A neurodiverse perspective

Mollie Pittaway gives a neurodiverse perspective on the world in a Medium magazine article. She describes 10 ways autistic people are different to neurotypical people. She makes it clear in the beginning that she doesn’t speak for all autistic people. Pittaway just wants to emphasise cultural differences. Understanding these differences are useful in the workplace for managing and interacting with staff who might be autistic.

Understanding how autistic or neurodiverse people see the world and process information is key to being inclusive in any situation. They don’t need to be the odd one out.

A pack of 12 eggs. 11 are brown and one is white. It represents a neurodiverse perspective of the odd one out.

We all have different ways of experiencing the world and interacting with one another. However, sometimes it is difficult to empathise with each other when our experiences are quite different. Pittaway presents ten differences to neurotypical people are briefly outlined below. See the article in Medium for a more detailed explanation.

10 ways autistic people are different

Small talk: This can feel fake or unimportant, because autistic people want to talk about deeper, meaningful things. Consequently, they don’t join in conversations about pop culture, TV shows or sports games. This means they appear shy or aloof.

Eye contact: Eye contact is considered “normal” and courteous to neurotypical people. Pittaway says she loses her train of thought when looking at someone. This makes it look like they are bored or indifferent.

Directness and empathy

Directness: Neurotypical people can deal with ambiguity in communication rather than saying exactly what they are looking for. Pittaway says she needs as much clarification as possible and finds it difficult not to be direct. This can be perceived as being blunt or rude.

Empathy: When someone is upset many neurotypical people listen and talk things through. Pittaway, however, says her way is to talk about her similar experiences as a way to show she understands. Finding the right words is difficult. However, this can be viewed as moving attention to themselves and therefore being selfish.

Social situations

Social connection: Pittaway says that in comparison to neurotypical people she has a low “social battery”. This means she doesn’t seek frequent social connection such as going to the pub or a party. Recharging her social battery might mean refusing invitations to events.

Interests: Differences are less obvious when it comes to talking about interests. Some autistic people can remember a wide range of facts, but these facts can be boring to others. Everyone has the ability to bore people with their special interests.

Spontaneity: Last minute plans or sudden changes in plan can be challenging for autistic people. Changing routines is difficult and can take extra energy when recharging is required.

Sensory overload: Background noise, traffic, nightclubs and crowding make it a struggle for autistic people to concentrate. They can’t filter the information in the same way as others and just try to hide their distress.

Morals and conforming

Hypermoralism: Autistic people see things in black and white whereas neurotypical people see nuance in things. Pittaway says holding the high moral ground is one of the best traits because they want the best for others. However, they might be seen as the “goody two-shoes” and their concerns are ignored.

Conforming: Going along with the status quo is difficult because autistic people need to understand why things need to be done a certain way. That can make for a lot of questions. This makes it inconvenient for those at the top because it feels like their authority is being questioned.

Pittaway concludes by saying there isn’t any right or better way to communicated. But it is important to respect differences.

The title of the article is 10 Significant ways autistic people are different to neurotypical people. As stated above, this is one person’s experience of being autistic. However, the autism spectrum captures many types of neurodiversity. This is one view.

Neurodiversity is an identity not a disorder

Psychologist John Elder Robison provides a personal view of neurodiversity in his writings. A review of his book in the Psychology Today blog outlines his experience. A key point is that if one in seven children in the US are now identified as neurodiverse, is this really an exception to “normal”? The title of the book is Look me in the Eye: My Life With Asperger’s.

Selwyn Goldsmith and Universal Design

Architects Selwyn Goldsmith and Ronald Mace were leaders in the field of universal design. Both contracted polio in their childhood but this did not stop them from championing the disability rights movement. Today, Mace is widely recognised in the universal design movement. However, Goldsmith was very active in the UK and wrote four books. The last of which was in 2000, titled Universal Design.

Although the book is more than 20 years old, it remains a good reference for architects with some wise advice on attitude.

