Customers talk: Tourist businesses listen?

A woman in a yellow jacket is being assisted onto the tour bus by two men up a ramp.Word of mouth is a powerful marketing tool. So what customers talk about when they share their tourist activities is important information. But what do they talk about and how can destination businesses listen to this information? 

A study published in Current Issues in Tourism looks at customer to customer (C2C) co-creation of inclusive tourism. The study was carried out in a heritage context. The perceptions of customers with disability were interviewed and observed. The aim was to identify what was of value in terms of inclusion or exclusion. The bottom line, as is almost always the case, is to involve users in designing the visitor experience. It’s a basic tenet of universal design.

The title of the paper is, C2C co-creation of inclusive tourism experiences for customers with disability in a shared heritage context experience. You can ask the authors for a copy on ResearchGate. If you have institutional access, it is available online from Taylor & Francis.

Abstract:  This study explores customer-to-customer (C2C) social co-creation practices in tourism when customers with and without disability share a heritage service environment. Despite a growing prevalence of heritage- and disability-related research in the tourism literature, few scholars have examined the phenomena from the emergent customer-dominant logic (CDL) perspective. This study makes empirical use of the perceptions of customers with disabilities (CwD) in a recent process of co-creation of CDL within the context of heritage sites through qualitative ethnographic techniques, interviews and observation methods. A sample of 125 individuals with and without disabilities participated in the fieldwork. The objective was to identify C2C social practices that occur among CwD and their related value, leading to either inclusion or exclusion. The results reveal the importance of focusing on C2C co-creation opportunities which create a value outcome. This paper provides heritage managers with clear guidance for creating inclusive and enabling servicescapes.

Captioning live theatre brings culture change

A graphic of the theatre masks of comedy and tragedy.If designs are not “born” accessible then it becomes a process of finding “work-arounds”. It can be seen in tacked-on ramps or clumsy platform lifts in buildings. Revolving doors mean another separate door for wheelchair and pram users. Special captioning apps or screenings in cinemas, and “special accommodations” at work and at school. It takes a change of culture to think inclusively and to understand its value. 

While practitioners in many fields agree with the concept of inclusion for all, the organisations they work for are slow to get on board. This is because it takes a culture change to think and act inclusively. This is a key point in an article about how introducing captioning helped change the organisation’s culture. 

Although the article is in the context of higher education, it provides some insights into how to drive culture change. Basically, it stems from the need to innovate. The article provides background to the project and a step by step explanation of the process to create live captioning for a live theatre performance.

Theatre performances require more than actors. Many people work behind the scenes from the scriptwriter to the curtain operator. So, many different people worked on the project. More importantly, they saw the results. At first they thought captioning would be a distraction, but in the end it became “traction”. Staff came around and saw the positive impact. The value of hands-on experience with the development and seeing the outcomes was the key to culture change.

The authors conclude that, “creating accessible environments doesn’t need to be expensive”. But it does take time, thoughtfulness and the involvement of users.

The title of the article is, From “Distraction” to “Traction”: Dancing around barriers to caption live theatre and promote culture change.

Abstract

Laws and policies worldwide increasingly demand that all users have
equivalent ability to interact with their environment, independent of disabilities. This includes educational and work environments as well as entertainment. Technologies have greatly facilitated the development of accessible resources and processes; however, a culture of accessible design is still not fully developed, and not all solutions are affordable, so there is still resistance. This paper outlines the steps of a team effort at a small private college to provide captioning for a live theatre production, Stepping Out, which resulted not only in rendering the performance accessible but also helped grow the culture of accessibility at the institution.

Universal Design in Housing: A 20 year campaign

A graphic in shades of green showing various types of dwellings. Universal design in housing - a 20 year campaign.Advocates for universal design features in all new homes are nervous. State and territory building ministers will be making a decision on whether to make access features mandatory. Industry is advocating for no change to the building code. Some states claim they are already addressing the problem of accessible housing through piecemeal planning policies. Others think it’s something the NDIS is doing. Regardless, we need all new homes fit for purpose. A 20 year campaign is long enough!

The evidence shows is not difficult to achieve – it’s very doable.  But evidence has largely been ignored about the need, the cost effectiveness, and the technical issues for more than ten years.  Will the evidence count, or will it be a political decision?

Every new home built today has a 60 percent chance of having an occupant with a disability.  Moreover, more than 30% of households currently have a person with disability – and this affects all members of the household. And it’s not just about people who use wheelchairs – it’s a mainstream issue.

You can find several research papers and articles on housing design policy on this website. The history of twenty years of advocacy and links to our international obligations are useful background. Our free online course on housing policy and universal design is also worth a look. 

