The design of playspace equipment and landscape design need to go together for a universally designed play experience. Everyone should have the opportunity to experience a variety of challenging and engaging play experiences. To be inclusive, most equipment should be designed to suit both adults and children. The New South Wales Government has a section in it’s very successful Everyone Can Play guide on play equipment and universal design.
Play equipment is an important part of the play experience and needs to be considered as part of the overall design of a playspace. Consequently, the overall landscape plan and the equipment must work together.
This section of the NSW Planning website also explains the difference between inclusive and accessible design. Accessibility is commonly associated with mobility standards and safety compliance. In playspaces, access standards are important for aspects such as surfacing, equipment design and toilets. Inclusive playspaces go beyond the basics of accessibility.
Typical inclusive play equipment includes a flush carousel, hammock or basket swing, in-ground trampolines, and ramp access to a feature structure. Theme play equipment and use colour palettes that respond to the local context. And ensure surface treatments are easy to use and accessible.
The key point is to do the best you can with the resources available regardless of location or size of the playspace. The guidance lists design steps which includes the six design principle in the Everyone Can Play guide. Not mentioned, but implicit in the guide is to involve the local community in the design of the playspace.
Universal design and play
The NSW Department of Planning website also has a section on inclusive design in relation to playspaces. It covers the definition, who it serves, and why inclusive playspaces are important. The NSW Department of Planning has changed its terminology from the first iteration of Everyone Can Play from universal design to inclusive design. This is to fit with their other planning policies.
Inclusive play spaces are easy to access, have a range of play options and facilities to create a comfortable environment. The key questions are: Can I get there? Can I play? Can I stay? These questions underpin the whole design.
Inclusive playspaces provide a welcoming place where everyone feels comfortable and can enjoy play experiences together. A sub section of the webpage includes an explanation of universal design and how it informs the Everyone Can Play Guide.
When taking a gender lens to urban planning, it is often from the perspective of women. That is, women past their teenage years. But what about teenage girls? A UK study found that teenage girls feel parks and public spaces are not for them. There is nothing they want to use. That’s because no-one includes girls in the planning and design of these important places for young people.
Make Space for Girls is a UK charity that campaigns for parks and public spaces designed with the needs of teenage girls in mind. “This simple statement reveals a significant disadvantage which has been hiding in plain sight”.
Image from the research paper showing a multi-use games area (MUGA).
For many years, girls and young women have been effectively designed out of parks and other public spaces. These spaces are not designed for teenage girls for for a range of reasons including safety, facilities and spaces dominated by boys. But most of all, it happens because the voices of teenage girls are rarely heard at any stage in the commissioning, design or management of these places.
When thinking about providing something for teenagers, it is usually either a skate park, multi-use games area (MUGA) or a BMX track. In the UK these three types of equipment make up 90% of provisions for teenagers. And young men and boys dominate these spaces.
Engaging girls
In general, young people aged 16-18 are not considered in the overall development process. The situation is even more pronounced for girls. 82% of girls said that they wanted to be more involved in designing parks and open spaces.
Image from the research paper showing participant engagement
As many other studies found, engagement needs to happen from the outset of the project including shaping the initial brief. A key point is that girls need sufficient time and support to develop their own ideas. Their past experiences of un-welcoming space means their thinking has to start from scratch.
Key elements for design
In terms of what teenage girls want to see in public spaces, the results are consistent across a diverse range of groups. Common themes include:
Dividing up spaces so they can used by more than one group at the same time
Better lighting and circular paths
Seating which allows girls to face each other and talk
Swings, hammocks and gym bars
Performance spaces
Good quality toilets
Image from the research paper showing an artist’s impression of an inclusive space
Disadvantages girls face include other factors such as ethnic background, disability, gender identity and socio-economic status. Girls of colour are also more likely to be the victims of sexual harassment and racial discrimination. This means engagement and co-design methods require a diverse group of teenage girls.
This paper explores the exclusion of teenage girls from public spaces, particularly parks and recreation grounds. Teenage girls face multiple challenges in accessing and utilising these spaces. This has an impact on their well-being and sense of inclusion in the community.
The key issue is that the needs of teenage girls are not considered in the design of parks and spaces. Facilities intended for teenagers, such as skate parks, Multi-Use Games Areas, and BMX tracks, predominantly cater to the interests of boys.
Dominance by boys can discourage girls from participating in outdoor activities thereby impacting their health and wellbeing. Consequently, teenage girls perceive public spaces as unwelcoming. Teenage girls report feeling unsafe in public spaces due to various factors, including sexual harassment.
