Icons are like abstract paintings – they need labels.
Digital designers are great at creating icon puzzles for users. They make a good guessing game until you learn what they represent. We see icons everywhere – on microwaves, washing machines, and of course, apps. Like abstract paintings, icons have different meanings for different people. We might like ambiguity in art, but not on our smart phones. That’s why icons need labels.
Icons are used as a way to save space, or where space for instruction is limited. But designers make a lot of assumptions about previous experience with instructions. Hampus Sethfors explains that saving space at the expense of usability is not the way to go.
In hisAxesslab article, Sethfors uses the example of trying to download a TED Talk on a smart phone for viewing later. He explains why icons are ruining interfaces and that icons need labels otherwise users give up and become unsatisfied with the app. Sethfors also uses Instagram, Gmail, and Apple apps as examples of what not to do. He goes on to look at icons on a washing machine dial, and then to icons that really work. You can really see the difference in the examples shown below.
Reducing cognitive load means reducing the mental effort required to do something. Making designs easy to use and understand is part of the solution. Whether it’s digital information or walking the street, we can all do with some help by reducing cognitive load so we can process the important messages.
Jon Yablonski developed seven design principles for reducing cognitive load in relation to user interfaces in the digital world. But these are useful tips for other fields of design. The seven principles make a lot of sense and are explained simply. The principles are:
Avoid unnecessary elements: less is more
Leverage common design patterns: keep things familiar
Eliminate unnecessary tasks: make it easy to stay focused
Minimize choices for easy decision making
Display choices as a group: to help with decisions
Strive for readability: make it legible
Use iconography with caution: they aren’t always intuitive
Yablonski’s website explains further the concept of cognitive load. Every time you visit a website or a new environment your brain has learn something new. You have to do two things at once – focus on learning how to get around and at the same time, remember why you are there. The mental effort required is called cognitive load. If you get more information than you can handle, the brain slows down. We can’t avoid cognitive load, but designers can help minimise it.
Academic Coaching for Post Secondary Students
Would academic coaching help post secondary students with disabilities achieve their education goals? That was the question for a pilot study. Not surprisingly, the coaching helped. Improved self esteem and confidence helped the students achieve degrees in STEM subjects. The key component of academic coaching for students was helping students with their executive functioning.
The title of the article is, Academic Coaching: Outcomes from a Pilot Group of Postsecondary STEM Students with Disabilities.
Abstract: Faced with poor retention and graduation rates for students with disabilities, postsecondary institutions have experimented with interventions to help students succeed in college. This practice brief describes a pilot initiative in which 41 students with disabilities pursuing science, technology, engineering, and mathematics (STEM) degrees at three postsecondary institutions engaged in weekly academic coaching sessions primarily aimed at improving students’ executive functioning.
Data collected through an online survey of participants at the end of the initiative suggests that the academic coaching services increased their self-confidence, motivation, and determination to succeed. Participants reported that they gained skills in time management, studying, note taking, organization, prioritization, writing, self-advocacy, and stress management as a result of the academic coaching. Although literature regarding academic coaching and students with disabilities has often focused on students with LD or ADHD, results of the pilot initiative suggest that students with a variety of disabilities can benefit from coaching relationships.
A light-hearted tone is no cover for the serious nature of accessibility. Hampus Sethfors explains “the dad-thing comes with a ton of accessibility needs”. Carrying a baby means the loss of one or both arms and hands. He also found he had less brain processing capacity. As Hampus says, accessible design is parent friendly design, and he explains why.
Holding a baby is a classic example of situational disability as described in the Microsoft Inclusive Design Toolkit. However, smart phone voice control and access to a headset means he can listen to a podcast. Other parent disabilities are mostly related to having less brain processing capacity. Sleep deprivation and constantly thinking about keeping a baby alive are just two factors. Captions on Netflix means he can keep the sound down or off completely.
This blog post is written in a lighthearted way, but there are important messages that all designers should heed. The access lab bloghas easy to read content and is a great example of how to write more inclusively. Most of the articles are related to digital technology, but the principles are valid in other fields of design.
There’s nothing like asking potential users what they think of a new product. Even better if you involve them in the design process. But sometimes it’s not possible and designers resort to personas. This is often the case in digital technology. The Inclusive Design Toolkit has a suite of 12 personas representing a broad view of potential users. Each one has a story to tell about their lifestyle and their connection to technology.
Many factors affect digital exclusion: prior experience, competence, motivation and general attitude about technology. The personas highlight these factors to make it easier for designers to be inclusive. Each persona has a description of their lifestyle, competency with technology, and physical and sensory capabilities.