Stella Young and Inspiration Porn

In this entertaining video the late Stella Young talks about how we have been sold a lie about people with disability being ‘inspirational’ for just being themselves. She argues that people with disability are objectified in this process as being ‘special’ in some way. They are discounted as normal everyday people doing everyday jobs in an everyday world. On the topic of a positive attitude Stella says, “No amount of smiling at a flight of stairs has ever made it turn into a ramp.”

 

The real lives of online learners

Maslow's pyramid diagram of needs: at the bottom are physical needs, then safety and security, then love and belonging, rising to self esteem and at the pinnacle is self-actulisation.Online learning will continue to be an important way of teaching and studying. But little is understood about unintended consequences for some learners. Some will be left behind. Ready access to a computer or device and the internet is just the start.

Anxiety about home backgrounds can prevent learners from turning on the camera. Lack of good housing and adequate food can also be an issue. If education systems are to be truly inclusive, the real lives of learners need to be factored into learning processes. 

Understanding the value of diversity, equity and inclusion is important for upcoming generations who will be tomorrow’s decision-makers. This is a key point made in an article from Arizona State University. The article discusses the issues within the context of changes brought about by the pandemic. There are interesting ideas that incorporate the real lives of learners and the diverse issues they have.

Using Maslow’s Hierarchy of Needs, they remind us that food and shelter are not a given for all learners. Providing a place to sleep and eat is one example of assisting learners to complete their courses. Other examples are included in the article. 

The title of the article is, Inclusive Campus Environments: An Untapped Resource for Fostering Learner Success  It is part of a series, Shaping the Futures of Learning in the Digital Age. 

Abstract

The purpose of this paper is to consider new possibilities for higher education, where the principles of Universal Design for Learning (UDL) provide a framework for creating digital and physical environments that honor every learner’s unique lived experiences and support the expectations of learners for their individual life goals. Each learner brings their own unique lived experience; multi-level intersectionality; and cognitive and social learning variabilities to their educational journey.

Many of these present obstacles to their realizing successful learning outcomes. Understanding the lived experiences in the learner’s journey and creating environments that remove barriers to learning requires a deep understanding of inclusion, which is central to the framework of UDL. How can we create a campus that promotes a sense of belonging, community, and well-being — a campus that has the potential to increase the number of learners who persist to completion? It begins with honoring the uniqueness of every learner.

 

What is universal design?

Slide at a universal design conference with the words, good design enables. Bad design disables. That is what universal design is.Universal design is understood internationally as a means of achieving an inclusive society. It is a simple idea. Why not design for the most number of people who can use a product, place, building, service or website? But is it actually that simple?

Several myths have arisen in the last 50 years since the term was coined. The term Universal Design is recognised internationally, but there are others including, Inclusive Design, Design-for-All, Human Centred Design, Accessible Design.

For easy reference here is a list of past posts and resources on universal design.

Resources for universal design

10 Things to know about Universal Design lists key benefits and dispels myths

Universal Design: Creating inclusion for everyone is a magazine article

Meet the Normals: Adventures in Universal Design, and Universally Designed Digital Life are two videos explaining the concepts well.

Whole of Victorian Government Universal Design Policy promotes universal design in public buildings. There is also a summary version. They are both in Word. 

Diversity of Explanations of UD lists some of the everyday words that can be used to help explain. UD is about diversity so why not have a diversity of explanations.

8 Goals of Universal Design express the principles in a practical way. Easily adapted to any context by using terms and language that suit.

7 Principles of Universal Design are often quoted, but not always the best explanation for people new to the topic. 

Principles of Inclusive Design by the Commission for Architecture and Built Environment (CABE) in UK. 

Hobsons Bay Universal Design Policy is a very useful example of how to devise a policy for an inclusive community. 

Digital and web accessibility have their own section on this website. 

Library building with wide level paved pathway to the entrance. Picture taken in Berrigan NSW.“UD is an increasingly important feature of nation states seeking to develop a fairer society for people unable to access and use, with ease, the designed environment. It is based on the premise that the design of products and environments ought to ‘be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design’ (Mace, 1988: 1).” (From Universalising Design website which also has more information on universal design in homes.) 

Apartment Design Guides: Victoria, NSW & SA

Front cover of standard with internal view of an apartment.Here are three apartment design guides: Victoria, New South Wales and South Australia. 

Reference to accessibility is the last item in the list of design considerations in the 2021 better apartment standards from Victoria. However, it is a good reference with technical advice. 