Key design points for girls are physical security and a sense of belonging in a space. The active engagement of teenage girls in the design process is essential to ascertain their diverse perspectives and needs.
Principles for effective engagement with teenage girls are emerging. However, larger-scale practical projects are required to identify the impact of inclusive design on the ground. This research contributes to a growing discourse on gender-inclusive urban planning. A paradigm shift that prioritises the needs and voices of teenage girls in shaping public spaces is critical.
Let her guide you
A thematic issue of The Journal of Public Space focuses on women and girls looks at incorporating gender and youth perspective into urban planning. The title is Urban Development Together with Girls and Young Women.
From the Editorial abstract
Traditionally, urban planning has been shaped by a gendered perspective that privileges masculine assumptions. These assumptions overlook intersectional needs and reinforce societal inequalities for women and girls.
This thematic issue was developed in partnership with UN-Habitat as part of the Her City initiative. It underscores the imperative of incorporating gender and youth perspectives into urban planning and design. The Her City Initiative advances this goal by equipping urban actors worldwide with tools to integrate the perspectives of girls and young women into urban development.
This special issue features papers by young academic scholars selected from the Her City Master students’ alumni network, including case studies of feminist planning from Heerlen (The Netherlands), Nairobi (Kenya), Stockholm (Sweden), and Weimar (Germany).
It also includes a diverse range of invited viewpoints advocating for collaborative approaches to urban development together with girls and young women.
By centring gender and youth perspectives in the urban planning process, this issue highlights the potential to transform public spaces into more equitable, engaging, and sustainable environments. It calls on city makers, researchers, and community leaders to ensure that contemporary cities are designed with and for everyone.
Children with disability are often excluded from playing at playgrounds due to design limitations. Of course, one solution includes building playgrounds using a universal design approach. However, playgrounds with universal design features are not enough to make an inclusive space.
Universally designed playspaces bring play into the lives of families with disabilities. They also provide opportunities to champion disability advocacy, and support disabled children in developing critical social skills. However, additional work and resources are needed to achieve full social inclusivity.
Findings from a Canadian study can help guide designs of future playgrounds and other community spaces to improve inclusivity for everyone.
This paper begins with the playground experience and universal design and then applies this to other public spaces.
Disabled children and their families are often excluded from community play opportunities, including playgrounds. One potential solution is, of course, to design inclusive playgrounds.
This study explores the experiences of parents of disabled and non-disabled children at playgrounds inspired by Principles of Universal Design. Participants were 29 parents (16 with disabled children). They were located across four Canadian cities with newly built inclusively designed playgrounds.
Three themes were identified which provide deeper understandings of ableism in community playspaces and the impact on children and their families. 1. Inclusive playgrounds also act as a platform for disability advocacy. 2. They provide opportunities for social and emotional development. 3. Inclusive play may influence family dynamics.
Findings highlight the value of universal design, but indicate that physical environments alone do not ensure social inclusion, as social barriers can continue to exist even in spaces purposefully designed for disability inclusion.
Applying universal design principles to playgrounds means that more people will use them. That’s what a study of three playgrounds in the United States found. Two were standard playgrounds meeting ADA standards, and one was universally designed. Result? Not only did the universally designed playground receive higher use, there was also more physical activity overall.
There are many types of disability which means definitions of universal design are open‐ended. Consequently the outcomes are difficult to measure quantitatively, but not impossible. At least the move to make playgrounds more accessible has shifted assumptions that universal design is limiting.
100% of the elevated play components that are typically part of a modular play structure must be on the accessible route. But ADA standards require only 50%.
The researchers set the benchmark for universal design as going beyond the minimum ADA requirements. Doubling the ADA requirements became one of the measures. So where the ADA requires 50% of play structures to be an an accessible route, a universally designed playground requires 100%.
The three playgrounds in the study were of a similar character. Each had equipment of the same type and manufacturer, and the surfacing was the same including the colour.
The main aim of the research was to evaluate the outcomes of playgrounds designed using universal design principles. The secondary aim was to explore the physical activity levels in activity areas in parks and playgrounds.
What they found
The findings support the hypothesis that applying universal design principles can result in higher rates of playground use than those only meeting ADA standards. This counters the notion that such playgrounds are only for those living with a disability. The universally designed playground in this case study was found to be attractive to all users, It offered the same level of fun and challenge for children. The additional playground activity lead to increased physical activity in other areas of the park.