“The architect does not start with the presumption that people with disabilities are abnormal, are peculiar and different… [or] packaged together with a set of special-for-the-disabled accessibility standards, … presented in top down mode as add-ons to unspecified normal provision.” Image from The Guardian

Head and shoulders of Selwyn Goldsmith. Photo from The Guardian.

Today’s universal design campaigners still find this attitude within the general design community. The resistance to that paradigm change Goldsmith discusses remains 25 years on.

From the Routledge book description

Universal Design presents detailed design guidance for architects in an easily referenced form. Covering both public buildings and private housing, it includes informative anthropometric data, along with illustrative examples of the planning of circulation spaces, sanitary facilities, car parking spaces and seating spaces for wheelchair users in cinemas and theatres. It is a valuable manual in enhancing understanding of the basic principles of ‘universal design’.

The aim – to encourage architects to extend the parameters of normal provision, by looking to go beyond the prescribed minimum design standards of the Part M building regulation, Access and facilities for disabled people.”

The contents of the book include

  • Building users: Mobility Equipment; Ambulant disabled people; Wheelchair users; Scooter users; Pushchair users;
  • Anthropometric measures; Ambulant people; Wheelchair users;
  • Heights of fixtures and fittings; Mirrors; Windows; Shelves; Work surfaces; Digital code panels; Socket outlets; Vertical Circulation; Steps and stairs; Ramps; Handrails; Spaces for wheelchair manoeuvre; Movement through door openings; Entrances to buildings; Entrance lobbies;
  • Sanitary facilities; Cloakroom lobbies; WCs; Wash basins; Baths and bathrooms; Shower and shower rooms; Changing rooms and dressing rooms; Lifts; Platform lifts and stairlifts; Seating spaces; Kitchens; Bedrooms; Car parking spaces.
Front cover of Selwyn Goldsmith's book, Universal Design. Purple blue background with white text and graphic images.

Goldsmith’s first book was in 1963 titled Designing for the Disabled – an entirely new concept at the time. He expanded this publication in 1967. A third book in 1992, Designing for the Disabled – The New Paradigm, expanded his focus to children and prams. His research led to the first kerb cuts in the UK. Selwyn Goldsmith died in 2011.

Walking – tourists and locals compared

A group of researchers compared the walking experience of tourists and locals in two New Zealand cities. The research was in the context of accessibility and active travel. They chose to compare Christchurch and Wellington because of their differing topography and architecture. There are no surprising results from the study, but they confirm the need for good footpaths and wayfinding for everyone.

Overall, both tourists and locals were generally “satisfied” with their walking experience in both cities. However, the age of participants was skewed to younger age groups.

Image of Christchurch Post Office.

Christchurch post office a tourist destination.

Participants were asked to rate the presence of a good and wide walkway condition, absence of closed roads (culs de sac), signage, flat terrain, and accessibility for wheelchairs and prams. Overall, both locals and tourists appreciated well designed level walkways with good signage for wayfinding. However, walkers would like to be alerted to construction works so they can take alternative routes in the same way as motorists.

In Wellington, tourists indicated that they expected more accessible routes so that people with differing abilities could walk or wheel. This was the most significant finding in the survey because it was the only score to fall below the statistical neutral line.

Image of Wellington.

View of Wellington harbourside showing the hilly terrain in the  background and yachts moored in the foreground.

Christchurch has less steep terrain which means it could satisfy the accessibility criteria better than Wellington. Tourists liked the grid pattern of the city which removed the culs de sac that existed before the earthquake. However, poor or narrow footpaths were a concern for both tourists and locals in the central area. Lack of signage at intersections was not regarded well by tourists either.

In Wellington footpaths and signage were also a major concern for locals and tourists alike. While the footpaths were wide, they were poorly maintained.

More signage for tourists

It’s not only signs that people need – landmarks work as well. Wellington has a good natural landmark in the form of the harbour. The Avon River in Christchurch also helps with navigation. However, tourists would like more signage, especially at intersections.

The title of the paper is, The walking tourist: How do the perceptions of tourists and locals compare?

From the abstract

This research addresses the question of how visitors perceive and evaluate the city they are visiting when they walk. Comparisons are made with the experience of local residents. The paper examines the relatively overlooked domain of tourist walkability and investigates the extent to which accessibility and topography may influence walking experiences.

