The European Union funded a project to find out moreabout subtitling and how best to do it for immersive media. Media accessibility usually focuses on users with disability, but this group chose not to go that route. Instead they took a broader section of participants. One of their conclusions fits with other findings on universal design – make it part of the design from the beginning. The findings from this research have recommendations that are good for everyone. One key point is that creation and production processes should have testing that includes users with diverse capabilities. The title of the article is “From disabilities to capabilities: testing subtitles in immersive environments with end users“. With more content being delivered online and the rise of virtual reality and other types of media, this is an important contribution to understanding how best to present current media, as well as media that will be developed in the future.
From the Abstract: To illustrate this point and propose a new approach to user testing in Media Accessibility in which we would move from a disability to a capability model. Testing only with people with disability brings poorer results than testing with a broader range of people. This is because subtitles (closed captions) are not just for people are deaf or hard of hearing, but for everyone. This means they should be considered a mainstream feature of video and film production, not an add on feature. The study addresses issues with vision, colour, and being able to navigate digital services to find and use the subtitles.
Playing and watching sport is a major cultural activity in Australia. Joining a sports club or being part of the fan group brings a sense of belonging. Participating in sport has physical and mental health benefits. Kate Anderson and Susan Balandin from Deakin University write about this important topic in “Kicking a Goal for Inclusion in Sports Clubs and Stadia”. Their book chapter explains how sports providers can promote inclusion for people with disability. Taking a universal design approach they discuss three key areas: spectatorship, membership and employment. You can get institutional access via Springerlink, or you can access through ResearchGate. There are other articles on this topic in the Sport and Recreation section of this website.
Abstract: Sports participation and fandom play an important role in the personal lives and identities of many Australians, including those with disability. Participating in sport offers valuable benefits for physical and mental well-being and can enhance a person’s sense of belonging. Sports participation is recognized as a human right under article 30 of the United Nations Convention on the Rights of Persons with Disability. In addition to playing sport, people with disability have a right to be included in mainstream spectatorship and fandom activities. Despite this, many sports clubs in Australia and overseas fall short in their provisioning for people with disability and give little thought to the inclusion of people with disability as staff or volunteers. This chapter covers some of the ways in which sports providers can promote engaging and meaningful community inclusion for people with disability. We adopt a universal design perspective to showcase practical inclusion opportunities for people with disability across three key participation domains in the sporting arena: spectatorship, membership, and employment.
There is a lot of confusion about hearing loops and assistive listening devices. Although public venues should have the loop switched on at the same time as the microphone (because that’s how it works), there are some places that think it should only be switched on if someone asks for it. And then, sadly, all too often, that’s when they find it doesn’t work. The Listen Technologies blog post provides a comparison between three technologies used for assistive listening. It refers to a recent New York Times article “A Hearing Aid That Cuts Out All The Clatter” which points to the many benefits of using induction loops in theatres, places of worship and other venues. As the article points out, this is not about rights, it’s about good customer service. A useful read for anyone who wants to know more about this technology. The Clearasound website has excellent Australian resourceswritten by someone who really understands the technology from both a user and installer’s standpoint.
An accessible and inclusive sports club sometimes requires a few physical adjustments to buildings, but more than anything it needs some forward planning and continuing commitment. Access for All: Opening Doors is a guide aimed at anyone involved in running or working in a sports club. The resource covers the main areas of physical access and leads on to other information. It is published by the Centre for Accessible Environments in the UK. Other resources are available from the Centre for Accessible Environments website – free publicationssection.
Integrating universal design was a priority in the redesigning of the Gateway Arch Museumin St Louis. A gently sloping plaza, architecturally integrated ramps, and engaging exhibitions. An article in the St Louis online news gives a good run-down of the features. The touchable exhibits have been a great success with everyone. The universal design concepts allow people to interact with exhibits rather than just look at them. There are other enhancements for people with disability too. The arch and the park are now easier to access by foot or bike as well. The Archinet website features a brief overview by the architects, and pictures of the museum. The timelapse video of the construction is interesting because of the landscaping of the parkland around it.
Public parks can work their magic only if they give what people they need. People use green spaces in cities in different ways depending on their community’s historical experience and cultural standards. Access to parks is strongly linked with better health outcomes so it is important to design them in context. But the mere existence of a park does not ensure a community benefits from it. In an article for The Conversation, Thaisa Way covers the history of parks, importance of easy access and cultural relevance. Lots of links to research papers within the article titled: “Parks work for cities, but only if people use them”. And that is a question of design.
Access to play spaces can improve mental well-being as children grow up according to an article, by Alice Covatta . She argues that there is a connection between lack of play and the rise of mental health conditions. The way we design our urban areas has an impact on play in outdoor locations and this in turn either encourages or discourages play. The article expands on these concepts and uses case studies to highlight the issues and the solutions and introduce play as sustainable design. The article comes from the latest edition of Urban Design and Mental Health, which has several interesting articles.