Another finding was that adults used the playground zones more than the researchers expected. Making them more comfortable for accompanying adults was the key. This last point is something that the Australian Everyone Can Play Guideline factored in from the beginning. Playspaces are for everyone regardless of age.
This study compares the impact of universal design on three playground environments, one of which was universally designed. While universal design principles are increasingly used in playground design, most prior work has focused on people with disability. This study explores the impact on all users regardless of their age or disability status.
We used a tool that records observations in three playgrounds and compared use and physical activity in the playground environments. User location and characteristics were recorded on a plan map of the park and the playground. The data were collected from 70 randomized observation periods per park (210 total for the three parks) recording 12,520 total users.
While the total user counts were similar across the three parks, the universal design playground showed 82% more users than in the mean of the comparison playgrounds. The study also evaluated the place‐based effects of park elements on the intensity of park use and physical activity.
The playground areas produced 46% of park use, with the highest percentages of active use (29.2%) in the parks as a whole demonstrating the contribution playground environments make to overall park use and physical activity.
Caregiver perceptions of inclusive playgrounds
Interviews with caregivers revealed that they thought inclusive playgrounds promote physical and social accessibility for children with disability. They encourage social interaction and friendships among children with and without disability.
This research explored the caregivers’ perceptions of children’s social and physical accessibility in inclusive playgrounds. We conducted 11 in-depth interviews with caregivers regarding their perceptions of the accessibility and use of an inclusive playground by children with disabilities and how they perceive interactions between children with and without disabilities while using the playground.
From the interviews, two major themes emerged. The first was physical accessibility, with three minor themes emerging: a) safety and physical accessibility; b) sensory and cognitive safety; and c) variety and options. The second major category was social accessibility, with two minor themes: a) social interactions; and b) building friendships and practicing social skills.
Overall, the participants described the inclusive playgrounds as safe places that include varied play equipment. It encouraged children with and without disabilities to play together, interact verbally, and build immediate friendships.
The findings highlight the importance of inclusive playgrounds as a starting place for enhanced community relationships. We suggest conducting further research that focuses on children’s perceptions including a broader range of children with varying disabilities.
The COVID pandemic made us all realise how important urban public open space is for our wellbeing. However, the enjoyment of public open space is not equally shared across genders. A study from Greece found that all genders found the more “easily accessible” the public space, the more safe they felt.
The notion of “easily accessible” includes visibility from immediate surroundings and from a distance. It also means ease of movement and efficient connections to public transport.
Women felt less safe than men during the pandemic, particularly in the evening and night hours. The researchers found public space maintenance was strongly related to perceptions of safety. Well maintained and managed outdoor spaces were viewed as safer during the evening and night hours.
In summary, well-maintained, accessible, places that feel secure both day and night are more likely to foster feelings of relaxation. The key design elements for urban public space are:
Good visibility and lighting
Increase the number of public spaces in urban area
Design streets with pedestrian safety in mind
Provide safe and accessible public transport
Enhance women’s participation in the design process
The COVID-19 pandemic caused significant disruptions in everyday life, including restrictions on social activities and physical separation. Urban public spaces became popular places for people to relax and socialize while keeping physical distance.
Gender and other social identities, on the other hand, have a major influence on people’s perceptions of safety in these public places. The goal of this research was to look into the relationship between perceptions of safety, relaxation, and gender in urban public places during the pandemic.
We found that women were more likely than men to report feeling unsafe in public places. Women’s feelings of insecurity hampered their ability to relax and enjoy these spaces, possibly limiting their access to public spaces and the benefits they provide.
There is an obvious interrelation between easily accessible open public spaces and safety. The findings outline the significance of inclusive design and planning for public spaces in order to guarantee safety and promote well-being.
Public space for everyone
Not everyone feels safe and welcome in public spaces and some of this is due to the way they are designed. Younger and older people are rarely considered or consulted about built environment decisions. However, age is just one dimension when considering inequity in public space. Disability, gender, cultural background intersect with all ages. A high density low-income area of Los Angeles was used for a study on intergenerational space for everyone.
Nearly all participants expressed enthusiasm about designing public spaces for intergenerational use and interaction.
The article describes the participatory method of focus groups, interviews and site observations. The focus on the study was three parks in the Westlake area. Older adults shared personal memories of the parks, often associated with when they first arrived in Los Angeles. Younger people remembered visiting the parks and times shared with family and friends. These happy times were not to continue, however. The parks became run-down and felt less safe and inclusive.