Data were gathered from a Walk Diary in which respondents evaluated the environment along a single walk. Responses were received through convenience sampling from 132 people in Christchurch and Wellington. The Walk Diary provided an effective way of capturing differences between locals and tourists when they walk. Insights from this study will be particularly useful to those tasked with enhancing people’s urban walking experience.

Inclusive user account playbook

Most people know that digital platforms, such as Facebook, collect personal data about their users. When setting up user accounts, platforms ask users to choose various preferences which are not necessarily inclusive. These options often misrepresent gender and sexual orientation of users, which disproportionately affects the LGBTIQ+ population. Three researchers tackled this issue and came up with an inclusive user account playbook.

Creating a user account is one thing, creating a profile is another. A user account has demographic information about the user’s preferences or interests. This can apply to user groups as well.

Two rainbow flags indicating the LGBTIQ+ community.

The User Account Playbook is structured as an online learning tool on “how to”. It begins with instructions on how to use the guide followed by an overview of the content. There are three key ideas underpinning the guide. Understand the social issues related to LGBTIQ+ and user accounts; design with these in mind; and implement inclusive practices across the organisation.

This Playbook will equip you with knowledge on creating Inclusive User Account Experiences for the Lesbian, Gay, Bisexual, Transgender, Queer/Questioning+ (LGBTQ+) Community .

Banner for the Playbook to be Proud of. Pale purple with white text.

The problems the playbook aims to solve are related to how data is collected and used, and not relying on LGBTIQ+ co-workers to “educate” them. It also aims to challenge industry norms and design with and LGBTIQ+ users. The video below does not have captions.

The playbook is the result of a study of digital platforms such as Facebook. The title is, A Playbook To Be Proud of: LGBTQ+ Inclusive User Account Design Guide.

From the abstract

Digital platforms utilize data collection processes to assess demographic data about their users through user account creation. These platforms require users to select preferences that provide options which oftentimes misrepresent gender and sexual orientation identities of users. This disproportionately affecting the LGBTQ+ population.

This research uses academic literature that focus on LGBTQ+ inclusivity, and surveys and interviews from LGBTQ+ technology users. The authors detail their thoughts on a Facebook user account case study.

Product team experiences about work flows surrounding inclusion informed the creation of the digital playbook that rests at the following link: bit.ly/LGBTInclusive_UAGuide. Implications for this work lie in the possibility for impactful industry change within company cultures and individuals for the benefit of LGBTIQ+ users of technology.

Co-design and engineering education

Project-based learning is common within engineering education, particularly in design courses. This is where students follow a standard design process to solve a specific problem. In some cases, students are paired with community partners to solve real-life problems.

A research paper documenting how engineering students engaged in co-design methods uses the design of a clip mounted on a mop bucket as an example. The aim was to make the mop and bucket easier to move and transport. What began as a two-week design assignment turned into a 10 month iterative co-design experience. The result was the implementation of a successful product for multiple users across campus.

The commercial mop bucket did not have a restraint for the mop when the bucket was being wheeled to a new place. The users were concerned that the mop could cause an accident on campus. They had complained about it, but until the student project nothing had been done.

A black commercial mop bucket similar to that used in the project.

The case study

Over time, using the mop bucket, the “pet peeve” eventually became something really annoying. The community partners became worried about the unpredictability of the mop handle. The new clip not only secured the mop handle, it improved the ergonomics for the users. The co-design process also revealed how users felt their worries were ignored and how they felt belittled.

The paper, Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators explains the process and the outcomes. Both the actions and reactions of the students and community partners are documented. With the success of this project, the authors hope more engineering educators will promote co-design in their project-based assignments. A good example of how good solutions emerge when everyone works together.

Co-design ensures the desires, opinions, and concerns of people affected by the design, are incorporated. This widens the circle of designers and improves the final design and the experience for all participants. Incorporating community partners early in the process produces more novel ideas and improved ergonomic products.