NSW Government has published a guide to taking a universal design approach to play spaces, Everyone Can Play.
Museums play an important role in understanding the world we live in and giving context to our lives. Making the content of museums available to everyone in the community is now an important part of the work of exhibition designers. The Helen Hamlyn Centre in UK conducted research to assist with this. Their findings and conclusions are reported in their article, Using Design Thinking to Develop New Methods of Inclusive Exhibition Making. The project has, “identified the creation of clear, concise, and – most importantly – incentivising guidelines as a crucial, necessary factor in a universal approach to exhibition design. Making sure that designers feel like they are not obliged, or demanded to follow overly pedantic and stifling requirements, but rather encouraged and inspired by a reconsideration of access design as a space for innovation and experimentation, is a necessary in fostering and maintaining the principles of co-design, and a dialogue between user, institution and design team.”
Abstract : Museums and galleries are now making significant developments in the area of inclusion and awareness of disability rights. There have been noticeable advances in the design of cultural, physical and digital spaces, which provide wider access to a museum’s physical and intellectual resources, for individuals of diverse ages and abilities. However, responses have varied in consistency, efficacy, and legacy. This year-long design research project, in partnership with the Wellcome Collection and the Helen Hamlyn Centre for Design, Royal College of Art, develops a working set of tools that can be used by museums to improve accessibility in a more permanent and reiterative manner, with a view towards gathering and sharing relevant data, and design responses, within a broad network of museums and cultural institutions. This paper outlines recent approaches by relevant experts in the field and outlines a new approach to incorporating inclusive design within the process of exhibition creation. It uses co-design methods to provide a set of principled guidelines that respond to all relevant stakeholders. These guidelines are predicated on the understanding that establishing empathetic links between exhibition-makers and exhibition audience members is essential, resulting in a positive collaboration, combining the skills of museum professionals with the lived experience of people with disabilities. A central goal of the research is to explore how design issues surrounding access can be framed as an essential and positive component of the design process, and, more importantly, an opportunity for innovation, not simply an obligatory requirement. This paper comprises the observations of a current research project of a 12 month project, commencing in September 2017 and concluding in September 2018.
The article is from the proceedings of the UDHEIT 2018 conference held in Dublin, Ireland, an open access publication.
The design of parks and playgrounds are often considered from the perspective of children and younger adults. But what about older adults? An Australian study by Stephen Gibson looked at this issue and found that the motivations to visit parks differed between older and younger adults. Natural environment, and park amenity was the strongest predictor of encouraging older adults to visit parks. The recommendation is that park design must be specific to older adults to entice and encourage them to visit. The title of the article in Landscape and Urban Planning is,” “Let’s go to the park.” An investigation of older adults in Australia and their motivations for park visitation”. You will need institutional access for a free read.
Of course, taking the perspective of older adults does not exclude other age groups.Toilets, seating, shade, level footways, and wayfinding are good for everyone.
Abstract: What motivates older adults to visit and use parks? Do older adults access parks for different reasons than younger adults? Prior studies determine age influences park visitation, but we know little about why. Older adults are particularly disadvantaged if their specific needs, preferences, or constraints in frequenting parks are not considered as lack of visitation and potential health decline result.
Referencing self-determination theory from the social psychology literature, this study focuses on fulfillment of autonomy, competence, and relatedness needs in older adults as a precursor to motivation for park visitation. To build deeper understanding of older adult motivation to visit and use parks, the study develops and tests a theoretical model of motivation for park visitation using quantitative methods to investigate psychological needs in the motivation to visit parks and elements of parks required to satisfy these needs.
Providing support for hypothesized relationships in the model, findings indicate that older adults differ from younger adults in the level and type of motivation to visit parks. Specifically, older adults are motivated to revisit parks that fulfill their autonomy needs. Natural environment, a common park amenity, was the strongest predictor of autonomy need fulfillment in older adults, followed by location elements of convenience and community. Finally, results indicated that when older adult autonomy needs are fulfilled, park revisitation is likely. Results confirm that park design must be specific to older adults to entice visitation.
It’s often assumed that music education programs are not something for people who a deaf. An article in the Journal of American Sign Languages & Literatures says this is not so. Using a Universal Design for Learning (UDL) approach, the authors challenge these preconceptions. The article begins, ” Music is not bound to a single modality, language, or culture, but few music education programs represent a multimodal spectrum of music…” and overlook the contribution of Deaf culture. There is no one way of engaging with music, so different ways of experiencing the sensory, linguistic and cultural diversity of music is something music education practitioner might like to look at. The title of the article is Universal Design for Music: Exploring the Intersection of Deaf Education and Music Education.
An Auslan interpretation of Handel’s Messiah was performed by a Deaf choir in 2015 at the Sydney Opera House. The video below is of the complete two hour concert where there is interpreting throughout by individuals and groups. If you just want the Hallelujah Chorus where all interpreters get involved, go to 1hour 38 minutes into the video.