The online resource is part of the Inclusive Design Toolkit with the option to download a PDF. You can take a deeper dive into the personas as a family set. This takes personas one step further by introducing family interactions. The Inclusive Design Toolkit also has an exclusion calculatorthat estimates the number of people unable to use a product or service.
The Inclusive Design Toolkit is based on thorough research over more than ten years. The personas were produced as part of a project to improve the inclusivity of railway journeys.
The team wrote a conference paper about using personas for product development. They assessed the task of carrying a tray of food across a cafe, taking into account how using mobility aids restricts hand use. The title of the paper is, Evaluating inclusivity using quantitative personas. The full paper is available by request from ResearchGate.
Graphic design covers all kinds of creative design and visual communications. The accessibility of graphic design should always be considered in the production of websites, brochures or Word documents. Fortunately there is a great handbook for accessible graphic design to help.
Graphic design covers creative design, visual communications, applied design and technology sectors. The text covers typography, digital media, web accessibility, Office documents, accessible PDFs, print design, environmental graphic design, colour selection and more. It’s relatively easy to read and has a logical structure. At the end is a list of publications, links to websites and tools to help.
There are so many little things that graphic designers can do to make their creations more accessible. The guide shows how to make graphic creations accessible with little, if any, extra effort. The title of the guide is, AccessAbility 2: A Practical Handbook on Accessible Graphic Design,and comes from Ontario, Canada.
Beginning with some questions…
How do we plan a graphic design project to ensure it is as accessible as possible for the intended audience? What considerations do we need to make for accessibility across various media? And how does our desire to communicate effectively with people of varying abilities translate into specific design decisions?
This book is for a broad group of individuals, including professional graphic designers, clients, educators, students and many others.
The Web Accessibility Guidelines aren’t just for web designers and tech people. We all need to have an overall grasp of what they are about. As we do more online it is important we don’t make things inaccessible by mistake. Claire Benidig introduces the concepts of accessibility in UX design using the guide from Microsoft.
Cognition, Vision, Hearing, Mobility and Mental Health are all covered in an easy to read way. So, non-tech people can understand.
If we know about the basics of web accessibility, we can give a decent brief to a web designer. Then we will we can check if the Web Accessibility Guidelines were built in. Many designers still think of accessibility as an add-on feature.
Claire’s article is titled, Accessibility in UX Design. She says that accessibility is not confined to a group of users “with some different abilities”. Anyone can experience a permanent, temporary or situational disability. An example of situational disability is having just one arm free because you are holding a baby or the shopping.
Microsoft inclusive design principles state:
“Exclusion happens when we solve problems using our own biases. As Microsoft designers, we seek out those exclusions, and use them as opportunities to create new ideas and inclusive designs.”
UX and Mental Health
It’s safe to say that everyone has experienced a website or app that is difficult to use. But little is known on how difficult interactions with apps and websites affect people with mental health conditions. UX design, or user-centric design, is associated with digital and website design. However, UX is not quite the same as co-design with actual users.
Danae Botha says that “a confusing UX could trigger anxiety” and repetitive tasks can make depression worse. Repetitive alerts are not great for someone with an attention disorder either.
Design for mental health reduces or eliminates features that can aggravate symptoms of a disorder. For example, automating menial tasks may decrease the risk of boredom-induced depressive symptoms.
In her article, Botha offers some tips for organisations and companies to minimise communication barriers. She covers many of the different apps available such as Teams, Jira Slack, and Miro and explains their pros and cons.
What if you are a designer and you’re not sure how to engage with your user base? According to a UXDesign blog post, many designers are introverted and don’t know where to start with user interviews. A fear of talking to strangers brings up many thoughts:
I’m no researcher, what if I don’t ask the right questions? What if I say something to offend the person? How do I not contaminate the responses with my own views?
So some tips for stepping outside the comfort zone are helpful. The articlehas some practical advice such as, don’t jump straight into the questions without some light introductory chat. And fix the things you didn’t like about the interview process for the next time. The title of the article is An introvert’s guide to starting user interviews.
However, it might be the case that the personalities that go into ICT are not the people who are good at user interaction. This might be why higher education programs are not producing graduates who are skilled at this side of the design process. Indeed, according to an article from Norway, the institutions are not training people to even meet basic legal design requirements for accessibility.
There’s been a few articles about working remotely and participating in online meetings. But there are a few nuances, little things, that need attention so that meetings are inclusive. An article fromthe Commons Librarysays it is not about the technical details. Rather, it’s about the culture and processes particularly for mixed face to face and online participation.