In addition, communities tend to embrace the solution more and support its long-term maintenance because they were involved in decisions. However, it’s important to make sure no marginalised voices are excluded, unintentionally or otherwise.

From the abstract

Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering design students and two community partners during a first-year engineering design course, which resulted in the implementation of the device across campus.

This paper evaluates the elements of co-design in the design process that was employed, documents the design product that was produced, and examines the experience of the community partners through a qualitative study. The design process demonstrated an increase in the amount of collaboration between co-creators as the project progressed and identified 15 iterations of the design.

Comparing the experience of community partners throughout the design process, five themes emerged from the semi-structured interviews: (1) emotional effects, (2) physical and mental effects, (3) productivity, (4) safety, and (5) job satisfaction. Documenting the experience of community partners throughout the design project can encourage educators to adopt co-design practices in project-based learning.

Teaching engineers empathy

Universal design and empathetic design for engineers discusses similar issues. Here is an excerpt from the abstract:

This article explores the relevance of universal design and empathic design in education. Universal design focuses on creating accessible and usable products, environments, and systems for individuals with diverse abilities.

Empathy involves understanding and sharing the feelings of others, encompassing cognitive, emotional, and compassionate empathy. Teaching empathy to engineers is emphasized as a crucial aspect. By developing empathic skills, engineers gain a deeper understanding of user needs and perspectives, leading to more inclusive and user-centered design solutions.

Effective communication techniques such as asking open-ended questions, active listening, observation, and perspective-taking are explored. The article also explores methods for measuring empathy, thus enabling engineers to assess the effectiveness of their empathic design approaches. The challenges facing students, teachers, and university authorities in implementing such courses are also bulleted.

Gender inclusivity in streetscapes

In 2010 the Los Angeles Department of Transport published a report on gender inclusivity in streetscapes and transportation planning. The findings showed women and girls, especially those on low incomes, were at a disadvantage in this car-centric city. So what to do about it? The Department of Transport devised infrastructure design strategies that also included amenities in streetscapes.

While there is discussion about gender differences in transportation needs, little improvement has been made to solve the issues. And this is not just in Los Angeles. The first transportation report, Changing Lanes, provided the baseline information. The follow up is a report, using case studies, provides design strategies.

Case studies

Five case studies from different cities informed the recommendations.

  • Street Lighting: Seattle
  • Public Seating: New York
  • Bus Stop Amenities: Portland, Oregon
  • Pedestrian Infrastructure: Minneapolis
  • Bicycle Infrastructure: Austin

Photo credit Steve Morgan for TriMet, Portland Oregon.

Three different bus stops in Portland, Oregon. One is a pole with a perch seat attached, one at night and one in the daytime.

Note the small seat or shelf on the the bus stop pole. Perhaps a perch seat higher up the pole is better for people who cannot rise from a seat placed so low. The bottom right photo indicates a cycle lane between the bus shelter and the boarding platform. However, there is space for prams and wheelchairs under the shelter. Backrests on the seats would add extra comfort.

Planning recommendations

Six recommendations for improvements are based on the case studies.

  • Take a proactive approach to identifying deficiencies in infrastructure
  • Use geospatial data to prioritise
  • Set quantitative goals with success criteria
  • Establish goals between city agencies for partnerships and cooperation
  • Collect self-disclosed information on the gender of participants during public outreach
  • Include a gender equity component in project prioritisation methods
Front cover of the report  Designing Streetscapes for Gender Equity.

This is an easy to read report which supports other research on inclusive and accessible infrastructure. For example, wide level footpaths, kerb extensions and pedestrian safety islands.

The title of the report is Designing Streetscapes for Gender Inclusivity, published by UCLA Institute of Transportation Studies. There are some good examples applicable to many other jurisdictions.

From the abstract

Within the US, Los Angeles has been at the forefront of making efforts to factor gender inclusivity into transportation planning. In 2021, LADOT released Changing Lanes: A Gender Equity Transportation Study. This study found that LA’s current transportation system is not adequately serving low-income people of colour, women, girls, and gender diverse groups.

To address these inequities, LADOT is taking the next steps to implement gender-inclusive transportation infrastructure design strategies. This paper presents case studies that support walking, biking, rolling, and waiting.

