allowance for a food truck or coffee cart to facilitate activity and increase passive surveillance
      • Consideration for pandemic safety with wide paths and sanitiser stations.
A nice addition to the Auckland Design Manual that has a section on universal design that leads to other sections.  The Everyone Can Play guideline also promotes the concept of playspaces for all ages. 

Parks that everyone can use

A young woman and man are walking their dog in an urban park.People use green spaces in cities in different ways depending on their community’s historical experience and cultural standards. But the mere existence of a park does not ensure a community benefits from it. We need to be designing parks that people use. Access to parks is strongly linked with better health outcomes so it is important to design them in context. In an article for The Conversation, Thaisa Way covers the history of parks, importance of easy access and cultural relevance.  Lots of links to research papers within the article titled: “Parks work for cities, but only if people use them”. And that is a question of design. 

“Let’s go to the park”

An older woman walks on a bitumen path in a park. Two older men are sitting on a seat along the pathway.The design of parks and playgrounds are often considered from the perspective of children and younger adults. But what about older adults? An Australian study by Stephen Gibson looked at this issue and found that the motivations to visit parks differed between older and younger adults. Natural environment, and park amenity was the strongest predictor of encouraging older adults to visit parks. The recommendation is that park design must be specific to older adults to entice and encourage them to visit. The title of the article in Landscape and Urban Planning is,” “Let’s go to the park.” An investigation of older adults in Australia and their motivations for park visitation”.  You will need institutional access for a free read of the full text, or find a free read on ResearchGate. Of course, taking the perspective of older adults does not exclude other age groups. Toilets, seating, shade, level footways, and wayfinding are good for everyone. 

From the abstract

What motivates older adults to visit and use parks? Do older adults access parks for different reasons than younger adults? Prior studies determine age influences park visitation, but we know little about why. Older adults are particularly disadvantaged if their preferences, or constraints in frequenting parks are not considered.

This study focuses on fulfillment of autonomy, competence, and related needs in older adults as a precursor to motivation for park visitation. To build deeper understanding the study develops and tests a theoretical model of motivation for park visitation.

Findings indicate that older adults differ from younger adults in the level and type of motivation to visit parks. Specifically, older adults are motivated to revisit parks that fulfill their autonomy needs. Natural environment, a common park amenity, was the strongest predictor of autonomy need fulfillment in older adults, followed by location elements of convenience and community. Results confirm that park design must be specific to older adults to entice visitation.

Danish study about green

A study from Denmark shows that children like to be surrounded by green. The study used satellite data to show a link between growing up near green space and issues with mental health in adulthood. They found that children under 10 years who had greater access to green space may grow up to be happier adults. Data was correlated between the child’s proximity to green space during childhood and that same person’s mental health later in life. The more green space they had access to, the less likely they were to have mental health issues later. The title of this interesting article is “Kids surrounded by greenery may grow up to be happier adults“. 

Universal design and gardens

A public garden with brightly coloured flowers and plants set around a water feature. Universal design and gardens. COVID has shown us how important gardens are to everyday life. Whether it’s a home garden or a park garden, they are good for our wellbeing. But not all botanical and park gardens are accessible to all. Applying the principles of universal design in gardens in the planning process is a good way to go. 

The American Society of Landscape Architects (ASLA) has a guide to applying the principles universal design in gardens. Including people with disability in the planning process is, of course, essential. Gardens can be beneficial to people with disability especially if there is good visual and tactile information. 

The ASLA Guide lists some design aspects to consider:

    • Choose a seasonal plant palette that emphasises seasonal change 
    • Circular or figure-eight paths, which are good for people with dementia who are likely to wander
    • Frequent, flexible seating with arm and back rests throughout the garden. Seating that is light enough to be moved encourages social engagement.
    • An obvious inclusion is to limit the level changes, but where they are necessary they should be well signed with multi-sensory wayfinding.
    • Toilets are a must and should be located within easy line of sight, not hidden. Clear signage throughout the garden is also a must.
    • Secluded areas are also helpful, not just for people with autism or other cognitive conditions, but for private contemplation. 

There’s more detail on the ASLA website on this topic with some useful case studies.  

Community and botanical gardens are a place of relaxation and enjoyment. They provide an opportunity to experience nature. There are many physical and mental health benefits to experience nature. Applying universal design principles in the planning a design process allows many more people to enjoy the benefits of a public garden.