The research revealed that active engagement appeals to both older and younger residents. Park designers might assume that older adults prefer quieter, less active public spaces, but this ignores those who enjoy active engagement. Similarly the stereotype that younger people want activity dismisses those who want a quiet place to read.
The study is another example of participatory action research, or co-design, which is a processes for producing inclusive, universally designed public spaces.
The title of the article is, “We should all feel welcome to the park”: Intergenerational Public Space and Universal Design in Disinvested Communities. It is open access with PDF and online access.
From the abstract
This article investigates the potential for intergenerational public space in the Westlake neighborhood of Los Angeles. We worked with 43 youth and 38 older adults (over 65), to examine their public space use, experiences, and desires. We seek to identify where the two groups’ interests intersect or diverge. A series of site observations, focus groups, interviews, thick mapping, and participatory design exercises were used.
The potential for complementary approaches to creating intergenerational public space was explored using universal design. The importance of taking an intersectional approach to designing public space is emphasized. There are multiple, often overlapping identities of disability and age, in addition to race, class, and gender.
Our findings yield insights for creating more inclusive and accessible public spaces in disinvested urban neighborhoods. There are also opportunities for allyship between groups whose public space interests have been marginalized by mainstream design standards.
The Universal Park Design Series is a toolkit which has sections on entries, playgrounds, trails and green spaces. The interior spaces section deals with buildings and facilities such as rest rooms and kiosks. It covers basic access features but goes into more detail to provide a universal design approach.
The authors of the tool stress that the guidance does not represent all possible solutions. In other words, designers are encouraged to be creative within the framework of universal design thinking.
The authors crosswalked, or linked, the 7 principles of universal designto the 8 goals of universal design. Then they merged them to form the 5 categories for outdoor recreation areas as shown in the chart below. These 5 categories form the framework for design. The categories are physiological and motor capabilities, processing skills, health and safety, and contextual factors. The fifth category is effort towards sustainability.
This chart is a good example of how the principles and goals can be re-worked to suit the context of the project rather than being used as a checklist. Chart is courtesy ShiveHattery.
The Interior Spaces tool is one part of the Universal Park Design Series. Other tools are, programming, parking & entry, playgrounds, trails, beaches and water activities.
From the introduction
This tool is not a one-size-fits-all. Each project should incorporate the practice of co-design, engaging active participation from diverse end-users and subject matter experts. This is to ensure that project anomalies or other factors do not adversely affect the design intent.
Universal design considerations are provided throughout the tool and they provide a summary of main considerations and technical criteria. They should not be regarded as an exhaustive list.
Members of a co-design team may come up with other ways to meet a diversity of users. New materials and technologies that emerge may open up further possibilities for accommodating the diversity of the population.
Each tool is organized into 5 Categories which were selected based on project initiatives and themes collected from academic, user, and practical research.
Variation exists in the categories of interior space design due to differences in operations, organizational goals between different clients and designers, and user perspectives. The foundation of the tool are the priorities for your project, the universal design categories, user input, and key questions to ask yourself as clients and designers.
Many researchers have discovered the healing powers of landscape to human health and well-being, yet its association with psychological and cognitive aspects is still less explored.
The findings indicated that design for psychological needs must be human-centric. That’s because humans are born with sense, intuition, and preference. Specifically, to stimulate the cognitive part, it is vital to provide landscape design attributes that motivate people to go to the park. Therefore, the design must provide users with comfort, safety and security, social opportunities, and a pleasurable experience.
Paths for All
The Paths for All organisation in the UK has a guide for all types of outdoor situations. The aim is to help make outdoor places and spaces more accessible and more enjoyable for all. The guide is for anyone managing land for public access, including volunteers and recreation teams.
The Paths for All Outdoor Accessibility Guidance is a practical reference with tools and design details. It covers everything from remote paths and trails to more intensively managed parks and community spaces. The aim is to go beyond compliance using examples of good practice.
The guide is 200 pages, which indicates the number of contexts covered and the level of detail provided. The key sections are guidance for:
Developing an inclusive approach
Paths and routes
Facilities and activities
Inclusive communication
Review tools
The Paths of All guide brings together many of the features found in other access guides. For example, ramp gradients, seating and toilets, and information materials and wayfinding. Changing Places toilets also feature. The reviewing tools are for assessing the “Access Chain”.
Each section has a box with the question, “What does inclusive practice look like?” followed by a section on design guidance with examples. Cyclists, children, birdwatchers and boating enthusiasts are thoughtfully included.