Semi-structured interviews were conducted with planners from five transportation agencies. Transportation guidelines and plans produced by these agencies were also reviewed. From the information gathered, five case studies were developed.

Each case study focused on a different strategy for improving gender inclusivity in streetscape design. That is, pedestrian street lighting, public seating, bus stop amenities, pedestrian infrastructure, and bike infrastructure. The implementation of these design strategies can ensure the needs of women, girls, and gender diverse groups who rely on active transportation and public transit are met.

Parkinson’s home design study

We know that as people grow older, the desire to stay in their current home increases. Different health conditions begin to emerge as we get older, and home design becomes an important factor in managing these conditions. Researchers from Italy chose to explore Parkinson’s disease in relation to home design using inclusive design methods.

Parkinson’s disease is one of the most frequently occurring neurological conditions along with dementia. Parkinson’s disease affects voluntary movements which make daily tasks more difficult.

An older woman in a red jacket uses a cane to walk with a younger woman along a pathway.

Similarly to other studies, the researchers found the size of the bathroom the main area of difficulty. This is for manoeuvring in a wheelchair or shower chair and placement of a shower seat.

People with reduced mobility find stairs difficult. But the visual impact of stairs can reduce “freezing” in people with Parkinson’s disease. However, overall, participants in the study preferred a single level dwelling. Being able to work in the kitchen from a seated position was the third most important factor. The design of kitchen appliances also emerged as a design factor along with furniture design.

The article has some explanatory drawings and pictures depicting their design solutions. Many of these solutions are beneficial for other health conditions and disabilities. Circulation space within the home is the main criteria for all of them.

Assistive devices

Participants reported frustration with products immediately identifiable as “products for the disabled”. The authors note that although these products are useful, they are stigmatising. Consequently they are often rejected by those who could really benefit from them. Their appearance makes them different from “normal products”.

As with the universal design approach and co-design methods, places and products for people with disability are good for everyone.

“…designers often forget the meaning and full force of the words human-centred design as a fundamental affirmation of human dignity…”

Designers have “the responsibility to continuously search for what can be done to uphold and enhance the dignity of human beings as they lead their lives…”

A blank sheet of paper with an eraser, two pencils and a light globe.

The title of the article is, Inclusive Environments: Utopia or Reality? How to
Create Inclusive Solutions Starting From People’s Needs
.

A note on terminology

Note that the authors make reference to inclusive design being different from universal design and design-for-all. Their distinction is based on the notion of universal design being only for people with disability. This is often the case in the United States, but is not the case in Australia. The term universal design is embedded in the UN Convention on the Rights of Persons with Disabilities. However, this does not mean it is exclusive to people with disability.

Consequently, the terms inclusive design and universal design mean the same thing. Human-centred design also has the same goals, but has emerged from the ergonomics literature.

From the abstract

Inclusive design is an approach that puts users at the centre of the design process. This means working with people rather than working for them. This article focuses on the application of inclusive design and human-centred design approaches specifically aimed at Parkinson’s disease.

The article describes a case study of the applied methodology for solving challenges posed by Parkinson’s disease. The case study shows how an inclusive design mindset favours a holistic and creative approach, capable of bringing together different user groups throughout the various stages of the design process.

Architectural design for dementia

A student in the Netherlands has attempted to get to grips with the complex area of architectural design for dementia. Iga Potok’s research is based on two case studies of community living in Europe. She wanted to find out how architectural design can provide stimuli to prevent or delay cognitive impairments. In addition, Potok looked at dwelling design, and neighbourhood design that fosters contact between generations.

Kalkbreite Housing Cooperative by Müller Sigrist Architekten. This project used collaborative building processes using residents’ opinions. Quotes from the participants provide the back story. Photo credit Martin Stollenwerk.

A four storey apartment building with lots of open space for people to gain planned and unplanned social interaction.

The second case study is WohnProjekt Wien Co-Housing in Vienna, which used the same three part method. Part 1: Collaborative building processes and opinions. Part 2: Design of communal spaces, and Part 3: Design of living and half private spaces. This collaborative housing project is home for 67 adults and 25 children.