1000 Play Streets Toolkit

A man is drawing chalk lines on the roadway. In the background children are gathered. 1000 Play Streets Toolkit.The play street movement has taken off and councils across Australia are taking an interest. Play streets are run by residents for a few hours at quiet times of day. They can be weekly, fortnightly or monthly, or even one-off events. Regular times bring the best results for creating connection, and it’s all explained in the 1000 Play Streets Toolkit The aim of the 1000 Play Streets project is to reclaim quiet residential streets as places for neighbours of all ages to connect. Older Australians will remember playing in the street as they were growing up and this is a way to recapture some of that value. But now neighbours need help to make it happen and this is where local councils come in.  The Toolkit is specifically designed to provide planning advice to local governments that want to build local communities. It requires the approval of temporary street closures and support for neighbourhood groups. The overall aim is to create a play street movement that develops organically through citizen action. The Toolkit is for local government to help them on their Play Street journey.  There are several supporting documents to the Toolkit including case studies. Blue and white logo for the 1000 Play Streets Toolkit. The online Toolkit links to online case studies, templates and other resources. It includes issues such as traffic, public liability and a risk benefit assessment. There is a video of the national launch of the Toolkit and the Play Street movement. There is also a slideshow with the key elements of how and why the project is important.  Frequently Asked Questions provides answers to the typical questions councils would ask. This document provides similar information to the Toolkit, but in a different format. 

Neighbourhood fun for everyone

A suburban street in Bristol with cars parked on both sides of the road. Children are playing in the street.Roadways take up a lot of land. Time to make that land more flexible for more than just vehicles. The video below shows how closing down a residential street for two hours can produce a lot more activity just for people, not people in cars. It’s neighbourhood fun for everyone!  The video explains how this has reduced obesity and social isolation. It also shows how it can become an inclusive space for everyone. When there is an inclusive communal space at your front door there is no excuse not to get involved. See the video for how this idea got started. Would be good to see more of it. But as always, it takes a leader to get it going. Would, or do councils in Australia support this initiative? This looks like a cost effective method for tackling childhood obesity. See also the History of Play Streets in the UK and how to get started with a playstreet. 

Universal Design for Yellowstone

Mammoth Hot Springs. Rocky terraces formed by yellow sulphur stand in front of a bright blue sky. Universal Design for Yellowstone.
Yellowstone National Park

Similarly to museums, a visit to a national park is an experience. So, applying universal design principles is more than just being accessible. It it has to offer enrichment, be multi-sensory, and engage participation. An in depth study by landscape architect Rachel Cross showcases the application universal design in Yellowstone National Park. 

Mammoth Hot Springs at Yellowstone National Park is a great place for a case study. Rachel Cross includes international examples and illustrations of national parks. They show how universal design strategies were applied using the four elements: accessibility, enrichment, engagement and multi-sensory experiences. 

The report features the planning and thinking behind the Yellowstone project and includes design drawings. The last part of the report has the universal design guide for national parks. 

Page from the report showing the four pillars of universal design for Yellowstone National Park.
4 Pillars of Universal Design: accessibility, enrichment, multi-sensory, engagement.

Each of the four pillars are explained in further detail for designers, an lists what is required and what is recommended. The final part of the report has concept drawings with design objectives. 

The title of the report is, Yellowstone For All: Creating an immersive, universal design experience at Mammoth Hot Springs. It is a great resource for experienced landscape architects and students alike. The reference list at the end adds value. You can also download the full PDF document. 

Project summary

“Universal design is an important, emerging practice that strives to create inclusive experiences for every person who visits a place, no matter their abilities. This report examined acts and guidelines currently used to inform the design of inclusive spaces, finding key gaps. The new guidelines were then applied to the projective design for Mammoth Hot Springs in Yellowstone National Park.

The projective design illustrated new possibilities for amenities to support accessibility, enrichment, engagement, and multi-sensory elements, thus creating a more inclusive and immersive site experience. Although many aspects of universal design can be achieved in a site design, there are unique challenges that designers must address for each project.”

Cross makes an important point about incorporating universal design features into the concept design and not leaving to a later stage. The value of universal design is better understood when it is part of the whole design process.   

Tactile or 3D?

A metal model showing a town layout in relief with Braille on buildings and streets. There is a church and lots of houses and a town square represented.Which type of map is best – tactile or 3D? Three researchers from Monash University carried out a study to see if 3D printed models offered more information than tactile graphics such as maps. There were some interesting findings that were presented in a conference paper. The abstract gives a good overview:

From the abstract

Tactile maps are widely used in Orientation and Mobility (O&M) training for people are blind or have low vision. Commodity 3D printers now offer an alternative way to present accessible graphics. However it is unclear if 3D models offer advantages over tactile equivalents for 2D graphics such as maps.