Pocket parks are often an afterthought by developers, architects and councils. Typically, they are bits of left over space that can’t be used for a building or a road. With increased population density, this public space needs to be planned. And it needs to be accessible and inclusive.
“These pocket parks are a terrific opportunity to answer that problem and to provide public space for the local community where previously there may not have been any.” Mike Harris, UNSW.
Pocket parks are being created in spaces not previously considered for green space in Sydney. Large parks such as Centennial Park in Sydney are planned, but master plans need to plan smaller parks in subdivisions as well.
Pocket parks are not all the same. A town centre might have more seating whereas a residential one could feature play equipment. They can also be part of mitigating heat effects. In existing developments, creating a pocket park might mean reclaiming portions of the street.
“We must consider public spaces as social infrastructure and value them in terms of their wellbeing benefits,” Ela Glogowska, UNSW.
Larger parks are still a must, but smaller places within easy walking distance are also essential. It is worth applying the three basic principles of the Everyone Can Play guide. Can I get there, Can I play, Can I stay. Connection to Country is another factor often forgotten.
Remodelling a sloping urban open space with a heritage building is no easy task. Taking a universal design approach is one way to solve the issues. The re-design of Schandorffs Square shows how to turn a parking lot into a park using a universal design framework.
The problem was making a city space, with a heritage wall and gate, on a sloping site into a pleasant place to walk, and to have informal get-togethers.
The height difference of seven metres was the main challenge. But with some universal design thinking to drive the design they came up with a successful inclusive and accessible design. Lots of seating areas and visual contrast increase the accessibility of the site. In addition, designers also found the right mix of plants to suit people with allergies.
See more detailon the story about this universally designed open space and the difficulties they overcame. Several photos illustrate the final design, and the designer explains their universal design approach in a Vimeo video.
Editor’s Note: Norway has almost no flat land and is at the forefront of rolling out universal design everywhere. So the myth that you can’t do UD on sloping sites is put to bed.
Re-modelling a city park
A landscape study brings together aspects of universal design and accessibility with wellbeing. Using an existing park in a Polish city as a case study, researchers had to weigh up the advantages and disadvantages of eliminating some features in favour of others.
When the remodelling of the park was complete, the final assessment phase showed increased visitation. However, getting to the park was still problematic due to the poor accessibility from nearby streets. This is a key point and something emphasised in the Everyone Can Play guideline that has the three key elements for a successful play space: Can I get there? Can I play? Can I stay?
Urban population growth, climate change, and the energy crisis pose significant challenges for local authorities in shifting policy-making towards sustainable development. The debate on urban planning has centred on the placemaking approach and the implementation of the 15-minute city and smart city concepts. This approach promotes sustainable urban development reliant on links between the natural environment, the economy, and society.
The aim of this study was to explore the possibilities of urban planning solutions that contribute to sustainable urban development. The study was conducted in a medium-sized Polish city where public recreational spaces were redesigned in line with the principles of sustainable urban development.
The Nambour Aquatic Centre has a website that uses pictures to help people to find their way once they reach the facility. It’s done through a simple app on the computer. Wayfinding by pictures is not a new idea, but it is a universally designed idea. Google Map’s street view is obviously catering for a broad audience, so why not other organisations?
Cérge is a communications platform – a digital concierge. It helps organisations provide personalised service to customers with disability. That means it’s also good for everyone.
Wayfinding by pictures is useful for everyone, but especially useful for people who like to know something about a place before they get there. It’s not just knowing what a place looks like, it is about feeling safe and in control.
The visual story
The visual story begins with the arrival at the aquatic centre with pictures of the car park and pathway to the building. Then there is a section on Sounds, Smells, Feeling, and Sights that you might experience. For example, hearing birds chirping, car smells, the weather, and shaded areas.
Next are pictures of the entry showing the arrival area and the kiosk and a view through to the swimming pool area. These are accompanied by the same four sensory aspects. More pictures show the pool and splash park, along with expected sights and sounds. Images of the indoor pool and the assistive equipment complete the visual tour.
While the content of the website is intended to help people with disability, the website design requires more thought. It requires left to right scrolling as well us up and down scrolling. And there is little information about whether the place is inclusive and accessible to all. Nevertheless, it is a useful example on how to add value to a website with wayfinding by pictures.
Underground movement and wayfinding
A complex underground interchange station is a good subject for studying wayfinding. Legibility of the environment is more than just signage. When going underground people are more likely to become disorientated. So underground movement and wayfinding is a special area of work.