The article covers: – Meeting preparation – Collaboration tools – Meeting process – After the meeting
Some of this is basic, but the transitions in and out of lockdowns means more hybrid meetings – some face to face and some online participants. This is not easy for participants. Internet dropouts and other tech problems such as poor sound add to the mix of issues. This is where the chair’s role is very important because body language and facial expression are all helpful in making sure everyone gets to contribute.
For hybrid meetings, everyone in the room should be on camera. This can mean a rearrangement of the room and careful placement of the camera.
“In a hybrid meeting environment people who are on screen should be assigned a buddy who is in the physical room. Their buddy regularly checks in with them, talks to them on breaks, makes sure they can see and hear at all times. Buddies might even bring them to break/snack conversations so they don’t miss the in-room side conversations.”
Adjusting to online platforms for our work and social life during the pandemic was relatively easy for many. But for some, the situation isn’t so easy. This can be the case for people with dementia or those who get confused easily with anything tech. Zoom is relatively easy to use, but it is good to get some help. Dementia Australia has developed a useful guide and fact sheets that are useful for everyone.
Let’s Talk brochureis a general guide for including people with dementia in conversation.
In a media release, Dementia Australia reminds us that there are an estimated 459,00 Australians living with dementia. Most live in the community and need to use technology to stay in touch with family and health care professionals.
Editor’s note: For all professional meetings, remember that live captioning helps everyone get the message. It’s inclusive practice. The big advantage is the transcript that follows. It’s essential for webinars especially if they are made available after the event. It’s about being inclusive.
If you haven’t seen it in action, screen reader technology is not what you might expect. Experienced users listen at a speed most of us couldn’t contemplate. But screen readers are only as good as what they are given to read – it is a machine after all. The way web content is written, described and placed makes a difference to the efficiency of the reading device and the user.
Axess Lab has a four minute video of a how a screen reader works. If you haven’t seen this before it makes for fascinating viewing. In the video Marc Sutton explains some of the basics. The Axess Lab website also has advice for the more tech side of things as well for desktops and mobile readers.
Web designers might do all the right things in designing the site pages, but sometimes it is the document uploads where things fall apart for screen readers. For example, when you insert a table into a document, have you ever thought about how a screen reader might decipher this? Marc Sutton shows what happens and how to make it more accessible.
Vision Australia has a YouTube clip with a Jaws user explaining how it works for her. Nomesa blog site has additional information.
Screen readers work with the computer’s operating system and common applications. It relays information either by speech or Braille. The majority of users control things with the keyboard, not the mouse. If web pages are well structured, screen readers can interact easily. There are good reasons why websites should suit screen readers.
Accessible forms, video and chatbots
As the digital age moves ahead we need to make sure we aren’t creating a digital divide between those who are up to date and those who aren’t or can’t be. The canaxess website has three on-line and downloadable fact sheets that provide some of the simplest but effective advice.
For example, in Principles of accessible video – don’t set to the video to scroll on opening. In Principles of accessible forms – don’t use an asterisk to indicate a mandatory field – screen readers announce “star”. In Principles of accessible bots – placing in lower right of the screen is difficult for keyboard users. For people who upload information or documents to their website, there are some good tips.For others who know about coding there is really helpful information.
Technology has advanced to a point where almost anyone can set up a website – no coding experience needed! It’s easy to get carried away with glitz, glamour, flashing signs and a swinging carousel of images. This is where user experience, or UX, comes into play. And let’s not forget web accessibility. Many of us have something to do with a website. So whether we contribute to one, manage one, or are commissioning one, there are some basics to know.
First some statistics. Seventeen per cent of users will not return after just one bad experience. Forty-eight per cent of users are annoyed by sites that aren’t mobile friendly.
The DreamHost blog has two articles, one explaining how UX works, and the other is about web accessibility. It’s a pity they weren’t joined up into one article. Accessibility is not an optional add-on. It should be considered from the outset of the initial design and be a continuous process for ongoing content.
While the UX articlefocuses on “target audience” and forgets this audience might need accessibility features, it has some useful advice. No need to get too bogged down with detail here. It covers navigation, content, animation, and responsiveness.
The article, 10 ways to make your website accessible is a good start for anyone new to the concept. It covers many of the basics such as colour choice, adding descriptions to images, and text size. Avoid tables for presenting data because screen readers can’t read them unless they are coded correctly. An accessible site expands the potential audience and helps with search engine rankings.
Editor’s note: We do our best with accessibility and rely on in-built coding with the free software we use to keep the site running. We receive no funding to run this service. However, we welcome feedback if you find specific difficulties with this website.