First impressions might not be as critical as we first thought or were taught. This is especially the case with website start or landing pages. The Axess Lab has a good article on a flipped approach to web design. It seems the critical points for website visitors is their “peak experience” – best or worst- and the last experience. The last experience is the most important. This is based on Nobel Prize winning masterpiece, Thinking Fast and Slow. The article goes on to explain how to get the best impact for the last experience using the peak-end rule.
For an example of a good end experience, the article links to a UK Government thank you page. It was so well done that they encouraged more people to sign up as organ donors. There’s also some advice on footers.
As always, Axess Labuses good techniques and design for its own web pages and this article. That makes it an interesting read for anyone, not just IT people. More good material in other articles as well.
Everyone should know about web accessibility, not just IT people. That’s because so many of us contribute to the digital world one way or another – social media, personal blog sites and the places we work.
If you want to find out about web accessibility the easy way – and why you should do it, help is at hand. The Commons website has a guidethat’s easy to read, understand and follow. While there are many different guides around, this one is comprehensive without being overwhelming. It brings the key points together and makes it easy to understand why web accessibility is so important – for everyone.
The nice part about the design (we should take note) is they don’t try to give you too much information in one go. You can get the general idea and principles first. Then when you need to know more, the links will provide it.
The topics start with the usual ones – text size, colour contrast, etc., and then some of the things most people don’t think about. It nicely concludes with a section on inclusive language and disability etiquette. Remember, 44% of Australian adults have difficulty reading and writing. One of the best guides around.
Note: The Commons Library website has a host of resources and information about advocacy.
Many teachers and instructors are making their own videos for their learners. With today’s technology it’s becoming easier. But how to make the videos universally designed for online learning? A paper from Ireland gives really practical advice from preparing videos to editing for universal design. It lists step by step activities for planning and preparation, script writing, filming and a detailed section on equipment. The key concepts for editing are also included.
Captioning used to be very expensive when done by outside contractors, but YouTube and Google have improved their technology and made it possible for do-it-yourself captioning. This is a big step forward and really no excuse for not doing it.We know that captioning helps many people to better understand content regardless of their level of hearing. It’s also handy when you can’t have the sound on or if it’s not in your first language.
In summary, videos allow educators to engage with students and prepare learners for practical sessions. Inaccurate or poorly designed videos can confuse and cause disengagement. Educators often lack time as well as training, but with the practical advice in this article, they can improve and thereby save time in the long run.
Shari Eberts explains in her blog article how people with hearing loss use most of their brain capacity to interpret sounds. Consequently there’s not much left over for remembering. This is particularly the case where there is a lot of background noise. In information situations, such as fire training, this is an important factor. Everyone will need to remember what to do. In learning situations it’s also a significant consideration.
Digital infrastructure accessibility and content accessibility are not the same things. Infrastructure covers things like elements that show up on every page and anything related to navigation. Content is anything that can be updated and uploaded. So that’s text, documents, articles, photos and videos. We all need to stay vigilant on web accessibility.
A key point in an informative article from Sheri Byrne-Haber is:
Every single time the content is updated, content accessibility should be reassessed.
This is particularly relevant if staff or third parties are free to upload content onto a site, or are providing content. The other key point is:
Accessibility is never one-off and done.
Byrne-Haber uses a case study to show how organisations can be left vulnerable to lawsuits if they don’t check regularly for accessibility. Webpages can be accessible today, but next week they might not be because new content has not been assessed for accessibility.
How smart can a smart city be? ‘Smart’ is everything from the footpath to the website. So not so smart if it doesn’t include everyone and join the dots between all the factors that make a city a city. With digital transformations happening worldwide, the aim of the Smart Cities for All Toolkit is to eliminate the digital divide and improve urban environments for everyone.
The main part of the toolkit, the Inclusive Innovation Playbook, is detailed and aimed at a policy and planning level. Stakeholder participation and inclusion is an essential theme. Case studies assist with understanding. There is a helpful checklist at the end of the Playbook.
There’s a lot to digest, but this means it isn’t a cursory overview with simplistic solutions. It goes much deeper than a digital accessibility checklist. This is about joining the dots across city assets and leveraging them for everyone’s benefit. Other sections of the toolkit cover:
Toolkit Overview
Guide to adopting an ICT accessibility procurement policy
Implementing priority ICT accessibility standards
Communicating the case for stronger commitment to digital inclusion in cities
Database of solutions for digital inclusion in cities
“The toolkit supports a range of organizations and roles related to Smart Cities, including government managers, policy makers, IT professionals, disability advocates, procurement officials, technology suppliers, and developers who design Smart City apps and solutions.
Each of the tools addresses a priority challenge identified by global experts as a barrier to the digital inclusion of persons with disabilities and older persons in Smart Cities.” See also Smart Cities for All: A Vision.
James Thurston of 3Gict came to Sydney in 2019 and discussed the issues and solutions in his keynote presentation in the video below.
5 Pillars of a Smart City
James Thurston is G3ict’s Vice President for Global Strategy and Development. He previously worked for Microsoft, so he knows the territory well. His keynote presentationat UD2021 Conference showed that technology is improving but it’s not inclusive. Cities have to do a lot more if we are to meet the challenges of the digital world.