In a controlled study with 16 touch readers, we found that 3D models were preferred, enabled the use of more easily understood icons, facilitated better short term recall and allowed relative height of map elements to be more easily understood.

Analysis of hand movements revealed the use of novel strategies for systematic scanning of the 3D model and gaining an overview of the map. Finally, we explored how 3D printed maps can be augmented with interactive audio labels, replacing less practical braille labels. Our findings suggest that 3D printed maps do indeed offer advantages for O&M training. 

The full title of the paper is, “Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics“.  The article is also available on ResearchGate. 

Kindergartens: Inclusive spaces for all children

Five small children stand in a line with their backs facing the camera. Kindergartens inclusive spaces for all children.
Kindergartens: Inclusive spaces for all children?
What do children think of the play spaces designed by adults? Why not ask them? That’s what a two Norwegian researchers did, and what an interesting result they found. They asked kindergarten children what they liked best and made them comfortable. Children with and without disability mostly wanted the same things, but there were a few differences. The researchers found the answer to what makes kindergartens inclusive spaces for all children. Asking small children what they want and what they like is not a common research method. Within a qualitative framework, children collaborated with researchers. They identified the places and spaces that made them feel comfortable and included. Small places equipped with different types of construction materials were a favourite.  Although the context is a supervised kindergarten, there are some interesting findings for unsupervised playspaces. These relate to both group play and parallel play. Fixed small places with non-organised materials were found to be group inclusive. Building blocks were attractive to all children.  The children guided the researchers through their outdoor spaces where they found many activities in parallel. Children formed their own groups for games. Some children with socio-emotional issues, were less at home in these games. However, the ability to move to an area to be alone might have been a positive response. 

From the Conclusion

Small places with materials such as cushions and building blocks appear to be socially inclusive spaces for all children. We have to question our adult values in designing playspaces and the involvement of children with disability. Children have their own ideas of what is safe and fun. 

“Our study has shown that there is still a discrepancy between ideology, children’s preferences and pedagogical practices. Children’s voices told that (dis)ability is a spatial phenomenon and guides the inclusive pedagogy closer to the dynamic between children, place and space.”

The title of the paper is, Kindergartens: Inclusive spaces for all children? It is an open access article. It’s worth noting that 97 per cent of children aged four to five years in Norway attend a kindergarten and that includes children with disability.

Note: An issue with fenced child play areas is that adults with disability can’t get in due to the gate latch being inaccessible. The same issue occurs with child care centres and kindergartens.

See the Parks, Open Spaces and Playspaces section of this website for more resources. 

Libraries need accessibility and universal design

A silhouette of a person between two rows of books on library shelves.While non-disabled designers and librarians do their best to make library experiences accessible, students with disability hold the key to success. The idea of co-design is not new in building design. However, libraries are both a building and a service. This is the issue tackled in a research study where students showed how to implement accessibility and universal design. The level of accessibility for students with disability has improved, but it is still not enough. Restrictive rules, lack of adapted communications systems and unsuitable signage are part of the problem. Students with disability should be involved from the outset when a new product or system is introduced – it’s a universal design approach. The article on the research study found three main ideas: communication, service and usage. The researchers said that if they learned one thing, it was the importance of giving a voice to students with disability. Also, mutual learning and knowledge sharing was found to build good relationships between staff and students. The title of the article is, “Giving a Voice to Students with Disabilities to Design Library Experiences: An Ethnographic Study”, and is available in PDF or in text/html format

Abstract

Although librarians generally display an inclusive management style, barriers to students with disabilities remain widespread. Against this backdrop, a collaborative research project called Inclusive Library was launched in 2019 in Catalonia, Spain. This study empirically tests how involving students with disabilities in the experience design process can lead to new improvements in users’ library experience. A mix of qualitative techniques, namely focus groups, ethnographic techniques and post-experience surveys, were used to gain insights from the 20 libraries and 20 students with disabilities collaborating in the project. Based on the participants’ voices and follow-up experiences, the study makes several suggestions on how libraries can improve their accessibility. Results indicate that ensuring proper resource allocation for accessibility improves students with disabilities’ library experience. Recommendations for library managers are also provided.