Some conclusions from the study

Feeling like part of a community was the most significant overlap across the ages. Residents in both housing projects put emphasis on communal functions in the bousing block. Opportunities for social interaction were supported by visual connections between all floors and a sufficient amount of light. Combining multiple collective functions and placing them in a visible location next to busy circulation spaces maximised their use.

The intergenerational aspect was important for all generations. Various apartment types and sizes allows for a healthy mix of people from all walks of life. Flexibility of apartment design offers multiple possible arrangements and future-proofs the space.

In terms of preventing cognitive decline, social interaction was the key element. Architectural design that inspires physical movement reduces the probability of developing dementia and depression. That’s the conclusion of the author.

The title of this chapter of the thesis is Prevention of Cognitive Impairments Through Architectural Design.

The chapter is presented as an illustrated book with many drawings and sketches. With some text presented as drawings, and small font, the accessibility of the document is not optimum. Indeed, some of the script-like text is difficult to read even with good eyesight.

Principles of human-centred design

Design consultant David Townson discusses his seven principles of human-centred design in a Design Council blog article. He has spent his career developing products and services to make them work for people. He argues that users are human beings – that includes every human being a design impacts.

New designers often miss this subtle point and focus on a specific primary user, says Townson. And there could be more than one primary user. The factory-workers that make it, the courier that delivers it, the installer, and the mechanic who fixes it. Even the person who disposes it at the end of its life.

“All design should be human centred, it’s as simple as that. And I mean human-centred, not ‘user-centred’ or ‘user-friendly’”

David Townson, design consultant

A hand holding a large potato being peeled using an OXO Good Grips vegetable peeler.

7 principles of human-centred design

According to Townson, these are briefly, the seven principles of human-centred design:

Get past your own great idea. Observe the environment in which you are designing, watch people in that environment, talk to people and observe them in shops.

Don’t be restricted by your own knowledge. During the research process ask smart, naive questions. Eliminate all your assumptions and turn them into validated knowledge. Being convinced you know everything isn’t conducive to that outcome.

Spend time with real people in real environments. Observation of people is crucial. It is this keen and open-minded observation that triggers off a great idea in the first place. That’s how the famous OXO Good Grips came to be designed.

Identify other users. Following on from the OXO story, the designer discovered that it wasn’t something only his wife needed. They identified expert users – chefs.

Follow your users lead and needs. Chefs wanted it too. But they wanted a blade with steel. So that’s what they did and improved the design.

Think about the whole journey of the product. As a designer you cannot just stop at your primary user as the product has a life before and after that and impacts on people beyond them. Think about what happens during and at the end of the product’s life.

Prototype and test your idea. Prototyping forces you to share your ideas rather than developing them in a vacuum. Seek out people who may have a different take on things allowing you to validate your idea and gain constructive feedback from potential users – beyond the easy feedback given from family and friends.

For more detail on Townson’s ideas see the Design Council article, Seven tenets of human-centred design.

For interest, here is the OXO story on YouTube.

What is human centred design?

A large arched walkway at night with purple bougainvillea flowers overhead. The pathway is well lit but has the line shadows of the arches across it.

It isn’t just about consulting with humans in the design process. It is about understanding the impact that design has on us as humans. Sarah Williams Goldhagen argues that people undervalue good design. There is no such thing a neutral when it comes to design of the built environment. It has either a positive or negative effect on people.

A place should inspire uses and passers by. If it doesn’t support what people need to do then it is eroding wellbeing and impoverishing people’s lives. This is especially the case when you can’t even get into a place or space because it is inaccessible. Goldhagen goes on to say that good design is less about personal taste and more about human bodies and minds. Goldhagen’s article is in the Journal of Urban Design and Mental Health. It is titled, What is Human-Centered Design? Should Anyone Care? 

Microsoft, Apple and Google: how inclusive are they?