In a short paper, the researchers from Singapore focus on different materials used to see what difference they make. They looked mainly at colour contrast and glare from lighting. Legibility of the environment helps people who cannot read signs as well as helping to quickly orientate people who can. The article looks to be a translation to English but the content is understandable.
Abstract
Getting lost and disoriented due to the lack of legibility of the space are common problems found in underground stations. Wayfinding inside underground stations is often thought as being solely supported by the presence of signage and directory maps as the tools that help users to understand their orientation and route better. However, the influence of materials on wayfinding in underground stations is often overlooked. Hence this paper presents a comprehensive examination of literature studies and an analysis on Dhoby Ghaut Station in Singapore as case studies. This station serves three interchange MRT lines and complex routes, which renders wayfinding issues even more urgent.
The goal of this paper is to examine the potential of contrasting the material application for effective wayfinding inside the underground station. To identify aspects regarding the impact of selection and placement of materials applied (on floors, walls, and ceilings of underground stations), literature and case study are carried out. The results indicate that the materials used in underground station influences wayfinding in varying degrees.
Water and adventure play, and connection to Country and community, are now part of the very successful playspace guideline, Everyone Can Play. The original guide broke new ground by taking a universal design approach from guide concept through to the design of the guide itself. The result was a very readable and informative guide with just the right amount of information. The update process followed a similar process where stakeholders were involved at every point. A great example of how an iterative process brings great results.
By incorporating the unique characteristics of the local environment, we can create playspaces that foster greater connection, discovery and celebration.
The six guiding design principles were adapted from the 8 Goals of Universal Design to suit the context of playspaces. In many ways these design principles can apply almost anywhere.
The six guiding design principles are: Find, Fit, Choose, Join In, Thrive, and Belong.
The 2023 edition of Everyone Can Play is available as a large PDF document, or on the dedicated Everyone Can Play website. The website has videos, stories, case studies and other resources that bring the guideline to life.
Can I get there? Can I play? Can I stay?
The three “Can I’s” remain the fundamental elements of the guideline, and the six design principles build on these. These three principles embody the essence of universal design.
Leading up to the latest edition of the guideline, the NSW Government published separate sections on Nature Play, Water Play, and Place and Play. These were updated for the 2023 edition of Everyone Can Play. However, the original material remains a handy ready-reference.
Nature play
Access to nature depends on where you live, cultural background and level of capability. Incorporating nature into playspaces offers everyone the opportunity to experience the joy an benefits it can bring. That is, regardless of age, ability, background or postcode. Nature play spacesare usually made of natural materials such as plants, rocks, logs, sand, mulch and water.
Nature play can be a playspace with simple play elements through to a natural space with minimal formal play elements. Combined with custom play equipment they give a variety of experiences. A nature playspace can even reduce ongoing maintenance costs. Two case studies provide extra ideas for designers.
Water play
Access to water for play varies depending on where people live. Incorporating water into playspaces is a good way to bring the benefits of this type of play to communities. Water play can be as elaborate as a splash park or as simple as a tap or bubbler. And water play doesn’t always mean you have to get wet.
Level access to water play activities is a must. Taps at different heights, raised troughs, easy push buttons and large levers to control or pump water are good for everyone. Water play in playspaces can provide a safer more controlled environment to interact and play with water. It also gives people access to water in area without natural bodies of water.
Place and Play
Expanding on the principles of Can I get there? Can I play? Can I stay? this document encourages people to ask:
Can I connect?
Can I discover?
Can I celebrate?
Connecting with a place should always start with a local conversation to understand community dynamics and desires. Australia is home to the oldest living culture in the world and we have access to beautiful and diverse landscapes. These unique environments should foster connection, discovery and celebration.
Acknowledging and celebrating the land we are on strengthens connection with Country. Natural materials drawn from local sources are a way of sharing local history while playing.
Inclusive playgrounds: perspectives of users
Inclusive Playgrounds: Insights Into Play and Inclusion From the Perspectives of Users and Providers is a doctoral thesis on inclusive play. The overall aim of the thesis is to gain a deeper understanding on play and inclusion from the perspectives of playground users (children with and without disabilities and advocates of children with disabilities), and playground providers (including experts in universal design).
Findings suggest that universal design might be a useful approach to design for inclusion in playgrounds. This is because it was found that for the universal design experts, the social environmental elements and the sociocultural and geopolitical elements were at the beginning of the design process and guided the design of the physical environmental elements accordingly.