He lists the five pillars as:
Strategic Intent: inclusion strategy and leadership
Culture: citizen engagement and transparency
Governance & Process: procurement and partnerships
Technology: Global standards and solution development
Colour is often used in charts, maps and infographics, but what if you can’t see some colours? One in twelve men are colour blind, but not for all colours or the same colours. Infographics are becoming more popular as a means of explaining things. So choosing the best colours is to everyone’s advantage. Venngage website has an good guide and lots of tips on making charts more accessible. It shows the three types of colour blindness and compares them with normal vision. Different colour palettes are provided along with templates. The blog page includes links to other resources. Colour combinations to avoid include:
Red & green
Green & brown
Green & blue
Blue & gray
Blue & purple
Green & gray
Green & black
Most colour blind people can detect contrast, so as a last resort, if you must use these colours, make the contrast as strong as possible. Patterns and textures also work. The article is titled, How to use color blind friendly palettes to make your charts accessible. Colour blindness is technically referred known as colour vision deficiency (CVD).
There is a growing body of science on the topic of colour use and choice. On the second page of the International Ergonomics Associationnewsletter there is an item advising that in developing an international standard (ISO 24505) for colour use, accessibility needs to be considered. In four parts, the first part of the standard has been published for older peopletaking into account age-related changes in human colour vision. The remaining three are under development. Here is a snippet from the newsletter:
This toolkit about communicating with customers follows its own advice. The information is written in a straightforward way. Lots of graphics illustrate key points, and the information is very specific, such as when to write numbers as digits or as words. While the information might not be new to some, it serves as a good reviser of current practice. Designed for organisations but good for everyone.
The Customer Communications Toolkit for the Public Service – A Universal Design Approach has sections on written, verbal and digital communication. At 134 pages it is comprehensive. Each section has examples, tips, checklists and links to learn more. The intention of the toolkit is for public service planning, training and informing contractors. But of course, it works for anyone who is communicating with the public.
Previous posts have explained how screen readers work, but not the amazing things that happen to people who use them. With free screen reading software by NV Access, screen readers are now available to all who need them. This software is so successful that it’s been translated into 50 languages. This means people in developing countries can also join in everyday activities, study and get a job. The video is 12 minutes, but worth the watch because you see the value of why all websites, web pages, and document uploads should be suitable for screen readers. It’s not just about doing “good works” – it’s about expanding your employee base and customer base. Besides, our obligations under the UN Conventionrequire it. NV Access is a charity with a great story to tell.
Neurodiverse people already know they need to be involved the design of emerging technologies from the very beginning and throughout the process. But this isn’t always recognised by designers. A new paper supports their claims and concludes that neurodiverse users should be engaged as active participants “front and center in the research and design process”.
The ten researchers involved in the project say that Human Centred Design works better than the principles of user-centred design. You will need institutional access for a free read from SpringerLink. However, it is also available on ResearchGate.
The title of the paper is, Designing Technologies for Neurodiverse Users: Considerations from Research Practice.
From the abstract
This paper discusses the perspectives of ten investigators experienced with design of technologies for and with neurodiverse users. Although the advances on emerging technologies improved their potential to assist users with neurodiverse needs, existing methods for participatory design, usability tests and evaluation have been created for, and validated with, able-bodied users.
User-centered design methods are not always well-suited to meet the unique needs of neurodiverse individuals. Therefore, to involve neurodiverse users iteratively in the design process, investigators need to adapt traditional methods from Human Centred Interaction to successfully conduct user studies.
Through an online questionnaire, we identified the experimental designs commonly adopted and the major problems investigators face during recruitment, data collection, analysis and design.
Based on the analysis of the investigators’ experiences, we provide nine recommendations to conduct studies with neurodiverse users, aiming at engaging them as active participants front and center in the research and design process.
Designing software with adolescents with autism
With the right supports and understanding adolescents with autism can make a significant contribution to software design. Applications for people with differing needs is a challenge for designers. So going directly to the users and working with them is the best solution.
An Australian study did just that and found that once participants felt safe they readily engaged in the workshop activities. Participants also learned from their input and engaged with the iterative design process.
The agreed overall goal of all stakeholders was to devise a platform where adolescents with autism could interact and socialise. Designers usually start out with goals in mind, but they used an open-ended approach so that participants could explore their needs to determine their goals for the software. The outcome was a co-designed app for smartphones and smartwatches.
While this article is about software design, the processes and learnings are relevant to other design disciplines. The article uses the term “Autism Spectrum Disorder”. However, the notion of autism being a disorder is challenged by many people with autism. The article is titled Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation. It is open access and the researchers are based at James Cook University.
Abstract:
Most co-design-based Autism Spectrum Disorder (ASD) research is conducted with children and does not involve the participants directly. Studies have shown that people with ASD can take on the co-designer role in early phases of the software design process.
We present a longitudinal study that investigates how adolescents with ASD participate as co-designers in an iterative software design process. In this work, we conducted seven co-design workshops with six adolescents with ASD over eight months.
The team exchanged ideas and communicated through group discussion and drawings. Our findings suggest that: (1) parents, community group and fellow participants play a pivotal role in supporting a longitudinal ASD co-design study and (2) adolescents with ASD are also able to make better design decision over an iterative software design process. These findings should be considered when engaging adolescents with ASD as co-designers in a software design process.
In marketing terms, the packaging is part of the product. The package shape, colour and brand are important in enticing consumers to buy. But all too often we have to get a sharp knife, a pair of scissors and wrestle with the packaging in order to get to the product inside. Microsoft has come up with a nice solution to packaging their Xbox Adaptive Controller – a gamepad for people who might not have use of their limbs. Good thinking – no good having a nicely designed accessible product that you can’t get out of the box! The video below shows the simple but effective design. There is another video on the FastCompany website or see the engadget website. Package designers take note.