Barriers to digital use are caused by a complex web of intersecting factors. Gender identity is just one of them. Age, education, socioeconomic status, race, physical and cognitive disadvantage all have a role to play. Focusing on one dimension of inclusion does not account for all the complexities. That’s the conclusion two researchers came to after looking at Microsoft, Apple, and Google websites.

The big software industry players have enthusiastically promoted their commitment to inclusive design. But how inclusive are they?

A Microsoft office building with the Microsoft logo displayed on the front.

A paper discussing aspects of their inclusive practice from a gender perspective reveals that it is only a partial response. That’s because gender intersects with many other identities such as age, capability, and ethnicity.

“Regardless of efforts to promote inclusivity mainly in terms of gender, the intersectionality of identities is frequently overlooked and ignored in design.”

A pair of hands wearing red nail polish is holding an iPad with a Google search screen visible.

Microsoft, Apple, Google and Meta

The paper covers the issues of intersectionality and imagery, which is followed by tech industry case studies. Here is a brief overview:

Microsoft’s manual does a great job in explaining why there is a need for inclusive design. However, it is focused on disability and the images maintain the male/female binary. It covers theoretical and practical aspects.

Apple’s site has a detailed description of what the company thinks about inclusive design. It goes further than Microsoft on accessibility an introduces language use and stereotypes. Apple does not provide designers with many practical tools on how to do universal design.

Google acknowledges the need for equity and inclusion in their products by giving voice to the most underrepresented groups throughout the production process. They have a list of diversity segments for designers to consider.

Meta has implemented several key strategies in its design process to create inclusive products. The company is evolving to recognise the importance of accessible and inclusive products for all users. Meta conducts user research on a regular basis to gather feedback for improvements.

Guidelines for gender inclusion

The research resulted in guidelines for designing gender-inclusive tools in technology. They are applicable to both academia and industry. They are also useful for anyone responsible for the look, feel and accessibility of their organisation’s website and digital products.

  • Consider intersectionality: avoid simplifying people to one-dimensional characters. People have complex identities, which go beyond belonging to one specific gender, race, or sexuality group.
  • Avoid propagating stereotypes: attaching typical looks, occupations, and traits to a person based on their gender, race, or sexuality, contributes to social stereotypes that aggravate misogyny, racism, and homophobia.
  • Overcome the gender-binary: avoid producing text and images that reinforce the gender binary and social stereotypes, regarding appearance, jobs, preferences, or skills.
  • Make your text, tone, and imagery consistent and inclusive: it is necessary to maintain efforts for inclusivity throughout your copy, visuals, communication, and products.
  • Show the diversity of each community: make a conscious effort to illustrate how multi-colored communities are, instead of simplifying them to stereotypes.
  • Involve people with that particular identity: diversity and inclusion should be taken seriously. There’s no better person than the one with that particular identity to tell you about their concerns and challenges.
  • Avoid concentrating on a single mode of communication: adapt your copy, images, and communication to different languages, cultures, and levels of complexity.
  • Provide training in Diversity, Equity, and Inclusion: help your business or organization by providing constant training and mentorship.

The title of the paper is, Gender Inclusive Design in Technology: Case Studies and Guidelines, from the ResearchGate website.

From the abstract

The need for inclusion stems from the fact that the composition of the IT sector reflects a workforce that is not diverse enough. This can result in blind spots in the design process, leading to exclusionary user experiences. The idea of inclusive design is becoming more prevalent. In fact, it is becoming a general expectation to create software that is useful for and used by more people.

With a focus on intersectionality, inclusive user experience (UX) seeks to actively and consciously integrate minority, vulnerable, and understudied user groups in the design.

UX that is based on inclusive design and aims to overcome social disadvantages in all of their intersectional complexities. These arise from gender, sexual orientation, age, education, dis/ability, socioeconomic status, and race/ethnicity, among others. At the same time, gender-inclusive design has challenges and limitations: the idea of gender inclusion in design is not yet a reality.

Our research investigates academic literature, as well as tech industry practices, like the websites of Microsoft, Apple, Google, and Meta. Our analysis shows that intersectionality suffers even when inclusivity is considered. We also offer guidelines for factors that might be explored for a more inclusive design.

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