    • A clear door opening of at least 850mm at the entrance and main bedroom
    • A clear path of 1200mm between entrance and main bedroom, bathroom and living area
    • A main bedroom with access to an accessible bathroom
    • At least one accessible or adaptable bathroom

New South Wales

front cover of the apartment design guide.The NSW Department of Planning Apartment Design Guide includes a small section on universal design (P 118). In the design guidance section, it refers to the Livable Housing Design Guidelines (Silver Level, equivalent to visitability).  However, it suggests a proportional number (20%), which means universal design is not universally applied. Consequently, this becomes specialised housing rather than mainstream housing. The old Adaptable Housing Standard (AS4299) is also referenced. The new apartment guide replaces the NSW Residential Flat Design Code. The guide was published in 2015.

South Australia

Photo used for front cover of guide. It shows an outdoor area similar to a veranda.The Housing for Life: Designed for Living guide was developed for the South Australian Government. Population ageing and ageing well polices underpin the report and guide. The features and factors that older people identified as important are documented as well as industry perspectives. It also outlines the economic arguments for considering the housing needs of older people. Examples of floor plans are included in the 2019 report which is 16 pages in PDF.

The West Australian Guide to Liveable Homes is no longer available. However, it was basically promoting the same design features as the Livable Housing Design Guidelines that were agreed by COAG and the housing and construction industry in 2010.

Note: In October 2022, the National Construction Code will make Silver level mandatory in all new dwellings. However, as at August 2022 NSW has not agreed to adopt the nationally agreed standard. The government claims it is doing sufficient housing for ‘those who need it’.  Queensland adopted the new standard in October 2023, ACT in January 2024 and Victoria in May 2024.

Urban design and active living

An infographic from the guide focused on buildings.Healthy active living is a good thing but it isn’t just about joining an exercise class or a gym. It’s about a whole of life approach to a process none of us can avoid – ageing. So it begins with the design of our built environment – the everyday places and spaces, including our homes. But does being ‘active by design’ include thoughts of older people and people with disability? 

Healthy Active by Design is a Heart Foundation online resource. This website is a practical guide that offers evidence, advice and examples to assist with the development of healthy and active neighbourhoods. It covers:

Public Open Space
Buildings
Community Facilities
Housing Diversity
Destinations
Sense of Place
Movement Networks
Healthy Food

Each section leads to more information and checklists. There is little mention of older people and people with disability in any of the section checklists. “Accessible” and “accessibility” are mentioned a few times but these terms mean different things to different practitioners. 

In terms of housing, this is expressed as housing choice and aged care facilities and specialised accommodation. Unfortunately, old assumptions about the accommodation needs of older people are solved by age-segregation. While the guide is focused on younger cohorts it offers good information for taking a whole of built environment approach to active design. The video below gives an outline. 

Editor’s Comment: I think this is another case of an organisation forgetting the National Disability Strategy which should be considered from the outset. It’s likely that hired consultants have no idea about the overarching Australian policies when devising resources. Inclusion, by definition, is not something separate to add at the end.

 

 

Older people and internet use

A pair of hands belonging to an older man hold a mobile phone.2020 has been a year of digital connectedness. Many of us relied on the internet to keep working and stay connected to family and friends. Access to virtual health services turned out to be important too. But access to the internet and digital connection wasn’t available to everyone. It’s assumed that older people are unable or unwilling to use digital communications. The assumptions by others about the capabilities of older people doesn’t help. It reinforces a negative mindset in both older people and their younger family members. 

Understanding older people’s relationship with the internet was the subject of a survey in rural Queensland. 1500 households were surveyed and asked about the general adoption of internet use. Within this survey, respondents were asked to indicate their understanding of older people’s relationship with the internet. Researchers found three general assumptions: older people aren’t interested in the internet, and they generally can’t use it. However, family members did believe the internet would be useful for older people.

If family members act on these assumptions they are unlikely to assist older members of the family to use the internet to communicate with others. If society continues to assume older people incapable or disinterested in internet communications it will lead to reinforcing the digital divide.

The researchers conclude that distinctions should be drawn between older people in rural areas and the tendency to apply urban norms to this population. 

The title of the article is, Perceptions of older age and digital participation in rural Queensland. It is academically dense in parts but the issue is clear. Older people will be unable to join with younger cohorts in independently using internet technology if we continue to apply these assumptions.

Abstract

Participation is thought to build and sustain individual and community resilience. What constitutes participation today significantly involves networked digital communications. With Australia’s ageing population set to increase exponentially, and with a growing concentration of older people living outside of larger cities and towns, a need exists to address how participation in later life is understood and facilitated. Coupled with the need for regional communities to find relevant change processes that build resilience, this multidisciplinary paper highlights variations in perception about older people’s digital abilities in regional Queensland. Following the general increase in appeal of digital devices to older people, defined here as those aged over 65, the paper suggests that how older people’s digital connectedness progresses is foundationally influenced by the speculative, antithetical and potentially ambivalent perceptions of others. In doing so, we seek to understand rural connectedness in later life through a suite of literacies informing digital participation.

There’s a related article from 2015, Internet use: Perceptions and experiences of visually impaired older adults. Published in the Journal of Social Inclusion, it provides some excellent qualitative research – the comments from older people with vision loss are especially revealing.

Human-centred design playbook

Front cover of the Human-Centred Design Playbook from the Government of Victoria. The cover is dark blue and bright pink with white text. Human-centred design is an approach to problem-solving that puts people at the heart of the process. It’s about empathy with users. This style of approach has the potential to generate more varied ideas for design solutions. It’s more than community engagement – it’s a collaborative and iterative design process. Collaboration and iteration are at the core of a universal design approach. The Victorian Government’s Human-Centred Design Playbook is specifically for the public sector. And not just those with job descriptions that are about policy, planning and design.  The aim is to help staff collaborate better with the service design team, service designers, and external design agencies. The guide does some of the thinking in helping to assess options and practical steps for implementing the project. Taking an iterative approach to design is at the heart of the process. “We iterate because we know that we won’t get it right the first time. Or even the second… it allows us to keep learning.”  At 100 pages covering methods, design plans, outputs and case studies this playbook has everything. The Digital, Design and Innovation branch of the Department of Premier and Cabinet produced the playbook. It is designed as a starting point for planning and scoping design-based activities.  You can download a copy of the playbook directly from the website.  The playbook complements the Victorian Government’s Whole of Government Universal Design Policy

Principles of human-centred design

Design consultant David Townson discusses his seven principles of human-centred design in a Design Council blog article. He has spent his career developing products and services to make them work for people. He argues that users are human beings – that includes every human being a design impacts. New designers often miss this subtle point and focus on a specific primary user, says Townson. And there could be more than one primary user. The factory-workers that make it, the courier that delivers it, the installer, and the mechanic who fixes it. Even the person who disposes it at the end of its life.
“All design should be human centred, it’s as simple as that. And I mean human-centred, not ‘user-centred’ or ‘user-friendly’” David Townson, design consultant
A hand holding a large potato being peeled using an OXO Good Grips vegetable peeler.

7 principles of human-centred design

According to Townson, these are briefly, the seven principles of human-centred design: Get past your own great idea. Observe the environment in which you are designing, watch people in that environment, talk to people and observe them in shops. Don’t be restricted by your own knowledge. During the research process ask smart, naive questions. Eliminate all your assumptions and turn them into validated knowledge. Being convinced you know everything isn’t conducive to that outcome. Spend time with real people in real environments. Observation of people is crucial. It is this keen and open-minded observation that triggers off a great idea in the first place. That’s how the famous OXO Good Grips came to be designed. Identify other users. Following on from the OXO story, the designer discovered that it wasn’t something only his wife needed. They identified expert users – chefs. Follow your users lead and needs. Chefs wanted it too. But they wanted a blade with steel. So that’s what they did and improved the design. Think about the whole journey of the product. As a designer you cannot just stop at your primary user as the product has a life before and after that and impacts on people beyond them. Think about what happens during and at the end of the product’s life. Prototype and test your idea. Prototyping forces you to share your ideas rather than developing them in a vacuum. Seek out people who may have a different take on things allowing you to validate your idea and gain constructive feedback from potential users – beyond the easy feedback given from family and friends. For more detail on Townson’s ideas see the Design Council article, Seven tenets of human-centred design. For interest, here is the OXO story on YouTube.  

What is human centred design?

A large arched walkway at night with purple bougainvillea flowers overhead. The pathway is well lit but has the line shadows of the arches across it.
It isn’t just about consulting with humans in the design process. It is about understanding the impact that design has on us as humans. Sarah Williams Goldhagen argues that people undervalue good design. There is no such thing a neutral when it comes to design of the built environment. It has either a positive or negative effect on people. A place should inspire uses and passers by. If it doesn’t support what people need to do then it is eroding wellbeing and impoverishing people’s lives. This is especially the case when you can’t even get into a place or space because it is inaccessible. Goldhagen goes on to say that good design is less about personal taste and more about human bodies and minds. Goldhagen’s article is in the Journal of Urban Design and Mental Health. It is titled, What is Human-Centered Design? Should Anyone Care?